Titles (a possible can of worms...)

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Hulgaru
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Titles (a possible can of worms...)

Post by Hulgaru »

Here's an idea that has some serious RP/ Action benefits attached to it, if it isn't so difficult to implement.

Now, please understand that I am not infinitely knowledgeable about what can or cannot be done with Bioware's code, so the following idea may be completely improbable.

Anyways.

Titles. Now this hinges on being able to add text to a Character's name upon display or examiniation. For example: when a player holds the [tab] key to see everyone'e name and status.

If it is possible to add more to a character's name that displayed as described above, would it be possible to, in the database, create an integer field to track the number of PKs? If so, what about being able to track the number of PKs of non-aligned PCs and aligned PCs?

Heh. Here's where I'm going. If the above fields are possible, why not script som code that fetches the integer stored in those fields and have a series of algorthims run on that integer that work out the severity of a player's PC hunting appetite.

For example: HuggieBear has a PKNA (Player Kills, Non-Aligned) of a 10 and PKA(Player Kills Aligned) of a 2. Then the algorthim runs to compare the the two values and determines that the Total of kills is 12 and the difference is a +8. We could then tie these sums, and the totals themselves of the two fields to titles to be added to a character's name.

Let's also assume the following basic table:
PKNA(total) | Title
1-5 | [The Brave]
5-10 | [The Valorous]
11-20 | [The Esteemed]
20 + | [The Paragon]

In the example above, because HuggieBear has 10PKNA the in game code could label him as HuggieBear [The Valorous]

but to be more realistic, He'd have to kill 2 more non aligned PCs to make [The Esteemed]

And given the multiple tables we could whip up some fancy server specific tables, so people that are considered [The Valorous] on one server, where their faction lays, could be {The Viscious} (note the change in brackets to delinieate the character's home is on a different server. (or the difference could be based on faction of the viewer as well...)

There is way more potential involved in this... for instance, someone who preys on their own faction could earn a title of [The Murderer] :twisted: or something to that effect... but I thought I'd toss this out there to Devs and everyone to see what you all think.

And yes, Okies can think, thank you very much :D
~Hulgaru

Okienaut, Okie Kong, Meki Okie-lot (Ret.)
http://www.cultofokie.com

Gil-Este
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Post by Gil-Este »

sounds like a good idea, but i like handpicking me character's names, and i don't really want some algorithm tacking on some bulky title on the end of it. For instance, Muhammed Ali (sorry about the spelling) could be a cool name for a monk. Muhammed Ali the Paragon? Just doesn't sound quite so fun to me. Besides which, i would be willing to bet that hitting the tab key and highlighting names is rather hardcoded into the NWN engine, and u would need a hackpak or maybe an external app or something to fix it. (although I have been known to be wrong, in fact it's what i'm known for :P)
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Dorian_ertymexx
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Post by Dorian_ertymexx »

Another option is to make such prestige levels dependable upon buying better-than-merchant equipment. The really heavy stuff would require high status and prestige indeed. This would make the quests more tempting, methinks.

Dorian_ertymexx
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Post by Dorian_ertymexx »

The title is "Possible Rewards for PK". I have added some suggestions of my own as a response to it.

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