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Hulgaru
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CanO'Worms Ver. 9.9.9.XXXXXXXX

Post by Hulgaru »

Ok... now here's something that may or may not fly... most likely not fly... but before the nay-sayers come out of the woodwork and blast this idea... take some time to think about it.

What is the simplest aspect to creating mods (aside from Uber items)?

In my mind its laying out interesting maps. I should really look into how big those maps are when you port them from comp to comp... but here's the crux of my idea.

As NS grows... and everything has all the kinks worked out... what are the chances of adding on areas based on a preset plan? Sort of like... here's the Core NS application, but there's room in all that ocean surrounding NS4 that new islands and lands could be torn from their realities and dumped into NS's reality.

Here comes the community aspect... Solicit map entries from NS players. Have that player whip up an interesting and aesthetic map in some predefined conditions... like it must be 10x10, Desert Tileset, with this sort of focus... And that's all it would be... no creatures, no scripts, no items. Just Maps and a text file explaining the map, interesting features, and ideas for using the map features. Maybe even where it was intended to be used.

Now... that's the core idea... and here are some variants.

First Variant: Hold the submission contest. And use the top four to 8 submission's authors as sub-contractors for coming up with maps. When more content is added to NS4, you now have a cadre of supportive and talented artists to map out new areas to Dev specifications :)

Variation 2: Accept map submissions with different themes... for example, one month, the goal is to create an interesting Inn layout on an 8x6 map... or a Gnoll Lair on a 20x20 cave tileset, with water, one north entrance, one south entrance and a staircase leading down. Variation 2 could turn into a library of useful maps. :)

Last, but not least... and this suggestion falls under the REALLY far down the line suggestion. Expand and expand on the NS map to the point where we have wholly different continents. Kind of like Forgotten Realms and Kara-Tur (but without the occidental/oriental difference) Why does this sound neat? Because we can re-create the subtle differences in communities :D I don't know about everyone else, but I was incredibly amused by the clashes between old North/Pacific/West players and South players when the Beta first hit. But the trick is to make ways to link the two servers together, so you could have a high-level character on one continent walk their way to the other continent (via boats and stuff) and have them exploring a completely new world :) Not sure how this sits with current NS cannon, but it sounds incredibly neat to me :twisted:

Discuss!
~Hulgaru

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Post by JesterOI »

Very good idea, this could definitely help the devs save some time.
Why spend all that time making an area when you could just skim through a bunch and then tweak the best one?
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Post by lord_modred »

the okies are getting smarter!

but in all seriousness, i think this is actually a great idea, gives people like me a chance to possibly implement their idea's that they were formerly incapable of using due to their lack of knowledge in regards to the NWN tool kit.
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Post by sep caldessian »

and if player housing ever comes into play they could design their own place. good idea.

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Post by HealingBreeze »

Awesome idea, especially the idea about player housing being designed by the player. I know I've had little parts in an MMORPG house that I wish were different. Plus, how cool would it be to fight a mob in Neversummer, knowing that you created the area you're fighting in?

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Post by Lokey »

Kept meaning to respond to this ;)

Firstly, there's a number of undocumented ways to build areas that can actually be run multiplayer.

- Roughly 250 tiles max in size (16x16).
- Watch the placed sounds--a few to cover the whole area is mostly fine (default ambient sounds aren't so hot).
- Skies and fog are an art...play around with them. Generally don't run fog distance over 70, and much less with animations on tiles (i.e. forest). Fog density at 10 or so at distance of 60-70 is the setting for a lot of the clear sky city areas for example. Skies on forests emphasize there's no canopy on the tile trees in that set plus the animations that'll lag with too many in view. Fog color does change the way ambient lighting appears and what placeables will look like... Oh for the pic to the left, that's about 65 fog distance and maybe mid-20s for denstity, the tower is about 4 tiles away from the camera.
- We don't use standard encounters, traps, secret objects...they all have drawbacks. Only objects in areas themselves are scenery--we spawn everything else on demand.
- Scenery placeables: not on tile joins and keep the number in the area below roughly the number of tiles.

There's more...sometimes it's a surprise that the game runs at all.

Second there's fitting an area into the world. But there's room for expansion pretty much everywhere too.

Third is the part of converting areas to a form usable by our scripting. For example, I converted Grumpy's Frostdale (intended for NS3--original crypt was huger than what's in, took me 5 hours just to map the thing with the DM client) for NS4 use, and it was easier for me to rebuild an area from scratch in some places than adapt the original. I still think there's a place that doesn't match up quite right between the Ice Efreeti, the Ice Giants, the Ice Trolls, the Crypt and Durrena Peak...hopefully someone will figure it out when Frostdale and Sunken Island open for business. Anyway, all told I think I put about 3 weeks into the job--though there was some spillover in stuff that was useful elsewhere.

-----

Who promised housing, lol. What I would consider doing would be a couple areas of apartments and spawn in whatever furniture arrangement the owner has set up (done in game). Or something along those lines...putting in house/building areas as we go and the upkeep involved might be too much trouble to stay on top of. We'll see.
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Post by Hulgaru »

Right... Thank you, Lokey, for the basics :D

*Contemplates all manners of interesting locales...*

I still think a community contest would rock. 8)
~Hulgaru

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