Don't mule...

Talk about Neversummer 4 with your fellow players.
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bongoblue
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Post by bongoblue »

I think we already had the 'banks for characters' discussion and we were told no way.
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Bob
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Post by Bob »

My vote's in for EITHER designated areas without the delete-on-no-characters script, OR allowing a limited number of weight-reducing containers on a character.

It's tough enough playing a low-strength (caster) character... well, maybe the right word would be tedious, taking into account the repeated trips back and forth to sell items when you're constantly heading out at 2/3 - 3/4 max weight. Last time around, it was possible to reduce that to maybe 1/2 max weight or better by moving less-often used items to a mule.

As long as muling items is possible by having another player remain in an area while you switch characters, is there really much point to making it difficult for a single player to do?

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Post by DrakhanValane »

My vote is for learning to adapt to the server. :)
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Post by JesterOI »

My vote is for a Golem Penguin King called Bender!!!
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Post by DeputyDog »

mmm penguing king that bites shiney metal butts
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Bob
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Post by Bob »

DrakhanValane wrote:My vote is for learning to adapt to the server. :)
Ah - I see. Must have missed the out-of-beta notice. I'll refrain from making any more suggestions...

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Post by JesterOI »

Bob wrote:
DrakhanValane wrote:My vote is for learning to adapt to the server. :)
Ah - I see. Must have missed the out-of-beta notice. I'll refrain from making any more suggestions...
Penguins are silly!
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trent
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Post by trent »

I lost Blade of unknown evil right after the new spawn script was put in while trying to mule it over to mu kukri wm ... at first i thought someone stole it lol .... oh well ...


I'm happy with the new script ... no empty areas :D

It's tough enough playing a low-strength (caster) character... well, maybe the right word would be tedious
Tough???? in my opion i think casters need a few more draw backs :wink:

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Post by JesterOI »

First place to start with mages would be bigbies, darkness, and igms.
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Post by Bob »

...which would be the reason I said "low-strength character" & refined it to "tedious". I'm redoing a caster character now, but found the same thing last time I did a dexer...

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deathdearler1
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Post by deathdearler1 »

not sure if some of you str based super builders are aware but a caster can't kill very much in frostdale or sunken without darkness, bigby, or Igms. of course pvp is a whole other story because that gets old.
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Post by Terminal Insanity »

Netrom.dk wrote:and why do you even need ½ a dozen of lags hammers?

We are currently testing a new script to prevent broken spawns, apperently there is some sideeffects that hopefully will be ironed out quickly.

OMFG.
I cant belive this...

This is ns history folks... a dev announced testing of a fix... holy @#%@!

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Post by Terminal Insanity »

JesterOI wrote:First place to start with mages would be bigbies, darkness, and igms.
yes because shield ultravision and banishment is hard to come by DOT DOT DOT

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Post by Elagneros »

So that explains it. I was leaving some stuff for my wizard to id twice and it just disappeared on me. But then when I went back and dropped a small number of items and logged a different character they were still there. So maybe it has something to do with how many items are left, I don't know.

I know a lot of servers like to ban muling but I don't really see a problem with it if it's not overdone. I use a mule to store equipment for my characters, but I know some people have several mules on which they have whole arsenals of equipment. But otherwise, I don't see how using a mule is any different than a buddy giving you a nice pile of good equipment. Another way I've seen mules used is to store common equipment for guilds. The Brethren make use of mules like this, as we often store looted equipment to share with our members. And I like to keep a nice variety of stuff on the guild mules too, instead of having the same old equipment that everyone uses. There's a lot of interesting stuff out there that many players probably don't even know about.
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Post by Azerthoth »

Please dont refer to yourselves as the Brethren. That names belongs to another NS guild. They were here years before NS4 was opened, a little respect please.
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