PK TOURNYS
Yeah, any non-restricted prestige class can be taken by any faction; you could even be a shadowdancer in Northern Coalition if you wanted to with monk or bard. Weaponmaster's open to any faction, so you could be one in AO (you would just have to be AO to be RDD).
~DM Yonwe
Lolth - Goddess of the Drow
Velsharoon - God of Undeath
Lolth - Goddess of the Drow
Velsharoon - God of Undeath
- Kromix
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can that information be added clearly to this post? pleasse 
so any new comer wont choose LA because they dont have the unique prestige class shown and they think that's the only 1 they can take...
http://www.nsrealm.com/boards/viewtopic.php?t=1257 <-- that post
this will help a lot!
this bit here

so any new comer wont choose LA because they dont have the unique prestige class shown and they think that's the only 1 they can take...
http://www.nsrealm.com/boards/viewtopic.php?t=1257 <-- that post
this will help a lot!
this bit here
the bit on red...Joran wrote: Faction Descriptions
Capital: Name of the faction's capital city
Factional Alliances: Any factions listed here are neutral to this faction
Races: List of allowed races
Alignments: List of allowed alignments
Classes: List of allowed classes
Unique Prestige Class: If listed, this prestige class is only available within this faction
Bind Point Color: Bind points for each faction are a unique color, to help identify them easily
Deities: Deities that watch over this faction
Description: A short description of the faction.
- deathdearler1
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seen Quith'yot...killed him...lol. made a dragon run for myself from the Sleeth hatching grounds to Varnesskala to Quith'yot around to Angmar. takes a while but its a lot of country to see. as i've stated before somewhere else.....i have played here pretty regularly since ns4 opened and there isn't very many places i haven't been.
when death comes for you and you are not afraid, if he asks why tell him you met me
wow.. I agree with KST! lol
I think to avoid any misconceptions, adding a simple line to the beginning of the factions listing may want to be something like:
Prestige classes available to all factions: Arcane Archer, BlackGuard, ShadowDancer, WeaponMaster and the legendary HarperScout.
As for PvP -- I still think a shout announce would really help the whole server... ie:
PlayerX has killed PlayerY.
If this happened, people attacking their own faction, newbies being killed, and invasions would be noticed quicker and therefore more PvP action would result! - gotta love the adrenaline rush. And since it's not a Story/RP server with both shout and tell enabled, it really wouldn't break any suspension of disbelief.
So far the faction system for PvP does work, and will work better as all the jobs come in.
Back pre-1st wipe, most of my chars were NC, had a decent monk/SD and paladin/CoT going there. Now I have my RDD and a few LAs mainly because I was starting new and I figured the speed token would help me re-explore Aetheria as fast as possible so I could gather all the gear for future chars.
I think to avoid any misconceptions, adding a simple line to the beginning of the factions listing may want to be something like:
Prestige classes available to all factions: Arcane Archer, BlackGuard, ShadowDancer, WeaponMaster and the legendary HarperScout.
As for PvP -- I still think a shout announce would really help the whole server... ie:
PlayerX has killed PlayerY.
If this happened, people attacking their own faction, newbies being killed, and invasions would be noticed quicker and therefore more PvP action would result! - gotta love the adrenaline rush. And since it's not a Story/RP server with both shout and tell enabled, it really wouldn't break any suspension of disbelief.
So far the faction system for PvP does work, and will work better as all the jobs come in.
Back pre-1st wipe, most of my chars were NC, had a decent monk/SD and paladin/CoT going there. Now I have my RDD and a few LAs mainly because I was starting new and I figured the speed token would help me re-explore Aetheria as fast as possible so I could gather all the gear for future chars.

OK, I have to admit, that little bit of info is terribly handy. So Jain you will notice I did a quick copy and paste from your post.
As for the server announcement, that kind of thing only adds to the arena style mentality that we have worked so hard against. I do agree that something horrible should be done for those who shhose to kill their own faction members, what that might be I havent the foggiest idea what that might be at the moment.
As for the server announcement, that kind of thing only adds to the arena style mentality that we have worked so hard against. I do agree that something horrible should be done for those who shhose to kill their own faction members, what that might be I havent the foggiest idea what that might be at the moment.

*Computers are alot like air-conditioners. They work great until you open windows*
It would be my pleasure to write a script which rewards a player for killing one of his own faction...the prize? How about a 100lb non-drop Traitor Stone?TGPO wrote:...I do agree that something horrible should be done for those who shhose to kill their own faction members, what that might be I havent the foggiest idea what that might be at the moment.



Talos - God of Rebellion.
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
The unique prestice class system is documented here in the faq : http://www.nsrealm.com/boards/viewtopic.php?t=1242
- Zaranthys Rivermoon
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Amen, sister Jain! A-men!Jain wrote:...or (more likely) perhaps it's because it's NOT AN ARENA SERVER!!!!!!!!!!!!!!!!!
Honestly, if all you want to do is pure 1 on 1 pvp, then log off of NS4, and logon to one of the NWN arena servers, levelup your char to 40, grab your weapons and fight... sure saves hour upon hour of leveling up on NS4.
Otherwise, if you want some action on NS4, why not try invading a city and announce it, if nobody comes, taunt a bit ... at least then you're contributing to the theme of the server (and actually putting something at risk) instead of trying to turn it into a simplistic pvp arena.
Now don't get me wrong, I love the occasional battle royal, but I feel it should happen within the flow of the game...t
Pking within the context of faction rivalries (or guild rivalries or even pc vs pc rivalries) makes sense, because this is part of the very setting of NS4.
Pking faction members or those of allied factions? Stupid and ridiculous. If a player wants to do that, then this same player should have the maturity and decency to log off NS4 and run wild on one of those arena-type servers.
It is even more ridiculous for a character that is good (let alone LG) and start going on pking sprees, including as well either fellow faction members and/or allied players.
If a player can't even do basic RPing by playing correctly the good aligment of his PC, then this same player should have the maturity and decency to log off NS4 and run wild on one of those arena-type servers. Better yet, this player does not belong on a persistent world like NS4.
If a player wants to go off on a 'pk rampage' for no reasons other than because he is bored or just want to act out his little frustations, then this same player should have the maturity and decency to log off NS4 and run wild on one of those arena-type servers. Also, this type of player also does not belong on a persistent, complex, setting-rich world like NS4.
The solution is always the same: a player wants to pk for pking's sake? Then go to arena-type servers. Alternately, perhaps DMs should begin to use their powers and start banning such players.
Let us not forget that the reason, or so it seems to me, for PvP in NS4 is because it fits with the setting and story. Gratuitous, senseless and unprovoked pking, at best, should be acceptable only to those chaotic evil PC with insane/serial-murderer personnae. Duels and acts of battle/war between rivaling factions *is* ok - as long as the story is being played out and unravelled in an experience fitting and enjoyable for all involved.

- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

- Zaranthys Rivermoon
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There should also be serious penalties for failling to RP a PC's alignment. I return to the example of the LG PC pking good PCs and such, whether from same faction, allied factions, or rival factions. On this note, that is why I heavily RP my ranger PC with regards to LA - many goodly folks there! Hence, as a NG PC (and ranger to boot!), he would strictly defend himself if being attacked by a LA PC and not "seek out" and pk LA PCs regardless of their alignments. That is also why my character gets along (or tries toTGPO wrote:I do agree that something horrible should be done for those who shhose to kill their own faction members, what that might be I havent the foggiest idea what that might be at the moment.

... "common ground", as he would say

- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

I like the way this thread has been going, and I have been trying to think of ways to script a solution to punish in faction killing. The traitor stone idea has a flaw in it that could be exploited (wont go into it).
Unfortunatly there are a few other things that prevent us from enforcing RP.
1: and most importantly, enforced RP servers suck. Everyone gets on their high horse and you see "OOC: You dropped out of character, your gonna get so banned" I'll leave NS before a paladin cant tell someone to pike off because its "not in character" for him to do so.
2: There is no way in NS4 for alignment shifts through game play, and at this point there is no system for such being planned on. Which, if you are going to have enforced RP is a must IMO, otherwise there can be no real character development for the story line.
3: This is an open community, anyone is welcome to come and play, regardless of experiance in the game or style of play. There are a few exceptions to this such as the PK nutters who think its one great big arena, and there have been some bans for that as I am sure there will be more to come. Refer to item 1 as this applies to the elitist mentality that comes from many enforced RP servers, and as such turns many players off.
As always though, if it is in your style, you are free to RP as far as you want to take your character. Just please dont expect or require that anyone around you do the same. Atleast not here that is.
Unfortunatly there are a few other things that prevent us from enforcing RP.
1: and most importantly, enforced RP servers suck. Everyone gets on their high horse and you see "OOC: You dropped out of character, your gonna get so banned" I'll leave NS before a paladin cant tell someone to pike off because its "not in character" for him to do so.
2: There is no way in NS4 for alignment shifts through game play, and at this point there is no system for such being planned on. Which, if you are going to have enforced RP is a must IMO, otherwise there can be no real character development for the story line.
3: This is an open community, anyone is welcome to come and play, regardless of experiance in the game or style of play. There are a few exceptions to this such as the PK nutters who think its one great big arena, and there have been some bans for that as I am sure there will be more to come. Refer to item 1 as this applies to the elitist mentality that comes from many enforced RP servers, and as such turns many players off.
As always though, if it is in your style, you are free to RP as far as you want to take your character. Just please dont expect or require that anyone around you do the same. Atleast not here that is.

*Computers are alot like air-conditioners. They work great until you open windows*
- Zaranthys Rivermoon
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TGPO wrote:1: and most importantly, enforced RP servers suck. Everyone gets on their high horse and you see "OOC: You dropped out of character, your gonna get so banned" I'll leave NS before a paladin cant tell someone to pike off because its "not in character" for him to do so.
2: There is no way in NS4 for alignment shifts through game play, and at this point there is no system for such being planned on. Which, if you are going to have enforced RP is a must IMO, otherwise there can be no real character development for the story line.
3: This is an open community, anyone is welcome to come and play, regardless of experiance in the game or style of play. There are a few exceptions to this such as the PK nutters who think its one great big arena, and there have been some bans for that as I am sure there will be more to come. Refer to item 1 as this applies to the elitist mentality that comes from many enforced RP servers, and as such turns many players off.
As always though, if it is in your style, you are free to RP as far as you want to take your character. Just please dont expect or require that anyone around you do the same. Atleast not here that is.
Oh, my point was certainly not to 'enforce' RP in any way, shape or form! But I agree with the principle that players who can't act their good alignment should either *not* play good PCs or, especially if pk-nutting is their 'thing', go to arena-type servers.

But I agree completely that RPing should not be inforced - even a good PC can have a bad day ... furthermore, the 'open' aspect of the community here is a nice thing in and of itself. Nonetheless, players should take responsibility for the behavior of the PC and with regards to themselves (and the other players) - pking faction/allied members for no reason other than pk-nutting is plain wrong and a complete waste of time

- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

PK tournie - in the context of the game could be ok, but hopefully it would be faction vs. faction or at least guild vs. guild (which will likely happen naturally from time to time)
Same faction killing - what about forming parties with enemy faction members??? That sets even rivals to friendly... so when someone attacks a party, would that mean only the enemies would fight? or land the killing blow? the friendlies could buff or debuff i suppose ;]
Penalties for same-faction killing - could be a bad idea if there is even a scrap of RP to the whole thing... what about people who go mad and kill anything that moves? and/or attack their own faction NPCs and become an outcast? are they then immune to the penalty?
Evil/good PK Rampages - As the last thing, if you have a Chaotic Evil character who takes pleasure in killing, then why not rampage? It gives the do-gooders something to do other than rez-rescues or the like, I can see how both sides would be fun, though I suppose the new people on the server could be discouraged if they were just starting out and got PK'd a fwe times right off the bat.
I love NS because of the good balance and challenges, building better and better characters to fight (mostly) monsters and the boss-type mobs. The PK aspect just adds to the whole atmosphere that this is a 'real' world where you can't be sure you'll be 100% safe, and the occasional PvP skirmish adds to the fun (for me). I don't think too many 'unnatural' penalties should be enforced (like an attempt to remove all the build cheese, penalize with nondrop objects, etc..).
Karma system - How about some kind of UO 'KARMA' system -- like the (still in development) NWN Ambrosia project? Or some thing similar? The worse you karma gets, the less XP you get per kill, and maybe if it gets really bad your ac and ab start to suffer? etc... Kind of like an automatic divine intervention system -- to gain it back you'd have to resurect fallen friendlies, maybe do quests, donate gold to one of your faction's gods, or just be a better 'person'...
http://ambrosiapw.game-host.org/index.php
Same faction killing - what about forming parties with enemy faction members??? That sets even rivals to friendly... so when someone attacks a party, would that mean only the enemies would fight? or land the killing blow? the friendlies could buff or debuff i suppose ;]
Penalties for same-faction killing - could be a bad idea if there is even a scrap of RP to the whole thing... what about people who go mad and kill anything that moves? and/or attack their own faction NPCs and become an outcast? are they then immune to the penalty?
Evil/good PK Rampages - As the last thing, if you have a Chaotic Evil character who takes pleasure in killing, then why not rampage? It gives the do-gooders something to do other than rez-rescues or the like, I can see how both sides would be fun, though I suppose the new people on the server could be discouraged if they were just starting out and got PK'd a fwe times right off the bat.
I love NS because of the good balance and challenges, building better and better characters to fight (mostly) monsters and the boss-type mobs. The PK aspect just adds to the whole atmosphere that this is a 'real' world where you can't be sure you'll be 100% safe, and the occasional PvP skirmish adds to the fun (for me). I don't think too many 'unnatural' penalties should be enforced (like an attempt to remove all the build cheese, penalize with nondrop objects, etc..).
Karma system - How about some kind of UO 'KARMA' system -- like the (still in development) NWN Ambrosia project? Or some thing similar? The worse you karma gets, the less XP you get per kill, and maybe if it gets really bad your ac and ab start to suffer? etc... Kind of like an automatic divine intervention system -- to gain it back you'd have to resurect fallen friendlies, maybe do quests, donate gold to one of your faction's gods, or just be a better 'person'...
http://ambrosiapw.game-host.org/index.php

- deathdearler1
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karma system would suck for me because i think every char. i make is evil so i have bad karma. i don't really want to make you guys feel bad, but there is no risk on ns4...even with the faction system. there are no more drive by pk's, no more hunt the n00b, and certainly no more kill everyone i meet ppl hanging around anymore. you could argue that term is such a player but he isn't..he's not so bad to you if you respect his space. since most of the hardcore pvp'rs have left the world is left with ppl that just want to duel or maybe just sometimes defend their faction..mostly everyone parties up with ppl they know and level the toons. lets face it....thats about all there is to do anyway.
when death comes for you and you are not afraid, if he asks why tell him you met me