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lower 90's on str w/o expertise?
how?
base 10
tumble 8
dex 1
Armor 18 Base 8 +10 from NS arma
Natural 8 (AoD)
Deflection 8 (max from NS gear)
Dodge 7 (G1)
Shield 11 (ice is +8 base 3)
what else is there?
that totaled 71 up there what else is there?
even if it was a bard yer only lookin at like 10 more ac if u count both curse and bardsong...
how?
base 10
tumble 8
dex 1
Armor 18 Base 8 +10 from NS arma
Natural 8 (AoD)
Deflection 8 (max from NS gear)
Dodge 7 (G1)
Shield 11 (ice is +8 base 3)
what else is there?
that totaled 71 up there what else is there?
even if it was a bard yer only lookin at like 10 more ac if u count both curse and bardsong...
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- lougha_ns3
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With regard to AC or AB, I wouldn't count anything that could be dispelled for achieving any
type of high water mark. With the number and frequency of dispelling effects many
high-level mobs throw around, I don't consider it safe to rely on buffs for offense or
defense. However, that's just my opinion. Buffs are still a good thing, and you might as
well try to use them because you have nothing to lose.
Expertise, Bard Song, Defensive Stance and natural AC from class abilities can't be
dispelled and have good durations, so I would consider them the most reliable sources of AC.
Divine shield only lasts one round per point of Charisma bonus, so I consider it iffy, even
if you can use it repeatedly.
Overall, though, DEX-based toons have several advantages. Using Weapon Finesse or ranged
attacks gives them a high AB as well as the high AC they'll already enjoy. With Triton
weapons, the damage potential evens out with STR builds, and DEX also influences initiative
as well as a boatload of skills, such as Open Lock. That's just the way the game is built.
My $1/50 for leveling the playing field would be to eliminate the Weapon Finesse feat, but
that's why I'm not a developer or DM
However, let me add my add my support to the idea of adding more ability to soak or resist
damage to the heavier armors. That sounds like a good, logical solution.
Again, thanks to all the admins, developers and DMs for their constant work on NS.
type of high water mark. With the number and frequency of dispelling effects many
high-level mobs throw around, I don't consider it safe to rely on buffs for offense or
defense. However, that's just my opinion. Buffs are still a good thing, and you might as
well try to use them because you have nothing to lose.
Expertise, Bard Song, Defensive Stance and natural AC from class abilities can't be
dispelled and have good durations, so I would consider them the most reliable sources of AC.
Divine shield only lasts one round per point of Charisma bonus, so I consider it iffy, even
if you can use it repeatedly.
Overall, though, DEX-based toons have several advantages. Using Weapon Finesse or ranged
attacks gives them a high AB as well as the high AC they'll already enjoy. With Triton
weapons, the damage potential evens out with STR builds, and DEX also influences initiative
as well as a boatload of skills, such as Open Lock. That's just the way the game is built.
My $1/50 for leveling the playing field would be to eliminate the Weapon Finesse feat, but
that's why I'm not a developer or DM

However, let me add my add my support to the idea of adding more ability to soak or resist
damage to the heavier armors. That sounds like a good, logical solution.
Again, thanks to all the admins, developers and DMs for their constant work on NS.
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Considering that most people planning on using it would have at least 10 or so for their cha modifier, that works out to 10 rounds x 13 uses = 130 rounds ... Seems plenty long to me.Jabronius wrote:Divine shield only lasts one round per point of Charisma bonus, so I consider it iffy, even if you can use it repeatedly.
If I can tranq out just one freak on stilts, I know I've done my job. - Chief Wiggum
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Ten rounds for Divine Shield would be the minimum to make it useful, in my opinion. However, the battles in which you may really want to use that feat will probably last much longer than 10 rounds. Also, you'd have to "recast" it every time, which removes you from combat and also makes you flat-footed, I believe. Divine Shield is still useful, but I consider it middling as compared to some of the other AC buffs. Again, just my $1/50.
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Yeah I remember when Risen Lord shifters hit the scene, I made one before people realised how uber they were, although I have to admit that Leg's version was a lil bit better in DWP since it took hardly any dmg thanks to the DD levels versus my WM. Dwarven Defender builds... yeah I have an uber one that was around long before anyone else put much stock in the class, same for Arcane Archer. It's funny how a lot of people "Copy" other people's builds, leaving them far behind on the Uber build gameDr_Fangorn wrote:I'll throw in my two cents.
People tend to follow building patterns in waves: if there's a cool build out there, folks tend to notice and jump on the band wagon. For instance - risen lord shifters ~1 year ago, uber dwarven defenders ~6 months ago, and arcane archers most recently.
There has been a significant number of items added to the mod that should make building a strength toon much more appealing. It is not unheard of having a strength build reaching an AC of 80 if built properly. There's still plenty of variability left in building a good strength toon.

Sexy Bovine, Nimble Bovine, Unstable Bovine, Ouch Bovine, Master Bovine, .:Bovine:. ... Ok almost any char name with Bovine in it is me.
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