Magic Bags
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Magic Bags
There is a problem with the magic bags need to talk to a DM plz.
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- duodave_ns3
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Bags are no-drop now. We'll have to buy or loot bags from now on. I've been told that this has been done both to prevent exploits and reduce lag, as each bag full of gear carried by a toon contributes to lag.
So overall, I think the devs are saying they want to cut down on the number of bags people haul around with them.
So overall, I think the devs are saying they want to cut down on the number of bags people haul around with them.
deja
co-founder of the bloody axes of neversummer
co-founder of the bloody axes of neversummer
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Trade Window
Why can't you all just fix the trade window. I know that it works on other servers. Seems like this would cut down on lag. Also it would lessen the need to drop bags.
"Sometimes the things that don't work are the things we need the most."
-Zealot-
"Sometimes the things that don't work are the things we need the most."
-Zealot-
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Exploiting Bag and stuff
So we punish the masses because a few people won't follow a code of honnor. Sorta of like in grade school when the whole class would lose their recess because one person talked. Well personally I think it stinks. At times the Never Summer servers seem more intent on enforcing a certain set of rules than allowing the game to be fun. Now bags are no drop, no barter window. What next no chest? Those who exploit will never truely stop, they will always find the next thing to exploit. Seems to me that everything on the server should just be no drop, but sellable, that would really sock it to all those darn exploiters and punish everyone at the same time. Seems to be it would be better to just ban the exploiters than punish everyone else, but then it's not my server. And regardless of how I feel about how things are being enforced, I still enjoy the nsrealm and thank those that have made it possible.Braticus wrote:The trade window or barter is intentionally disabled, again to reduce exploits. Seems some folks are more interested in exploiting then exploreing so all players live with the consequences.
"The masses must be taught a lesson; rather or not they have already learned it or not. Each person must be reminded that we are in control and that they should fear us even if they are doing what they are supposed to do."
(How to Govern for Dummys) ~Zealot~
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Zealot, I understand your frustration and we are sorry that the masses have to pay the price. As a developer it frustrates me to find that players will go to extremes to find a way around the intent of how the mod is supposed to flow. It is also frustrating to see a player that knows its an exploit and is showing others and says while he's showing others that this is an exploit so don't tell anyone else.
The bags are not exactly no-drop, they will become the property of the owner so only the owner can pick it up. The bag has been the focus of many exploits along the way and I thought it was time to stop the problems as best as we could. Also a toon with many bags contributes to the lag process. For every bag in a toon's inventory, some scripts run depending on what your doing, a script must search through all your contents to see if you possess a certain item. So bags in general should be limited. I don't think we need to limit bags yet.
The bags are not exactly no-drop, they will become the property of the owner so only the owner can pick it up. The bag has been the focus of many exploits along the way and I thought it was time to stop the problems as best as we could. Also a toon with many bags contributes to the lag process. For every bag in a toon's inventory, some scripts run depending on what your doing, a script must search through all your contents to see if you possess a certain item. So bags in general should be limited. I don't think we need to limit bags yet.
- duodave_ns3
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I agree while it's an inconvenience to bond bags in this way, I have not yet found it is game-limiting. If you have a toon that is big enough that you are using it for money runs for example, surely it's big enough for the ec pass and buying cheap bags.
Of course, it is annoying to transfer arrows now.
Of course, it is annoying to transfer arrows now.
deja
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Crydog Cop Out
I was just expressing an oppion Crydog. It is a cop out for DM's or anyone everytime anyone brings up a point of conversation to say..."You can play elsewhere." As for being selfish we are all inherrently selfish so that point is mote. Guess you didn't ready the last part of my post about liking NS blah blah blah.cryodog2 wrote:well, this is the only way we can make sure the exploits arent being used. if you dont like the was things are going you can always play elsewhere. We do what we can to make NS a better place and to be honest you seem to be acting a little selfish in my opinion.
"The things we don't like in others we are usually guilty of ourselves."
~Zealot~
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Bags and Such
Thanks Pro and Duodave for you positive response. I understand the need to push the game towards the intent and if limiting stuff does this then so be it.
I have always thought that having a huge invatory was unrealistic, I know I could never carry as many bags as my Half-Orc does and still fight...I always wondering why there wasn't just one bag with varying about of space.
What Duodave said about arrows was the thing that really gets me, we need a quiver now....
"Conform" said the tic toc man to the Harlequin.
~Zealot~
I have always thought that having a huge invatory was unrealistic, I know I could never carry as many bags as my Half-Orc does and still fight...I always wondering why there wasn't just one bag with varying about of space.
What Duodave said about arrows was the thing that really gets me, we need a quiver now....
"Conform" said the tic toc man to the Harlequin.
~Zealot~
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Way to go dude, you are coming around to the Brat way of thinking.Seems to me that everything on the server should just be no drop, but sellable, that would really sock it to all those darn exploiters and punish everyone at the same time. Seems to be it would be better to just ban the exploiters than punish everyone else, but then it's not my server.
Its not realistic to ban every exploiter as many of the players you see as fine upstanding individuals have been caught in an exploitive act along the way. Some are minor exploits and some are major but they are still exploits. So the best we can do is to limit thier ability to exploit. Some of those changes where simple fixes that hurt noone such as the change to Glory's map to avoid folks just pushing through the door.
Nothing is meant to punish anyone, its all meant to force folks to play the mod as intended rather then to deminish all the hard work that the devs put into it through exploits and cheats. Unfortunately there is a side effect to every change put in place.
Just remember when all things are made to sell or use with all other options taken away YOU asked for it. LOL even if in a sarcastic manner I still like that idea.
Game on Dude
Braticus
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There is another Brat type of fix that only a brat would endorse.
Since it would be an exhaustive scripting change if even possible don't look for it to happen but here it is anyways.
Place a set value on each item that is dropped from enslaved, dwarfs, LP, G1 and any other boss type drops. If a player picks these items up from any source other then thier original drop it automatically takes that amount of gold from thier inventory. To avoid exploits the items would have to be ID'd from the start. If a player does not have the gold then they are unable to retrieve the item. The gold would go to "Transfer Tax division" or just be gone. Ohhh and of course this would not apply to PP.
Since it would be an exhaustive scripting change if even possible don't look for it to happen but here it is anyways.
Place a set value on each item that is dropped from enslaved, dwarfs, LP, G1 and any other boss type drops. If a player picks these items up from any source other then thier original drop it automatically takes that amount of gold from thier inventory. To avoid exploits the items would have to be ID'd from the start. If a player does not have the gold then they are unable to retrieve the item. The gold would go to "Transfer Tax division" or just be gone. Ohhh and of course this would not apply to PP.
Braticus
- duodave_ns3
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Re: Bags and Such
Not a bad idea. Could a container be made that only accepts ranged objects, such as arrows, bolts, bullets and stars?Zealot wrote:What Duodave said about arrows was the thing that really gets me, we need a quiver now....
deja
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Re: Crydog Cop Out
Actually I'm just tired of players getting on the forums and whining about things. Why not just appreciate that you have an excellent DEV Team that is trying their best to make NeverSummer a better place?Zealot wrote:ot"]I was just expressing an oppion Crydog. It is a cop out for DM's or anyone everytime anyone brings up a point of conversation to say..."You can play elsewhere." As for being selfish we are all inherrently selfish so that point is mote. Guess you didn't ready the last part of my post about liking NS blah blah blah.
"The things we don't like in others we are usually guilty of ourselves."
~Zealot~

NS 3.5 DM