Summon Weapons....

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MasterYoda
PKer
Posts: 1251
Joined: Sat Feb 25, 2006 2:14 pm

Summon Weapons....

Post by MasterYoda »

I think that it would be real cool if summons deopped there weapon....

For example the solar.....

GS

2d6+1d10+1d10 and keen makes for a real nice level 20 sword.....

Balor

GS

2d6+1d10+1d10 and keen....

then the balor ......

Monk Gloves ( This would be AWESOME considering there are no real good monk gloves )

2d10 Blud
1d10 Pier
1d10 slas

then have mabey

Massiv Crits 2d10...... considering that the balor can get up to 60 damage in one hit......

Now i know this could get abused real quick but what if it only drops upon certain situations......

Both caster and summon die .... not just summon.

and mabey make these items drop like only 1% of the time.... Very rare.

or another situation......

Make humanoid summons able to be equiped....

Like the slaves in the AO job. i think it would be awesome if you could equip a solar with slave master armor and a house moruen sword and watch him go rampent.......
TGPO wrote:Man, dont u hate it when yoda is right
Amoenotep wrote:yeah....he's a little right :(
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Death Dealer1
PKer
Posts: 1263
Joined: Fri Dec 23, 2005 8:59 pm
Location: the land of aaahhhhh's, where dorothy lives ;)

Post by Death Dealer1 »

whatever happened to the mummy warrior weapons on the original mummy dust spell? 2d6 slash 1d6 cold +3 enhancement...sounds like a NS4 weapon to me.

MasterYoda
PKer
Posts: 1251
Joined: Sat Feb 25, 2006 2:14 pm

Post by MasterYoda »

Yeah and ive seen it on other servers where animate dead created skellies with swords.....
TGPO wrote:Man, dont u hate it when yoda is right
Amoenotep wrote:yeah....he's a little right :(
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LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Post by LinuxPup »

Yeah summon weapons would be nice... especially on the mummy

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