Whirlwind vs Improved Whirlwind?
Whirlwind vs Improved Whirlwind?
The only difference I can see between the two is that one is a 5' radius, while the other is "whatever's in range of the weapon"--so maybe a slightly larger circle for a halberd or something.
Is that correct or am I missing another advantage?
Is that correct or am I missing another advantage?
- seriouslynow
- Pk Bait
- Posts: 69
- Joined: Wed Mar 08, 2006 4:50 pm
- Mr. O'Dearly
- Developer
- Posts: 655
- Joined: Mon Feb 27, 2006 4:28 am
- seriouslynow
- Pk Bait
- Posts: 69
- Joined: Wed Mar 08, 2006 4:50 pm
In a way that's nice since you have to have a huge base dex to even get imp whirlwind and wouldn't likely be using a halberd with a dex-based toon. Otherwise, it seems kinda screwed up. I wonder what Bioware was thinking when when they randomly added feats and changed the way spells worked.Myrdyr wrote:Some friends of mine investigated improved whirlwind very carefully on another server. The consensus was that the size of the weapon doesn't matter at all. You'll reach as far with a dagger as with a halberd. Improved whirlwind has a much larger range than whirlwind.
Improved Whirlwind in 3.5 for those interested.
IMPROVED WHIRLWIND ATTACK [EPIC]
Prerequisites: Int 13, Dex 23, Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack.
Benefit: As a standard action, the character can make one melee attack for every five points of his or her base attack bonus (including epic attack bonus, round fractions down).
The character cannot attack any one opponent more than once as part of this action. These attacks (as well as all other attacks made until the start of the character’s next turn) suffer a –4 penalty.
When using the Improved Whirlwind feat, the character also forfeits any bonus or extra attacks granted by other spells or abilities (such as Cleave or the haste spell).
Since these attacks are made as part of a standard action the character can’t make a 5-foot step between any two of the attacks.
Normal: Without this feat, using the Whirlwind Attack feat requires a full attack action, and the character can take a 5-foot step between any two of the attacks.
IMPROVED WHIRLWIND ATTACK [EPIC]
Prerequisites: Int 13, Dex 23, Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack.
Benefit: As a standard action, the character can make one melee attack for every five points of his or her base attack bonus (including epic attack bonus, round fractions down).
The character cannot attack any one opponent more than once as part of this action. These attacks (as well as all other attacks made until the start of the character’s next turn) suffer a –4 penalty.
When using the Improved Whirlwind feat, the character also forfeits any bonus or extra attacks granted by other spells or abilities (such as Cleave or the haste spell).
Since these attacks are made as part of a standard action the character can’t make a 5-foot step between any two of the attacks.
Normal: Without this feat, using the Whirlwind Attack feat requires a full attack action, and the character can take a 5-foot step between any two of the attacks.
- Mr. O'Dearly
- Developer
- Posts: 655
- Joined: Mon Feb 27, 2006 4:28 am