Hostile to own Faction

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minielvis
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Hostile to own Faction

Post by minielvis »

While participating in relic wars the other night, my character and a few of my teamates became hostile towards our own Faction. We lost our job benefits, and it became harder to defend our Faction. Is there anything that can be done about this? Thank you for your time.
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Metis
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Post by Metis »

Look for a DM in game and ask.
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$chase$
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Post by $chase$ »

i dont think anything sh0uld be done..you should prove you want to be in that faction..traitors
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Mr. O'Dearly
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Post by Mr. O'Dearly »

I can vouch for them. They were defending Rk's relic cradle at the time. If anything they should be given benefits and honors for getting and defending ALL of the relics.

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Alain
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Post by Alain »

$chase$ wrote:i dont think anything sh0uld be done..you should prove you want to be in that faction..traitors
Metis wrote:Look for a DM in game and ask.
To clear up any confusion: Ask a DM ingame for help and they MAY help you. Most likely you will have to do some sort of quest to prove your worthiness.

Reason for this is that you obviously did something wrong to become a traitor. If you were defending and cast a spell without regards for the safety of your faction defenders, then you deserve the traitor status. Think of it in real life terms: If you were a pilot in war, and dropped a bomb killing as many allies as enemies, would you be heralded as a hero? No, youd be sent to jail or worse

P. Fricebottle
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Post by P. Fricebottle »

There was a HIPSter, it was pretty much impossible to get the guy without hitting the dwarves who were running around like idiots in a circle.
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MasterYoda
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Post by MasterYoda »

Mabey u can make a quest out of it like bring me the head of all the enimy faction leaders.

Of corse u would have to make their heads drop and mabey make them no drop items.

This would show ur dedication and persistance to get these items

Ooooo and to make it more difficult make it so they can't fly or take boats cause u are a fugitive now

That would make it kind of difficult considering they have to walk to every faction
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Elagneros
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Post by Elagneros »

There's a difference between intentionally attacking your own faction deliberately, and getting your faction reputation messed up during a fight. It's not fun having you faction go hostile to you because you accidentlly targeted a guard instead of an enemy, especially when everyone is fighting in a clump. Sometimes, I find that quick running out of the area and then coming back will reset things back to normal.
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MasterYoda
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Post by MasterYoda »

As right that u think u are elag this server tries to implement somewhat of a realistic apporach to things.

If your in the middle of your city and throw off a hell ball then yeah u should be a traitor ..... I'm sure u prob just killes a few bystanders jumping rope and such.

And as a mage u shouldn't be fireing random spells at a group ... U should be precise and accurate not spaming your arsenal at random targets.

If u hit a guard with a spell u deserve to be exiled.
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Holghask
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Post by Holghask »

Y, friendly fire is difficult in defending my faction. A caster's options are limited...including the use of summons.

That's why I try and unsummon my Dragon Knight when in NS....as soon as my solar decides to cast Blade Barrier on a group of enemies, an unsuspecting NS guard walks into it and I become hostile to my faction due to my summon's actions. I wish we could tell our summons to not cast spells and just melee in certain situations...would even make the Balor and Slaad Dragon Knights a little bit more balanced with the Solar.

Elagneros
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Post by Elagneros »

I'm talking about melee attacks here, not spells. Yes, there are some spells that are bad for faction defense because they will hit the guards and the enemy at the same time — although less experienced players are not always aware of this, not that you probably care about that.

What I'm talking about is accidently hitting a guard with a knockdown disarm, or some other melee attack by accident, which does happen when everything fights in a clump and the targets are shifting around.
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Joran
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Post by Joran »

As far as I know, the faction system that is in place still follows this approach to faction hostility:

- Your faction rating begins at 100 with your faction and 50 with allied factions. 100 = Friendly, will come to your rescue if you are attacked. 50 = Neutral. 0 = Enemy, KoS.

- Damaging a faction member will cause a -4 rating penalty, and hostility for a few minutes. After a few minutes the hostility goes away. Zoning will also erase the hostility.

- Further damage will compound this rating by -4 each time.

- Killing a faction member within earshot/line of sight of another member nets you a -50 rating.

- Once you cross below 20, I believe, you are considered a traitor.

We designed this system with the idea that in the future we would provide methods of gaining reputation with your faction, to erase past transgressions. Perhaps with gold, or quests or something else....However, that's not in place so we've got a system where it's fairly easy to lose reputation and impossible to gain it back without a DM.

Death Dealer1
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Post by Death Dealer1 »

yeah, i go by if you don't kill a gaurd you can still be friendly. just wait and it will reset itself. if you kill one...kill them all.
if i didn't do it...someone else would have.

Elagneros
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Post by Elagneros »

Joran wrote: - Damaging a faction member will cause a -4 rating penalty, and hostility for a few minutes. After a few minutes the hostility goes away. Zoning will also erase the hostility
Ah, so I was right about zoning then.
We designed this system with the idea that in the future we would provide methods of gaining reputation with your faction, to erase past transgressions. Perhaps with gold, or quests or something else....However, that's not in place so we've got a system where it's fairly easy to lose reputation and impossible to gain it back without a DM.
Maybe it's an idea that shouldn't be abandoned. Have an NPC in each city that tracks a PC's rating toward the faction, where the PC can check his current status. Maybe give donations, tithes, or fines or something to increase the rating if it goes down for any reason, like friendly fire flubs. Then the DMs won't have to manually fix it everytime it goes bad.

Perhaps the player could gain the opportunity to increase his standing with other factions as well, maybe Avendell could have a building that has ambassadors from all of the factions, and a PC can increase his reputation with his allied faction as well, then the guards from that city will aid him if he's helping to defend his allies. A PC shouldn't be able to boost any enemy factions from this though.

Also, the various NPC factions like Evenshire, feys, The Way, etc could have a similar way of boosting reputation.
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Core
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Post by Core »

Flag captures could increase faction reputation. Dunno if you gain anything directly from capturing.

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