Hostile to own Faction

User-to-User support and questions to the Developers and DM team.
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Joran
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Post by Joran »

Core wrote:Flag captures could increase faction reputation. Dunno if you gain anything directly from capturing.
Awesome idea. This seems like a perfect quick solution for now.

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MLoki
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Post by MLoki »

I have had similiar problems as Elagneros. In Sleeth it is hard not to target the occasional Dragon Tail or Disciple Wing with a KD while fighting in clumps. Even without ever having killed a Guard I have lost all job benifits and am now unable to talk to AO's Job boss to even regain status. Re-zoning an area does reset hostilities but the other "benifits" are un-recoverable.

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Death Dealer1
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Post by Death Dealer1 »

it would be hard to be able to do things with factions as far as changing the attitudes of hostile factions to you. this might crop up bugs with taking multiple PrC's becuase of changing your standings and what not.
if i didn't do it...someone else would have.

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Joran
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Post by Joran »

Death Dealer1 wrote:it would be hard to be able to do things with factions as far as changing the attitudes of hostile factions to you. this might crop up bugs with taking multiple PrC's becuase of changing your standings and what not.
That won't be an issue - regardless of whether your faction is hostile to you or not, the factional restrictions still apply.

Elagneros
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Post by Elagneros »

Core wrote:Flag captures could increase faction reputation. Dunno if you gain anything directly from capturing.
That's a great idea. I was thinking relics could play a part in this too, but I wasn't sure it would be a good idea to do so since it could create the idea that players have to to relics, where that wasn't the plan from the start. Also, there's the possibility some players might exploit it for their own advantage against the spirit of things.

An enemy capture maybe gives a small bonus, say +2 to +4. Or maybe base it on which relic you capture, +1 or even 0 for your ally's relic, +2 for most relics, and +4 for the relic of the faction that is most directly opposed to your own, which would be NC - AO, TC - MA, and SL - RK. LA only gets +2 regardless of relic, since they are equally opposed to all factions.

Successfully recovering your own relic gives a larger bonus, maybe up to about +10.

Stealing from an ally's relic cradle maybe inflicts penalties towards the ally, unless you're recovering your own. Maybe a small penalty like -2 for stealing a relic, and a larger one like -4 for stealing your aly's relic.
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Core
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Post by Core »

Allies should still share relic bonus, maybe only get from allies relic if it's in the correct base, all enemy relic shared.

for example.

AO and RK both have their own relics but none others. Both get 10%

AO has both RK and AO relics, but none other. No bonus for either.

AO and RK both have their own relic and AO captured 2 enemy. Relic bonus shared equally for both RK and AO as if they had 3 enemy relics in current system.

Would greatly encourage allied faction support.

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Post by JesterOI »

The faction rating being affected by Relic caps and steals is a great idea.

Now just to make allied factions share the xp bonus.
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alena
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Post by alena »

JesterOI wrote: Now just to make allied factions share the xp bonus.
I like that idea :idea: .

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Elagneros
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Post by Elagneros »

Maybe put in penalties for pking PCs from your own faction as well if relic captures can give you a boost. Nothing too severe, don't want to get get shafted badly if I have to go shut down something like You R, but enough that if someone consistanly pks off his fellow faction members he gets outlawed. This could cut down on "mercenaries" who help out invaders. If the reputation falls to say 10 or 0, then their faction's own rift shard could be considered hostile, and prevent them from binding in their home city. They can still try to restore their reputation by recovering relics, but they'd have to fight past city guards to do so.
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