Plane of...Water?

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Holghask
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Plane of...Water?

Post by Holghask »

Now that we have access to the cool PotSC placeables like underwater tileset, sounds, and creatures (patch 1.67). Would there be any plans to add the Plane of Water to the Epic Areas? It would be very cool...especially if our toons needed some method to breathe underwater or else take a lot of damage every round. I think a lot of us would love to see this...

Any plans at all to use some of the new placeables?

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Post by Elagneros »

I was wondering myself whether the devs were waiting for the patch to put in a Plane of Water. Not just the placeable would work well, but epic sharks would be fun to see as well.
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Post by JesterOI »

If that's what they were waiting for, we have more waiting still till that area comes out... I say about 6 months atleast :P
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Post by Kromix »

does this mean we get to swim or we get to walk all retarded underwater?
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Post by P. Fricebottle »

Either way, its better than the current setup for the "Undersea City" considering how little resources the Devs had to work with before the patch (I'm still not certain yet if this patch is even that great).
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Post by Elagneros »

Kromix wrote:does this mean we get to swim or we get to walk all retarded underwater?
Hmm, if the devs wanted to do it like a normal pnp campaign, they could put some kind of reduced movement rate on anyone who doesn't have Freedom of Movement active.
P. Fricebottle wrote:Either way, its better than the current setup for the "Undersea City" considering how little resources the Devs had to work with before the patch
Yeah, put bubbles, seashells, kelp, and so on around the city, up the fog a bit, and it'll look like it's really underwater!
(I'm still not certain yet if this patch is even that great).
Are you nuts?!! This patch rocks!
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Post by lord_modred »

w00t for shahauagin! always been my favorite baddie in PnP games



and WOOT FOR PIRATES! YAR!!
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Post by Throst54 »

P. Fricebottle wrote:Either way, its better than the current setup for the "Undersea City" considering how little resources the Devs had to work with before the patch (I'm still not certain yet if this patch is even that great).
noooooooooooooo that have to keep it the same the way it is now.. it's been that was since ns2 and it's far too nostaligic to change now!
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