Turning off challenge rating and effects

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LinuxPup
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Turning off challenge rating and effects

Post by LinuxPup »

Some cool new features in patch 1.67... the ns4 folk should be able to turn off the ability to see the CR ratings and magical effects of creatures (and other players?). I suggest that you do so... its been the bane of MANY nwn players that you can see all that stuff.

From the changelog:

Added a new setting to the nwnplayer.ini file under [Server Options] "Examine Effects On Creatures=1". If this option turned off then any magical effects on a creature will not appear in the creature description when you examine a creature in the game (Note: DMs will still see the effects on the creature).

Added a new setting to the nwnplayer.ini file under [Server Options] "Examine CR On Creatures=1". If this option turned off then the challenge rating of a creature will not appear in the creature description when you examine a creature in the game.

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Post by PeregrineV »

The CR appears when the creature is slain. I find this useful and hope that it remains. I've not seen the CR when examining creatures with the eyeball.

As for effects on players/creatures showing up in the description, this is useful when you have taunted or called shot the enemy, and may need to do so again. Seeing the effects other players have is neither here nor there, due to the standardization of most of the equipment.

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Post by LinuxPup »

Yeah that's good and all, except its metagaming (cheating essentially)... I shouldn't know if the person I've taunted is still pissed off at me... I shouldn't know if its immune to crits or mind spells until I actually try.

Also, I shouldn't know just by looking at someone whether they're lvl 40 or lvl 1... I can make guesses based on any familiar equipment they're wearing or spells, damage, etc. It's a shame you can see everyone's classes from the character select menu before joining the game, but removing the CR rating from people's "examine" is a step in the right direction.

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Post by JesterOI »

The only thing that has changed has been allowing the player to make the choice whether to see the given info or not, so you can do what you personally want to. Good implimentation like that.
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LinuxPup
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Post by LinuxPup »

So its not forced on all players by the server? Bah, that's useless then.

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Post by Joran »

LinuxPup wrote:So its not forced on all players by the server? Bah, that's useless then.
As far as I know, if we set it on the server, it will be forced for all clients as well. We're looking into potentially doing it for effects, but not CR.

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Post by LinuxPup »

Nice :)

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Post by JesterOI »

I'm actually thinking that that is a good idea.
How about making it so that the monsters don't know if we're buffed either!


Leaving the CR turned on is a good move though, helps ya figure out what you should be fighting.

I just read the release notes again and the switches are under the [Server] section, so I assume it can be forced by the server.
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seriouslynow
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Post by seriouslynow »

Knowing the CR is huge, especially when you don't know the mod inside and out. It really helps out for PvP too. I'll leave effies alone most of the time if I know their rating.

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Post by $chase$ »

i think not knowing the effort lvl of a player would be great and add to the rp..no more you killed me and im a cry baby and your a higher lvl.

if you cant tell what lvl a player on the same map as you is. then you are going to have to decide to run or fight. .....there would be no more so and so is killing low lvls. because you would have no way of knowing.
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Post by Knutsont »

$chase$ wrote:i think not knowing the effort lvl of a player would be great and add to the rp..no more you killed me and im a cry baby and your a higher lvl.

if you cant tell what lvl a player on the same map as you is. then you are going to have to decide to run or fight. .....there would be no more so and so is killing low lvls. because you would have no way of knowing.
Unless, of course, you got beat down like a red-headed stepchild. :lol:
Unfortunately, you will never get rid of whining...but this may alleviate some.

I love the idea of removing the effect descriptors. Players shouldn't inherently know strengths and weaknesses of mobs or other players. They should need to find this out either first hand (trying things) or from reputation (word of mouth). The mob CRs are mostly useful for leveling and discussion of balance (and bugs), not much else. CR can be determined indirectly by XP gained on a kill anyway.

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Post by JesterOI »

Not knowing a Players level or diffuclty rating is fine, but leaving the CR note and difficulty ratings for monsters is a good idea too.

As for pk whiners... Just start booting them as soon as they whine. They'll get the msg eventually.
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Post by Kromix »

hahahhahahahahhhahhaahha imma have my lvl 30+ dressed lvl 9 gear in the pass MWAHAHAHAHHAHHAHAH!!!!! :twisted:
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Post by Death Dealer1 »

why go to extremes? just go naked....no gear and beat down lvl 20's
if i didn't do it...someone else would have.

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Post by watchwood »

Can anyone give me an idea of how big this update is? I'm on dial up, so it's kind of a concern.
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