1.67 Update
1.67 Update
If you're having trouble with the update, the patch selections are here: http://nwn.bioware.com/support/patch.html
English Windows patch is here: http://nwn.bioware.com/support/patch_english_hotu.html
If the update fails through the automatic update or using the Update button, the critical rebuild for Windows is 68MB.
English Windows patch is here: http://nwn.bioware.com/support/patch_english_hotu.html
If the update fails through the automatic update or using the Update button, the critical rebuild for Windows is 68MB.
-
- How is any of this relevant to my guild?
- Posts: 950
- Joined: Fri Apr 15, 2005 11:56 am
- Contact:
The new tilesets are in .haks that have to be downloaded seperately from the patch itself. I have my doubts as to whether NS 4 will bother with them because of this.
However, some of this new content can still be used without the tilesets. Maybe there can be an area with sahuagin added onto Sunken. Or it might be fun to see sea gulls added to areas like Neversummer City: Old City, Garagoth: Docks, Sleeth: Ancient Gates, Daeron: Harbor, Black Hills (the NW one with the inn), Grey Shores, and the Highlands.
However, some of this new content can still be used without the tilesets. Maybe there can be an area with sahuagin added onto Sunken. Or it might be fun to see sea gulls added to areas like Neversummer City: Old City, Garagoth: Docks, Sleeth: Ancient Gates, Daeron: Harbor, Black Hills (the NW one with the inn), Grey Shores, and the Highlands.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium
Elagneros' Excellent Equipment Emporium
- Flailer
- -2 Penalty in Daylight
- Posts: 2503
- Joined: Wed Oct 08, 2003 11:54 am
- Location: Central Virginia
My feeling is we'll use 'em. They're HAK packs that are by Bioware, supported by Bioware, and downloadable through the Update feature in NWN. We'll see once they're released and by what mechanism, but in my mind, they'll be too good to pass up.
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
-
- How is any of this relevant to my guild?
- Posts: 950
- Joined: Fri Apr 15, 2005 11:56 am
- Contact:
Actually, we probably don't need them at all to do the Plane of Water (or anything else underwater). Check this:



Just use the desert tileset (caves and underdark would probably work well too), set the right kind of lighting, put in those new placeables, and voila!



Just use the desert tileset (caves and underdark would probably work well too), set the right kind of lighting, put in those new placeables, and voila!
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium
Elagneros' Excellent Equipment Emporium
-
- PKer
- Posts: 1263
- Joined: Fri Dec 23, 2005 8:59 pm
- Location: the land of aaahhhhh's, where dorothy lives ;)
its even cooler to see sharks swimming with no water. i do think that if the water plane goes into water then sharks and sauhagin should be upped tremedously and made to kill anything that goes in...maybe even set time limits for going into the plane to find rest areas so that you can breathe again.
if i didn't do it...someone else would have.
-
- How is any of this relevant to my guild?
- Posts: 950
- Joined: Fri Apr 15, 2005 11:56 am
- Contact:
How about Potions of Water Breathing that let the character stay underwater for a certain amount of time without having to worry about air? Have Elvin or something sell them (not too expensive, say not more that 500-1000 gp depending on the duration of the effect) and make them necessary for travelling in the Undersea City, a Plane of Water, or any other underwater area. Without them you take a certain amount of unavoidable damage each round until you drown.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium
Elagneros' Excellent Equipment Emporium
A long time ago I was working on a water or air gensai build. Till I realised sunken wasn't underwater. I've seen underwater areas and water breathing potions on a different server a while back. It would be interesting. Do air/water gensai have immunity to the druid spell drown, or is this one of the areas suited for them best 

- PeregrineV
- Relic Raider
- Posts: 862
- Joined: Mon Aug 01, 2005 1:26 am
- Location: San Antonio, TX
- Contact:
- Kromix
- Addict
- Posts: 1542
- Joined: Sat Mar 13, 2004 5:13 am
- Location: Right next to your mom... :D
- Contact:
hahha so we get to walk all retarded underwater
maybe you MUST purchase/equip boots of lead and how o mages work???
*casts fireball*
*hot water stikes the target for a nice hot bath*
*Flamestrike*
*nice hot shower*
*drown*
no verbal component to b eused underwater
speed movement dereased due to resistance from water... LOL
yay we get to act all retarded underwater
its all fun...
O.o underwater sonic burst soud cause all creatures on area to be pushed back
lol gust o wind should make bubbles

maybe you MUST purchase/equip boots of lead and how o mages work???
*casts fireball*
*hot water stikes the target for a nice hot bath*
*Flamestrike*
*nice hot shower*
*drown*
no verbal component to b eused underwater
speed movement dereased due to resistance from water... LOL
yay we get to act all retarded underwater

O.o underwater sonic burst soud cause all creatures on area to be pushed back
lol gust o wind should make bubbles
