new shifter stuff
Not all forms get that boost, last time I checked. Is there a way to restrict getting the boost to a real time meter, or something?
And besides, in the instant between shifts, would they not be in the human shape, with it's lowered HP? I've had several times that I've died when unshifting from a shape with an HP boost.
And besides, in the instant between shifts, would they not be in the human shape, with it's lowered HP? I've had several times that I've died when unshifting from a shape with an HP boost.
The DuFresne Family of Malencia
DrunkenGamers.net
DrunkenGamers.net
-
- Newbie Helper
- Posts: 286
- Joined: Tue Apr 04, 2006 2:22 am
- Location: In the Netherworld
with all the revamps to the shifter more people have started playing them the only problem with this is some dont know that it can crash the server and cause other problems can a special script be made to pop up or add a journal entry exsplaing the quirks and what precautions that need to be taken with this class?
"There is no great genius without some touch of madness." - Seneca
"There's a fine line between genius and insanity. I have erased this line." - Oscar Levant
"There's a fine line between genius and insanity. I have erased this line." - Oscar Levant
Well, all I have to add to this is -- on NS 3.5, I've had some shifters... and they've died from shifting when in a form that has a CON boost and I was injured enough to drop below 0 -- this also has strange results, like merged weapons vanishing forever, being replaced with an unusable weapon (like the kobold shortsword only usable by reptiles -- no amount of UMD will allow you to use it)
The thing is...... ns3.5 doesn't crash due to shifter deaths, so my logical conclusion is that there must be something unique to the ns4 code involving shifting that is causing the issue.
The thing is...... ns3.5 doesn't crash due to shifter deaths, so my logical conclusion is that there must be something unique to the ns4 code involving shifting that is causing the issue.

-
- Addict
- Posts: 1839
- Joined: Sun Dec 18, 2005 7:11 pm
- Location: Evenshire, OK
This Constitution death can happen to anyone with a constitution boost of any kind.
Lets say you just got done with a close battle with a group of giants, and you leveld! Yay! You're aiming for maximum hit points, so you take off your belt to see your base constitution bonus. Whoops! Your dead!
This happens, because that belts +1 or +2 to your constitution ability bonus was taken off along with that belt. So, say at level 13, take it off and for a fighter class that be an average of 10 or so temporary hp gone with it. So at level 13 that would hurt you quite a bit.
This can also happen when....
Endurance runs out at the worst possible time.
You rest with little hp and endurance immediately dispels leaving you dead.
Shifting accidents.
Lets say you just got done with a close battle with a group of giants, and you leveld! Yay! You're aiming for maximum hit points, so you take off your belt to see your base constitution bonus. Whoops! Your dead!
This happens, because that belts +1 or +2 to your constitution ability bonus was taken off along with that belt. So, say at level 13, take it off and for a fighter class that be an average of 10 or so temporary hp gone with it. So at level 13 that would hurt you quite a bit.
This can also happen when....
Endurance runs out at the worst possible time.
You rest with little hp and endurance immediately dispels leaving you dead.
Shifting accidents.
After stopping by a year after my last visit, I think, I can't believe how messed up this is now. This was your fix?? Bumping STR and AC across the board??
On one hand we have kobold monk shifters and on other pure druid shifters with epic feat shapes.
Now there are 2 ways you get hurt. Spells hit you, blunt objects hit you in the face.
In first scenario, kobold has HIPS and improved evasion. Druid/shifter has some immunities on shapes.
In second scenario you have 2 ways of dealing with it. AC or immunities.
Both characters get immunities from ingame items(actually several shapes get a bit less than kobold, namely dragon/construct/slaad/spectre).
So kobold monk gets extra AC and druid shifter gets 30/+5 as construct and whatnot. Guess which one is better. Hint: AC doesn't care much if weapon is +4 or +5. If you can't hit someone it doesn't matter much. But having 30/+5 DR means that player just has to switch to +5 weapon and it is all gone.
Not to mention most epic feat shapes have vulnerabilities. Kobold has none. So player switches weapon and it is gg for golem. Even 15 damage getting through is a problem when you are getting hit every time.
DnD shifter has inifinte shifts and an epic feat that makes it a free action, basically making him adapt to the enemy with the right shape. Here if player is in demonflesh golem shape, enemy player adapts to shifter, switches weapon to piercing. And shield to protection vs slashing.
And no sane shifter will try to go stone golem then because shifting back to human is suicide. And even if he did, now enemy switches to vs blunt shield and blunt weapon. It is free and shifter used up one shift.
And this is why you should avoid giving shapes strong vulnerabilities. Because unlike DnD shifter, other players adapt to shifter free of charge, not the other way around.
Here's a piece of advice: Put weapons on all shapes you can. It accomplishes a few things. First, when you keep introducing more and more powerful weapons in the mod, so does the power of these shapes rise accordingly. And the stronger weapons you bring the more unarmed suck. And then you have to constantly adjust the power of unarmed.
And second thing: these stupid creature weapons can't be focused in, can't get improved crit and they have stupid 20/x2 crits. So put some 2 handed weapons in those golems' and slaad's hands.
Clearly kobold monks are better than any epic shape.
Oh yeah, did you fix DCs on those abilities I told you about?
Did you fix vampire domination gaze not working at all?(nothing happened when target failed save)
On one hand we have kobold monk shifters and on other pure druid shifters with epic feat shapes.
Now there are 2 ways you get hurt. Spells hit you, blunt objects hit you in the face.
In first scenario, kobold has HIPS and improved evasion. Druid/shifter has some immunities on shapes.
In second scenario you have 2 ways of dealing with it. AC or immunities.
Both characters get immunities from ingame items(actually several shapes get a bit less than kobold, namely dragon/construct/slaad/spectre).
So kobold monk gets extra AC and druid shifter gets 30/+5 as construct and whatnot. Guess which one is better. Hint: AC doesn't care much if weapon is +4 or +5. If you can't hit someone it doesn't matter much. But having 30/+5 DR means that player just has to switch to +5 weapon and it is all gone.
Not to mention most epic feat shapes have vulnerabilities. Kobold has none. So player switches weapon and it is gg for golem. Even 15 damage getting through is a problem when you are getting hit every time.
DnD shifter has inifinte shifts and an epic feat that makes it a free action, basically making him adapt to the enemy with the right shape. Here if player is in demonflesh golem shape, enemy player adapts to shifter, switches weapon to piercing. And shield to protection vs slashing.
And no sane shifter will try to go stone golem then because shifting back to human is suicide. And even if he did, now enemy switches to vs blunt shield and blunt weapon. It is free and shifter used up one shift.
And this is why you should avoid giving shapes strong vulnerabilities. Because unlike DnD shifter, other players adapt to shifter free of charge, not the other way around.
Here's a piece of advice: Put weapons on all shapes you can. It accomplishes a few things. First, when you keep introducing more and more powerful weapons in the mod, so does the power of these shapes rise accordingly. And the stronger weapons you bring the more unarmed suck. And then you have to constantly adjust the power of unarmed.
And second thing: these stupid creature weapons can't be focused in, can't get improved crit and they have stupid 20/x2 crits. So put some 2 handed weapons in those golems' and slaad's hands.
Clearly kobold monks are better than any epic shape.
Oh yeah, did you fix DCs on those abilities I told you about?
Did you fix vampire domination gaze not working at all?(nothing happened when target failed save)
Crimson...my humble attempt at reaching godhood.
Bard/fighter/RDD
Bard/fighter/RDD
-
- Dungeon Master
- Posts: 1290
- Joined: Fri Jan 06, 2006 4:17 pm
- Location: Entering the dark world where devs live
Yes Spura welcome back just to clarify in case you missed a few things:
Stat increases were done across the board
Unarmed wyrmlings, dragons, undead were given elemental damage (according to type)
Ac increases across the board
Ab increases across the board
Skill increases across the board
Constructs: immune to lvl 6 spells and lower, immune kd, tons of resists
Items that did not merge before now do on all forms, everything except gloves
Tons of misc changes to different forms, increased regen, weapon improvements, added damage reduction, increased dc
Even polymorth/shapechange forms upgraded, some given weapons, improved abilities, new special abilities/attacks.
Constructs are big meatshields even with the vulnerability, vulnerable to slash use the best slashing shield to offset it, pierce go pierce etc.
Vampire dc absolute nightmare to try and tweak, I have been looking into that one for the longest time.
since your focus on kobolds, they have some nice things but their ab is far below others of their level, anyone with decent listen spot can see them thir disc boost wasnt much so they can be kd easily, especially the small size, after testing you can give that form 1 great quality but the others will suffer ab/ac/hide etc.
I can only see your statement saying shifters aren’t great for pvp well, their not the best but I think they have come a very long way. The changes werent done to focus on one form but to make them all be fun and actually survive.
Stat increases were done across the board
Unarmed wyrmlings, dragons, undead were given elemental damage (according to type)
Ac increases across the board
Ab increases across the board
Skill increases across the board
Constructs: immune to lvl 6 spells and lower, immune kd, tons of resists
Items that did not merge before now do on all forms, everything except gloves
Tons of misc changes to different forms, increased regen, weapon improvements, added damage reduction, increased dc
Even polymorth/shapechange forms upgraded, some given weapons, improved abilities, new special abilities/attacks.
Constructs are big meatshields even with the vulnerability, vulnerable to slash use the best slashing shield to offset it, pierce go pierce etc.
Vampire dc absolute nightmare to try and tweak, I have been looking into that one for the longest time.
since your focus on kobolds, they have some nice things but their ab is far below others of their level, anyone with decent listen spot can see them thir disc boost wasnt much so they can be kd easily, especially the small size, after testing you can give that form 1 great quality but the others will suffer ab/ac/hide etc.
I can only see your statement saying shifters aren’t great for pvp well, their not the best but I think they have come a very long way. The changes werent done to focus on one form but to make them all be fun and actually survive.
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
-
- PKer
- Posts: 1251
- Joined: Sat Feb 25, 2006 2:14 pm