Potion intake limit
Potion intake limit
Just wondering if it were possible to script a limit on potions one could drink per rest "day".
A person can only drink so much fluid at a time. Seems a bit excesive to me that one can drink 25 potions in one sitting.
I have spoken with some others on the server and they all seem to think this is a good idea in theory. OFcourse the amount of the limit would be up to the dm's. My personal opinion is that 5-10 potions per rest seems mighty fine to me.
If you need to drink more than that your doing something wrong.
This might also encourage spell casters to actualy slot heals, and people to invest in the skill, instead of relying on potions.
Thoughts, feelings, ect?
A person can only drink so much fluid at a time. Seems a bit excesive to me that one can drink 25 potions in one sitting.
I have spoken with some others on the server and they all seem to think this is a good idea in theory. OFcourse the amount of the limit would be up to the dm's. My personal opinion is that 5-10 potions per rest seems mighty fine to me.
If you need to drink more than that your doing something wrong.
This might also encourage spell casters to actualy slot heals, and people to invest in the skill, instead of relying on potions.
Thoughts, feelings, ect?
Amoenotep wrote:Interesting turn of events.....
Instead of putting a limit it would be easier and more realistic to put negative stats to the person whom keeps drinking.
Like in real life drinking excess of "any" liquid can actually lead to death before hand can have severe effects on the mind and body so perhaps a effect on certain stats and skills etc.
Good thinking though ^^
Like in real life drinking excess of "any" liquid can actually lead to death before hand can have severe effects on the mind and body so perhaps a effect on certain stats and skills etc.
Good thinking though ^^
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Whine moan whine and moan some more.
You act like it's only MA who drinks pots in battle. Only Pale Masters can safely do it without being critted and dying, so we do.
On the flip side, I watched a Dwarven Defender (who basically could be called an honorary Pale Master) drink about 500k or more in full healing pots in the massive raid on MA Friday night.
Even my MDs don't EVER buy full heals. Waste of money.
Now as the pure Wiz leader of MD and one of the few of us who isn't immune to crits, it's easy for me to see why you all complain about pots... you drink them at about 3/4 health to get max benefit, but most likely you'll die before the animation goes off. As a PM we don't have to worry about that. We drink like fishes. And watch you all cry.
Theres nothing stopping you from joining MA. If you wanna drink pots without worry of crits you pretty much have to. But if you join some weak faction like NC or TC don't whine about it, thats what you chose to play. I almost wish PMs could crash the server on demand like TC, or dual log into multiple factions/guilds like some people, but you'll never ever hear an MD whine about that.
We're too busy to whine while we're drinking potions and holding your relic.
You act like it's only MA who drinks pots in battle. Only Pale Masters can safely do it without being critted and dying, so we do.
On the flip side, I watched a Dwarven Defender (who basically could be called an honorary Pale Master) drink about 500k or more in full healing pots in the massive raid on MA Friday night.
Even my MDs don't EVER buy full heals. Waste of money.
Now as the pure Wiz leader of MD and one of the few of us who isn't immune to crits, it's easy for me to see why you all complain about pots... you drink them at about 3/4 health to get max benefit, but most likely you'll die before the animation goes off. As a PM we don't have to worry about that. We drink like fishes. And watch you all cry.
Theres nothing stopping you from joining MA. If you wanna drink pots without worry of crits you pretty much have to. But if you join some weak faction like NC or TC don't whine about it, thats what you chose to play. I almost wish PMs could crash the server on demand like TC, or dual log into multiple factions/guilds like some people, but you'll never ever hear an MD whine about that.
We're too busy to whine while we're drinking potions and holding your relic.
- Mythri Wolfwood
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Just throwing out ideas, but you could also make the effects of potion conform to a curve. That is, say you drink 20 potions. The first 5-7 give you the full benefits. After that, each successive potion begins to give you less and less HP back until you hit a point where the potions don't give you anything. Maybe you can even introduce the concept of addiction and withdrawal.
As for having casters slot more heals, if the spells were more beneficial than their potion counterparts (perhaps you get an unlimited number of applications without any diminishing returns or addiction), it might encourage more casters to slot the healing spells. As it is, I think most clerics just slot mass heals to help their party mates and the rest of the healing spells aren't used too much (unless a cleric has healing domain and is relying on the heals as attack spells or as nice healing spells for high HP tanks).
Of course, I can already hear the naysayers ("ain't broke don't fix it", "KD the chuggers", etc.). No harm in discourse though.
As for having casters slot more heals, if the spells were more beneficial than their potion counterparts (perhaps you get an unlimited number of applications without any diminishing returns or addiction), it might encourage more casters to slot the healing spells. As it is, I think most clerics just slot mass heals to help their party mates and the rest of the healing spells aren't used too much (unless a cleric has healing domain and is relying on the heals as attack spells or as nice healing spells for high HP tanks).
Of course, I can already hear the naysayers ("ain't broke don't fix it", "KD the chuggers", etc.). No harm in discourse though.
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I agree, there is no harm in throwing out ideas.
Personally I don't like this idea, limiting pots would severly hamper PvMing and causing any heavy buff build, eg clerics to have to rest after every battle due to fear of running out when most needed would cause many fustration.
However id it could be limited in PvP it would be a good idea, preventing chuggers, but i dont think this can be done.
Personally I don't like this idea, limiting pots would severly hamper PvMing and causing any heavy buff build, eg clerics to have to rest after every battle due to fear of running out when most needed would cause many fustration.
However id it could be limited in PvP it would be a good idea, preventing chuggers, but i dont think this can be done.
Do not see madness as a curse,
More of a bitter mercy.
But a mercy none-the-less.
- Sheogorath, Morrowind
More of a bitter mercy.
But a mercy none-the-less.
- Sheogorath, Morrowind
Eh. While its annoying to see people downing potions like its frat hell week, i also realize that for the few of us who are brave / skilled enough at building to go to the planar area's solo or just in a 2-3 person group, pots are what keep us from HAVING to have a cleric around.
Besides, buying potions is pretty much the only thing to do with all that gold you earn once you hit lvl 16 +
Besides, buying potions is pretty much the only thing to do with all that gold you earn once you hit lvl 16 +

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Its more of based on a honor theory, we don't chug pots when we fight other people. But we've been fighting MA characters for long enough to know that they're going to take quite a few pots down, so why not give them a taste of their own medicine?Ebenezer Grymm wrote:On the flip side, I watched a Dwarven Defender (who basically could be called an honorary Pale Master) drink about 500k or more in full healing pots in the massive raid on MA Friday night.

aye... grabbing a relic and chugging pots all the way bak to a person faction is the lamest thing i think ive ever seen lol.... ive chased a few ppl from a certain guild who didnt even try to attack bak all they did was keep walking and chugging...i even asked one of those guilds members how many pots he planned on drinking, his responce to me was " i have 200 pots"....
wow what a uber guild where the stategy is to just grab the relic and chug all the way bak.... now while i and many others will never heal in a pvp battle, i can understand drinking one or two pots.... but the constant chugging is just ridiculous... i think there should just be a no spam rule.... no spamming pots, taunt, kd, igms, timestop etc...

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Giving MD a taste of their own medicine. MD, medicine, healing potions, I just had to laugh when I read that. Funny stuff.
Anyhoo, I'd like to throw in a few more pennies to this discussion. Certain mobs like the Bandit Guard, Zons, Dwarves, and Bugbear drink potions when death is imminent. Some of these monsters have 1 or 2 heal potions, some 3. From a PvM standpoint, those soloing who aren't able to kill these guys fast and effectively will probably be more than peeved every time they got one of these monsters down to "badly wounded" only to see the monster's health go back up to "injured" or even "barely wounded". Now, granted these monsters have maybe 3 potions at most, some of them also have like thousands of HP.
Now, I haven't heard much complaining against monsters chugging potions, though I suspect some people (including me) curse them for doing it sometimes. However, I'm sure we all just deal with it and move on. In PvP, you will be unlikely to find many opponents with even 1000 hitpoints. So, technically a concentrated assault on a difficult opponent could take them out before they even have a chance to chug a potion. I've fought against the MD and, when they don't overuse timestop and I don't crash, it's a pretty fun fight. Their PM's make some of the best tanks for their spellcasters. But, they aren't invincible. I've managed to chain-KD a few of them. See, potion chugging uses up 1 round of action. All that is needed is enough damage to overcome the 1 round of health regained. Casters, which every faction has, can deal this kind of damage. Specialized fighters can deal this kind of damage. And, if you need some inspiration, just pretend you're fighting Lumis or Undead or those flatulence-prone ooze things in Negative Plane - all of which are immune to sneaks and crits I believe and have much more HP than perhaps even dragons.
Basically, in PvP and in PvM there is a lot of potion chugging going around. I suppose we could all go the hardcore route and not use any potions (kinda fun in PvP sometimes to see just how long you will last). But, since both mobs and players use potions all the time, it's just something that needs to be factored in when planning your battles. Anyhoo, that's enough devil's advocatin' from me.
Edit: Well, it seems in the time it took me to post this, 2 messages popped up. As for spamming potions, timestop, etc. Yeah, it does stink. And, a good part of me would LOVE to see some sort of cooldown period applied. But, you know, I've also fought mobs who spammed ranged-KD attacks, stun/daze attacks, hellballs, stat lowering flatulence attacks, etc. It's all a part of the game for me. Basically, I just try to find ways to hit harder, faster and make my builds tougher, more versatile to withstand these conditions. And because of this mentality, I've managed to go from making characters that got beat by lowly Dwarf Guards to characters that can take down a Dwarven Elite Guard before those buggers even get a chance to heal.
Anyhoo, I'd like to throw in a few more pennies to this discussion. Certain mobs like the Bandit Guard, Zons, Dwarves, and Bugbear drink potions when death is imminent. Some of these monsters have 1 or 2 heal potions, some 3. From a PvM standpoint, those soloing who aren't able to kill these guys fast and effectively will probably be more than peeved every time they got one of these monsters down to "badly wounded" only to see the monster's health go back up to "injured" or even "barely wounded". Now, granted these monsters have maybe 3 potions at most, some of them also have like thousands of HP.
Now, I haven't heard much complaining against monsters chugging potions, though I suspect some people (including me) curse them for doing it sometimes. However, I'm sure we all just deal with it and move on. In PvP, you will be unlikely to find many opponents with even 1000 hitpoints. So, technically a concentrated assault on a difficult opponent could take them out before they even have a chance to chug a potion. I've fought against the MD and, when they don't overuse timestop and I don't crash, it's a pretty fun fight. Their PM's make some of the best tanks for their spellcasters. But, they aren't invincible. I've managed to chain-KD a few of them. See, potion chugging uses up 1 round of action. All that is needed is enough damage to overcome the 1 round of health regained. Casters, which every faction has, can deal this kind of damage. Specialized fighters can deal this kind of damage. And, if you need some inspiration, just pretend you're fighting Lumis or Undead or those flatulence-prone ooze things in Negative Plane - all of which are immune to sneaks and crits I believe and have much more HP than perhaps even dragons.
Basically, in PvP and in PvM there is a lot of potion chugging going around. I suppose we could all go the hardcore route and not use any potions (kinda fun in PvP sometimes to see just how long you will last). But, since both mobs and players use potions all the time, it's just something that needs to be factored in when planning your battles. Anyhoo, that's enough devil's advocatin' from me.
Edit: Well, it seems in the time it took me to post this, 2 messages popped up. As for spamming potions, timestop, etc. Yeah, it does stink. And, a good part of me would LOVE to see some sort of cooldown period applied. But, you know, I've also fought mobs who spammed ranged-KD attacks, stun/daze attacks, hellballs, stat lowering flatulence attacks, etc. It's all a part of the game for me. Basically, I just try to find ways to hit harder, faster and make my builds tougher, more versatile to withstand these conditions. And because of this mentality, I've managed to go from making characters that got beat by lowly Dwarf Guards to characters that can take down a Dwarven Elite Guard before those buggers even get a chance to heal.
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Was chatting with the Emporer of Terra the other day. He was telling me how these (censored) adventurers keep breaking into his home and attacking his subjects and him. Well, he goes aout his business and smashes them with his flail. But, as soon as he gets one of them near death, they drink a healing potion. In fact, they do this continuously. He finds it quite unfair. Some of his other friends agree. Lord of the Flames, Ebontaxis, Shiv'Las, Mistress of Air and all the other bosses feel they should be able to have just as many healing potions as those (censored) adventurers.
It is possible for the Mod to prevent healing during PvP and PvM. The devs have chosen not to. It's a matter of individual choice..
It is possible for the Mod to prevent healing during PvP and PvM. The devs have chosen not to. It's a matter of individual choice..