The new healing potion thing

Talk about Neversummer 4 with your fellow players.
Binkyuk
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Post by Binkyuk »

No it's not.

Binkyuk
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Post by Binkyuk »

whoops. I am teh suck and can't read my own code even after checking it 3 times. fixed for next reset.

-BannyD-
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Post by -BannyD- »

wait...so do potions get a maximum of 65% penalty? or minimum of 65% effectiveness.
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Apokriphos
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Post by Apokriphos »

Both of those situations mean the same thing. The worst a potion can be affected is 65% of its normal healing.

-BannyD-
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Post by -BannyD- »

Apokriphos wrote:Both of those situations mean the same thing. The worst a potion can be affected is 65% of its normal healing.
i thought someone would be confused by this

max 65% penalty. this is a negative situation. what i was asking here is does the -10% penalty stack all the way up to -65%. i.e. 105hp for a 300hp pot.

min 65% effectiveness. this is a positive situation. here, i was asking if the -10% penalty only accumulated until you are receiving only 65% healing from a potion, i.e. 195hp for a 300hp pot.

big difference :roll: . and personally, i think the former is a bit harsh but we'll see.
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Amoenotep
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Post by Amoenotep »

its supposed to be 65% cap on a potion after diminishing by 10% each drink/rest....binky said he got it wrong, so you guys have been getting the wrong setting since it was changed to be better.
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Hendeka
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Post by Hendeka »

Thanks for the fix Bink.

Potions as they are now are only 65% of their previous heal potention after the second potion is drank.

As far as how it works...
I dont like it. In pvp people always find a way to kill one another reguardless of potion chugging.
As far as going to the higher end planes you really needed a cleric and a bard before to do anything decent there.
My main concern playing as a cleric who slotted heals to heal the party to try the intent of the change is that in general the mobs we fight tend to go after the person with the lowest armor class in many cases this is the cleric or druid or other healer. (Those that might argue about builds Go ahead and brag about what ever cleric having a gazillion AC here etc and then think about the average person who wants to come here and have fun who isn't an expert at building the min max toon). If the intent is for tanks to tank and healers to heal then maybe something should be adressed in how the mobs attack. The neversummer team has always tried to do their best at balancing but the nature of the game in general is not balanced and probably never will be.

Hendeka

-BannyD-
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Post by -BannyD- »

hmm, just playing around with the new healing. first pot is 100%, if you chug and spam your healing...the next one will be at 70%. after that, you regain 1% penalty every 2 seconds. so at 1minute you are back at full heals. if you drink again it puts the penalty back at 70%.

this seems nice, it penalizes pot "chugging" like was intended, but not healing strategically.
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