Discussion board for the Relic Event.
Re: Discussion board for the Relic Event.
The commandments say "a lost PvP fight" not death and death is not the only to loose battle logging and running away are just two other ways I can think of.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
Re: Discussion board for the Relic Event.
TheEdge wrote:Quoted from the last eventTsavong wrote:In the last relic event I was informed by you that changing sides was not allowed during the event, ie if you picked MA you had to play MA or SL for the event am I to take it that this is now not so?TheEdge wrote:-Use of toons made in opposing factions to spy or cause havok will be allowed but will be subject to the 30 min re-log rule just like any other player.
This specificly applies to spies and such. The act of deciding partway through the event you may have chosen the loosing team and then want to start "betting on the winning horse" is cheezy and still will not be allowed. This is the "Defender of the Relic Event" Not the "Do I have enough toons cross factioned/guilded to make sure I end up on the winnin team.TheEdge wrote: Regarding the use of lower lvl toons to spy or act as forward warning signals, as dual logging will not be allowed I don’t see the problem with this.
#1 The event is open to all not just 40's.
#2 Lower lvl toons are subject to the same rules and regulations as anyone else. If a lowbie is used to go on ahead to scout out a perspective raiding point and is killed in action, this in my book would constitute PVP action and said toon would then be subject to the 30 min veng log reg.
#3 If the lower lvl toon is truly an enemy in sheep’s clothing using the friendly faction status to infiltrate the enemy’s keep, while devious, is part of the strategy of war. Again if KIA they are subject to the 30 min rule so they will not be able to just jump back to their raider and commence action. I suggest that all factions/guilds go through some in-depth house cleaning so when the time of war comes those devious enough to attempt to infiltrate the enemy’s home will be spotted quickly and dealt with harshly.
That being said the staff will be watching very closely to enforce these standards to rest assured that we do “see all” and will deal with those that don’t adhere to the 30 min standard.

So it's OK to log in cross-factionally, as long as you use that toon to *attack your own faction* rather than assist it? So Zerg can log his FoN toon as long as he uses it to raid TC? How does this in any way make any sense to any one?
Now from what I recall in the last Relic event, I never knowingly saw anyone log a cross-faction toon to do spying, so in the end it might be a moot point. But even so, this is pretty absurd...
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Discussion board for the Relic Event.
Whoot let the rules lawering begin..lol
Anyway, Switching between say TC and NC toons is fine. We all know that allied factions are fully cross intigrated. In no way am I saying that this is not allowed. Pertaining to spying, the point is that if say the MA/SL family decides to attempt to log a prior created RK toon to attempt to act as spy/watchout in AO/RK for other incomming MA/SL raiders this is allowed. From the RP perspective this is a natural course of action in war.
What I am saying is not allowed is if partway through the event a member of say the AO/RK family decides that they are out of the race, switching to another faction has been and still is not allowed. Disention in the ranks is an offence punishable by death in the real world.
Beyond that this is a matter of "honer". Inforcing this ruling will be at the on the spot discression of the staff.
Anyway, Switching between say TC and NC toons is fine. We all know that allied factions are fully cross intigrated. In no way am I saying that this is not allowed. Pertaining to spying, the point is that if say the MA/SL family decides to attempt to log a prior created RK toon to attempt to act as spy/watchout in AO/RK for other incomming MA/SL raiders this is allowed. From the RP perspective this is a natural course of action in war.
What I am saying is not allowed is if partway through the event a member of say the AO/RK family decides that they are out of the race, switching to another faction has been and still is not allowed. Disention in the ranks is an offence punishable by death in the real world.

Gorm-Fire Eyes
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And this is my curseAmoenotep wrote:so drunk he can't spell devil...what a loser

Re: Discussion board for the Relic Event.
Lost my post, not really gonna retype it, but what I'm going to say is this. We all know about factional alliances. What I'm talking about is me building a 40 RDD dragon and then using that to raid RK, or MA/SL, or defend NC/TC, etc, etc. According to you, I can relog from TC to AO to use that dragon to raid RK, but if I had a change of heart and tried to defend AO (with an AO toon), I would get warned/banned/whatever. This seems like the dissolution of RP, rather than reinforcing the notion, because in effect what you're saying is that the toon's faction is a myth and the "player's faction" is the reality, because you're using the player's "faction" to determine when they've "changed alliances" rather than the toon's faction. This seems to contravene the whole notion of RP, as well as the server design.TheEdge wrote:Whoot let the rules lawering begin..lol
Anyway, Switching between say TC and NC toons is fine. We all know that allied factions are fully cross intigrated. In no way am I saying that this is not allowed. Pertaining to spying, the point is that if say the MA/SL family decides to attempt to log a prior created RK toon to attempt to act as spy/watchout in AO/RK for other incomming MA/SL raiders this is allowed. From the RP perspective this is a natural course of action in war.
What I am saying is not allowed is if partway through the event a member of say the AO/RK family decides that they are out of the race, switching to another faction has been and still is not allowed. Disention in the ranks is an offence punishable by death in the real world.Beyond that this is a matter of "honer". Inforcing this ruling will be at the on the spot discression of the staff.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Discussion board for the Relic Event.
Daral0085 wrote:Lost my post, not really gonna retype it, but what I'm going to say is this. We all know about factional alliances. What I'm talking about is me building a 40 RDD dragon and then using that to raid RK, or MA/SL, or defend NC/TC, etc, etc. According to you, I can relog from TC to AO to use that dragon to raid RK, but if I had a change of heart and tried to defend AO (with an AO toon), I would get warned/banned/whatever. This seems like the dissolution of RP, rather than reinforcing the notion, because in effect what you're saying is that the toon's faction is a myth and the "player's faction" is the reality, because you're using the player's "faction" to determine when they've "changed alliances" rather than the toon's faction. This seems to contravene the whole notion of RP, as well as the server design.TheEdge wrote:Whoot let the rules lawering begin..lol
Anyway, Switching between say TC and NC toons is fine. We all know that allied factions are fully cross intigrated. In no way am I saying that this is not allowed. Pertaining to spying, the point is that if say the MA/SL family decides to attempt to log a prior created RK toon to attempt to act as spy/watchout in AO/RK for other incomming MA/SL raiders this is allowed. From the RP perspective this is a natural course of action in war.
What I am saying is not allowed is if partway through the event a member of say the AO/RK family decides that they are out of the race, switching to another faction has been and still is not allowed. Disention in the ranks is an offence punishable by death in the real world.Beyond that this is a matter of "honer". Inforcing this ruling will be at the on the spot discression of the staff.

Why don't we just say that you pick a faction (alliance) , and any raiding you do must be with that faction (alliance), and relic defence you perform must be with that faction (alliance).
If you don't kill any NPCs, or PCs, or attack them (i.e. they could kill you), then its not raiding or defending, its merely 'watching'. If you obscure a path, etc. then its... Well, its DM judgement at the end of the day, I'm sure we all know whats appropriate ;p.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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Re: Discussion board for the Relic Event.
Your opening this up to 1001 "bad" ideas and problems. Why cant we just stick to our factions/alliances. It will be kinda nice to hold a relic room with a rk toon bound 30 ft from the relic room but its a bad policy that should be changed. Raiding your own faction is worse than say using a MA char to raid for NC. At least let the event start semi clean, we'll have it dirtied up in no time hehe. The other problem you guys are ignoring is that when i log my rk toons in to spy and one of the AO/RK's kill me, they are going to lose faction and piss off the NPC's.TheEdge wrote:Whoot let the rules lawering begin..lol
From the RP perspective this is a natural course of action in war.
What I am saying is not allowed is if partway through the event a member of say the AO/RK family decides that they are out of the race, switching to another faction has been and still is not allowed. Disention in the ranks is an offence punishable by death in the real world.Beyond that this is a matter of "honer". Inforcing this ruling will be at the on the spot discression of the staff.
Is combat initiated when somone starts to attack, has done damage, or starts chasing someone?
Amoenotep wrote:aaahahahah..burra is dumb!![]()
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Rainswept wrote:Oh my. I need to go add a little something to my sig, pardon me.
Re: Discussion board for the Relic Event.
This really is not a hard concept. In fact the same rules and regulations applied to the last event and everyone seemed to be able to understand it.
If arguing semantics is what everyone wants to do then the ruling will revert to "Pick a Faction at the begining if the event. If caught on a different faction alligned toon at any point in the event you will be subject to an auto boot/24 hour ban"
Or rather than try and play rules lawers and try and attempt to pick apart and find every loophole, we can all pretend to be inteligent persons who fully understand the current regs (much like we did last event)
Your Choice.
If arguing semantics is what everyone wants to do then the ruling will revert to "Pick a Faction at the begining if the event. If caught on a different faction alligned toon at any point in the event you will be subject to an auto boot/24 hour ban"
Or rather than try and play rules lawers and try and attempt to pick apart and find every loophole, we can all pretend to be inteligent persons who fully understand the current regs (much like we did last event)
Your Choice.

Gorm-Fire Eyes
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And this is my curseAmoenotep wrote:so drunk he can't spell devil...what a loser

Re: Discussion board for the Relic Event.
How is that not a bad idea? Well, so long as its factional alliances.TheEdge wrote: "Pick a Faction at the begining if the event. If caught on a different faction (alliance?) alligned toon at any point in the event you will be subject to an auto boot/24 hour ban"
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Discussion board for the Relic Event.
mining wrote:How is that not a bad idea? Well, so long as its factional alliances.TheEdge wrote: "Pick a Faction at the begining if the event. If caught on a different faction (alliance?) alligned toon at any point in the event you will be subject to an auto boot/24 hour ban"
Done deal. I have done some thinking about it and had discussions.
Reverting to no logging of any factions other than allied. i.e If you start the event using MA/SL for instance you are to fininsh using MA/SL. No switching sides or logging of other factions for any reason if involved in the event.

Ultimatly this is your event. I open the boards like this for player feedback and have listined.

Gorm-Fire Eyes
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And this is my curseAmoenotep wrote:so drunk he can't spell devil...what a loser

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Re: Discussion board for the Relic Event.
when your combat icon comes up, your unable to rest, and initiative is rolled.burrahobbit wrote: Is combat initiated when somone starts to attack, has done damage, or starts chasing someone?
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Re: Discussion board for the Relic Event.
Kewl, thanxAmoenotep wrote:when your combat icon comes up, your unable to rest, and initiative is rolled.burrahobbit wrote: Is combat initiated when somone starts to attack, has done damage, or starts chasing someone?

Amoenotep wrote:aaahahahah..burra is dumb!![]()
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Rainswept wrote:Oh my. I need to go add a little something to my sig, pardon me.
Re: Discussion board for the Relic Event.
Amoenotep wrote:when your combat icon comes up, your unable to rest, and initiative is rolled.

Noted, Magistrate. Good luck, everyone.
Re: Discussion board for the Relic Event.
Does this apply to daily play as welll.... non-event venge logging?Amoenotep wrote:when your combat icon comes up, your unable to rest, and initiative is rolled.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Discussion board for the Relic Event.
Yes, except for Wednesday, also known as Devil's Day. on Devil's Day the ruling is reversed, so you cannot log out until you have rolled initiative with a toon or NPC within 5 levels of your character's level. On Sunday, or the Lord's Day, the rule is the opposite of Devil's Day, so you have to roll initiative with a toon or NPC greater than 5 level's difference and strike 3 blows with that enemy. Until the third blow is struck (henceforth called the dolorous stroke), your toon shall not log out for fear of venge logging. Logging out with haste on the Lord's Day shall result in a penance of 3 days ban, whereas battle logging on the Devil's Day shall result in a penance of 2 days' ban. If you strike a dolorous stroke on any day other than the Lord's Day, you must trace a clockwise circle around your target to cleanse them, while traversing and foining, to make amends. Hence they shall give you worship and you shall rightly log out from combat, forthwith. Avoid your horse lightly, dress your shield, and play the man, especially on the Lord's Day.Bargeld wrote:Does this apply to daily play as welll.... non-event venge logging?Amoenotep wrote:when your combat icon comes up, your unable to rest, and initiative is rolled.
... P.S. I see now it's a bad idea to post to forums after reading Le Mort D'Arthur...
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.