
I assumed the use of an earth gen, cause hey, they rock.
Also one +2 int book was used, primarily as a check to see what lvl spells could be cast.
The only buff up is epic mage armor.
She can cast up to 7th lvl spells, Epic mage armor, greater ruin, and hellball. You could of course substitute any of the other epic spells in their place.
She has maxed tumble, discipline, listen, concentration, and spellcraft. I had a bunch of extra skill points I didn't know what to do with so I went ahead and crossclassed 21 into tant and 21 into open lock. The six spare went to lore... just because.
Her school is divination, primarily so she can cast true strike one more time per day. (for those of you who dont know, true strike gives +20 to attack rolls for one round)
She has Improved disarm, epic skill focus tumble and discipline, blind fight, all the yummy monk stuff, and epic energy resist cold.
She also gets one metamagic feat. I chose quicken spell to see if I could get auto quicken 1-3, I then forgot and took hellball and ruin instead. So, those could be replaced for auto quicken 1-6.
Keep in mind this is naked.
If I were to manage to get a +12 to str from items and buffs etc, wear +7 gloves ab would go up to 50, which frankly isn't bad when you've got 5 attacks a round and rolling d20s. You could of course use true strike for a temporary 70 ab.
We must not forget that she is also an earth gen so she'll get a little extra boost to ac and pretty huge DR.
If you happen to have a +4 int book on hand you could decrease your start Int from 16 to 14 and then pump 2 extra points into both wisdom and dex for another 2 to your ac.
lets not forget that you will have easy access to concealment from both spells and monkness.
All the other fancy abilities both monks and pms get are just icing on the cake.
*cough*crit immune*cough*
Now ask again why we don't have monks in MA.
My answer would be that they don't fit in RP wise. Sure you can have evil monks but MA is about backstabbing. Monks don't cheat.