More traps

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Wolfarus
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Joined: Sat Mar 27, 2004 9:29 am

More traps

Post by Wolfarus »

Was thumbing thru my 3.5 rules DM book, and came accross the section listing traps. There were spell traps as well as more conventional ones, so how feasible is it to do the same inside NS?

Mords traps / WotB traps / Bigs' Traps. You get the idea.

As a balancing issue, make the instant death spells only usuable up to spell level 20 (so any random scroll drop). The dc to use magic scrolls as traps somewhere between deadly and epic, so you'd have to have a fairly high skill level in set / craft traps to use them in the first place.

Also tie it into the rogue's UMD ability (so a 20th lvl scroll trap would require the appropriate set trap skill AND UMD skill)

Jus an idea to make things a bit more interesting in game

(if its even do-able)
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P. Fricebottle
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Post by P. Fricebottle »

Mord traps kind of make sense as in an anti-magic field, but not so much with Wail of the Banshee and Bigsby traps. Traps would be more like Fireball traps, or something maybe along those lines.
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Myrdyr
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Post by Myrdyr »

Currently a rogue can make 55 different traps in NS4 (11 types of traps, each having 5 different levels). I recall reading somewhere that 55 is a limit in Bioware's code, so adding more is a major undertaking.

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