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	<id>https://ns4ee.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Frogofpeace</id>
	<title>Neversummer 4 EE Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ns4ee.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Frogofpeace"/>
	<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php/Special:Contributions/Frogofpeace"/>
	<updated>2026-04-12T15:42:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=7253</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=7253"/>
		<updated>2022-09-03T05:11:17Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Realm Storyline ==&lt;br /&gt;
&lt;br /&gt;
The realm of [[Aetheria]] is in a state of all-out war - the dimensional walls between planes are crumbling, sending creatures of all types - powerful and weak, good and evil - swarming through the cracks at an alarming rate. These creatures have begun to completely take over the land, and the once peaceful and widespread people of Aetheria have been driven back into a small corner of the world that was once theirs.&lt;br /&gt;
&lt;br /&gt;
Hundreds of years have passed since the swarms began, and the once wild and reckless creatures, pulled from their home planes and forced to fend for themselves in a strange land, have begun to form civilizations of their own, usurping the lands that once belonged to the citizens of [[Aetheria]]. To survive, they were forced to band together, and seven factions have since emerged:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mystral Ascendancy| The Mystral Ascendancy]]&lt;br /&gt;
* [[Shadow Legion| The Shadow Legion]]&lt;br /&gt;
* [[The Circle]]&lt;br /&gt;
* [[Northern Coalition| The Northern Coalition]]&lt;br /&gt;
* [[Ancient Ones| The Ancient Ones]]&lt;br /&gt;
* [[Ragnar's Kin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their ultimate goal - to eliminate the other powers and take the realm of [[Aetheria]] for themselves, once and for all.&lt;br /&gt;
&lt;br /&gt;
As a player, you arrive in [[Aetheria]] through one such dimensional rift, having been pulled from your home plane and tossed into a world you know nothing about. You are met at the opening of this rift by seven Ambassadors, sent by their faction leaders in a desperate attempt to gain the upper hand, recruiting people and [[:Category:Monsters|monsters]] that stream through at an ever-inreasing rate. The forces battling for control of [[Aetheria]] are not the only dangers you will face, due to the unstable nature of the plane, traveling through the realm affords many opportunities to venture into other planes, more distant, but also more dangerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;4&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to Neversummer 4 Enhanced Edition&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[New Player Guide|&amp;lt;b&amp;gt;New Player Guide&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Features|&amp;lt;b&amp;gt;Neversummer 4 EE Features&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Rules|&amp;lt;b&amp;gt;Rules&amp;lt;/b&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Known Bugs|&amp;lt;b&amp;gt;Known Bugs&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Chat_Commands|&amp;lt;b&amp;gt;Chat Commands&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Race|Races]] | [[:Category:Class|Classes]] | [[:Category:Spells|Spells]] | [[:Category:Skills|Skills]] | [[:Category:Feats|Feats]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[:Category:Items|Items]] | [[:Category:Crafting|Crafting]] | [[Jobs|Jobs]] | [[:Category:Factions|Factions]] | [[:Category:Guilds|Guilds]] | [[The Nexus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category: Deities|Deities]] | [[:Category:Monsters|Monsters]] | [[:Category:Areas|Areas]] | [[:Category: Maps|Maps]] | [[:Category:Data|Epic Plane Data]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Before contributing...&amp;lt;/h3&amp;gt;&lt;br /&gt;
You are required to [[Special:Userlogin|create an account]] to contribute to the wiki content. Completing the account creation will generate a request for access which requires approval. Once approved, you will receive an email with a system generated password to login. This is unfortunately needed to avoid having bots adding spam to the wiki. Please contact Bargeld via the [https://ns4ee.com/forum/ forum] with any questions or problems. Thank you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Anything posted can be deleted or edited at any time by the NS4 EE administration and/or the NS4 EE Wiki Editors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you have questions that are not answered here, please go to [https://ns4ee.com/forum/ our forum or Discord group] and we will do our best to help you'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=The_Nexus&amp;diff=7238</id>
		<title>The Nexus</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=The_Nexus&amp;diff=7238"/>
		<updated>2022-08-23T06:07:44Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nexus is a planar portal transport system constructed by a race long since forgotten. It also had the unfortunate side effect of acting as 'cracks' in the [[:Category:Planes|planes]], trapping those who didn't bind to rift shards or who had problems respawning at their shards. Trapped there for eons, many of the citizens of the factions have gone insane....  Perhaps a breakdown in the magics that sustain the Nexus is what is responsible for the dimensional rifts which are flooding [[Aetheria]] with invaders.&lt;br /&gt;
&lt;br /&gt;
The Nexus is connected to each of the faction cities.  Each of these seven areas also connect to one other location on Aetheria itself as well, and two planes beyond Aetheria itself.  These planes in turn appear to be interconnected in a way not fully understood by Aetheria's sages and loremasters. The entire Nexus itself is constructed in a roughly circular pattern. Its rough form is two planes for each faction arranged around the central column of the Nexus, each plane on the left connecting with the plane above and to the right, the reverse for the other connecting to below and to the left.  Access to the Nexus is granted by entering Rift Portals scattered throughout Aetheria and on the planes themselves.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nexus' can be traveled downwards into other nexus in order to facilitate faster travel, the bottom-most nexus can then wraps around to form a loop. In addition, some planes have connections to other planes at certain locations within.&lt;br /&gt;
&lt;br /&gt;
The planar portal shop spawns at pre-defined locations in many of these planes&lt;br /&gt;
&lt;br /&gt;
See a list of [[Areas_by_Challenge_Rating|areas by challenge rating]] if you wish to know which planes might be most-suited to you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nexus&lt;br /&gt;
! Plane 1&lt;br /&gt;
! Plane 2&lt;br /&gt;
! Entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Coalition|NC]]&lt;br /&gt;
| [[Elysium_Data|Elysium]]&lt;br /&gt;
| [[Positive_Energy_Plane_Data|Positive Plane]]&lt;br /&gt;
| Amazon City: Temple&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystral Ascendancy|MA]]&lt;br /&gt;
| [[Negative_Energy_Plane_Data|Negative Plane]]&lt;br /&gt;
| [[Halls of the Dead]]&lt;br /&gt;
| Frostdale: Icy Crypt Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Legion|SL]]&lt;br /&gt;
| [[DemonWeb_Pits_Data|Demonweb Pits]]&lt;br /&gt;
| [[Plane of Shadow|Shadow Plane]]&lt;br /&gt;
| Haddon Mirk: Crypt&lt;br /&gt;
|-&lt;br /&gt;
| [[Ragnar's Kin|RK]]&lt;br /&gt;
| [[Dwarf Home]]&lt;br /&gt;
| [[Plane of Earth|Earth Plane]]&lt;br /&gt;
| Wastes of Angmar: Formian Hive&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Alliance|LA]]&lt;br /&gt;
| [[House of Knowledge]]&lt;br /&gt;
| [[Plane of Fire|Fire Plane]]&lt;br /&gt;
| South Road Tower: Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[The Circle|TC]]&lt;br /&gt;
| [[Forest Home]]&lt;br /&gt;
| [[Plane of Water|Water Plane]]&lt;br /&gt;
| Giant Mountain: Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Ones|AO]]&lt;br /&gt;
| [[Dragon_Eyrie_Data|Dragon Eyrie]]&lt;br /&gt;
| [[Plane of Air|Air Plane]]&lt;br /&gt;
| Frostdale: Shiv'las' Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, there are connections between certain pairs of the lesser planes:&lt;br /&gt;
*[[Dragon_Eyrie_Data|Dragon Eyrie]] - [[Elysium_Data|Elysium]]&lt;br /&gt;
*[[Plane of Shadow|Shadow Plane]] - [[Halls of the Dead]]&lt;br /&gt;
*[[Dwarf Home]] - [[Plane of Fire|Fire Plane]]&lt;br /&gt;
*[[DemonWeb_Pits_Data|Demonweb Pits]] - [[Plane of Earth|Earth Plane]]&lt;br /&gt;
*[[House of Knowledge]] - [[Plane of Water|Water Plane]]&lt;br /&gt;
*[[Forest Home]] - [[Plane of Air|Air Plane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 3 greater planes that can be traveled to only through lower planes; they are:&lt;br /&gt;
&lt;br /&gt;
*[[Negative_Energy_Plane_Data|Negative Plane]] -&amp;gt; [[Abyss_Data|Abyss]]&lt;br /&gt;
*[[Positive_Energy_Plane_Data|Positive Plane]] -&amp;gt; [[Celestia_Data|Celestia]]&lt;br /&gt;
*[[Illithid_Colony_Data|Underdark: Illithid Colony]] -&amp;gt; [[Tu%27narath_Data|Tu'narath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, the Abyss and Celestia are joined by an area called the Great Divorce. With this, it's possible to run a Great Circle or Planar Tour through all the planes without returning to Aetheria proper:&lt;br /&gt;
&lt;br /&gt;
Great Divorce (Celestia) -&amp;gt; Posi -&amp;gt; NC Nexus -&amp;gt; Ely -&amp;gt; Dragon Eyrie -&amp;gt; AO nexus -&amp;gt; Air -&amp;gt; Forest Home -&amp;gt; TC Nexus -&amp;gt; Water -&amp;gt; Halls of Knowledge -&amp;gt; LA Nexus -&amp;gt; Fire -&amp;gt; Dwarf Home -&amp;gt; RK Nexus -&amp;gt; Earth -&amp;gt; Demonweb Pits -&amp;gt; SL Nexus -&amp;gt; Shadow -&amp;gt; Halls of the Dead -&amp;gt; MA Nexus -&amp;gt; Negative -&amp;gt; Great Divorce (Abyss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=The_Nexus&amp;diff=7237</id>
		<title>The Nexus</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=The_Nexus&amp;diff=7237"/>
		<updated>2022-08-23T05:33:10Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nexus is a planar portal transport system constructed by a race long since forgotten. It also had the unfortunate side effect of acting as 'cracks' in the [[:Category:Planes|planes]], trapping those who didn't bind to rift shards or who had problems respawning at their shards. Trapped there for eons, many of the citizens of the factions have gone insane....  Perhaps a breakdown in the magics that sustain the Nexus is what is responsible for the dimensional rifts which are flooding [[Aetheria]] with invaders.&lt;br /&gt;
&lt;br /&gt;
The Nexus is connected to each of the faction cities.  Each of these seven areas also connect to one other location on Aetheria itself as well, and two planes beyond Aetheria itself.  These planes in turn appear to be interconnected in a way not fully understood by Aetheria's sages and loremasters. The entire Nexus itself is constructed in a roughly circular pattern. Its rough form is two planes for each faction arranged around the central column of the Nexus, each plane on the left connecting with the plane above and to the right, the reverse for the other connecting to below and to the left.  Access to the Nexus is granted by entering Rift Portals scattered throughout Aetheria and on the planes themselves.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nexus' can be traveled downwards into other nexus in order to facilitate faster travel, the bottom-most nexus can then wraps around to form a loop. In addition, some planes have connections to other planes at certain locations within.&lt;br /&gt;
&lt;br /&gt;
The planar portal shop spawns at pre-defined locations in many of these planes&lt;br /&gt;
&lt;br /&gt;
See a list of [[Areas_by_Challenge_Rating|areas by challenge rating]] if you wish to know which planes might be most-suited to you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nexus&lt;br /&gt;
! Plane 1&lt;br /&gt;
! Plane 2&lt;br /&gt;
! Entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Coalition|NC]]&lt;br /&gt;
| [[Elysium_Data|Elysium]]&lt;br /&gt;
| [[Positive_Energy_Plane_Data|Positive Plane]]&lt;br /&gt;
| Amazon City: Temple&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystral Ascendancy|MA]]&lt;br /&gt;
| [[Negative_Energy_Plane_Data|Negative Plane]]&lt;br /&gt;
| [[Halls of the Dead]]&lt;br /&gt;
| Frostdale: Icy Crypt Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Legion|SL]]&lt;br /&gt;
| [[DemonWeb_Pits_Data|Demonweb Pits]]&lt;br /&gt;
| [[Plane of Shadow|Shadow Plane]]&lt;br /&gt;
| Haddon Mirk: Crypt&lt;br /&gt;
|-&lt;br /&gt;
| [[Ragnar's Kin|RK]]&lt;br /&gt;
| [[Dwarf Home]]&lt;br /&gt;
| [[Plane of Earth|Earth Plane]]&lt;br /&gt;
| Wastes of Angmar: Formian Hive&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Alliance|LA]]&lt;br /&gt;
| [[House of Knowledge]]&lt;br /&gt;
| [[Plane of Fire|Fire Plane]]&lt;br /&gt;
| South Road Tower: Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[The Circle|TC]]&lt;br /&gt;
| [[Forest Home]]&lt;br /&gt;
| [[Plane of Water|Water Plane]]&lt;br /&gt;
| Giant Mountain: Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Ones|AO]]&lt;br /&gt;
| [[Dragon_Eyrie_Data|Dragon Eyrie]]&lt;br /&gt;
| [[Plane of Air|Air Plane]]&lt;br /&gt;
| Frostdale: Shiv'las' Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, there are connections between certain pairs of the lesser planes:&lt;br /&gt;
*[[Dragon_Eyrie_Data|Dragon Eyrie]] - [[Elysium_Data|Elysium]]&lt;br /&gt;
*[[Plane of Shadow|Shadow Plane]] - [[Halls of the Dead]]&lt;br /&gt;
*[[Dwarf Home]] - [[Plane of Fire|Fire Plane]]&lt;br /&gt;
*[[DemonWeb_Pits_Data|Demonweb Pits]] - [[Plane of Earth|Earth Plane]]&lt;br /&gt;
*[[House of Knowledge]] - [[Plane of Water|Water Plane]]&lt;br /&gt;
*[[Forest Home]] - [[Plane of Air|Air Plane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 3 greater planes that can be traveled to only through lower planes; they are:&lt;br /&gt;
&lt;br /&gt;
*[[Negative_Energy_Plane_Data|Negative Plane]] -&amp;gt; [[Abyss_Data|Abyss]]&lt;br /&gt;
*[[Positive_Energy_Plane_Data|Positive Plane]] -&amp;gt; [[Celestia_Data|Celestia]]&lt;br /&gt;
*[[Illithid_Colony_Data|Underdark: Illithid Colony]] -&amp;gt; [[Tu%27narath_Data|Tu'narath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, the Abyss and Celestia are joined by an area called the Great Divorce. With this, it's possible to run a Great Circle through all the planes without returning to Aetheria proper:&lt;br /&gt;
&lt;br /&gt;
Great Divorce (Celestia) -&amp;gt; Posi -&amp;gt; NC Nexus -&amp;gt; Ely -&amp;gt; Dragon Eyrie -&amp;gt; AO nexus -&amp;gt; Air -&amp;gt; Forest Home -&amp;gt; TC Nexus -&amp;gt; Water -&amp;gt; Halls of Knowledge -&amp;gt; LA Nexus -&amp;gt; Fire -&amp;gt; Dwarf Home -&amp;gt; RK Nexus -&amp;gt; Earth -&amp;gt; Demonweb Pits -&amp;gt; SL Nexus -&amp;gt; Shadow -&amp;gt; Halls of the Dead -&amp;gt; MA Nexus -&amp;gt; Negative -&amp;gt; Great Divorce (Abyss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=The_Nexus&amp;diff=7236</id>
		<title>The Nexus</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=The_Nexus&amp;diff=7236"/>
		<updated>2022-08-23T03:23:03Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nexus is a planar portal transport system constructed by a race long since forgotten. It also had the unfortunate side effect of acting as 'cracks' in the [[:Category:Planes|planes]], trapping those who didn't bind to rift shards or who had problems respawning at their shards. Trapped there for eons, many of the citizens of the factions have gone insane....  Perhaps a breakdown in the magics that sustain the Nexus is what is responsible for the dimensional rifts which are flooding [[Aetheria]] with invaders.&lt;br /&gt;
&lt;br /&gt;
The Nexus is connected to each of the faction cities.  Each of these seven areas also connect to one other location on Aetheria itself as well, and two planes beyond Aetheria itself.  These planes in turn appear to be interconnected in a way not fully understood by Aetheria's sages and loremasters. The entire Nexus itself is constructed in a roughly circular pattern. Its rough form is two planes for each faction arranged around the central column of the Nexus, each plane on the left connecting with the plane above and to the right, the reverse for the other connecting to below and to the left.  Access to the Nexus is granted by entering Rift Portals scattered throughout Aetheria and on the planes themselves.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nexus' can be traveled downwards into other nexus in order to facilitate faster travel, the bottom-most nexus can then wraps around to form a loop. In addition, some planes have connections to other planes at certain locations within.&lt;br /&gt;
&lt;br /&gt;
The planar portal shop spawns at pre-defined locations in many of these planes&lt;br /&gt;
&lt;br /&gt;
See a list of [[Areas_by_Challenge_Rating|areas by challenge rating]] if you wish to know which planes might be most-suited to you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nexus&lt;br /&gt;
! Plane 1&lt;br /&gt;
! Plane 2&lt;br /&gt;
! Entrance&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Coalition|NC]]&lt;br /&gt;
| [[Elysium_Data|Elysium]]&lt;br /&gt;
| [[Positive_Energy_Plane_Data|Positive Plane]]&lt;br /&gt;
| Amazon City: Temple&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystral Ascendancy|MA]]&lt;br /&gt;
| [[Negative_Energy_Plane_Data|Negative Plane]]&lt;br /&gt;
| [[Halls of the Dead]]&lt;br /&gt;
| Frostdale: Icy Crypt Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Legion|SL]]&lt;br /&gt;
| [[DemonWeb_Pits_Data|Demonweb Pits]]&lt;br /&gt;
| [[Plane of Shadow|Shadow Plane]]&lt;br /&gt;
| Haddon Mirk: Crypt&lt;br /&gt;
|-&lt;br /&gt;
| [[Ragnar's Kin|RK]]&lt;br /&gt;
| [[Dwarf Home]]&lt;br /&gt;
| [[Plane of Earth|Earth Plane]]&lt;br /&gt;
| Wastes of Angmar: Formian Hive&lt;br /&gt;
|-&lt;br /&gt;
| [[Last Alliance|LA]]&lt;br /&gt;
| [[House of Knowledge]]&lt;br /&gt;
| [[Plane of Fire|Fire Plane]]&lt;br /&gt;
| South Road Tower: Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[The Circle|TC]]&lt;br /&gt;
| [[Forest Home]]&lt;br /&gt;
| [[Plane of Water|Water Plane]]&lt;br /&gt;
| Giant Mountain: Depths&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Ones|AO]]&lt;br /&gt;
| [[Dragon_Eyrie_Data|Dragon Eyrie]]&lt;br /&gt;
| [[Plane of Air|Air Plane]]&lt;br /&gt;
| Frostdale: Shiv'las' Lair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 3 greater planes that can be traveled to only through lower planes; they are:&lt;br /&gt;
&lt;br /&gt;
*[[Negative_Energy_Plane_Data|Negative Plane]] -&amp;gt; [[Abyss_Data|Abyss]]&lt;br /&gt;
*[[Positive_Energy_Plane_Data|Positive Plane]] -&amp;gt; [[Celestia_Data|Celestia]]&lt;br /&gt;
*[[Illithid_Colony_Data|Underdark: Illithid Colony]] -&amp;gt; [[Tu%27narath_Data|Tu'narath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, there are connections between certain pairs of the lesser planes:&lt;br /&gt;
*[[Dragon_Eyrie_Data|Dragon Eyrie]] - [[Elysium_Data|Elysium]]&lt;br /&gt;
*[[Plane of Shadow|Shadow Plane]] - [[Halls of the Dead]]&lt;br /&gt;
*[[Dwarf Home]] - [[Plane of Fire|Fire Plane]]&lt;br /&gt;
*[[DemonWeb_Pits_Data|Demonweb Pits]] - [[Plane of Earth|Earth Plane]]&lt;br /&gt;
*[[House of Knowledge]] - [[Plane of Water|Water Plane]]&lt;br /&gt;
*[[Forest Home]] - [[Plane of Air|Air Plane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Shield_Dwarf&amp;diff=7235</id>
		<title>Shield Dwarf</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Shield_Dwarf&amp;diff=7235"/>
		<updated>2022-08-22T21:48:20Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures they produce as gifts or for trade. Shield Dwarves receive no additional bonuses beyond their racial bonuses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* +2 Constitution, -2 Charisma&lt;br /&gt;
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.&lt;br /&gt;
* [[Darkvision]]: Dwarves are able to see in the dark.&lt;br /&gt;
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.&lt;br /&gt;
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.&lt;br /&gt;
* [[Battle Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.&lt;br /&gt;
* [[Battle Training vs. Goblins]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).&lt;br /&gt;
* [[Battle Training vs. Giants]]: +4 dodge bonus to AC against giants.&lt;br /&gt;
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.&lt;br /&gt;
* Dwarven Waraxe Proficiency&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ancient Ones]] due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Dwarf]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Lorekeeper_Dwarf&amp;diff=7234</id>
		<title>Lorekeeper Dwarf</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Lorekeeper_Dwarf&amp;diff=7234"/>
		<updated>2022-08-22T21:47:55Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buried deep within their mountain fortresses, Lorekeeper Dwarves pursue a solemn life of ascetic monasticism. They value knowledge and awareness above all else, dedicating themselves to the creation, maintainance, and study of vast underground libraries. Many make pilgrimages to the surface world in search of new books and reports of wars and famines in distant lands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
*  -2 Strength, +2 Intelligence, +2 Wisdom&lt;br /&gt;
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.&lt;br /&gt;
* [[Darkvision]]: Dwarves are able to see in the dark.&lt;br /&gt;
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.&lt;br /&gt;
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.&lt;br /&gt;
* [[Battle Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.&lt;br /&gt;
* [[Battle Training vs. Goblins]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).&lt;br /&gt;
* [[Battle Training vs. Giants]]: +4 dodge bonus to AC against giants.&lt;br /&gt;
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.&lt;br /&gt;
* +4 [[Lore]], +4 [[Spellcraft]]&lt;br /&gt;
* -1 Fortitude Save&lt;br /&gt;
* Dwarven Waraxe Proficiency&lt;br /&gt;
* '''Level Adjustment +1'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Lorekeeper Dwarf is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Lorekeeper Dwarf at first login. Or type it in the Subrace menu when choosing your race.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:-2 Strength&lt;br /&gt;
:-2 Constitution&lt;br /&gt;
:+2 Intelligence&lt;br /&gt;
:+2 Wisdom&lt;br /&gt;
:+2 Charisma&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ancient Ones]] due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Dwarf]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Gold_Dwarf&amp;diff=7233</id>
		<title>Gold Dwarf</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Gold_Dwarf&amp;diff=7233"/>
		<updated>2022-08-22T21:47:27Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike the [[Shield Dwarf|Shield Dwarves]], the Gold Dwarves did not decline in terrible wars against evil humanoids. While they practiced some magic, they never acquired the hubris that caused the downfall of some human nations. Confident and secure, the Gold Dwarves gained a reputation for haughtiness and pride. While Gold Dwarves can be aloof and suspicious, for the most part they are forthright warriors and shrewd traders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* +2 Constitution, -2 Dexterity&lt;br /&gt;
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.&lt;br /&gt;
* [[Darkvision]]: Dwarves are able to see in the dark.&lt;br /&gt;
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.&lt;br /&gt;
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.&lt;br /&gt;
* [[Battle Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.&lt;br /&gt;
* [[Battle Training vs. Goblins]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).&lt;br /&gt;
* [[Battle Training vs. Giants]]: +4 dodge bonus to AC against giants.&lt;br /&gt;
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.&lt;br /&gt;
* +4 Dodge AC vs. Magical Beasts&lt;br /&gt;
* Dwarven Waraxe Proficiency&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Gold Dwarf is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Gold Dwarf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:+2 Charisma, -2 Dexterity&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ancient Ones]] due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Dwarf]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Durzagon_Fiend&amp;diff=7232</id>
		<title>Durzagon Fiend</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Durzagon_Fiend&amp;diff=7232"/>
		<updated>2022-08-22T21:46:57Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''New Race'''&lt;br /&gt;
&lt;br /&gt;
* Favored Class: [[Rogue]]&lt;br /&gt;
* Must be Evil-aligned&lt;br /&gt;
* +2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom&lt;br /&gt;
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.&lt;br /&gt;
* [[Darkvision]]: Dwarves are able to see in the dark.&lt;br /&gt;
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.&lt;br /&gt;
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.&lt;br /&gt;
* [[Battle Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.&lt;br /&gt;
* [[Battle Training vs. Goblins]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).&lt;br /&gt;
* [[Battle Training vs. Giants]]: +4 dodge bonus to AC against giants.&lt;br /&gt;
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.&lt;br /&gt;
* +3 Hide, +3 Move Silently&lt;br /&gt;
* [[Weapon Finesse]]&lt;br /&gt;
* Cold, fire, and electricity 5/- resistance.&lt;br /&gt;
* Spell Resistance of Level + 5&lt;br /&gt;
* Darkvision&lt;br /&gt;
* Dwarven Waraxe Proficiency&lt;br /&gt;
* Planar subrace&lt;br /&gt;
* '''Level Adjustment +3 '''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Durzagon Fiend is a Subrace of Dwarves. To choose it you must pick Dwarf at creation and choose Durzagon at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
    +2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Wisdom, +2 Charisma&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ancient Ones]] due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Dwarf]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Duergar&amp;diff=7231</id>
		<title>Duergar</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Duergar&amp;diff=7231"/>
		<updated>2022-08-22T21:46:26Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long ago, mind flayers conquered the strongholds of clan Duergar. After generations of enslavement and cruel experimentation at the hands of the illithids, the Duergar rose against their masters and regained their freedom. They emerged as a new subrace of Dwarf with limited mental powers. They are an evil and bitter race, but retain the superior skill and workmanship of Dwarvenkind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
*  2 Constitution, -4 Charisma&lt;br /&gt;
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.&lt;br /&gt;
* [[Darkvision]]: Dwarves are able to see in the dark.&lt;br /&gt;
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.&lt;br /&gt;
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.&lt;br /&gt;
* [[Battle Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.&lt;br /&gt;
* [[Battle Training vs. Goblins]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).&lt;br /&gt;
* [[Battle Training vs. Giants]]: +4 dodge bonus to AC against giants.&lt;br /&gt;
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.&lt;br /&gt;
* Immunity to Paralysis, Poison, and Illusion Spells&lt;br /&gt;
*  4 [[Move Silently]],  1 [[Listen]],  1 [[Spot]]&lt;br /&gt;
* [[Invisibility]] 1/day self only, as cast by a [[Wizard]] twice the Duergar's level. At level 11 this ability becomes [[Improved Invisibility]]&lt;br /&gt;
* '''Light Sensitivity:''' Fire and light spells blind the player for 1 round and give -2 AC, -4 AB, and -5 spot for 3 rounds.  The player is immune to further blindness for a period of time after the initial blindness.&lt;br /&gt;
* Dwarven Waraxe Proficiency&lt;br /&gt;
* '''Level Adjustment  2'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Duergar is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Duergar at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:-2 Charisma&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ancient Ones]] due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Dwarf]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Azerblood&amp;diff=7230</id>
		<title>Azerblood</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Azerblood&amp;diff=7230"/>
		<updated>2022-08-22T21:45:44Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azerblood resemble a dwarf of the Shield subtype for the most part, with some variations based on the outsider blood that flows in their veins. Common traits are metallic brass-colored skin, flame-red hair and irises that appear to move with flames. They favor the Azer way of dressing in metallic skirts of brass, bronze and copper. But they will dress for necessity, including heavier armors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Favored Class: [[Fighter]]&lt;br /&gt;
* Must not be Chaotic-aligned&lt;br /&gt;
* +2 Strength, +2 Constitution, -2 Charisma&lt;br /&gt;
* [[Stonecunning]]: +2 racial bonus on Search checks made in subterranean areas.&lt;br /&gt;
* [[Darkvision]]: Dwarves are able to see in the dark.&lt;br /&gt;
* [[Hardiness vs. Poisons]]: +2 racial bonus on saving throws against poisons.&lt;br /&gt;
* [[Hardiness vs. Spells]]: +2 racial bonus on saving throws against spells.&lt;br /&gt;
* [[Battle Training vs. Orcs]]: +1 racial bonus on attack rolls against orcs.&lt;br /&gt;
* [[Battle Training vs. Goblins]]: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).&lt;br /&gt;
* [[Battle Training vs. Giants]]: +4 dodge bonus to AC against giants.&lt;br /&gt;
* [[Skill Affinity (Lore)]]: +2 racial bonus to lore checks.&lt;br /&gt;
* +2 to Saving Throws vs. Fire&lt;br /&gt;
* 10/- Fire Resistance&lt;br /&gt;
* +2d6 to the damage per round dealt by any [[Inferno]] spell that they cast&lt;br /&gt;
* ''Azer Fire:'' Can either be used as a Fire Damage Shield that deals 1d6 Fire Damage +1 Fire Damage per every 4 levels (duration same as Flame Weapon), or can act as [[Flame Weapon]] and be applied to Melee Weapons, Ammunition, Throwing Weapons, and Gloves.&lt;br /&gt;
* Azerblood Clerics must take Fire as one of their clerical domains&lt;br /&gt;
* Dwarven Waraxe Proficiency&lt;br /&gt;
* '''Level Adjustment  2'''&lt;br /&gt;
* '''Planar subrace'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Azerblood is a Subrace of [[:Category: Dwarf|Dwarves]].  To choose it you must pick [[:Category: Dwarf|Dwarf]] at creation and choose Azerblood at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Dwarf race will include Dwarf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:+2 Strength&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ancient Ones]] due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Cleric]]s in the [[Mystral Ascendancy]] or [[Shadow Legion]] due to domain restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Dwarf]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=7229</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=7229"/>
		<updated>2022-08-22T21:39:51Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Realm Storyline ==&lt;br /&gt;
&lt;br /&gt;
The realm of [[Aetheria]] is in a state of all-out war - the dimensional walls between planes are crumbling, sending creatures of all types - powerful and weak, good and evil - swarming through the cracks at an alarming rate. These creatures have begun to completely take over the land, and the once peaceful and widespread people of Aetheria have been driven back into a small corner of the world that was once theirs.&lt;br /&gt;
&lt;br /&gt;
Hundreds of years have passed since the swarms began, and the once wild and reckless creatures, pulled from their home planes and forced to fend for themselves in a strange land, have begun to form civilizations of their own, usurping the lands that once belonged to the citizens of [[Aetheria]]. To survive, they were forced to band together, and seven factions have since emerged:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mystral Ascendancy| The Mystral Ascendancy]]&lt;br /&gt;
* [[Shadow Legion| The Shadow Legion]]&lt;br /&gt;
* [[The Circle]]&lt;br /&gt;
* [[Northern Coalition| The Northern Coalition]]&lt;br /&gt;
* [[Ancient Ones| The Ancient Ones]]&lt;br /&gt;
* [[Ragnar's Kin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their ultimate goal - to eliminate the other powers and take the realm of [[Aetheria]] for themselves, once and for all.&lt;br /&gt;
&lt;br /&gt;
As a player, you arrive in [[Aetheria]] through one such dimensional rift, having been pulled from your home plane and tossed into a world you know nothing about. You are met at the opening of this rift by seven Ambassadors, sent by their faction leaders in a desperate attempt to gain the upper hand, recruiting people and [[:Category:Monsters|monsters]] that stream through at an ever-inreasing rate. The forces battling for control of [[Aetheria]] are not the only dangers you will face, due to the unstable nature of the plane, traveling through the realm affords many opportunities to venture into other planes, more distant, but also more dangerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;4&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to Neversummer 4 Enhanced Edition&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[New Player Guide|&amp;lt;b&amp;gt;New Player Guide&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Features|&amp;lt;b&amp;gt;Neversummer 4 EE Features&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Rules|&amp;lt;b&amp;gt;Rules&amp;lt;/b&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Known Bugs|&amp;lt;b&amp;gt;Known Bugs&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Chat_Commands|&amp;lt;b&amp;gt;Chat Commands&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Race|Races]] | [[:Category:Class|Classes]] | [[:Category:Spells|Spells]] | [[:Category:Skills|Skills]] | [[:Category:Feats|Feats]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[:Category:Items|Items]] | [[:Category:Crafting|Crafting]] | [[Jobs|Jobs]] | [[:Category:Factions|Factions]] | [[:Category:Guilds|Guilds]] | [[The Nexus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category: Deities|Deities]] | [[:Category:Monsters|Monsters]] | [[:Category:Areas|Areas]] | [[:Category: Maps|Maps]] | [[:Category:Data|Epic Plane Data]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Before contributing...&amp;lt;/h3&amp;gt;&lt;br /&gt;
You are required to [[Special:Userlogin|create an account]] to contribute to the wiki content. Completing the account creation will generate a request for access which requires approval. Once approved, you will receive an email with a system generated password to login. This is unfortunately needed to avoid having bots adding spam to the wiki. Please contact Bargeld via the [https://ns4ee.com/forum/ forum] with any questions or problems. Thank you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Anything posted can be deleted or edited at any time by the NS4 EE administration and/or the NS4 EE Wiki Editors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you have questions that are not answered here, please go to [https://ns4ee.com/forum/ our forum] and we will do our best to help you'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=New_Player_Guide&amp;diff=7223</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=New_Player_Guide&amp;diff=7223"/>
		<updated>2022-07-17T21:10:37Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: /* What should I build first? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You don't gotta read the whole thing; you don't gotta read any of it. Just read the sections that you're interested in.&lt;br /&gt;
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=== World of Aetheria ===&lt;br /&gt;
[[Aetheria]] is a world at war. The world is separated into Six [[:Category: Factions|Factions]], which vie for control of their territories. &lt;br /&gt;
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Each faction has its own  flavor, faction-specific prestige classes, and restrictions on what characters you can make there. It is important to understand these restrictions if you wish to play a certain faction, and to understand that all players must join a faction before they are allowed to venture out into the world or gain experience points. Make sure to review the [[:Category: Factions|Factions]] page while planning you characters.&lt;br /&gt;
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=== Factions ===&lt;br /&gt;
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[[Faction Table]] for a quick chart.&lt;br /&gt;
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*'''[[Shadow_Legion|Shadow Legion]]''' - Deep in the Underdark, the Shadow Legion, calling [[Menzoduran]] its home, breeds a manifestation of evil. Fittingly, it is the exclusive home of the deadly [[Assassin]]. While this faction does allow a wide variety of [[:Category: Race|Races]] and [[:Category: Class|Classes]], all non-[[Drow]] must be evil, as well as the [[Drow]] themselves. Powerful [[Wizard|Wizards]] and [[Sorcerer|Sorcerers]], disreputable warriors and thieves, and deadly [[Assassin|Assassins]] strike fear into the hearts of Aetherians.  [[Cleric|Clerics]] in [[Menzoduran]] may take any domain except [[Air Domain|Air]], [[Fire Domain|Fire]], [[Good Domain|Good]], [[Plant Domain|Plant]], or [[Sun Domain|Sun]].&lt;br /&gt;
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*'''[[Mystral_Ascendancy|Mystral Ascendancy]]''' - Isolated on the southwestern coast of [[Aetheria]] is the town of [[Garagoth]], home of the arcane and a host of [[Rogue|Roguish]] types. Any non-good [[:Category: Race|Races]] are accepted, and allowed [[:Category: Class|Classes]] include [[Wizard|Wizards]], [[Sorcerer|Sorcerers]], [[Bard|Bards]], [[Rogue|Rogues]], [[Fighter|Fighters]], and [[Cleric|Clerics]]. [[Cleric|Clerics]] in [[Garagoth]] may take the [[Magic Domain|Magic]], [[Travel Domain|Travel]], [[Trickery Domain|Trickery]], [[Death Domain|Death]], [[Evil Domain|Evil]], [[Knowledge Domain|Knowledge]], or [[War Domain|War]] domains. The [[Mystral Ascendancy]] is also the exclusive home to the [[Pale Master]], which, among other things, is an extremely powerful summoner. &lt;br /&gt;
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*'''[[Ragnar's_Kin|Ragnar's Kin]]''' - With wide carved halls and an underground [[Dwarven Stronghold|Stronghold]] rivaling surface kingdoms, the loyal [[:Category: Dwarf|Dwarves]] of [[Aetheria]] call the underside of the Redhorn Mountains their home. Not wanting to shun any of their kinfolk, they are quite open about alignment and [[:Category: Class|Class]] selection (except Arcane Archer), but do not accept any of the surface races into their ranks. [[:Category: Gnome|Gnomes]], being an underground cousin to the [[:Category: Dwarf|Dwarves]], are accepted with open arms. This faction is the exclusive home to the nigh-impervious [[Dwarven Defender]].  [[Cleric|Clerics]] in [[Ragnar's Kin]] may take any [[Domain]] except [[Air Domain]], [[Plant Domain]], or [[Sun Domain]].&lt;br /&gt;
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*'''[[Ancient_Ones|Ancient Ones]]''' - Ruled by the powerful Dragons, this faction is located in the northeastern corner of [[Aetheria]]. Though Dragonkin and lizardfolk are most noted for their hatred of other [[:Category: Race|Races]], they are more than willing to accept slaves and followers to support their cause. Along with openly accepting any alignment, and [[:Category: Class|Class]], except Paladins or Shadowdancers, they are also the exclusive home of the very powerful [[Red Dragon Disciple]].  [[Cleric|Clerics]] in [[Sleeth]] may not take the [[Earth Domain]], [[Plant Domain]], [[Trickery Domain]], or [[Water Domain]].&lt;br /&gt;
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*'''[[Northern_Coalition|Northern Coalition]]''' - Located in the northwestern corner of [[Aetheria]], the city of [[Daeron]] hosts the home of those who fight for all that is good in this world. A collection of [[Cleric|Clerics]], [[Bard|Bards]], [[Paladin|Paladins]], and [[Monk|Monks]] make up the majority of this group, while also accepting [[Ranger|Rangers]] and [[Fighter|Fighters]] of good heart to join their righteous battle against evil. While accepting all non-Evil [[:Category: Race|Races]], any who wish to join must be of good or lawful alignment and cannot be chaotic or evil in any way. This is the exclusive home of the zealous [[Champion of Torm]] and the inspiring [[Purple Dragon Knight]].  [[Cleric|Clerics]] in [[Daeron]] may not take the [[Evil Domain]].&lt;br /&gt;
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*'''[[The_Circle|The Circle]]''' - In the midst of the serenity of the enchanted forest here in [[Aetheria]] lies the home of those who wish to preserve that which is around them, [[Melencia]]. While accepting all non-evil [[:Category: Race|Races]] into their humble home, they only allow [[Druid|Druids]], [[Ranger|Rangers]], [[Barbarian|Barbarians]], [[Bard|Bards]], [[Fighter|Fighters]], [[Monk|Monks]] and [[Cleric|Clerics]]. [[Cleric|Clerics]] in [[Melencia]] may take [[Travel Domain]], [[Plant Domain]], [[Animal Domain]], [[Air Domain]], [[Fire Domain]], [[Earth Domain]], [[Water Domain]], [[Healing Domain]], [[Protection Domain]], [[Sun Domain]], or [[Destruction Domain]]. Alignments are restricted to Lawful Neutral, Neutral Good, True Neutral, Chaotic Neutral, Chaotic Good. They are the exclusive home of the highly versatile [[Shifter]].&lt;br /&gt;
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One other city of note in Aetheria is the City of Trade, [[Avendell]]. It is neutral to all [[:Category: Factions|Factions]] and is a sanctuary to the war outside its gates. (no fighting allowed in [[Avendell]] or the immediate area around it). [[Avendell]] is closest to [[Neversummer City]], the capitol of the [[Last Alliance]], being not too far north of it. Inside of [[Avendell]] shops of all kinds can be found, along with The Hilltop Inn, and its own graveyard.&lt;br /&gt;
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Alliances have been formed between many of these factions. The alliances include that of the [[Shadow Legion]] and the [[Mystral Ascendancy]], that of the [[Northern Coalition]] and [[The Circle]], and that of [[Ragnar's Kin]] and the [[Ancient Ones]].&lt;br /&gt;
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=== Commandments ===&lt;br /&gt;
Neversummer 4 has a set of commandments which all players are required to abide by, lest you ruin someone else's fun or be punished by a Dungeon Master. Please see [[Commandments]] or your in-game journal for more information.&lt;br /&gt;
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=== Whats the first thing I should do? ===&lt;br /&gt;
When you first enter the server, you will be in an area where you are asked to join a faction (see above). Each faction has advantages and limitations (i.e. not all classes, particularly prestige classes, races, alignments, or clerical domains are allowed in all factions). If you have a specific character build in mind, then check the wiki to make sure that it's legal in the faction that you want to join. &amp;lt;br&amp;gt;&lt;br /&gt;
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Talk to some of the NPCs in your faction's starting zone to get information about where to go, such as where to find instructions for a faction job to introduce you to the area. &amp;lt;br&amp;gt;&lt;br /&gt;
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The starter jobs are challenging, but very achievable at low levels; the ones easiest for a level 1 player involve killing things. &amp;lt;br&amp;gt;&lt;br /&gt;
* Think about the strengths and weaknesses of your build thus far – if you have low STR but high DEX and don't have weapon finesse, then try using a ranged weapon to start until your melee abilities catch up... or if your hp is particularly low, then stand back and use a ranged weapon anyway... just don't kill them from really, really, really far away, lest you not be given any experience points for the kill &amp;lt;br&amp;gt;&lt;br /&gt;
* Choose your battles so as not to be... overwhelmed &amp;lt;br&amp;gt;&lt;br /&gt;
* For casters, summons spells are very powerful, especially at low levels (and moreso with the appropriate feats, and in some cases, races or domains), and these spells are very helpful for levelling (familiars and animal companions are disabled, but those classes have the summoning spells; animal empathy can work well too, but isn't always reliable). Enchanted armor &amp;amp; shields sold at shops for level 1 characters have 5% immunity to either slashing, bludgeoning, or piercing damage. Most creatures in that level range do 1 damage per hit, and the 5% resistance will absorb a minimum of 1 damage, making it great for staying alive. (slashing is the most common type, in case you're unsure which to get) &amp;lt;br&amp;gt;&lt;br /&gt;
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Starter gear is available via: &amp;lt;br&amp;gt;&lt;br /&gt;
* a faction quartermaster, who will be in the same building that you enter your faction – they sell mundane weapons, armor, and ammo, which are the cheapest equipable items in the game by leaps and bounds &amp;lt;br&amp;gt;&lt;br /&gt;
* an NPC named Elvin in the market area of your faction city – he sells healing kits, cure wounds potions, thieves tools, and a few other sundries &amp;lt;br&amp;gt;&lt;br /&gt;
* shops in the faction city centers – sell better gear for L1, L5, and L9, including, weapons, armor, and other. The gear is not labelled with the required level (there is a naming system), but you can try it on before you buy it, and if you are too low level you will not be able to equip and there will be a message saying you are too low level. These merchants will also identify items of for you, for a price &amp;lt;br&amp;gt;&lt;br /&gt;
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Note that the only potions sold by any vendor on the server are healing potions – all other potions must be found or crafted. &amp;lt;br&amp;gt;&lt;br /&gt;
* Spellcasters, including even Paladins and Rangers, can make potions and/or scrolls for most spells they area able to cast (including healing potions), for an cost of experience points and gold; look for scroll scribing or potion crafting stations in a magic shop or temple. &amp;lt;br&amp;gt;&lt;br /&gt;
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===Where do I go?===&lt;br /&gt;
Adventuring around your faction's capital will get you to L5-9, possibly a little higher. After that, most players start to try to make their way to the neutral city of Avendell, then points beyond …&lt;br /&gt;
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There are [[:Category:Maps|Maps]] and some descriptions of [[:Category:Areas|Areas]], including by level.&lt;br /&gt;
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It’s okay to use the shout channel to find a party and ask questions, so long as you don't overdo it.&lt;br /&gt;
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=== What should I build first? ===&lt;br /&gt;
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Most players on NS4 end up making many characters, especially considering that an experienced player can casually reach level 40 in a few weeks, so don't get stressed out about your first character - just have fun!&amp;lt;br&amp;gt;&lt;br /&gt;
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If you don't know what to build as your first character, then heres some recommendations for first character builds, which are designed not for PvP or endgame PvE(though some are capable of one or both); they are designed for getting to know the server... if a race is not specified, then pick whichever race you'd like:&amp;lt;br&amp;gt;&lt;br /&gt;
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-a half-ogre 40 barbarian with devastating critical(1h melee weapon), a shield(not for the AC), mighty rage, thundering rage, epic damage reduction III, and some discipline... cannot be a member of the Northern Coalition or the Mystral Ascendancy&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 druid, 35 druid/5 monk, 35 druid/5 bard, 35 druid/5 harper scout, or if your faction allows evil characters, 35 druid/5 blackguard; just make sure you've get discipline and animal empathy, as well as automatic quicken spell III, and epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, and epic spell: hellball... all of these cannot be a member of the Northern Coalition, Shadow Legion, or Mystral Ascendancy, and do note that, if this guy isn't a blackguard, he can be a max-level leatherworker to boot&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 35 or more wizard levels who has some sort of discipline, a bit of investment into constitution, automatic quicken spell III, toughness, epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, epic spell: epic warding and hellball, and possibly epic mage armor... cannot be a member of The Circle or the Northern Coalition&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 paladin who has 30 or more charisma if given a magical +12 charisma bonus, as well as divine might, divine shield, devastating critical(1h melee weapon), a shield, armor skin, and discipline... must be a member of the Northern Coalition or Ragnar's Kin&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 fighter with devastating critical(1h melee weapon &amp;amp; 2h weapon), a shield(when using the 1h weapon)(not for the AC), and a LOT of discipline... go for the 1h weapon first, and do note that this guy can also be a max-level armor or weapon crafter to boot&amp;lt;br&amp;gt;&lt;br /&gt;
-something with 32 or more cleric levels; just make sure you get some discipline, automatic quicken spell III, and the travel domain, and although some clerics do like epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, some other clerics don't like those&amp;lt;br&amp;gt;&lt;br /&gt;
-something with 5 or 10 shadowdancer levels and a very high amount of hide and move silently; if you don't include either devastating critical:(any weapon) or huge sneak attacks, this guy will take a very, very, very long time to level up... cannot be a member of the Ancient Ones&amp;lt;br&amp;gt;&lt;br /&gt;
-a 12 druid/28 shifter or 10 druid/30 shifter with outsider shape, construct shape, dragon shape, some discipline and animal empathy, and, if you can make room, blinding speed... must be a member of The Circle&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 30 red dragon disciple levels, as well as blinding speed, devastating critical: unarmed strike, and some discipline; your good spare class choices include monk, barbarian, cleric(which needs divine shield and some cha to be worth it)&lt;br /&gt;
, and fighter... monk is the most common one because, although they don't get their wisdom-based AC while in Red Dragon Shape, they do get their unarmed attack progression while in Red Dragon Shape... must be a member of The Ancient Ones&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 30 dwarven defender levels, as well as devastating critical: (1h melee weapon(with a shield) or two-sided weapon) and epic damage reduction III, and some discipline; don't worry about your AC at epic levels... must be a member of Ragnar's Kin&amp;lt;br&amp;gt;&lt;br /&gt;
-an 8 wizard/2 rogue/30 pale master with epic spell focus: necromancy, epic spell: epic warding, and some discipline and AC... must be a member of the Mystral Ascendancy; do note that your super-summon will be doing most of the work as this build&amp;lt;br&amp;gt;&lt;br /&gt;
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That said, some basic starter builds can be found here: https://ns4ee.com/forum_archive/viewtopic.php?f=20&amp;amp;t=1004282&amp;amp;sid=fe6cc9b391f758dd70ce388f60f8c1f6&lt;br /&gt;
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=== Jobs ===&lt;br /&gt;
Each faction has 2 or 3 [[Jobs]], small quests that are obtained from NPCs in the faction capital city and allow new players to learn a little about the areas (some keep you close to home, some send you much further). Completion of each provides a small permanent magical boost to skills and/or ability scores, an activatable token with useful properties(1-3 times per day), or both. Talk to the NPCs around the area where you first came into your faction's city to get started.&lt;br /&gt;
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=== PvP ===&lt;br /&gt;
The conflict between the factions is a primary feature of NS4, so go get 'em! PvP (Player Vs. Player combat) is allowed and encouraged on the server, within the guidelines of the [[Commandments]]. Outside of a few designated no-PvP zones (Avendell and Frostdale), all areas of Aetheria are open for PvP, and any level can participate. Periodic events, claiming of maps, ambushes, can and will happen, so be prepared! That said, griefing, venge logging, and other jerk behaviors are not tolerated and will be stopped forthwith. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[Relic System]] is a feature wherein each faction posesses a relic which they must defend, while capturing their enemies relics in order to earn the favor of the gods. Factions that possess their relic along with some of their enemies' receive a significant XP bonus, so competition is fierce - raiding and defending become regular occurences. Planned events with large scale fighting are periodically staged around this system, with rewards and unlimited glory for the victors!&amp;lt;br&amp;gt;&lt;br /&gt;
No experience loss occurs upon death to another PC, and no XP is earned for a player kill. The exception is in raiding and defending - defenders receive an XP reward upon successfully killing an enemy opponent in their faction city, and raiders who die lose a smallish amount of gold which is rewarded to their killer.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Solo Server? Party Server? ===&lt;br /&gt;
Concerning non-PvP content, Neversummer 4 is not a solo server, but rather, a party server; that said, however, there are still many, many ways to level up by yourself, including at low levels, but some character builds can't reach level 40 by themselves without fighting enemies of a level far below them. Even for the more capable builds, you'll have a lot more options for where to level if you're in a group. Many bosses, including all endgame bosses, are not designed to be able to be defeated by a single player of an appropriate level.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Low Magic? High Magic? ===&lt;br /&gt;
For endgame gear, the stat bonuses are typically +8 and none exceed +10 on any single item. Weapon enchantment bonuses max out at +8, and AC bonuses from items max out at +6 armor, +6 shield, +5 deflection, +5 natural, and +5 dodge (+7 if the boots have no dex). Some AC values may exceed those vs specific races, alignments, or other criteria.&amp;lt;br&amp;gt;&lt;br /&gt;
Haste has been modified to, in total, have ONLY the following effects: +1 AB, +1 dodge AC, +1 reflex save, +1 attack per round, +50% movespeed (less if you're a monk, although monks are still speedy). [[Blinding Speed]] grants an additional +1 dodge AC. No equipment in the entire game has perma-haste as an item property, and if people want to cast spells quickly, they're going to need Automatic Quicken Spell (I, II, III).&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, no item offers Immunity: Poison, Disease, Level/Ability Drain, Fear, Mind-Affecting Spells, Death Magic, Knockdown, Slow, or Freedom of Movement either. Certain classes may provide immunities and or spell-like abilities that can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
No spell in the game offers immunity to fear or death magic, and the only thing that offers immunity to mind-affecting spells is [[Perfect Self]]. All endgame melee weapons other than [[Katana of the Sun]] are keen.&amp;lt;br&amp;gt;&lt;br /&gt;
As such, spells such as [[Wail of the Banshee]], [[Dominate Monster]], [[Slow]], [[Infestation of Maggots]], [[Fear]], and [[Energy Drain]] are all useful in both PvE and PvP on this server, even at level 40... although endgame NPCs (35+) mostly have very high saves, and will just save against all of that stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, saves were modified on NS4 so that rolling a 1 doesn't result in an automatic failure, so no spamming petrification gaze or implosion on endgame bosses until they roll a 1 and die; AC was not similarly changed.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Class And Feat Changes ===&lt;br /&gt;
Neversummer 4 has had tons and tons of class and feat changes, some of the more interesting ones of which which will be highlighted here:&lt;br /&gt;
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Among the class changes include epic pale masters getting an extremely powerful summon, epic red dragon disciples getting dragon shape (red only), assassins getting a self-only godly poison, dwarven defenders getting 10% physical damage immunity every 10 levels (which goes well with some equipment that this server has), [[Divine Wrath]] having a much longer duration, epic rangers getting wilderness-only [[Hide in Plain Sight]], a few base classes getting huge bonuses at epic levels if they don't multiclass, harper scouts and purple dragon knights actually being good, blackguards getting a better epic fiendish servant, monk ac from wisdom not applying while shifted, and not being allowed to have monk levels with epic shifter feats in the same build, although shifters were extremely modified and are still good... although, unfortunately, animal companions and familiars are disabled due to bugs and balance issues.&lt;br /&gt;
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Among the feat changes include overwhelming crit adding 2 threat range and devcrit adding 1 critmult instead of fort save or die, both of which stack with everything and makes str characters be able to compete with dexers, blinding speed lasting for lvl*2 rounds, spell focus feats making some spells better beyond increasing their DC, dragon knight and mummy dust actually being useful (with focus feats), and hellball being self-friendly at caster lvl 35 and party-friendly at caster lvl 40.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
The following skills are of absolutely no use in Neversummer 4 beyond, where applicable, being a prerequisite for a prestige class:&amp;lt;br&amp;gt;&lt;br /&gt;
Appraise&amp;lt;br&amp;gt;&lt;br /&gt;
Bluff&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Weapon&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate, unless you have [[Terrifying Rage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade&amp;lt;br&amp;gt;&lt;br /&gt;
Pick Pocket&amp;lt;br&amp;gt;&lt;br /&gt;
Ride&amp;lt;br&amp;gt;&lt;br /&gt;
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All other skills are useful on this server in some way or the other.&amp;lt;br&amp;gt;&lt;br /&gt;
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However, there is a custom crafting system for weapons, armor, wearables, and consumable items that do not utilize the Craft Armor or Craft Weapon skills. See the '''Crafting''' section above for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Subraces ===&lt;br /&gt;
Take care when selecting [[:Category: Race|Subraces]] in NS4. Many Subraces have powerful features that set them above the stock races, but may carry unwanted side-effects. One such side-effect is effective character level, or ECL. In a nutshell, the more ECL you have, the slower you level up. You don't need to pick a max ECL subrace to be a strong character, as the strongest possible characters in Neversummer 4 have an ECL penalty varying between none and the maximum.&lt;br /&gt;
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The bonuses given to subraces are hard-coded bonuses that are applied after your character has been created, meaning that they are natural and can qualify you for thing such as [[:Category: Feats|Feat]] selection or [[:Category: Spells|Spell]] Level, and are completely unrelated to the magical ability bonus cap of +12, but subracial ability bonuses will have no effect upon how you take your first level(1, not 2). Also, if a [[:Category: Race|Subrace]] has a bonus or penalty to Intelligence, it will affect the number of [[:Category: Skills|Skill]] Points a character receives at levels 2-40. Futhermore, if you take a feat at level 1 that has a stat prerequisite(such as [[Power Attack]]), and then, after your subrace is applied to your character, you no longer meet that prerequisite, you'll keep that feat, which will function normally.&lt;br /&gt;
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[[Race Table]] for a quick chart of ability bonuses.&lt;br /&gt;
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[[Race overview]] for a single page view of all the races.&lt;br /&gt;
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=== Spells ===&lt;br /&gt;
Many spells have been changed to act differently in Neversummer 4 than they did in the Bioware campaigns. Among these changes are [[Time Stop]] and [[Black Blade of Disaster]] not being ridiculously overpowered, [[Flame Lash]] and [[Call Lightning]] getting buffed, persistent AoE and non-AoE effects of the same type not stacking (so you can't stack multiple [[Inferno]]s on the same guy or [[Creeping Doom]]s in the same place, for example), [[Holy Sword]]'s dispel level being massively nerfed, and [[True Seeing]] only increasing your spot and search skills by 20-30(depending on focus feats) and acting as see invisibility instead of causing you to automatically see through stealth and whatnot. Please see [[Spell Changes]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
Casting a spell or using a spell-like ability will cancel [[Expertise]] and [[Improved Expertise]].&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Crafting===&lt;br /&gt;
Neversummer 4 utilizes its own unique crafting system, which makes no use of [[Brew Potion]], [[Craft Wand]], or [[Scribe Scroll]]. Crafting professions include Armorsmithing, Martial Weaponsmithing (which includes Simple weapons), Exotic Weaponsmithing, Fletching, Leatherworking, Tailoring, and Arcane Crafting. Your maximum crafting level for these professions is unrelated to your feats and your Craft Armor and Craft Weapon skills, and has solely to do with your class levels, and you may only have one of these professions at a time. Items ranging from levels 1-30 may be crafted. Furthermore, any spellcaster can craft potions and scrolls of any spell that they can cast without class restrictions or the utilization of the Arcane Crafting profession, although the crafting of scrolls and especially potions have their own restrictions. Being a Potion Brewer or Scroll Scriber do not prevent you from being either or from having a different profession. See [[General Crafting]] for more information.&lt;br /&gt;
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=== Merchants ===&lt;br /&gt;
Each faction city has a vendor that sells items without special properties for starting characters, which are the cheapest items on the server, and by a lot. In most cities, these merchants are on the map that the character first sees when joining that faction after the cutscenes are over.  These merchants offer items from a menu of selections, but items cannot be sold to them.&lt;br /&gt;
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All other merchants in NS4 are custom-designed to be more like an actual store. All shops are open at all hours, with the exception of the archery shop in Melencia, whose hours are listed on the sign in front of it. All equipment on the server, bought or not, has level restrictions of 1, 5, 9, 13, 16, 20, 25, 30, 35, or 40, but you can't buy items of a level higher than 16, barring ammunition and throwing weapons, for which you can buy up to level 30 items. Merchants in [[:Category: Factions|Faction]] [[:Category: Settlements|Cities]] carry level 1-9 gear, buy level 1-13 items, and identifies level 1-16 items while [[Avendell]] has level 1-13, buys level 1-16 items, and identifies level 1-20 items. The merchant in [[Frostdale]] sells level 13-16 throwing weapons and ammunition, and buys and identifies level 1-25 items, and a merchant in the [[:Category: Planes|Planes]] has level 13-16 gear, including thrown weapons and ammunition of up to level 30, and buys and identifies level 1-30 items. The rest of the gear must be found from hostile NPCs and bosses located around [[Aetheria]] by killing them, and in the [[:Category: Planes|Planes]] beyond in the same manner, or by crafting them; see the '''Crafting''' section above for more details.&lt;br /&gt;
&lt;br /&gt;
To use the merchant shops, you must select the equipment you want from the chests in the store, then take it to the merchant for purchasing. It is highly recommended that you try items before you buy if you are unsure if you can use them. If you are not high enough level for that item you will be told so in the combat dialog box. Along with buying items, merchants will also allow you to sell and Identify your goods for you. Please note that some stores are unable to buy some items. This includes [[:Category: Quests|quest]] items and [[:Category: Items|items]] of a level that is too high for some stores. For example, you may not sell diamonds or rubies to merchants in [[:Category: Factions|Faction]] [[:Category: Settlements|Cities]], and no NPC will buy level 35 or 40 items because they're too high-level.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, shoplifting is impossible; leaving a store with unpurchased items causes them to disappear into thin air, even if the server resets before you leave the store.&lt;br /&gt;
&lt;br /&gt;
=== Summons ===&lt;br /&gt;
The summons in NS4 have been completely revamped. Some Spell Focus [[:Category: Feats|Feats]] and [[Cleric]] [[:Category: Domains|Domains]] affect the strength of your summons. Summon creature spells are affected by good/neutral/evil alignment in that they will summon different creatures. Prestige classes like the [[Pale Master]] and [[Blackguard]], moreso the [[Pale Master]], have quite powerful custom summons, but require dedication to be strong. For more information, see the [[Summons_Guide|Summon Guide]]&lt;br /&gt;
&lt;br /&gt;
It also should be noted that [[Animal Companion|Animal Companions]] and [[Summon Familiar|Familiars]] are disabled.&lt;br /&gt;
&lt;br /&gt;
=== Shifting ===&lt;br /&gt;
Neversummer 4 uses a custom shifting system that merges items into shifted forms in a more natural way.  Unlike the bioware system, all bonuses from items and spells stack just the same as they would unshifted.  For more information, see the NS4 [[Shifting Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Alignment Changes ===&lt;br /&gt;
There is only one way to change your alignment in Aetheria, and that is by becoming a [[Pale Master]], which will irreversibly turn you evil. There is no other way to change your alignment in Aetheria, so consider this when deciding what kind of character to make.&lt;br /&gt;
&lt;br /&gt;
=== Experience Loss ===&lt;br /&gt;
In Aetheria, dying and clicking the respawn button will, in most non-PvP cases, result in a loss of experience points equal to lvl*50(and costing 10% of your gp and teleporting you to your bind point), which can cause you to lose a level, and can potentially reduce your level all the way down to 1. If a player makes the killing blow against you, respawning will incur no experience penalty. Furthermore, crafting items also consumes experience points depending upon what you're making, but it cannot cause you to lose a level, in which case the item(s) will simply not be crafted because you don't have enough experience points to craft the item without losing a level.&amp;lt;br&amp;gt;&lt;br /&gt;
Do note, however, that you can continue to gain experience points after you've taken your 40th level, which will only serve to let you craft items and click the respawn button however many times without losing a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Automated Server Resets ===&lt;br /&gt;
Every 4 hours, the server will undergo an automated reset.&amp;lt;br&amp;gt;&lt;br /&gt;
Your progress, aside from which part of the zone you're in you're in, will be saved just before this happens, and the server will typically be back online in no more than 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The server shouts when there are 10 minutes before an automated reset, and again when there are 5 minutes before an automated reset.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you log on, at the top of the combat log, the server will display how much time there is until the next automated reset. The chat command /resettimer will also help with this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Server Size ===&lt;br /&gt;
Neversummer 4's module is so large that the module is nearly at its file size limit, with over 600 areas. Spells, feats, and other content are extensively customized for balance and fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lag ===&lt;br /&gt;
As with almost any online game, lag is an inevitable issue, especially when alot of players are online on Wednesday nights and most of them are nearby. Turning off the combat log may reduce lag if many players are nearby. During times of lag, NPC conversation may be slow, or be halted altogether, though these days they usually aren't. If you get no response at all, ask nicely for a reset on the DM channel or shout (a DM may be on as a player). When the server does go down for a non-automatic reset, the DM will usually give enough warning for you to get to a safe spot, rest, and use your diary to save your character's progress.&lt;br /&gt;
&lt;br /&gt;
Under some circumstances, the server has been known to crash (which is extremely rare), causing a possible loss of xp, items, etc.  Using your diary and resting normally do save your character, but if the server crashes it seems to roll back to an earlier point of the database, causing the loss of up to a couple of hours' worth of data.  Logging off and then back on will prevent this loss--logging off seems to set your data in the database so that it does not get lost in a crash.&lt;br /&gt;
&lt;br /&gt;
=== Character Deletion ===&lt;br /&gt;
&amp;lt;strong&amp;gt;If you wish to reuse the same character name you MUST wait until after the server resets before recreating the character!&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a character that very sure that you don't want to play anymore, you can't delete them via. the delete character button on the character selection screen. Instead, that character must speak to any NPC named Devil Angel, which can be found in each capital city of the playable factions, as well as on the map where new characters select which faction to join.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character deletion is an irreversible process, these characters cannot be restored.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== YOU CAN GO PLAY NOW!! or, if you are still enjoying reading, here are some Very Basic Endgame Character-Building Guidelines ===&lt;br /&gt;
Some basic tips specific to NS4 are below - for some even more details, see [[Basic Endgame Character Building Guidelines]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of the existence of that guide, some very basic tips will be provided for character building will serve to prevent people from missing out on much of the functionality of some integral parts of their classes (such as how spellcasters need AQIII because haste doesn't do the job and how rangers get outdoor-only HiPS at lvl 21, and so need some hide/ms), among other things:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-There exist many class restrictions on this server that don't exist in Bioware's official single-player campaigns. See [[:Category:Class]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
-If you are a pure-classed [[Barbarian]], [[Fighter]], or [[Paladin]], then, at epic levels, joining the NPC-run Purist Guild in [[Avendell]] will permanently grant your character many powerful abilities as you progress through epic levels, but all of these abilities will permanently vanish if you ever, at any point, take a second class, even if you delevel to get rid of the second class afterwards. Not even a Dungeon Master can get them back if you take a second class. The Purist Guild in [[Avendell]] is the only NPC-run guild on the server, and you may be in both a player-run guild and the Purist Guild at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Overwhelming Critical]] and [[Devastating Critical]] were changed to no longer have the fort save or die thing, but instead make you crit like a [[Weapon Master]]; [[Weapon Master]]s with [[Overwhelming Critical]] and [[Devastating Critical]] will crit even harder and even more often, essentially becoming '''double''' [[Weapon Master]]s, who, surprisingly, aren't overpowered with their crits ranging from 14-20/x4 to 14-20/x6 or 8-20/x4.&amp;lt;br&amp;gt;&lt;br /&gt;
-All equipment in the entire game lacks the following item properties: permahaste, permaFoM, permaTS, immunity to critical hits, immunity to death magic, and immunity to any debuff. Maximum weapon enhancement bonuses range from +6 to +8, maximum armor enhancement bonuses range from +5 to +7, and maximum str/dex/con/wis/int/cha bonuses on gear typically max out at +8 to the stat when combined together, causing spells such as [[Bull's Strength]], [[Finger of Death]], [[Dominate Monster]], [[Entangle]], [[Infestation of Maggots]], and [[Sanctuary]] to be useful at more than just low and medium levels. You can easily get +8 to str/dex/con/int/wis/cha from endgame gear without gimping yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
-No spell in the entire game will grant you immunity to mind-affecting spells or death magic, so watch out for mind-affecting spells and death magic, even if you have mind blank or death ward.&amp;lt;br&amp;gt;&lt;br /&gt;
-Because [[Haste]] doesn't increase spellcasting speed on this server, 100% of characters that are focused on spellcasting will want to have [[Automatic Quicken Spell]] III by the time they reach level 40. [[Bard]]s are still good, even without the ability to autoquicken their spells.&amp;lt;br&amp;gt;&lt;br /&gt;
-Strength-stacking characters should try to get [[Devastating Critical]] by level 40; Arcane Archers will commonly take [[Devastating Critical]] too, though arcane archers almost never get more than 25 base strength.&amp;lt;br&amp;gt;&lt;br /&gt;
-Dexterity-stacking characters, even if lacking spells, are not made bad by the changes to [[Devastating Critical]]; dexers are still good.&amp;lt;br&amp;gt;&lt;br /&gt;
-Dexterity-stacking characters who aren't high-level [[Bard]]s, [[Sorcerer]]s, [[Wizard]]s, or [[Cleric]]s with the [[Travel Domain]] will want to get [[Blinding Speed]] by level 40, which is undispellable, provides +1 AC more than regular haste, and has a duration of HD*2 rounds, which results in 8 minutes at level 40.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Assassin]]s want to stack either dex or int.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Barbarian]]s want to stack str, but if they're pure barbarians, they may opt to stack con instead, which isn't necessarily better or worse for them than stacking str.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Divine Wrath]], on this server, has a duration of CoT lvl+chamod rounds, both elements of which are automatically doubled if you have the [[Extend Spell]] feat, so people with a lot of [[Champion of Torm]] levels will always want to have at least 1 level in a caster class so that they can get extend spell. People with more than 10 [[Champion of Torm]] levels usually rest a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
-People who heavily invest into spellcasting as a [[Cleric]], [[Druid]], [[Sorcerer]], or [[Wizard]] will typically want to get [[Epic Spell Focus]] into one or more schools of magic in order to empower important spells such as [[Implosion]], [[Storm of Vengeance]], [[Dominate Monster]], [[Dragon Knight]], or [[Mummy Dust]].&amp;lt;br&amp;gt;&lt;br /&gt;
-Pure [[Fighter]]s shouldn't be afraid to specialize in more than one type of weapon. Also, pure fighters should get as much discipline as is reasonably possible to make their special AoE knockdown good.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Harper Scout]]s don't suck on this server, but some will want to stack either wis or cha in order to increase the DC of their sleep feat, which works on enemies of all levels. There are good reasons to be a harper scout without a high wisdom or charisma, but not as many as if you do.&amp;lt;br&amp;gt;&lt;br /&gt;
-People will commonly build characters with [[Divine Might]], [[Divine Shield]], or both. Said characters, by level 40, will typically have a self-buffed chamod of 10 or higher if they have one, or 12 or higher if they have both.&amp;lt;br&amp;gt;&lt;br /&gt;
-The [[Monk]]'s wisdom-based AC bonus does not apply while you are polymorphed, but their level-based AC bonus, speed, and unarmed attack progression do.&amp;lt;br&amp;gt;&lt;br /&gt;
-Characters with 20 or more [[Pale Master]] levels will want to get [[Epic Spell Focus]]: Necromancy in order to empower their [[Summon Greater Undead]] feat. The second-best summon requires at least regular spell focus, while the best one requires at least greater spell focus, at which point you might as well get epic spell focus to make it even stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Purple Dragon Knight]]s usually want to stack charisma; they also don't suck on this server, at least if you stack charisma.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Ranger]]s will want to take the following [[Favored Enemy]] feats if they're concerned about endgame PvE: Outsider (especially Outsider), Undead, Elf, Human, Aberration, and Dragon are the important ones, while less important ones include Dwarf, Gnome, Construct, Reptilian Humanoid, Vermin, and Magical Beast, although you don't really need magical beast since you can get animal empathy... and for endgame PvP, you'll want, in order of importance (not considering [[Shifter]]s), Human, Elf, Half-orc, Dwarf, Gnome, Halfling, Dragon/Elemental, Undead/Outsider. Nobody makes Half-elves, so don't bother picking them.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Ranger]]s gain wilderness-only [[Hide in Plain Sight]] at level 21, so characters with epic ranger levels will probably want to make some sort of investment into [[Hide]] and [[Move Silently]], even if you don't take any feats to improve them.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Red Dragon Disciple]]s will want to have either 10 or 30 levels by level 40, with a grey area only existing at level 11. Epic [[Red Dragon Disciple]]s get [[Red Dragon Shape]] with no stat requirements, which has a fixed amount of base str/dex/con and grows in power as the red dragon disciple levels up. As such, characters with 30 red dragon disciple levels will usually get [[Devastating Critical]]: Unarmed Strike, [[Blinding Speed]], and possibly also [[Epic Damage Reduction]] III, all in the same build, and also have barbarian, cleric, fighter, or monk levels, and are pretty scary in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
-If you intend to specialize into a particular [[Shifter]] shape, then do not make a [[Shifter]] until you've done research about [[Shifter]]s; [[Shifter]]s are very, very, very, very different on this server than on other servers. See [[Shifter]] and [[Shifting Guide]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Undead Shape]], [[Outsider Shape]], [[Construct Shape]], and [[Dragon Shape]](not counting RDD dragon shape) will not function if you have even a single level in any class that isn't named [[Druid]] or [[Shifter]]. As before, you don't need to be a [[Shifter]] to use [[Dragon Shape]], though having 10 or more shifter levels while in dragon shape will automatically grant you a colossal fear aura(aura lasts forever, fear is 5 rounds) of DC=30+wismod while in dragon shape.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Undead Shape]] kinda sucks; don't bother taking it unless you can't think of anything else to spend a feat on.&lt;br /&gt;
&lt;br /&gt;
== Missing Pages? ==&lt;br /&gt;
&lt;br /&gt;
This wiki is a direct port of the 1.69 version of the wiki, except we weren't able to get access to its code, so we had to port the articles manually, that is, by copying/pasting each article into this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
If theres a page that we missed, then you'll probably be able to find it in the 1.69 version of this wiki, which, due to how new this EE server is, is still up to date, and it can be found at: http://www.nsrealm.com/ns4wiki/index.php/NewPlayerGuide .&lt;br /&gt;
&lt;br /&gt;
[[Category: Main]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Pale_Master&amp;diff=7178</id>
		<title>Pale Master</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Pale_Master&amp;diff=7178"/>
		<updated>2021-12-17T16:53:36Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Pale Master|&lt;br /&gt;
Desc=Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.|&lt;br /&gt;
HD=1d6|&lt;br /&gt;
Prof=None|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Persuade, Spellcraft|&lt;br /&gt;
Saves=Fortitude, Will|&lt;br /&gt;
BAB=+1/2 levels|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Cla=[[Wizard]] 3, [[Sorcerer]] 3, or [[Bard]] 3|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=[[Mystral Ascendancy]]|&lt;br /&gt;
All=Non-Good|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bone Skin]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Animate Dead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Darkvision]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Deathless Vigor]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Undead Graft|Undead Graft I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tough as Bone]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Undead Graft|Undead Graft II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Greater Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Deathless Master Touch]]&amp;lt;br /&amp;gt;[[Deathless Mastery]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bonus spells'''&lt;br /&gt;
&lt;br /&gt;
Upon reaching odd-numbered pale master levels, the pale master gains new spells per day as if he/she had also gained a level in his/her highest caster class (bard, sorcerer or wizard).&lt;br /&gt;
&lt;br /&gt;
However, the PM does not learn any new spells through this ability. Therefore, bards and sorcerers can only make use of spell slots which are of a higher spell level than that provided by their highest casting class through the use of meta-magic, while wizards can memorize spells for higher level spell slots from scrolls.|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Automatic Quicken Spell]], [[Automatic Silent Spell]], [[Automatic Still Spell]], [[Epic Energy Resistance]], [[Epic Spell Focus]], [[Epic Spell Penetration]], [[Dragon Knight|Epic Spell: Dragon Knight]], [[Greater Ruin|Epic Spell: Greater Ruin]], [[Hellball|Epic Spell: Hellball]], [[Epic Mage Armor|Epic Spell: Epic Mage Armor]], [[Mummy Dust|Epic Spell: Mummy Dust]], [[Epic Warding|Epic Spell: Epic Warding]], and [[Improved Combat Casting]].|}}&lt;br /&gt;
&lt;br /&gt;
Change as of 3/8/16:&lt;br /&gt;
*Pale Master levels count as half when determining whether the player's arcane class should receive access to the next level of spells.&lt;br /&gt;
:*10 [[Wizard]] and 13 Pale Master levels give 10 + 13/2 = 16.5 rounded up = 17. [[Wizard|Wizards]] gain access to level 9 spells at class level 17, so the player could cast level 9 spells if they had metamagic spells or learned scrolls that fit under spell level 9.&lt;br /&gt;
*The last arcane class leveled is the class that receives the bonus to class levels when leveling up in Pale Master. This makes it possible to have some Pale Master levels apply to one class, and other Pale Master levels to apply to another class. Keep track of this.&lt;br /&gt;
:*Say you level, from 1, in this order: Wiz, Sorc, Sorc, Sorc, Wiz, Pale Master, Sorc, Pale Master, Pale Master.&lt;br /&gt;
::*Upon leveling the first time in Pale Master, you will receive 1 PM level/2 rounded up = 1 class level bonus to [[Wizard]], giving you a calculated class level of 2 + 1 = 3, thus access to level 2 spells for [[Wizard]].&lt;br /&gt;
::*The second Pale Master level follows suit, you will receive 1 PM level/2 rounded up = 1 class level bonus to [[Sorcerer]], giving you a calculated class level of 4 + 1 = 5, thus access to level 2 spells for [[Sorcerer]].&lt;br /&gt;
::*After taking the final third Pale Master level, it will be applied to [[Sorcerer]], and the class level calculation becomes 4 (base sorc levels) + 2 PM levels/2, so still 4 + 1 = 5 calculated class levels, and you still have access to level 2 spells for [[Sorcerer]].&lt;br /&gt;
*Pale Master levels do not add to 'caster levels'. So, when determining duration of spells, damage of spells, or breaking spell resistance, all PM levels should be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change as of 10/12/09:&lt;br /&gt;
*Effectively lowering AC from Pale Master's Bone Skin from +2 to +1 at Pale Master levels 1, 4, 8, 12, 16, 20, 24, and 28. So for example a character with 10 PM levels should lose 3 AC, and one with 28+ PM levels should lose 8 AC.&lt;br /&gt;
&lt;br /&gt;
Change as of 6/14/07:&lt;br /&gt;
*Pale Master will now become EVIL upon taking first PM level.&lt;br /&gt;
*Pale Master gains 50%Divine Vulnerability and 25% Fire Vulnerability at tenth PM level. (Note: Damage from Divine Might and Divine Wrath are not affected by vulnerability.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Pale Master is the unique Prestige Class of the [[Mystral Ascendancy]].&lt;br /&gt;
*Pale Masters receive an additional permanent +5 hit points from [[Deathless Vigor]] for every five levels gained.&lt;br /&gt;
*Pale Masters receive an additional use per day for [[Undead Graft]] for every 3 levels gained.&lt;br /&gt;
*Pale Master's summons are affected by [[Spell Focus|Spell Focuses]] in [[:Category: Necromancy|Necromancy]], not [[:Category: Conjuration|Conjuration]].&lt;br /&gt;
*Pale Master's [[Bone Skin]] increases by +1 every four levels past Level 8.&lt;br /&gt;
*Summons Altered, see [[Summons Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Paladin&amp;diff=7177</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Paladin&amp;diff=7177"/>
		<updated>2021-12-17T16:52:18Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Paladin|&lt;br /&gt;
Desc=Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry, Persuade, Ride, Taunt|&lt;br /&gt;
Saves=Fort|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|Cla=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=[[Ragnar's Kin]], [[Northern Coalition]]|&lt;br /&gt;
All=Lawful Good|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='50%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Divine Grace]]&amp;lt;br /&amp;gt;[[Divine Health]]&amp;lt;br /&amp;gt;[[Lay on Hands]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Aura of Courage]]&amp;lt;br /&amp;gt;[[Smite Evil]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Remove Disease]]&amp;lt;br /&amp;gt;[[Turn Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Greater Spell Focus]], [[Improved Combat Casting]], [[Improved Critical]] (whip), [[Overwhelming Critical]], [[Perfect Health]], [[Planar Turning]] .|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you multi-class into Paladin, you are immediately devoted to 4 more levels (5 total).&lt;br /&gt;
*Paladins are the Favored Class of the [[Aasimar]].&lt;br /&gt;
*Pure-class paladins gain the bonuses below upon joining the [[Purist Guild]].&lt;br /&gt;
'''WARNING: while you will not be able to take levels in other classes after joining the Purists Guild, if you try, you may PERMANENTLY lose pure-class abilities or otherwise bug your character. So be careful when taking levels.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pure Class Bonuses ==  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2%&amp;quot; align=center&lt;br /&gt;
!Level!!Ability Name!!Description&lt;br /&gt;
|-&lt;br /&gt;
| ''21''||align=center|'''Holy Avenger'''||align=center|The [[Holy Sword]] Spell continues to gain in power and grants an Enhancement bonus of Level / 5 + 2 and the bonus damage granted now works against Non-Good creatures. (The Holy Avenger will only work for the Paladin.) &lt;br /&gt;
|-&lt;br /&gt;
| ''23''||align=center|'''Purge'''||align=center|Once per day, a Paladin may Dispel a Target with an effectiveness of Paladin's Level(a dispel check of 1d20 +1 per Paladin's level against a DC of 11 + the spell effect's caster level) . For every spell stripped, the Paladin takes 4 Divine damage. &lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Epic Divine Might'''||align=center|Double duration on [[Divine Might]] and [[Divine Shield]]. Paladin gains +1AB per +5 Charisma modifier while [[Divine Might]] is active and 5% immunity (excluding divine) per 10 Charisma modifier while [[Divine Shield]] is active. &lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Divine Protection'''||align=center|Once per 6 minutes, a Paladin gains 5% Immunity to all damage sources except Divine damage, to which they gain 5% vulnerability (Note: Damage from Divine Might and Divine Wrath are not affected by vulnerability). Duration in rounds equals Level / 2 + 1 / 2 Charisma modifier rounded down.&lt;br /&gt;
|-&lt;br /&gt;
| ''28''||align=center|'''Divine Sacrifice'''||align=center|Once per day, the Paladin can cast [[Resurrection]] on a willing, Non-Evil target. The Paladin takes 5 Divine damage per level of the target being raised. The Paladin cannot resurect someone in this manner if they do not have enough life.&lt;br /&gt;
|-&lt;br /&gt;
| ''30''||align=center|'''Radiance'''||align=center|Once per day, the Paladin and nearby allies gain regeneration equal to 1 / 4th of the Paladin's level. Duration in rounds is Charisma modifier + 10. The Paladin also generates an aura that applies a spell failure rate of Paladin's Level / 2 to any evil foes entering the aura for 1 Hour / 5 Levels. At level 35, Neutral foes are also affected by the aura.&lt;br /&gt;
|-&lt;br /&gt;
| ''31''||align=center|'''Divine Protection'''||align=center|Divine Protection is upgraded to include 10% Immunity to all Damage Sources except Divine. Divine Vulnerability increases to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| ''35''||align=center|'''Detect non-good'''||align=center|Detect evil also detects Neutral characters. Neutral character glow blue for a short duration. &lt;br /&gt;
|-&lt;br /&gt;
| ''37''||align=center|'''Divine Protection'''||align=center|Divine Protection is upgraded to include 15% Immunity to all Damage Sources except Divine. Divine Vulnerability increases to 15%.&lt;br /&gt;
|-&lt;br /&gt;
| ''38''||align=center|'''Martyrdom'''||align=center|Once per 20 Minutes, the Paladin Raises all Non-Evil party members in a Colossal radius, dying in the process. Paladin must have more than 50% HP to sacrifice himself in such a manner. &lt;br /&gt;
|-&lt;br /&gt;
| ''40''||align=center|'''Aspect of the Deity'''||align=center|Once per day, the Paladin channels an immense amount of his God's power, taking on his God's visage while temporarily overwhelming all nearby enemies with his glory. He gains Celestial properties (Immunty to [[Knockdown]], ability decrease, negative levels, poison, paralysis, [[:Category: Mind-Affecting Spells|Mind-Affecting Spells]], and gains +20/5 Damage Reduction), Immunity to Spells 6th Level and lower, 5% Added Immunity to all damage forms (except Divine), [[See Invisibility]], and +20 to spot skill for 1 Round per Charisma Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Spells  ==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!1st level spells&lt;br /&gt;
!2nd level spells&lt;br /&gt;
!3rd level spells&lt;br /&gt;
!4th level spells&lt;br /&gt;
|- align=left valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Bless]]&lt;br /&gt;
*[[Bless Weapon]]&lt;br /&gt;
*[[Cure Light Wounds]]&lt;br /&gt;
*[[Deafening Clang]]&lt;br /&gt;
*[[Divine Favor]]&lt;br /&gt;
*[[Endure Elements]]&lt;br /&gt;
*[[Magic Weapon]]&lt;br /&gt;
*[[Protection from Alignment]]&lt;br /&gt;
*[[Resistance]]&lt;br /&gt;
*[[Virtue]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aid]]&lt;br /&gt;
*[[Aura of Glory]]&lt;br /&gt;
*[[Bull's Strength]]&lt;br /&gt;
*[[Eagle's Splendor]]&lt;br /&gt;
*[[Remove Paralysis]]&lt;br /&gt;
*[[Resist Elements]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Moderate Wounds]]&lt;br /&gt;
*[[Dispel Magic]]&lt;br /&gt;
*[[Greater Magic Weapon]]&lt;br /&gt;
*[[Magic Circle against Alignment]]&lt;br /&gt;
*[[Prayer]]&lt;br /&gt;
*[[Remove Blindness/Deafness]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Serious Wounds]]&lt;br /&gt;
*[[Death Ward]]&lt;br /&gt;
*[[Freedom of Movement]]&lt;br /&gt;
*[[Holy Sword]]&lt;br /&gt;
*[[Neutralize Poison]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Summon_Fiend&amp;diff=5649</id>
		<title>Summon Fiend</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Summon_Fiend&amp;diff=5649"/>
		<updated>2021-11-24T02:10:15Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Blackguard]] 5|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The character may summon an undead fiend.  At higher blackguard levels a more powerful fiend may be summoned|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
'''Duration:''' 10 rounds per BG level&lt;br /&gt;
}}&lt;br /&gt;
*the undead summoned has a level is equal to the summoner's Blackguard level + 4; or Blackguard level + 8 if the summoner is an epic Blackguard levels; or Blackguard level + 12 if the summoner is an 18 Blackguard levels; with the [[Epic Fiendish Servant]] Feat the summoned has 4 levels bouns.&lt;br /&gt;
*With 18 Blackguard levels or 15 Blackguard levels with the [[Epic Fiendish Servant]] Feat, Blackguard command a Doom Knight.&lt;br /&gt;
*With 26 or more Blackguard levels or 22 or more Blackguard levels and the [[Epic Fiendish Servant]] Feat, Blackguard command a Black Devil and the summon's level is a static 46.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fiendish Servant receives the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* An AB, AC, strength, dexterity, constitution, and universal save increase equal to the sum of the following:&lt;br /&gt;
** + 1 if the caster is a [[Cleric]] with the [[Death Domain]].&lt;br /&gt;
** + 2, 4, or 6 for [[Spell Focus]], [[Greater Spell Focus]], or [[Epic Spell Focus]] in [[:Category:Necromancy|Necromancy]] respectively.&lt;br /&gt;
** + 1, 2, or 3 with greater than or equal to 1, 5, or 10 [[Blackguard]] levels respectively.&lt;br /&gt;
* A turn resistance increase equal to the sum of the above x2.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the Fiendish Servant receives the following bonuses ''if they are greater than'' the above bonuses:&lt;br /&gt;
&lt;br /&gt;
* An AB, AC, strength, dexterity constitution, and universal save increase equal to cha modifier/2 + blackguard level/5.&lt;br /&gt;
* A turn resistance increase equal to (cha modifier/2 + blackguard level/5)*2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the [[Summons Guide]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fiendish Servant Summons =&lt;br /&gt;
*Given stats are at the maximum summon level.&lt;br /&gt;
*All summon stats are listed without bonuses from spell focus feats, domains, caster race, or caster level.&lt;br /&gt;
*Use these stats as a base and use the above summon bonus guide to find final stats of your summon.&lt;br /&gt;
*The stats are considered &amp;quot;naked&amp;quot; stats in that they are listed without any bonuses that count towards any caps except for the summons' weapon enchantment bonuses.&lt;br /&gt;
&lt;br /&gt;
== Black Devil ==&lt;br /&gt;
*Avaliable to Blackguards with 26 or more Blackguard levels, or 22 Blackguard levels and the [[Epic Fiendish Servant]] Feat.&lt;br /&gt;
*The Black Devil's creature level is capped for players with 26 Blackguard levels, or 22 Blackguard levels and the [[Epic Fiendish Servant]] Feat.&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
'''Str:''' 28&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dex:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
'''Con:''' 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Int:''' 9&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wis:''' 12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cha:''' 8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Character ===&lt;br /&gt;
'''HP:''' 462&amp;lt;br&amp;gt;&lt;br /&gt;
'''Level:''' Fighter (23), Undead (23)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''AC:''' 41&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Main Weapon:''' Devil's Trident (+6 Spear)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attack Bonus:''' 48/43/38/33&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage:''' 1d8 + 1d6 + 21 Piercing + 2d8 Fire (18-20/x3)&amp;lt;br&amp;gt;&lt;br /&gt;
  Piercing damage is from 1d8(base) + 6(enhancement) + 1d6(bonus slashing) + 6(weapon spec) + 9(str)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Armor:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fortitude:''' 29&amp;lt;br&amp;gt;&lt;br /&gt;
'''Reflex:''' 22&amp;lt;br&amp;gt;&lt;br /&gt;
'''Will:''' 23&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Attack:''' 33&amp;lt;br&amp;gt;&lt;br /&gt;
'''Size:''' Large&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spell Resistance:''' 0&amp;lt;br&amp;gt;&lt;br /&gt;
'''Alignment:''' Chaotic Evil&amp;lt;br&amp;gt;&lt;br /&gt;
'''Race:''' Undead&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Immunity:''' Piercing 75%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Immunity:''' Slashing 50%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Vulnerability:''' Bludgeoning 50%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Reduction:''' 3/-&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Cold 75%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Immunity:''' Electrical 75%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Vulnerability:''' Acid 50%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Elemental Vulnerability:''' Fire 55%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Critical Hit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Death Magic&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Disease&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Fear&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Negative Level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Ability Decrese&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Mind Spells&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Paralysis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Poison&amp;lt;br&amp;gt;&lt;br /&gt;
'''Immunity:''' Sneak Attack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Feats* ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Irrelevant weapon and armor feats not listed&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Blind-Fight&amp;lt;br&amp;gt;&lt;br /&gt;
Called Shot&amp;lt;br&amp;gt;&lt;br /&gt;
Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Damage Reduction I&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Weapon Specialization (spear)&amp;lt;br&amp;gt;&lt;br /&gt;
Great Cleave&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Critical (spear)&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Knockdown&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Power Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Keen Sense&amp;lt;br&amp;gt;&lt;br /&gt;
Knockdown&amp;lt;br&amp;gt;&lt;br /&gt;
Mobility&amp;lt;br&amp;gt;&lt;br /&gt;
Power Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Spring Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Proficiency (martial)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Specialization (spear)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
'''Discipline:''' 58&amp;lt;br&amp;gt;&lt;br /&gt;
'''Parry:''' 23&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=New_Player_Guide&amp;diff=5648</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=New_Player_Guide&amp;diff=5648"/>
		<updated>2021-11-06T20:30:14Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: /* Subraces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You don't gotta read the whole thing; you don't gotta read any of it. Just read the sections that you're interested in.&lt;br /&gt;
&lt;br /&gt;
=== World of Aetheria ===&lt;br /&gt;
[[Aetheria]] is a world at war. The world is separated into Six [[:Category: Factions|Factions]], which vie for control of their territories. &lt;br /&gt;
&lt;br /&gt;
Each faction has its own  flavor, faction-specific prestige classes, and restrictions on what characters you can make there. It is important to understand these restrictions if you wish to play a certain faction, and to understand that all players must join a faction before they are allowed to venture out into the world or gain experience points. Make sure to review the [[:Category: Factions|Factions]] page while planning you characters.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
[[Faction Table]] for a quick chart.&lt;br /&gt;
&lt;br /&gt;
*'''[[Shadow_Legion|Shadow Legion]]''' - Deep in the Underdark, the Shadow Legion, calling [[Menzoduran]] its home, breeds a manifestation of evil. Fittingly, it is the exclusive home of the deadly [[Assassin]]. While this faction does allow a wide variety of [[:Category: Race|Races]] and [[:Category: Class|Classes]], all non-[[Drow]] must be evil, as well as the [[Drow]] themselves. Powerful [[Wizard|Wizards]] and [[Sorcerer|Sorcerers]], disreputable warriors and thieves, and deadly [[Assassin|Assassins]] strike fear into the hearts of Aetherians.  [[Cleric|Clerics]] in [[Menzoduran]] may take any domain except [[Air Domain|Air]], [[Fire Domain|Fire]], [[Good Domain|Good]], [[Plant Domain|Plant]], or [[Sun Domain|Sun]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Mystral_Ascendancy|Mystral Ascendancy]]''' - Isolated on the southwestern coast of [[Aetheria]] is the town of [[Garagoth]], home of the arcane and a host of [[Rogue|Roguish]] types. Any non-good [[:Category: Race|Races]] are accepted, and allowed [[:Category: Class|Classes]] include [[Wizard|Wizards]], [[Sorcerer|Sorcerers]], [[Bard|Bards]], [[Rogue|Rogues]], [[Fighter|Fighters]], and [[Cleric|Clerics]]. [[Cleric|Clerics]] in [[Garagoth]] may take the [[Magic Domain|Magic]], [[Travel Domain|Travel]], [[Trickery Domain|Trickery]], [[Death Domain|Death]], [[Evil Domain|Evil]], [[Knowledge Domain|Knowledge]], or [[War Domain|War]] domains. The [[Mystral Ascendancy]] is also the exclusive home to the [[Pale Master]], which, among other things, is an extremely powerful summoner. &lt;br /&gt;
&lt;br /&gt;
*'''[[Ragnar's_Kin|Ragnar's Kin]]''' - With wide carved halls and an underground [[Dwarven Stronghold|Stronghold]] rivaling surface kingdoms, the loyal [[:Category: Dwarf|Dwarves]] of [[Aetheria]] call the underside of the Redhorn Mountains their home. Not wanting to shun any of their kinfolk, they are quite open about alignment and [[:Category: Class|Class]] selection (except Arcane Archer), but do not accept any of the surface races into their ranks. [[:Category: Gnome|Gnomes]], being an underground cousin to the [[:Category: Dwarf|Dwarves]], are accepted with open arms. This faction is the exclusive home to the nigh-impervious [[Dwarven Defender]].  [[Cleric|Clerics]] in [[Ragnar's Kin]] may take any [[Domain]] except [[Air Domain]], [[Plant Domain]], or [[Sun Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Ancient_Ones|Ancient Ones]]''' - Ruled by the powerful Dragons, this faction is located in the northeastern corner of [[Aetheria]]. Though Dragonkin and lizardfolk are most noted for their hatred of other [[:Category: Race|Races]], they are more than willing to accept slaves and followers to support their cause. Along with openly accepting any alignment, and [[:Category: Class|Class]], except Paladins or Shadowdancers, they are also the exclusive home of the very powerful [[Red Dragon Disciple]].  [[Cleric|Clerics]] in [[Sleeth]] may not take the [[Earth Domain]], [[Plant Domain]], [[Trickery Domain]], or [[Water Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Northern_Coalition|Northern Coalition]]''' - Located in the northwestern corner of [[Aetheria]], the city of [[Daeron]] hosts the home of those who fight for all that is good in this world. A collection of [[Cleric|Clerics]], [[Bard|Bards]], [[Paladin|Paladins]], and [[Monk|Monks]] make up the majority of this group, while also accepting [[Ranger|Rangers]] and [[Fighter|Fighters]] of good heart to join their righteous battle against evil. While accepting all non-Evil [[:Category: Race|Races]], any who wish to join must be of good or lawful alignment and cannot be chaotic or evil in any way. This is the exclusive home of the zealous [[Champion of Torm]] and the inspiring [[Purple Dragon Knight]].  [[Cleric|Clerics]] in [[Daeron]] may not take the [[Evil Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[The_Circle|The Circle]]''' - In the midst of the serenity of the enchanted forest here in [[Aetheria]] lies the home of those who wish to preserve that which is around them, [[Melencia]]. While accepting all non-evil [[:Category: Race|Races]] into their humble home, they only allow [[Druid|Druids]], [[Ranger|Rangers]], [[Barbarian|Barbarians]], [[Bard|Bards]], [[Fighter|Fighters]], [[Monk|Monks]] and [[Cleric|Clerics]]. [[Cleric|Clerics]] in [[Melencia]] may take [[Travel Domain]], [[Plant Domain]], [[Animal Domain]], [[Air Domain]], [[Fire Domain]], [[Earth Domain]], [[Water Domain]], [[Healing Domain]], [[Protection Domain]], [[Sun Domain]], or [[Destruction Domain]]. Alignments are restricted to Lawful Neutral, Neutral Good, True Neutral, Chaotic Neutral, Chaotic Good. They are the exclusive home of the highly versatile [[Shifter]].&lt;br /&gt;
&lt;br /&gt;
One other city of note in Aetheria is the City of Trade, [[Avendell]]. It is neutral to all [[:Category: Factions|Factions]] and is a sanctuary to the war outside its gates. (no fighting allowed in [[Avendell]] or the immediate area around it). [[Avendell]] is closest to [[Neversummer City]], the capitol of the [[Last Alliance]], being not too far north of it. Inside of [[Avendell]] shops of all kinds can be found, along with The Hilltop Inn, and its own graveyard.&lt;br /&gt;
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Alliances have been formed between many of these factions. The alliances include that of the [[Shadow Legion]] and the [[Mystral Ascendancy]], that of the [[Northern Coalition]] and [[The Circle]], and that of [[Ragnar's Kin]] and the [[Ancient Ones]].&lt;br /&gt;
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=== Commandments ===&lt;br /&gt;
Neversummer 4 has a set of commandments which all players are required to abide by, lest you ruin someone else's fun or be punished by a Dungeon Master. Please see [[Commandments]] or your in-game journal for more information.&lt;br /&gt;
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=== Whats the first thing I should do? ===&lt;br /&gt;
When you first enter the server, you will be in an area where you are asked to join a faction (see above). Each faction has advantages and limitations (i.e. not all classes, particularly prestige classes, races, alignments, or clerical domains are allowed in all factions). If you have a specific character build in mind, then check the wiki to make sure that it's legal in the faction that you want to join. &amp;lt;br&amp;gt;&lt;br /&gt;
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Talk to some of the NPCs in your faction's starting zone to get information about where to go, such as where to find instructions for a faction job to introduce you to the area. &amp;lt;br&amp;gt;&lt;br /&gt;
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The starter jobs are challenging, but very achievable at low levels; the ones easiest for a level 1 player involve killing things. &amp;lt;br&amp;gt;&lt;br /&gt;
* Think about the strengths and weaknesses of your build thus far – if you have low STR but high DEX and don't have weapon finesse, then try using a ranged weapon to start until your melee abilities catch up... or if your hp is particularly low, then stand back and use a ranged weapon anyway... just don't kill them from really, really, really far away, lest you not be given any experience points for the kill &amp;lt;br&amp;gt;&lt;br /&gt;
* Choose your battles so as not to be... overwhelmed &amp;lt;br&amp;gt;&lt;br /&gt;
* For casters, summons spells are very powerful, especially at low levels (and moreso with the appropriate feats, and in some cases, races or domains), and these spells are very helpful for levelling (familiars and animal companions are disabled, but those classes have the summoning spells; animal empathy can work well too, but isn't always reliable). Enchanted armor &amp;amp; shields sold at shops for level 1 characters have 5% immunity to either slashing, bludgeoning, or piercing damage. Most creatures in that level range do 1 damage per hit, and the 5% resistance will absorb a minimum of 1 damage, making it great for staying alive. (slashing is the most common type, in case you're unsure which to get) &amp;lt;br&amp;gt;&lt;br /&gt;
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Starter gear is available via: &amp;lt;br&amp;gt;&lt;br /&gt;
* a faction quartermaster, who will be in the same building that you enter your faction – they sell mundane weapons, armor, and ammo, which are the cheapest equipable items in the game by leaps and bounds &amp;lt;br&amp;gt;&lt;br /&gt;
* an NPC named Elvin in the market area of your faction city – he sells healing kits, cure wounds potions, thieves tools, and a few other sundries &amp;lt;br&amp;gt;&lt;br /&gt;
* shops in the faction city centers – sell better gear for L1, L5, and L9, including, weapons, armor, and other. The gear is not labelled with the required level (there is a naming system), but you can try it on before you buy it, and if you are too low level you will not be able to equip and there will be a message saying you are too low level. These merchants will also identify items of for you, for a price &amp;lt;br&amp;gt;&lt;br /&gt;
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Note that the only potions sold by any vendor on the server are healing potions – all other potions must be found or crafted. &amp;lt;br&amp;gt;&lt;br /&gt;
* Spellcasters, including even Paladins and Rangers, can make potions and/or scrolls for most spells they area able to cast (including healing potions), for an cost of experience points and gold; look for scroll scribing or potion crafting stations in a magic shop or temple. &amp;lt;br&amp;gt;&lt;br /&gt;
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===Where do I go?===&lt;br /&gt;
Adventuring around your faction's capital will get you to L5-9, possibly a little higher. After that, most players start to try to make their way to the neutral city of Avendell, then points beyond …&lt;br /&gt;
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There are [[:Category:Maps|Maps]] and some descriptions of [[:Category:Areas|Areas]], including by level.&lt;br /&gt;
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It’s okay to use the shout channel to find a party and ask questions, so long as you don't overdo it.&lt;br /&gt;
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=== What should I build first? ===&lt;br /&gt;
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Most players on NS4 end up making many characters, especially considering that an experienced player can casually reach level 40 in a few weeks, so don't get stressed out about your first character - just have fun!&amp;lt;br&amp;gt;&lt;br /&gt;
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If you don't know what to build as your first character, then heres some recommendations for first character builds, which are designed not for PvP or endgame PvE(though some are capable of one or both); they are designed for getting to know the server... if a race is not specified, then pick whichever race you'd like:&amp;lt;br&amp;gt;&lt;br /&gt;
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-a half-ogre 40 barbarian with devastating critical(1h melee weapon), a shield(not for the AC), mighty rage, thundering rage, epic damage reduction III, and some discipline... cannot be a member of the Northern Coalition or the Mystral Ascendancy&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 druid, 35 druid/5 monk, 35 druid/5 bard, 35 druid/5 harper scout, or if your faction allows evil characters, 35 druid/5 blackguard; just make sure you've get discipline and animal empathy, as well as automatic quicken spell III, and epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, and epic spell: hellball... all of these cannot be a member of the Northern Coalition, Shadow Legion, or Mystral Ascendancy, and do note that, if this guy isn't a blackguard, he can be a max-level leatherworker to boot&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 35 or more wizard levels who has some sort of discipline, a bit of investment into constitution, automatic quicken spell III, toughness, epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, epic spell: epic warding and hellball, and possibly epic mage armor... cannot be a member of The Circle or the Northern Coalition&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 paladin who has 30 or more charisma if given a magical +12 charisma bonus, as well as divine might, divine shield, devastating critical(1h melee weapon), a shield, armor skin, and discipline... must be a member of the Northern Coalition or Ragnar's Kin&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 fighter with devastating critical(1h melee weapon &amp;amp; 2h weapon), a shield(when using the 1h weapon)(not for the AC), and a LOT of discipline... go for the 1h weapon first, and do note that this guy can also be a max-level armor or weapon crafter to boot&amp;lt;br&amp;gt;&lt;br /&gt;
-something with 32 or more cleric levels; just make sure you get some discipline, automatic quicken spell III, and the travel domain, and although some clerics do like epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, some other clerics don't like those&amp;lt;br&amp;gt;&lt;br /&gt;
-something with 5 or 10 shadowdancer levels and a very high amount of hide and move silently; if you don't include either devastating critical:(any weapon) or huge sneak attacks, this guy will take a very, very, very long time to level up... cannot be a member of the Ancient Ones&amp;lt;br&amp;gt;&lt;br /&gt;
-a 12 druid/28 shifter or 10 druid/30 shifter with outsider shape, construct shape, dragon shape, some discipline and animal empathy, and, if you can make room, blinding speed... must be a member of The Circle&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 30 red dragon disciple levels, as well as blinding speed, devastating critical: unarmed strike, and some discipline; your good spare class choices include monk, barbarian, cleric(which needs divine shield and some cha to be worth it)&lt;br /&gt;
, and fighter... monk is the most common one because, although they don't get their wisdom-based AC while in Red Dragon Shape, they do get their unarmed attack progression while in Red Dragon Shape... must be a member of The Ancient Ones&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 30 dwarven defender levels, as well as devastating critical: (1h melee weapon(with a shield) or two-sided weapon) and epic damage reduction III, and some discipline; don't worry about your AC at epic levels... must be a member of Ragnar's Kin&amp;lt;br&amp;gt;&lt;br /&gt;
-an 8 wizard/2 rogue/30 pale master with epic spell focus: necromancy, epic spell: epic warding, and some discipline and AC... must be a member of the Mystral Ascendancy; do note that your super-summon will be doing most of the work as this build&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Jobs ===&lt;br /&gt;
Each faction has 2 or 3 [[Jobs]], small quests that are obtained from NPCs in the faction capital city and allow new players to learn a little about the areas (some keep you close to home, some send you much further). Completion of each provides a small permanent magical boost to skills and/or ability scores, an activatable token with useful properties(1-3 times per day), or both. Talk to the NPCs around the area where you first came into your faction's city to get started.&lt;br /&gt;
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=== PvP ===&lt;br /&gt;
The conflict between the factions is a primary feature of NS4, so go get 'em! PvP (Player Vs. Player combat) is allowed and encouraged on the server, within the guidelines of the [[Commandments]]. Outside of a few designated no-PvP zones (Avendell and Frostdale), all areas of Aetheria are open for PvP, and any level can participate. Periodic events, claiming of maps, ambushes, can and will happen, so be prepared! That said, griefing, venge logging, and other jerk behaviors are not tolerated and will be stopped forthwith. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[Relic System]] is a feature wherein each faction posesses a relic which they must defend, while capturing their enemies relics in order to earn the favor of the gods. Factions that possess their relic along with some of their enemies' receive a significant XP bonus, so competition is fierce - raiding and defending become regular occurences. Planned events with large scale fighting are periodically staged around this system, with rewards and unlimited glory for the victors!&amp;lt;br&amp;gt;&lt;br /&gt;
No experience loss occurs upon death to another PC, and no XP is earned for a player kill. The exception is in raiding and defending - defenders receive an XP reward upon successfully killing an enemy opponent in their faction city, and raiders who die lose a smallish amount of gold which is rewarded to their killer.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Solo Server? Party Server? ===&lt;br /&gt;
Concerning non-PvP content, Neversummer 4 is not a solo server, but rather, a party server; that said, however, there are still many, many ways to level up by yourself, including at low levels, but some character builds can't reach level 40 by themselves without fighting enemies of a level far below them. Even for the more capable builds, you'll have a lot more options for where to level if you're in a group. Many bosses, including all endgame bosses, are not designed to be able to be defeated by a single player of an appropriate level.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Low Magic? High Magic? ===&lt;br /&gt;
For endgame gear, the stat bonuses are typically +8 and none exceed +10 on any single item. Weapon enchantment bonuses max out at +8, and AC bonuses from items max out at +6 armor, +6 shield, +5 deflection, +5 natural, and +5 dodge (+7 if the boots have no dex). Some AC values may exceed those vs specific races, alignments, or other criteria.&amp;lt;br&amp;gt;&lt;br /&gt;
Haste has been modified to, in total, have ONLY the following effects: +1 AB, +1 dodge AC, +1 reflex save, +1 attack per round, +50% movespeed (less if you're a monk, although monks are still speedy). [[Blinding Speed]] grants an additional +1 dodge AC. No equipment in the entire game has perma-haste as an item property, and if people want to cast spells quickly, they're going to need Automatic Quicken Spell (I, II, III).&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, no item offers Immunity: Poison, Disease, Level/Ability Drain, Fear, Mind-Affecting Spells, Death Magic, Knockdown, Slow, or Freedom of Movement either. Certain classes may provide immunities and or spell-like abilities that can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
No spell in the game offers immunity to fear or death magic, and the only thing that offers immunity to mind-affecting spells is [[Perfect Self]]. All endgame melee weapons other than [[Katana of the Sun]] are keen.&amp;lt;br&amp;gt;&lt;br /&gt;
As such, spells such as [[Wail of the Banshee]], [[Dominate Monster]], [[Slow]], [[Infestation of Maggots]], [[Fear]], and [[Energy Drain]] are all useful in both PvE and PvP on this server, even at level 40... although endgame NPCs (35+) mostly have very high saves, and will just save against all of that stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, saves were modified on NS4 so that rolling a 1 doesn't result in an automatic failure, so no spamming petrification gaze or implosion on endgame bosses until they roll a 1 and die; AC was not similarly changed.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Class And Feat Changes ===&lt;br /&gt;
Neversummer 4 has had tons and tons of class and feat changes, some of the more interesting ones of which which will be highlighted here:&lt;br /&gt;
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Among the class changes include epic pale masters getting an extremely powerful summon, epic red dragon disciples getting dragon shape (red only), assassins getting a self-only godly poison, dwarven defenders getting 10% physical damage immunity every 10 levels (which goes well with some equipment that this server has), [[Divine Wrath]] having a much longer duration, epic rangers getting wilderness-only [[Hide in Plain Sight]], a few base classes getting huge bonuses at epic levels if they don't multiclass, harper scouts and purple dragon knights actually being good, blackguards getting a better epic fiendish servant, monk ac from wisdom not applying while shifted, and not being allowed to have monk levels with epic shifter feats in the same build, although shifters were extremely modified and are still good... although, unfortunately, animal companions and familiars are disabled due to bugs and balance issues.&lt;br /&gt;
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Among the feat changes include overwhelming crit adding 2 threat range and devcrit adding 1 critmult instead of fort save or die, both of which stack with everything and makes str characters be able to compete with dexers, blinding speed lasting for lvl*2 rounds, spell focus feats making some spells better beyond increasing their DC, dragon knight and mummy dust actually being useful (with focus feats), and hellball being self-friendly at caster lvl 35 and party-friendly at caster lvl 40.&lt;br /&gt;
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=== Skills ===&lt;br /&gt;
The following skills are of absolutely no use in Neversummer 4 beyond, where applicable, being a prerequisite for a prestige class:&amp;lt;br&amp;gt;&lt;br /&gt;
Appraise&amp;lt;br&amp;gt;&lt;br /&gt;
Bluff&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Weapon&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate, unless you have [[Terrifying Rage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade&amp;lt;br&amp;gt;&lt;br /&gt;
Pick Pocket&amp;lt;br&amp;gt;&lt;br /&gt;
Ride&amp;lt;br&amp;gt;&lt;br /&gt;
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All other skills are useful on this server in some way or the other.&amp;lt;br&amp;gt;&lt;br /&gt;
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However, there is a custom crafting system for weapons, armor, wearables, and consumable items that do not utilize the Craft Armor or Craft Weapon skills. See the '''Crafting''' section above for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Subraces ===&lt;br /&gt;
Take care when selecting [[:Category: Race|Subraces]] in NS4. Many Subraces have powerful features that set them above the stock races, but may carry unwanted side-effects. One such side-effect is effective character level, or ECL. In a nutshell, the more ECL you have, the slower you level up. You don't need to pick a max ECL subrace to be a strong character, as the strongest possible characters in Neversummer 4 have an ECL penalty varying between none and the maximum.&lt;br /&gt;
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The bonuses given to subraces are hard-coded bonuses that are applied after your character has been created, meaning that they are natural and can qualify you for thing such as [[:Category: Feats|Feat]] selection or [[:Category: Spells|Spell]] Level, and are completely unrelated to the magical ability bonus cap of +12, but subracial ability bonuses will have no effect upon how you take your first level(1, not 2). Also, if a [[:Category: Race|Subrace]] has a bonus or penalty to Intelligence, it will affect the number of [[:Category: Skills|Skill]] Points a character receives at levels 2-40. Futhermore, if you take a feat at level 1 that has a stat prerequisite(such as [[Power Attack]]), and then, after your subrace is applied to your character, you no longer meet that prerequisite, you'll keep that feat, which will function normally.&lt;br /&gt;
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[[Race Table]] for a quick chart of ability bonuses.&lt;br /&gt;
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[[Race overview]] for a single page view of all the races.&lt;br /&gt;
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=== Spells ===&lt;br /&gt;
Many spells have been changed to act differently in Neversummer 4 than they did in the Bioware campaigns. Among these changes are [[Time Stop]] and [[Black Blade of Disaster]] not being ridiculously overpowered, [[Flame Lash]] and [[Call Lightning]] getting buffed, persistent AoE and non-AoE effects of the same type not stacking (so you can't stack multiple [[Inferno]]s on the same guy or [[Creeping Doom]]s in the same place, for example), [[Holy Sword]]'s dispel level being massively nerfed, and [[True Seeing]] only increasing your spot and search skills by 20-30(depending on focus feats) and acting as see invisibility instead of causing you to automatically see through stealth and whatnot. Please see [[Spell Changes]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
Casting a spell or using a spell-like ability will cancel [[Expertise]] and [[Improved Expertise]].&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Crafting===&lt;br /&gt;
Neversummer 4 utilizes its own unique crafting system, which makes no use of [[Brew Potion]], [[Craft Wand]], or [[Scribe Scroll]]. Crafting professions include Armorsmithing, Martial Weaponsmithing (which includes Simple weapons), Exotic Weaponsmithing, Fletching, Leatherworking, Tailoring, and Arcane Crafting. Your maximum crafting level for these professions is unrelated to your feats and your Craft Armor and Craft Weapon skills, and has solely to do with your class levels, and you may only have one of these professions at a time. Items ranging from levels 1-30 may be crafted. Furthermore, any spellcaster can craft potions and scrolls of any spell that they can cast without class restrictions or the utilization of the Arcane Crafting profession, although the crafting of scrolls and especially potions have their own restrictions. Being a Potion Brewer or Scroll Scriber do not prevent you from being either or from having a different profession. See [[General Crafting]] for more information.&lt;br /&gt;
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=== Merchants ===&lt;br /&gt;
Each faction city has a vendor that sells items without special properties for starting characters, which are the cheapest items on the server, and by a lot. In most cities, these merchants are on the map that the character first sees when joining that faction after the cutscenes are over.  These merchants offer items from a menu of selections, but items cannot be sold to them.&lt;br /&gt;
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All other merchants in NS4 are custom-designed to be more like an actual store. All shops are open at all hours, with the exception of the archery shop in Melencia, whose hours are listed on the sign in front of it. All equipment on the server, bought or not, has level restrictions of 1, 5, 9, 13, 16, 20, 25, 30, 35, or 40, but you can't buy items of a level higher than 16, barring ammunition and throwing weapons, for which you can buy up to level 30 items. Merchants in [[:Category: Factions|Faction]] [[:Category: Settlements|Cities]] carry level 1-9 gear, buy level 1-13 items, and identifies level 1-16 items while [[Avendell]] has level 1-13, buys level 1-16 items, and identifies level 1-20 items. The merchant in [[Frostdale]] sells level 13-16 throwing weapons and ammunition, and buys and identifies level 1-25 items, and a merchant in the [[:Category: Planes|Planes]] has level 13-16 gear, including thrown weapons and ammunition of up to level 30, and buys and identifies level 1-30 items. The rest of the gear must be found from hostile NPCs and bosses located around [[Aetheria]] by killing them, and in the [[:Category: Planes|Planes]] beyond in the same manner, or by crafting them; see the '''Crafting''' section above for more details.&lt;br /&gt;
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To use the merchant shops, you must select the equipment you want from the chests in the store, then take it to the merchant for purchasing. It is highly recommended that you try items before you buy if you are unsure if you can use them. If you are not high enough level for that item you will be told so in the combat dialog box. Along with buying items, merchants will also allow you to sell and Identify your goods for you. Please note that some stores are unable to buy some items. This includes [[:Category: Quests|quest]] items and [[:Category: Items|items]] of a level that is too high for some stores. For example, you may not sell diamonds or rubies to merchants in [[:Category: Factions|Faction]] [[:Category: Settlements|Cities]], and no NPC will buy level 35 or 40 items because they're too high-level.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, shoplifting is impossible; leaving a store with unpurchased items causes them to disappear into thin air, even if the server resets before you leave the store.&lt;br /&gt;
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=== Summons ===&lt;br /&gt;
The summons in NS4 have been completely revamped. Some Spell Focus [[:Category: Feats|Feats]] and [[Cleric]] [[:Category: Domains|Domains]] affect the strength of your summons. Summon creature spells are affected by good/neutral/evil alignment in that they will summon different creatures. Prestige classes like the [[Pale Master]] and [[Blackguard]], moreso the [[Pale Master]], have quite powerful custom summons, but require dedication to be strong. For more information, see the [[Summons_Guide|Summon Guide]]&lt;br /&gt;
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It also should be noted that [[Animal Companion|Animal Companions]] and [[Summon Familiar|Familiars]] are disabled.&lt;br /&gt;
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=== Shifting ===&lt;br /&gt;
Neversummer 4 uses a custom shifting system that merges items into shifted forms in a more natural way.  Unlike the bioware system, all bonuses from items and spells stack just the same as they would unshifted.  For more information, see the NS4 [[Shifting Guide]].&lt;br /&gt;
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=== Alignment Changes ===&lt;br /&gt;
There is only one way to change your alignment in Aetheria, and that is by becoming a [[Pale Master]], which will irreversibly turn you evil. There is no other way to change your alignment in Aetheria, so consider this when deciding what kind of character to make.&lt;br /&gt;
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=== Experience Loss ===&lt;br /&gt;
In Aetheria, dying and clicking the respawn button will, in most non-PvP cases, result in a loss of experience points equal to lvl*50(and costing 10% of your gp and teleporting you to your bind point), which can cause you to lose a level, and can potentially reduce your level all the way down to 1. If a player makes the killing blow against you, respawning will incur no experience penalty. Furthermore, crafting items also consumes experience points depending upon what you're making, but it cannot cause you to lose a level, in which case the item(s) will simply not be crafted because you don't have enough experience points to craft the item without losing a level.&amp;lt;br&amp;gt;&lt;br /&gt;
Do note, however, that you can continue to gain experience points after you've taken your 40th level, which will only serve to let you craft items and click the respawn button however many times without losing a level.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Automated Server Resets ===&lt;br /&gt;
Every 4 hours, the server will undergo an automated reset.&amp;lt;br&amp;gt;&lt;br /&gt;
Your progress, aside from which part of the zone you're in you're in, will be saved just before this happens, and the server will typically be back online in no more than 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The server shouts when there are 10 minutes before an automated reset, and again when there are 5 minutes before an automated reset.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you log on, at the top of the combat log, the server will display how much time there is until the next automated reset. The chat command /resettimer will also help with this.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Server Size ===&lt;br /&gt;
Neversummer 4's module is so large that the module is nearly at its file size limit, with over 600 areas. Spells, feats, and other content are extensively customized for balance and fun.&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Lag ===&lt;br /&gt;
As with almost any online game, lag is an inevitable issue, especially when alot of players are online on Wednesday nights and most of them are nearby. Turning off the combat log may reduce lag if many players are nearby. During times of lag, NPC conversation may be slow, or be halted altogether, though these days they usually aren't. If you get no response at all, ask nicely for a reset on the DM channel or shout (a DM may be on as a player). When the server does go down for a non-automatic reset, the DM will usually give enough warning for you to get to a safe spot, rest, and use your diary to save your character's progress.&lt;br /&gt;
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Under some circumstances, the server has been known to crash (which is extremely rare), causing a possible loss of xp, items, etc.  Using your diary and resting normally do save your character, but if the server crashes it seems to roll back to an earlier point of the database, causing the loss of up to a couple of hours' worth of data.  Logging off and then back on will prevent this loss--logging off seems to set your data in the database so that it does not get lost in a crash.&lt;br /&gt;
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=== Character Deletion ===&lt;br /&gt;
&amp;lt;strong&amp;gt;If you wish to reuse the same character name you MUST wait until after the server resets before recreating the character!&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a character that very sure that you don't want to play anymore, you can't delete them via. the delete character button on the character selection screen. Instead, that character must speak to any NPC named Devil Angel, which can be found in each capital city of the playable factions, as well as on the map where new characters select which faction to join.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character deletion is an irreversible process, these characters cannot be restored.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== YOU CAN GO PLAY NOW!! or, if you are still enjoying reading, here are some Very Basic Endgame Character-Building Guidelines ===&lt;br /&gt;
Some basic tips specific to NS4 are below - for some even more details, see [[Basic Endgame Character Building Guidelines]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of the existence of that guide, some very basic tips will be provided for character building will serve to prevent people from missing out on much of the functionality of some integral parts of their classes (such as how spellcasters need AQIII because haste doesn't do the job and how rangers get outdoor-only HiPS at lvl 21, and so need some hide/ms), among other things:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-There exist many class restrictions on this server that don't exist in Bioware's official single-player campaigns. See [[:Category:Class]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
-If you are a pure-classed [[Barbarian]], [[Fighter]], or [[Paladin]], then, at epic levels, joining the NPC-run Purist Guild in [[Avendell]] will permanently grant your character many powerful abilities as you progress through epic levels, but all of these abilities will permanently vanish if you ever, at any point, take a second class, even if you delevel to get rid of the second class afterwards. Not even a Dungeon Master can get them back if you take a second class. The Purist Guild in [[Avendell]] is the only NPC-run guild on the server, and you may be in both a player-run guild and the Purist Guild at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Overwhelming Critical]] and [[Devastating Critical]] were changed to no longer have the fort save or die thing, but instead make you crit like a [[Weapon Master]]; [[Weapon Master]]s with [[Overwhelming Critical]] and [[Devastating Critical]] will crit even harder and even more often, essentially becoming '''double''' [[Weapon Master]]s, who, surprisingly, aren't overpowered with their crits ranging from 14-20/x4 to 14-20/x6 or 8-20/x4.&amp;lt;br&amp;gt;&lt;br /&gt;
-All equipment in the entire game lacks the following item properties: permahaste, permaFoM, permaTS, immunity to critical hits, immunity to death magic, and immunity to any debuff. Maximum weapon enhancement bonuses range from +6 to +8, maximum armor enhancement bonuses range from +5 to +7, and maximum str/dex/con/wis/int/cha bonuses on gear typically max out at +8 to the stat when combined together, causing spells such as [[Bull's Strength]], [[Finger of Death]], [[Dominate Monster]], [[Entangle]], [[Infestation of Maggots]], and [[Sanctuary]] to be useful at more than just low and medium levels. You can easily get +8 to str/dex/con/int/wis/cha from endgame gear without gimping yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
-No spell in the entire game will grant you immunity to mind-affecting spells or death magic, so watch out for mind-affecting spells and death magic, even if you have mind blank or death ward.&amp;lt;br&amp;gt;&lt;br /&gt;
-Because [[Haste]] doesn't increase spellcasting speed on this server, 100% of characters that are focused on spellcasting will want to have [[Automatic Quicken Spell]] III by the time they reach level 40. [[Bard]]s are still good, even without the ability to autoquicken their spells.&amp;lt;br&amp;gt;&lt;br /&gt;
-Strength-stacking characters should try to get [[Devastating Critical]] by level 40; Arcane Archers will commonly take [[Devastating Critical]] too, though arcane archers almost never get more than 25 base strength.&amp;lt;br&amp;gt;&lt;br /&gt;
-Dexterity-stacking characters, even if lacking spells, are not made bad by the changes to [[Devastating Critical]]; dexers are still good.&amp;lt;br&amp;gt;&lt;br /&gt;
-Dexterity-stacking characters who aren't high-level [[Bard]]s, [[Sorcerer]]s, [[Wizard]]s, or [[Cleric]]s with the [[Travel Domain]] will want to get [[Blinding Speed]] by level 40, which is undispellable, provides +1 AC more than regular haste, and has a duration of HD*2 rounds, which results in 8 minutes at level 40.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Assassin]]s want to stack either dex or int.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Barbarian]]s want to stack str, but if they're pure barbarians, they may opt to stack con instead, which isn't necessarily better or worse for them than stacking str.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Divine Wrath]], on this server, has a duration of CoT lvl+chamod rounds, both elements of which are automatically doubled if you have the [[Extend Spell]] feat, so people with a lot of [[Champion of Torm]] levels will always want to have at least 1 level in a caster class so that they can get extend spell. People with more than 10 [[Champion of Torm]] levels usually rest a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
-People who heavily invest into spellcasting as a [[Cleric]], [[Druid]], [[Sorcerer]], or [[Wizard]] will typically want to get [[Epic Spell Focus]] into one or more schools of magic in order to empower important spells such as [[Implosion]], [[Storm of Vengeance]], [[Dominate Monster]], [[Dragon Knight]], or [[Mummy Dust]].&amp;lt;br&amp;gt;&lt;br /&gt;
-Pure [[Fighter]]s shouldn't be afraid to specialize in more than one type of weapon. Also, pure fighters should get as much discipline as is reasonably possible to make their special AoE knockdown good.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Harper Scout]]s don't suck on this server, but some will want to stack either wis or cha in order to increase the DC of their sleep feat, which works on enemies of all levels. There are good reasons to be a harper scout without a high wisdom or charisma, but not as many as if you do.&amp;lt;br&amp;gt;&lt;br /&gt;
-People will commonly build characters with [[Divine Might]], [[Divine Shield]], or both. Said characters, by level 40, will typically have a self-buffed chamod of 10 or higher if they have one, or 12 or higher if they have both.&amp;lt;br&amp;gt;&lt;br /&gt;
-The [[Monk]]'s wisdom-based AC bonus does not apply while you are polymorphed, but their level-based AC bonus, speed, and unarmed attack progression do.&amp;lt;br&amp;gt;&lt;br /&gt;
-Characters with 20 or more [[Pale Master]] levels will want to get [[Epic Spell Focus]]: Necromancy in order to empower their [[Summon Greater Undead]] feat. The second-best summon requires at least regular spell focus, while the best one requires at least greater spell focus, at which point you might as well get epic spell focus to make it even stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Purple Dragon Knight]]s usually want to stack charisma; they also don't suck on this server, at least if you stack charisma.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Ranger]]s will want to take the following [[Favored Enemy]] feats if they're concerned about endgame PvE: Outsider (especially Outsider), Undead, Elf, Human, Aberration, and Dragon are the important ones, while less important ones include Dwarf, Gnome, Construct, Reptilian Humanoid, Vermin, and Magical Beast, although you don't really need magical beast since you can get animal empathy... and for endgame PvP, you'll want, in order of importance (not considering [[Shifter]]s), Human, Elf, Half-orc, Dwarf, Gnome, Halfling, Dragon/Elemental, Undead/Outsider. Nobody makes Half-elves, so don't bother picking them.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Ranger]]s gain wilderness-only [[Hide in Plain Sight]] at level 21, so characters with epic ranger levels will probably want to make some sort of investment into [[Hide]] and [[Move Silently]], even if you don't take any feats to improve them.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Red Dragon Disciple]]s will want to have either 10 or 30 levels by level 40, with a grey area only existing at level 11. Epic [[Red Dragon Disciple]]s get [[Red Dragon Shape]] with no stat requirements, which has a fixed amount of base str/dex/con and grows in power as the red dragon disciple levels up. As such, characters with 30 red dragon disciple levels will usually get [[Devastating Critical]]: Unarmed Strike, [[Blinding Speed]], and possibly also [[Epic Damage Reduction]] III, all in the same build, and also have barbarian, cleric, fighter, or monk levels, and are pretty scary in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
-If you intend to specialize into a particular [[Shifter]] shape, then do not make a [[Shifter]] until you've done research about [[Shifter]]s; [[Shifter]]s are very, very, very, very different on this server than on other servers. See [[Shifter]] and [[Shifting Guide]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Undead Shape]], [[Outsider Shape]], [[Construct Shape]], and [[Dragon Shape]](not counting RDD dragon shape) will not function if you have even a single level in any class that isn't named [[Druid]] or [[Shifter]]. As before, you don't need to be a [[Shifter]] to use [[Dragon Shape]], though having 10 or more shifter levels while in dragon shape will automatically grant you a colossal fear aura(aura lasts forever, fear is 5 rounds) of DC=30+wismod while in dragon shape.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Undead Shape]] kinda sucks; don't bother taking it unless you can't think of anything else to spend a feat on.&lt;br /&gt;
&lt;br /&gt;
== Missing Pages? ==&lt;br /&gt;
&lt;br /&gt;
This wiki is a direct port of the 1.69 version of the wiki, except we weren't able to get access to its code, so we had to port the articles manually, that is, by copying/pasting each article into this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
If theres a page that we missed, then you'll probably be able to find it in the 1.69 version of this wiki, which, due to how new this EE server is, is still up to date, and it can be found at: http://www.nsrealm.com/ns4wiki/index.php/NewPlayerGuide .&lt;br /&gt;
&lt;br /&gt;
[[Category: Main]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=New_Player_Guide&amp;diff=5647</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=New_Player_Guide&amp;diff=5647"/>
		<updated>2021-11-06T20:29:14Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You don't gotta read the whole thing; you don't gotta read any of it. Just read the sections that you're interested in.&lt;br /&gt;
&lt;br /&gt;
=== World of Aetheria ===&lt;br /&gt;
[[Aetheria]] is a world at war. The world is separated into Six [[:Category: Factions|Factions]], which vie for control of their territories. &lt;br /&gt;
&lt;br /&gt;
Each faction has its own  flavor, faction-specific prestige classes, and restrictions on what characters you can make there. It is important to understand these restrictions if you wish to play a certain faction, and to understand that all players must join a faction before they are allowed to venture out into the world or gain experience points. Make sure to review the [[:Category: Factions|Factions]] page while planning you characters.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
[[Faction Table]] for a quick chart.&lt;br /&gt;
&lt;br /&gt;
*'''[[Shadow_Legion|Shadow Legion]]''' - Deep in the Underdark, the Shadow Legion, calling [[Menzoduran]] its home, breeds a manifestation of evil. Fittingly, it is the exclusive home of the deadly [[Assassin]]. While this faction does allow a wide variety of [[:Category: Race|Races]] and [[:Category: Class|Classes]], all non-[[Drow]] must be evil, as well as the [[Drow]] themselves. Powerful [[Wizard|Wizards]] and [[Sorcerer|Sorcerers]], disreputable warriors and thieves, and deadly [[Assassin|Assassins]] strike fear into the hearts of Aetherians.  [[Cleric|Clerics]] in [[Menzoduran]] may take any domain except [[Air Domain|Air]], [[Fire Domain|Fire]], [[Good Domain|Good]], [[Plant Domain|Plant]], or [[Sun Domain|Sun]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Mystral_Ascendancy|Mystral Ascendancy]]''' - Isolated on the southwestern coast of [[Aetheria]] is the town of [[Garagoth]], home of the arcane and a host of [[Rogue|Roguish]] types. Any non-good [[:Category: Race|Races]] are accepted, and allowed [[:Category: Class|Classes]] include [[Wizard|Wizards]], [[Sorcerer|Sorcerers]], [[Bard|Bards]], [[Rogue|Rogues]], [[Fighter|Fighters]], and [[Cleric|Clerics]]. [[Cleric|Clerics]] in [[Garagoth]] may take the [[Magic Domain|Magic]], [[Travel Domain|Travel]], [[Trickery Domain|Trickery]], [[Death Domain|Death]], [[Evil Domain|Evil]], [[Knowledge Domain|Knowledge]], or [[War Domain|War]] domains. The [[Mystral Ascendancy]] is also the exclusive home to the [[Pale Master]], which, among other things, is an extremely powerful summoner. &lt;br /&gt;
&lt;br /&gt;
*'''[[Ragnar's_Kin|Ragnar's Kin]]''' - With wide carved halls and an underground [[Dwarven Stronghold|Stronghold]] rivaling surface kingdoms, the loyal [[:Category: Dwarf|Dwarves]] of [[Aetheria]] call the underside of the Redhorn Mountains their home. Not wanting to shun any of their kinfolk, they are quite open about alignment and [[:Category: Class|Class]] selection (except Arcane Archer), but do not accept any of the surface races into their ranks. [[:Category: Gnome|Gnomes]], being an underground cousin to the [[:Category: Dwarf|Dwarves]], are accepted with open arms. This faction is the exclusive home to the nigh-impervious [[Dwarven Defender]].  [[Cleric|Clerics]] in [[Ragnar's Kin]] may take any [[Domain]] except [[Air Domain]], [[Plant Domain]], or [[Sun Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Ancient_Ones|Ancient Ones]]''' - Ruled by the powerful Dragons, this faction is located in the northeastern corner of [[Aetheria]]. Though Dragonkin and lizardfolk are most noted for their hatred of other [[:Category: Race|Races]], they are more than willing to accept slaves and followers to support their cause. Along with openly accepting any alignment, and [[:Category: Class|Class]], except Paladins or Shadowdancers, they are also the exclusive home of the very powerful [[Red Dragon Disciple]].  [[Cleric|Clerics]] in [[Sleeth]] may not take the [[Earth Domain]], [[Plant Domain]], [[Trickery Domain]], or [[Water Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[Northern_Coalition|Northern Coalition]]''' - Located in the northwestern corner of [[Aetheria]], the city of [[Daeron]] hosts the home of those who fight for all that is good in this world. A collection of [[Cleric|Clerics]], [[Bard|Bards]], [[Paladin|Paladins]], and [[Monk|Monks]] make up the majority of this group, while also accepting [[Ranger|Rangers]] and [[Fighter|Fighters]] of good heart to join their righteous battle against evil. While accepting all non-Evil [[:Category: Race|Races]], any who wish to join must be of good or lawful alignment and cannot be chaotic or evil in any way. This is the exclusive home of the zealous [[Champion of Torm]] and the inspiring [[Purple Dragon Knight]].  [[Cleric|Clerics]] in [[Daeron]] may not take the [[Evil Domain]].&lt;br /&gt;
&lt;br /&gt;
*'''[[The_Circle|The Circle]]''' - In the midst of the serenity of the enchanted forest here in [[Aetheria]] lies the home of those who wish to preserve that which is around them, [[Melencia]]. While accepting all non-evil [[:Category: Race|Races]] into their humble home, they only allow [[Druid|Druids]], [[Ranger|Rangers]], [[Barbarian|Barbarians]], [[Bard|Bards]], [[Fighter|Fighters]], [[Monk|Monks]] and [[Cleric|Clerics]]. [[Cleric|Clerics]] in [[Melencia]] may take [[Travel Domain]], [[Plant Domain]], [[Animal Domain]], [[Air Domain]], [[Fire Domain]], [[Earth Domain]], [[Water Domain]], [[Healing Domain]], [[Protection Domain]], [[Sun Domain]], or [[Destruction Domain]]. Alignments are restricted to Lawful Neutral, Neutral Good, True Neutral, Chaotic Neutral, Chaotic Good. They are the exclusive home of the highly versatile [[Shifter]].&lt;br /&gt;
&lt;br /&gt;
One other city of note in Aetheria is the City of Trade, [[Avendell]]. It is neutral to all [[:Category: Factions|Factions]] and is a sanctuary to the war outside its gates. (no fighting allowed in [[Avendell]] or the immediate area around it). [[Avendell]] is closest to [[Neversummer City]], the capitol of the [[Last Alliance]], being not too far north of it. Inside of [[Avendell]] shops of all kinds can be found, along with The Hilltop Inn, and its own graveyard.&lt;br /&gt;
&lt;br /&gt;
Alliances have been formed between many of these factions. The alliances include that of the [[Shadow Legion]] and the [[Mystral Ascendancy]], that of the [[Northern Coalition]] and [[The Circle]], and that of [[Ragnar's Kin]] and the [[Ancient Ones]].&lt;br /&gt;
&lt;br /&gt;
=== Commandments ===&lt;br /&gt;
Neversummer 4 has a set of commandments which all players are required to abide by, lest you ruin someone else's fun or be punished by a Dungeon Master. Please see [[Commandments]] or your in-game journal for more information.&lt;br /&gt;
&lt;br /&gt;
=== Whats the first thing I should do? ===&lt;br /&gt;
When you first enter the server, you will be in an area where you are asked to join a faction (see above). Each faction has advantages and limitations (i.e. not all classes, particularly prestige classes, races, alignments, or clerical domains are allowed in all factions). If you have a specific character build in mind, then check the wiki to make sure that it's legal in the faction that you want to join. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Talk to some of the NPCs in your faction's starting zone to get information about where to go, such as where to find instructions for a faction job to introduce you to the area. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The starter jobs are challenging, but very achievable at low levels; the ones easiest for a level 1 player involve killing things. &amp;lt;br&amp;gt;&lt;br /&gt;
* Think about the strengths and weaknesses of your build thus far – if you have low STR but high DEX and don't have weapon finesse, then try using a ranged weapon to start until your melee abilities catch up... or if your hp is particularly low, then stand back and use a ranged weapon anyway... just don't kill them from really, really, really far away, lest you not be given any experience points for the kill &amp;lt;br&amp;gt;&lt;br /&gt;
* Choose your battles so as not to be... overwhelmed &amp;lt;br&amp;gt;&lt;br /&gt;
* For casters, summons spells are very powerful, especially at low levels (and moreso with the appropriate feats, and in some cases, races or domains), and these spells are very helpful for levelling (familiars and animal companions are disabled, but those classes have the summoning spells; animal empathy can work well too, but isn't always reliable). Enchanted armor &amp;amp; shields sold at shops for level 1 characters have 5% immunity to either slashing, bludgeoning, or piercing damage. Most creatures in that level range do 1 damage per hit, and the 5% resistance will absorb a minimum of 1 damage, making it great for staying alive. (slashing is the most common type, in case you're unsure which to get) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Starter gear is available via: &amp;lt;br&amp;gt;&lt;br /&gt;
* a faction quartermaster, who will be in the same building that you enter your faction – they sell mundane weapons, armor, and ammo, which are the cheapest equipable items in the game by leaps and bounds &amp;lt;br&amp;gt;&lt;br /&gt;
* an NPC named Elvin in the market area of your faction city – he sells healing kits, cure wounds potions, thieves tools, and a few other sundries &amp;lt;br&amp;gt;&lt;br /&gt;
* shops in the faction city centers – sell better gear for L1, L5, and L9, including, weapons, armor, and other. The gear is not labelled with the required level (there is a naming system), but you can try it on before you buy it, and if you are too low level you will not be able to equip and there will be a message saying you are too low level. These merchants will also identify items of for you, for a price &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the only potions sold by any vendor on the server are healing potions – all other potions must be found or crafted. &amp;lt;br&amp;gt;&lt;br /&gt;
* Spellcasters, including even Paladins and Rangers, can make potions and/or scrolls for most spells they area able to cast (including healing potions), for an cost of experience points and gold; look for scroll scribing or potion crafting stations in a magic shop or temple. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Where do I go?===&lt;br /&gt;
Adventuring around your faction's capital will get you to L5-9, possibly a little higher. After that, most players start to try to make their way to the neutral city of Avendell, then points beyond …&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are [[:Category:Maps|Maps]] and some descriptions of [[:Category:Areas|Areas]], including by level.&lt;br /&gt;
&lt;br /&gt;
It’s okay to use the shout channel to find a party and ask questions, so long as you don't overdo it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== What should I build first? ===&lt;br /&gt;
&lt;br /&gt;
Most players on NS4 end up making many characters, especially considering that an experienced player can casually reach level 40 in a few weeks, so don't get stressed out about your first character - just have fun!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don't know what to build as your first character, then heres some recommendations for first character builds, which are designed not for PvP or endgame PvE(though some are capable of one or both); they are designed for getting to know the server... if a race is not specified, then pick whichever race you'd like:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-a half-ogre 40 barbarian with devastating critical(1h melee weapon), a shield(not for the AC), mighty rage, thundering rage, epic damage reduction III, and some discipline... cannot be a member of the Northern Coalition or the Mystral Ascendancy&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 druid, 35 druid/5 monk, 35 druid/5 bard, 35 druid/5 harper scout, or if your faction allows evil characters, 35 druid/5 blackguard; just make sure you've get discipline and animal empathy, as well as automatic quicken spell III, and epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, and epic spell: hellball... all of these cannot be a member of the Northern Coalition, Shadow Legion, or Mystral Ascendancy, and do note that, if this guy isn't a blackguard, he can be a max-level leatherworker to boot&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 35 or more wizard levels who has some sort of discipline, a bit of investment into constitution, automatic quicken spell III, toughness, epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, epic spell: epic warding and hellball, and possibly epic mage armor... cannot be a member of The Circle or the Northern Coalition&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 paladin who has 30 or more charisma if given a magical +12 charisma bonus, as well as divine might, divine shield, devastating critical(1h melee weapon), a shield, armor skin, and discipline... must be a member of the Northern Coalition or Ragnar's Kin&amp;lt;br&amp;gt;&lt;br /&gt;
-a 40 fighter with devastating critical(1h melee weapon &amp;amp; 2h weapon), a shield(when using the 1h weapon)(not for the AC), and a LOT of discipline... go for the 1h weapon first, and do note that this guy can also be a max-level armor or weapon crafter to boot&amp;lt;br&amp;gt;&lt;br /&gt;
-something with 32 or more cleric levels; just make sure you get some discipline, automatic quicken spell III, and the travel domain, and although some clerics do like epic spell focus: conjuration or necromancy+epic spell: dragon knight or mummy dust, some other clerics don't like those&amp;lt;br&amp;gt;&lt;br /&gt;
-something with 5 or 10 shadowdancer levels and a very high amount of hide and move silently; if you don't include either devastating critical:(any weapon) or huge sneak attacks, this guy will take a very, very, very long time to level up... cannot be a member of the Ancient Ones&amp;lt;br&amp;gt;&lt;br /&gt;
-a 12 druid/28 shifter or 10 druid/30 shifter with outsider shape, construct shape, dragon shape, some discipline and animal empathy, and, if you can make room, blinding speed... must be a member of The Circle&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 30 red dragon disciple levels, as well as blinding speed, devastating critical: unarmed strike, and some discipline; your good spare class choices include monk, barbarian, cleric(which needs divine shield and some cha to be worth it)&lt;br /&gt;
, and fighter... monk is the most common one because, although they don't get their wisdom-based AC while in Red Dragon Shape, they do get their unarmed attack progression while in Red Dragon Shape... must be a member of The Ancient Ones&amp;lt;br&amp;gt;&lt;br /&gt;
-a character with 30 dwarven defender levels, as well as devastating critical: (1h melee weapon(with a shield) or two-sided weapon) and epic damage reduction III, and some discipline; don't worry about your AC at epic levels... must be a member of Ragnar's Kin&amp;lt;br&amp;gt;&lt;br /&gt;
-an 8 wizard/2 rogue/30 pale master with epic spell focus: necromancy, epic spell: epic warding, and some discipline and AC... must be a member of the Mystral Ascendancy; do note that your super-summon will be doing most of the work as this build&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Jobs ===&lt;br /&gt;
Each faction has 2 or 3 [[Jobs]], small quests that are obtained from NPCs in the faction capital city and allow new players to learn a little about the areas (some keep you close to home, some send you much further). Completion of each provides a small permanent magical boost to skills and/or ability scores, an activatable token with useful properties(1-3 times per day), or both. Talk to the NPCs around the area where you first came into your faction's city to get started.&lt;br /&gt;
&lt;br /&gt;
=== PvP ===&lt;br /&gt;
The conflict between the factions is a primary feature of NS4, so go get 'em! PvP (Player Vs. Player combat) is allowed and encouraged on the server, within the guidelines of the [[Commandments]]. Outside of a few designated no-PvP zones (Avendell and Frostdale), all areas of Aetheria are open for PvP, and any level can participate. Periodic events, claiming of maps, ambushes, can and will happen, so be prepared! That said, griefing, venge logging, and other jerk behaviors are not tolerated and will be stopped forthwith. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[Relic System]] is a feature wherein each faction posesses a relic which they must defend, while capturing their enemies relics in order to earn the favor of the gods. Factions that possess their relic along with some of their enemies' receive a significant XP bonus, so competition is fierce - raiding and defending become regular occurences. Planned events with large scale fighting are periodically staged around this system, with rewards and unlimited glory for the victors!&amp;lt;br&amp;gt;&lt;br /&gt;
No experience loss occurs upon death to another PC, and no XP is earned for a player kill. The exception is in raiding and defending - defenders receive an XP reward upon successfully killing an enemy opponent in their faction city, and raiders who die lose a smallish amount of gold which is rewarded to their killer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Solo Server? Party Server? ===&lt;br /&gt;
Concerning non-PvP content, Neversummer 4 is not a solo server, but rather, a party server; that said, however, there are still many, many ways to level up by yourself, including at low levels, but some character builds can't reach level 40 by themselves without fighting enemies of a level far below them. Even for the more capable builds, you'll have a lot more options for where to level if you're in a group. Many bosses, including all endgame bosses, are not designed to be able to be defeated by a single player of an appropriate level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Low Magic? High Magic? ===&lt;br /&gt;
For endgame gear, the stat bonuses are typically +8 and none exceed +10 on any single item. Weapon enchantment bonuses max out at +8, and AC bonuses from items max out at +6 armor, +6 shield, +5 deflection, +5 natural, and +5 dodge (+7 if the boots have no dex). Some AC values may exceed those vs specific races, alignments, or other criteria.&amp;lt;br&amp;gt;&lt;br /&gt;
Haste has been modified to, in total, have ONLY the following effects: +1 AB, +1 dodge AC, +1 reflex save, +1 attack per round, +50% movespeed (less if you're a monk, although monks are still speedy). [[Blinding Speed]] grants an additional +1 dodge AC. No equipment in the entire game has perma-haste as an item property, and if people want to cast spells quickly, they're going to need Automatic Quicken Spell (I, II, III).&amp;lt;br&amp;gt;&lt;br /&gt;
Furthermore, no item offers Immunity: Poison, Disease, Level/Ability Drain, Fear, Mind-Affecting Spells, Death Magic, Knockdown, Slow, or Freedom of Movement either. Certain classes may provide immunities and or spell-like abilities that can be used.&amp;lt;br&amp;gt;&lt;br /&gt;
No spell in the game offers immunity to fear or death magic, and the only thing that offers immunity to mind-affecting spells is [[Perfect Self]]. All endgame melee weapons other than [[Katana of the Sun]] are keen.&amp;lt;br&amp;gt;&lt;br /&gt;
As such, spells such as [[Wail of the Banshee]], [[Dominate Monster]], [[Slow]], [[Infestation of Maggots]], [[Fear]], and [[Energy Drain]] are all useful in both PvE and PvP on this server, even at level 40... although endgame NPCs (35+) mostly have very high saves, and will just save against all of that stuff.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, saves were modified on NS4 so that rolling a 1 doesn't result in an automatic failure, so no spamming petrification gaze or implosion on endgame bosses until they roll a 1 and die; AC was not similarly changed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Class And Feat Changes ===&lt;br /&gt;
Neversummer 4 has had tons and tons of class and feat changes, some of the more interesting ones of which which will be highlighted here:&lt;br /&gt;
&lt;br /&gt;
Among the class changes include epic pale masters getting an extremely powerful summon, epic red dragon disciples getting dragon shape (red only), assassins getting a self-only godly poison, dwarven defenders getting 10% physical damage immunity every 10 levels (which goes well with some equipment that this server has), [[Divine Wrath]] having a much longer duration, epic rangers getting wilderness-only [[Hide in Plain Sight]], a few base classes getting huge bonuses at epic levels if they don't multiclass, harper scouts and purple dragon knights actually being good, blackguards getting a better epic fiendish servant, monk ac from wisdom not applying while shifted, and not being allowed to have monk levels with epic shifter feats in the same build, although shifters were extremely modified and are still good... although, unfortunately, animal companions and familiars are disabled due to bugs and balance issues.&lt;br /&gt;
&lt;br /&gt;
Among the feat changes include overwhelming crit adding 2 threat range and devcrit adding 1 critmult instead of fort save or die, both of which stack with everything and makes str characters be able to compete with dexers, blinding speed lasting for lvl*2 rounds, spell focus feats making some spells better beyond increasing their DC, dragon knight and mummy dust actually being useful (with focus feats), and hellball being self-friendly at caster lvl 35 and party-friendly at caster lvl 40.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
The following skills are of absolutely no use in Neversummer 4 beyond, where applicable, being a prerequisite for a prestige class:&amp;lt;br&amp;gt;&lt;br /&gt;
Appraise&amp;lt;br&amp;gt;&lt;br /&gt;
Bluff&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Weapon&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate, unless you have [[Terrifying Rage]]&amp;lt;br&amp;gt;&lt;br /&gt;
Persuade&amp;lt;br&amp;gt;&lt;br /&gt;
Pick Pocket&amp;lt;br&amp;gt;&lt;br /&gt;
Ride&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All other skills are useful on this server in some way or the other.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, there is a custom crafting system for weapons, armor, wearables, and consumable items that do not utilize the Craft Armor or Craft Weapon skills. See the '''Crafting''' section above for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Subraces ===&lt;br /&gt;
Take care when selecting [[:Category: Race|Subraces]] in NS4. Many Subraces have powerful features that set them above the stock races, but may carry unwanted side-effects. One such side-effect is effective character level, or ECL. In a nutshell, the more ECL you have, the slower you level up. You don't need to pick a max ECL subrace to be a strong character, as the strongest possible characters in Neversummer 4 have an ECL penalty varying between none and the maximum.&lt;br /&gt;
&lt;br /&gt;
The bonuses given to subraces are hard-coded bonuses that are applied after your character has been created, meaning that they are natural and can qualify you for thing such as [[:Category: Feats|Feat]] selection or [[:Category: Spells|Spell]] Level, and are completely unrelated to the magical ability bonus cap of +12, but subracial ability bonuses will have no effect upon how you take your first level(1, not 2). Also, if a [[:Category: Race|Subrace]] has a bonus or penalty to Intelligence, it will affect the number of [[:Category: Skills|Skill]] Points a character receives at levels 2-40. Futhermore, if you take a feat at level 1 that has a stat prerequisite(such as [[Power Attack]]), and then, after your subrace is applied to your character, you no longer meet that prerequisite, you'll keep that feat, which will function normally.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
Many spells have been changed to act differently in Neversummer 4 than they did in the Bioware campaigns. Among these changes are [[Time Stop]] and [[Black Blade of Disaster]] not being ridiculously overpowered, [[Flame Lash]] and [[Call Lightning]] getting buffed, persistent AoE and non-AoE effects of the same type not stacking (so you can't stack multiple [[Inferno]]s on the same guy or [[Creeping Doom]]s in the same place, for example), [[Holy Sword]]'s dispel level being massively nerfed, and [[True Seeing]] only increasing your spot and search skills by 20-30(depending on focus feats) and acting as see invisibility instead of causing you to automatically see through stealth and whatnot. Please see [[Spell Changes]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
Casting a spell or using a spell-like ability will cancel [[Expertise]] and [[Improved Expertise]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crafting===&lt;br /&gt;
Neversummer 4 utilizes its own unique crafting system, which makes no use of [[Brew Potion]], [[Craft Wand]], or [[Scribe Scroll]]. Crafting professions include Armorsmithing, Martial Weaponsmithing (which includes Simple weapons), Exotic Weaponsmithing, Fletching, Leatherworking, Tailoring, and Arcane Crafting. Your maximum crafting level for these professions is unrelated to your feats and your Craft Armor and Craft Weapon skills, and has solely to do with your class levels, and you may only have one of these professions at a time. Items ranging from levels 1-30 may be crafted. Furthermore, any spellcaster can craft potions and scrolls of any spell that they can cast without class restrictions or the utilization of the Arcane Crafting profession, although the crafting of scrolls and especially potions have their own restrictions. Being a Potion Brewer or Scroll Scriber do not prevent you from being either or from having a different profession. See [[General Crafting]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Merchants ===&lt;br /&gt;
Each faction city has a vendor that sells items without special properties for starting characters, which are the cheapest items on the server, and by a lot. In most cities, these merchants are on the map that the character first sees when joining that faction after the cutscenes are over.  These merchants offer items from a menu of selections, but items cannot be sold to them.&lt;br /&gt;
&lt;br /&gt;
All other merchants in NS4 are custom-designed to be more like an actual store. All shops are open at all hours, with the exception of the archery shop in Melencia, whose hours are listed on the sign in front of it. All equipment on the server, bought or not, has level restrictions of 1, 5, 9, 13, 16, 20, 25, 30, 35, or 40, but you can't buy items of a level higher than 16, barring ammunition and throwing weapons, for which you can buy up to level 30 items. Merchants in [[:Category: Factions|Faction]] [[:Category: Settlements|Cities]] carry level 1-9 gear, buy level 1-13 items, and identifies level 1-16 items while [[Avendell]] has level 1-13, buys level 1-16 items, and identifies level 1-20 items. The merchant in [[Frostdale]] sells level 13-16 throwing weapons and ammunition, and buys and identifies level 1-25 items, and a merchant in the [[:Category: Planes|Planes]] has level 13-16 gear, including thrown weapons and ammunition of up to level 30, and buys and identifies level 1-30 items. The rest of the gear must be found from hostile NPCs and bosses located around [[Aetheria]] by killing them, and in the [[:Category: Planes|Planes]] beyond in the same manner, or by crafting them; see the '''Crafting''' section above for more details.&lt;br /&gt;
&lt;br /&gt;
To use the merchant shops, you must select the equipment you want from the chests in the store, then take it to the merchant for purchasing. It is highly recommended that you try items before you buy if you are unsure if you can use them. If you are not high enough level for that item you will be told so in the combat dialog box. Along with buying items, merchants will also allow you to sell and Identify your goods for you. Please note that some stores are unable to buy some items. This includes [[:Category: Quests|quest]] items and [[:Category: Items|items]] of a level that is too high for some stores. For example, you may not sell diamonds or rubies to merchants in [[:Category: Factions|Faction]] [[:Category: Settlements|Cities]], and no NPC will buy level 35 or 40 items because they're too high-level.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, shoplifting is impossible; leaving a store with unpurchased items causes them to disappear into thin air, even if the server resets before you leave the store.&lt;br /&gt;
&lt;br /&gt;
=== Summons ===&lt;br /&gt;
The summons in NS4 have been completely revamped. Some Spell Focus [[:Category: Feats|Feats]] and [[Cleric]] [[:Category: Domains|Domains]] affect the strength of your summons. Summon creature spells are affected by good/neutral/evil alignment in that they will summon different creatures. Prestige classes like the [[Pale Master]] and [[Blackguard]], moreso the [[Pale Master]], have quite powerful custom summons, but require dedication to be strong. For more information, see the [[Summons_Guide|Summon Guide]]&lt;br /&gt;
&lt;br /&gt;
It also should be noted that [[Animal Companion|Animal Companions]] and [[Summon Familiar|Familiars]] are disabled.&lt;br /&gt;
&lt;br /&gt;
=== Shifting ===&lt;br /&gt;
Neversummer 4 uses a custom shifting system that merges items into shifted forms in a more natural way.  Unlike the bioware system, all bonuses from items and spells stack just the same as they would unshifted.  For more information, see the NS4 [[Shifting Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Alignment Changes ===&lt;br /&gt;
There is only one way to change your alignment in Aetheria, and that is by becoming a [[Pale Master]], which will irreversibly turn you evil. There is no other way to change your alignment in Aetheria, so consider this when deciding what kind of character to make.&lt;br /&gt;
&lt;br /&gt;
=== Experience Loss ===&lt;br /&gt;
In Aetheria, dying and clicking the respawn button will, in most non-PvP cases, result in a loss of experience points equal to lvl*50(and costing 10% of your gp and teleporting you to your bind point), which can cause you to lose a level, and can potentially reduce your level all the way down to 1. If a player makes the killing blow against you, respawning will incur no experience penalty. Furthermore, crafting items also consumes experience points depending upon what you're making, but it cannot cause you to lose a level, in which case the item(s) will simply not be crafted because you don't have enough experience points to craft the item without losing a level.&amp;lt;br&amp;gt;&lt;br /&gt;
Do note, however, that you can continue to gain experience points after you've taken your 40th level, which will only serve to let you craft items and click the respawn button however many times without losing a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Automated Server Resets ===&lt;br /&gt;
Every 4 hours, the server will undergo an automated reset.&amp;lt;br&amp;gt;&lt;br /&gt;
Your progress, aside from which part of the zone you're in you're in, will be saved just before this happens, and the server will typically be back online in no more than 30 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The server shouts when there are 10 minutes before an automated reset, and again when there are 5 minutes before an automated reset.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you log on, at the top of the combat log, the server will display how much time there is until the next automated reset. The chat command /resettimer will also help with this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Server Size ===&lt;br /&gt;
Neversummer 4's module is so large that the module is nearly at its file size limit, with over 600 areas. Spells, feats, and other content are extensively customized for balance and fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lag ===&lt;br /&gt;
As with almost any online game, lag is an inevitable issue, especially when alot of players are online on Wednesday nights and most of them are nearby. Turning off the combat log may reduce lag if many players are nearby. During times of lag, NPC conversation may be slow, or be halted altogether, though these days they usually aren't. If you get no response at all, ask nicely for a reset on the DM channel or shout (a DM may be on as a player). When the server does go down for a non-automatic reset, the DM will usually give enough warning for you to get to a safe spot, rest, and use your diary to save your character's progress.&lt;br /&gt;
&lt;br /&gt;
Under some circumstances, the server has been known to crash (which is extremely rare), causing a possible loss of xp, items, etc.  Using your diary and resting normally do save your character, but if the server crashes it seems to roll back to an earlier point of the database, causing the loss of up to a couple of hours' worth of data.  Logging off and then back on will prevent this loss--logging off seems to set your data in the database so that it does not get lost in a crash.&lt;br /&gt;
&lt;br /&gt;
=== Character Deletion ===&lt;br /&gt;
&amp;lt;strong&amp;gt;If you wish to reuse the same character name you MUST wait until after the server resets before recreating the character!&amp;lt;/strong&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a character that very sure that you don't want to play anymore, you can't delete them via. the delete character button on the character selection screen. Instead, that character must speak to any NPC named Devil Angel, which can be found in each capital city of the playable factions, as well as on the map where new characters select which faction to join.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Character deletion is an irreversible process, these characters cannot be restored.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== YOU CAN GO PLAY NOW!! or, if you are still enjoying reading, here are some Very Basic Endgame Character-Building Guidelines ===&lt;br /&gt;
Some basic tips specific to NS4 are below - for some even more details, see [[Basic Endgame Character Building Guidelines]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regardless of the existence of that guide, some very basic tips will be provided for character building will serve to prevent people from missing out on much of the functionality of some integral parts of their classes (such as how spellcasters need AQIII because haste doesn't do the job and how rangers get outdoor-only HiPS at lvl 21, and so need some hide/ms), among other things:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-There exist many class restrictions on this server that don't exist in Bioware's official single-player campaigns. See [[:Category:Class]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
-If you are a pure-classed [[Barbarian]], [[Fighter]], or [[Paladin]], then, at epic levels, joining the NPC-run Purist Guild in [[Avendell]] will permanently grant your character many powerful abilities as you progress through epic levels, but all of these abilities will permanently vanish if you ever, at any point, take a second class, even if you delevel to get rid of the second class afterwards. Not even a Dungeon Master can get them back if you take a second class. The Purist Guild in [[Avendell]] is the only NPC-run guild on the server, and you may be in both a player-run guild and the Purist Guild at the same time.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Overwhelming Critical]] and [[Devastating Critical]] were changed to no longer have the fort save or die thing, but instead make you crit like a [[Weapon Master]]; [[Weapon Master]]s with [[Overwhelming Critical]] and [[Devastating Critical]] will crit even harder and even more often, essentially becoming '''double''' [[Weapon Master]]s, who, surprisingly, aren't overpowered with their crits ranging from 14-20/x4 to 14-20/x6 or 8-20/x4.&amp;lt;br&amp;gt;&lt;br /&gt;
-All equipment in the entire game lacks the following item properties: permahaste, permaFoM, permaTS, immunity to critical hits, immunity to death magic, and immunity to any debuff. Maximum weapon enhancement bonuses range from +6 to +8, maximum armor enhancement bonuses range from +5 to +7, and maximum str/dex/con/wis/int/cha bonuses on gear typically max out at +8 to the stat when combined together, causing spells such as [[Bull's Strength]], [[Finger of Death]], [[Dominate Monster]], [[Entangle]], [[Infestation of Maggots]], and [[Sanctuary]] to be useful at more than just low and medium levels. You can easily get +8 to str/dex/con/int/wis/cha from endgame gear without gimping yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
-No spell in the entire game will grant you immunity to mind-affecting spells or death magic, so watch out for mind-affecting spells and death magic, even if you have mind blank or death ward.&amp;lt;br&amp;gt;&lt;br /&gt;
-Because [[Haste]] doesn't increase spellcasting speed on this server, 100% of characters that are focused on spellcasting will want to have [[Automatic Quicken Spell]] III by the time they reach level 40. [[Bard]]s are still good, even without the ability to autoquicken their spells.&amp;lt;br&amp;gt;&lt;br /&gt;
-Strength-stacking characters should try to get [[Devastating Critical]] by level 40; Arcane Archers will commonly take [[Devastating Critical]] too, though arcane archers almost never get more than 25 base strength.&amp;lt;br&amp;gt;&lt;br /&gt;
-Dexterity-stacking characters, even if lacking spells, are not made bad by the changes to [[Devastating Critical]]; dexers are still good.&amp;lt;br&amp;gt;&lt;br /&gt;
-Dexterity-stacking characters who aren't high-level [[Bard]]s, [[Sorcerer]]s, [[Wizard]]s, or [[Cleric]]s with the [[Travel Domain]] will want to get [[Blinding Speed]] by level 40, which is undispellable, provides +1 AC more than regular haste, and has a duration of HD*2 rounds, which results in 8 minutes at level 40.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Assassin]]s want to stack either dex or int.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Barbarian]]s want to stack str, but if they're pure barbarians, they may opt to stack con instead, which isn't necessarily better or worse for them than stacking str.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Divine Wrath]], on this server, has a duration of CoT lvl+chamod rounds, both elements of which are automatically doubled if you have the [[Extend Spell]] feat, so people with a lot of [[Champion of Torm]] levels will always want to have at least 1 level in a caster class so that they can get extend spell. People with more than 10 [[Champion of Torm]] levels usually rest a lot.&amp;lt;br&amp;gt;&lt;br /&gt;
-People who heavily invest into spellcasting as a [[Cleric]], [[Druid]], [[Sorcerer]], or [[Wizard]] will typically want to get [[Epic Spell Focus]] into one or more schools of magic in order to empower important spells such as [[Implosion]], [[Storm of Vengeance]], [[Dominate Monster]], [[Dragon Knight]], or [[Mummy Dust]].&amp;lt;br&amp;gt;&lt;br /&gt;
-Pure [[Fighter]]s shouldn't be afraid to specialize in more than one type of weapon. Also, pure fighters should get as much discipline as is reasonably possible to make their special AoE knockdown good.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Harper Scout]]s don't suck on this server, but some will want to stack either wis or cha in order to increase the DC of their sleep feat, which works on enemies of all levels. There are good reasons to be a harper scout without a high wisdom or charisma, but not as many as if you do.&amp;lt;br&amp;gt;&lt;br /&gt;
-People will commonly build characters with [[Divine Might]], [[Divine Shield]], or both. Said characters, by level 40, will typically have a self-buffed chamod of 10 or higher if they have one, or 12 or higher if they have both.&amp;lt;br&amp;gt;&lt;br /&gt;
-The [[Monk]]'s wisdom-based AC bonus does not apply while you are polymorphed, but their level-based AC bonus, speed, and unarmed attack progression do.&amp;lt;br&amp;gt;&lt;br /&gt;
-Characters with 20 or more [[Pale Master]] levels will want to get [[Epic Spell Focus]]: Necromancy in order to empower their [[Summon Greater Undead]] feat. The second-best summon requires at least regular spell focus, while the best one requires at least greater spell focus, at which point you might as well get epic spell focus to make it even stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Purple Dragon Knight]]s usually want to stack charisma; they also don't suck on this server, at least if you stack charisma.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Ranger]]s will want to take the following [[Favored Enemy]] feats if they're concerned about endgame PvE: Outsider (especially Outsider), Undead, Elf, Human, Aberration, and Dragon are the important ones, while less important ones include Dwarf, Gnome, Construct, Reptilian Humanoid, Vermin, and Magical Beast, although you don't really need magical beast since you can get animal empathy... and for endgame PvP, you'll want, in order of importance (not considering [[Shifter]]s), Human, Elf, Half-orc, Dwarf, Gnome, Halfling, Dragon/Elemental, Undead/Outsider. Nobody makes Half-elves, so don't bother picking them.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Ranger]]s gain wilderness-only [[Hide in Plain Sight]] at level 21, so characters with epic ranger levels will probably want to make some sort of investment into [[Hide]] and [[Move Silently]], even if you don't take any feats to improve them.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Red Dragon Disciple]]s will want to have either 10 or 30 levels by level 40, with a grey area only existing at level 11. Epic [[Red Dragon Disciple]]s get [[Red Dragon Shape]] with no stat requirements, which has a fixed amount of base str/dex/con and grows in power as the red dragon disciple levels up. As such, characters with 30 red dragon disciple levels will usually get [[Devastating Critical]]: Unarmed Strike, [[Blinding Speed]], and possibly also [[Epic Damage Reduction]] III, all in the same build, and also have barbarian, cleric, fighter, or monk levels, and are pretty scary in PvP.&amp;lt;br&amp;gt;&lt;br /&gt;
-If you intend to specialize into a particular [[Shifter]] shape, then do not make a [[Shifter]] until you've done research about [[Shifter]]s; [[Shifter]]s are very, very, very, very different on this server than on other servers. See [[Shifter]] and [[Shifting Guide]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Undead Shape]], [[Outsider Shape]], [[Construct Shape]], and [[Dragon Shape]](not counting RDD dragon shape) will not function if you have even a single level in any class that isn't named [[Druid]] or [[Shifter]]. As before, you don't need to be a [[Shifter]] to use [[Dragon Shape]], though having 10 or more shifter levels while in dragon shape will automatically grant you a colossal fear aura(aura lasts forever, fear is 5 rounds) of DC=30+wismod while in dragon shape.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Undead Shape]] kinda sucks; don't bother taking it unless you can't think of anything else to spend a feat on.&lt;br /&gt;
&lt;br /&gt;
== Missing Pages? ==&lt;br /&gt;
&lt;br /&gt;
This wiki is a direct port of the 1.69 version of the wiki, except we weren't able to get access to its code, so we had to port the articles manually, that is, by copying/pasting each article into this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
If theres a page that we missed, then you'll probably be able to find it in the 1.69 version of this wiki, which, due to how new this EE server is, is still up to date, and it can be found at: http://www.nsrealm.com/ns4wiki/index.php/NewPlayerGuide .&lt;br /&gt;
&lt;br /&gt;
[[Category: Main]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Category:Factions&amp;diff=5646</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Category:Factions&amp;diff=5646"/>
		<updated>2021-11-05T18:08:40Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
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&lt;div&gt;'''Faction Overview'''&lt;br /&gt;
&lt;br /&gt;
The Neversummer faction system is one of the most unique features of the module. While superficially based on the internal faction system of NWN, NS4 takes the concept of individual and group reputations to a new level. With seven distinct player factions to choose from and over 30 creature factions to add flavor and dynamics, NS4 dispenses with the simplistic idea of &amp;quot;good vs. evil&amp;quot; and &amp;quot;player vs. creature&amp;quot;, and offers the chance to fight along side some of the most fearsome and powerful forces in D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
It is important to distinguish the factional system of reputation tracking with the individual factions themselves - while they are closely related, there are certain distinctions between the two, and it is easier to think of them as follows: The factional system consists of the various reputations, or hostility ratings, that every player and faction possess. Factions can be thought of as groups of creatures that share the same factional reputations, at least initially. As the game evolves, certain NPCs and PCs that were once hostile may become friendly, or vice-versa. You may have the same hostility ratings as members of a certain faction - but that does not automatically make you a member of that faction.&lt;br /&gt;
&lt;br /&gt;
Unlike the traditional NWN faction system, individual members of factions (NPCs and PCs alike) can have divergent beliefs about other creatures and players. This can make for an interesting dynamic in certain situations, and can lead to conflicts of loyalty and &amp;quot;lesser of two evil&amp;quot; situations. Generally, however, factions tend to stick together when it comes to hostility and reputations: When a player commits certain acts (such as attacking or killing an NPC), word will spread quickly and the player will soon become an outcast in his own faction - forced to flee and fend for himself in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hostility Ratings'''&lt;br /&gt;
&lt;br /&gt;
There are five basic hostility ratings in NS4. In general, the middle three are the most common, and it is much easier to go down on the hostility ladder than it is to climb back up. It should be noted that attacking, casting a hostile spell, taunting, pickpocketing, or any other hostile act will immediately trigger the target to view you as &amp;quot;Hostile&amp;quot;, however this is only an initial reaction which will fade in time. If you persist and continue acting in a hostile manner, this temporary rating may become permanent, and the target will most likely spread the word to the other faction members that a traitor is in their midst.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Honored - Reserved for those that achieve the highest level of respect and admiration from a given individual. Those NPCs that view you as &amp;quot;honored&amp;quot; will not only defend you from enemies, but they will join you in attacking any creature that you threaten - friend or foe.&lt;br /&gt;
* Protected - The default level of treatment for new members of a faction. As the term implies, any protected members that are threatened by a neutral creature or an enemy will receive the aid of nearby NPCs. The factions are very protective of their members, and retreating or &amp;quot;leading&amp;quot; hostiles back to your powerful friends can be an effective tactic.&lt;br /&gt;
* Neutral - Those creatures that perceive you neutrally are simply indifferent toward you. They will neither help you nor hinder you in your progress, and will offer the same support to both you and your enemies. Avendell and other unaligned factional areas strive to maintain neutrality as a while, although many individuals within those groups may stray one way or another.&lt;br /&gt;
* Hostile - The default level of treatment for faction enemies. Hostile creatures will engage you as soon as you are within a certain range of them. In certain cases, they may retreat or fall back to friendly creatures for support if the battle becomes too tough.&lt;br /&gt;
* Despised - The worst possible rating you can have with an individual. Creatures that despise you will target you over all other potential targets available, and will not stop until one of you is dead. Some factions automatically have this kind of disposition towards others: Members of Shadow Legion and Ragnar's Kin despise each other, as do Circle and Mystral Ascendancy members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember, since nobody ever really dies in Aetheria (see [[Binding System|Binding and Respawning]]), taking a secret &amp;quot;to the grave&amp;quot; is impossible, and &amp;quot;burying the hatchet&amp;quot; is virtually unheard of. Anything you do to anyone is most likely going to be passed around and remembered for years to come, so make sure your actions are well-thought-out! Currently, only divine intervention or soon-to-be-implemented geas/quests may save you if you are driven out of your faction.&lt;br /&gt;
&lt;br /&gt;
Be nice to your faction or end up an outcast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Choosing a Faction'''&lt;br /&gt;
&lt;br /&gt;
Faction selection takes place after initial character creation. While players will have the opportunity to talk with factional &amp;quot;Ambassadors&amp;quot; before making their decision, their perspectives are undoubtedly biased and a wise player would take the chance to read the more objective descriptions given in the faction forums. Faction selection is quite possibly the most important choice your character will face, and it will determine the course of their adventures from that point on.&lt;br /&gt;
&lt;br /&gt;
Players of opposing factions will initially appear hostile to one another. While you will not know which faction another creature or player belongs to unless specifically told, they will glow red to show that your faction consideres them to be an enemy. Other creatures and players will glow blue, showing you that they are non-hostile. Players are free to override this setting and &amp;quot;diverge&amp;quot; from the standard faction's view of another creature or player - keep in mind, however, it makes little difference how you view someone else - far more crucial to your safety is how they view you!&lt;br /&gt;
&lt;br /&gt;
Cancelling the hostility you have toward another player is accomplished via the &amp;quot;Player List&amp;quot;. Simply click the current Like/Dislike setting to change it, and the other player will be notified of your act. Forming a party will automatically cancel your hostility and enable you to work together in the realm - however your respective factions will still view you as seperate entities. They may begin to attack your companion, thinking they are &amp;quot;protecting&amp;quot; you, and you risk losing status within your faction if you fight back. Also, players who override hostility in this way should take care when logging in and out - returning to the realm will reset your PvP hostility back to the default!&lt;br /&gt;
&lt;br /&gt;
'''Over view pages''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[Faction Table]] for a quick chart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Faction_Table&amp;diff=5645</id>
		<title>Faction Table</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Faction_Table&amp;diff=5645"/>
		<updated>2021-11-05T18:06:04Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Faction&lt;br /&gt;
! Races&lt;br /&gt;
! Alignments&lt;br /&gt;
! Classes&lt;br /&gt;
! Unique Class(es)&lt;br /&gt;
! Capital&lt;br /&gt;
! Allies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Ones]]&lt;br /&gt;
| Any except dwarves and gnomes&lt;br /&gt;
| Any&lt;br /&gt;
| [[Cleric]] (any domain except Earth, Plant, Water and Trickery) All other classes that aren't exclusive to other factions except [[Shadowdancer]], and [[Paladin]]&lt;br /&gt;
| [[Red Dragon Disciple]]&lt;br /&gt;
| [[Sleeth]]&lt;br /&gt;
| [[Ragnar's Kin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystral Ascendancy]]&lt;br /&gt;
| Any non-Good&lt;br /&gt;
| Any non-Good&lt;br /&gt;
| [[Wizard]], [[Sorcerer]], [[Rogue]], [[Bard]], [[Fighter]], [[Cleric]] ([[Death Domain|Death]], [[Evil Domain|Evil]], [[Knowledge Domain|Knowledge]], [[Magic Domain|Magic]],  [[Travel Domain|Travel]], [[Trickery Domain|Trickery]], [[Destruction Domain|Destruction]] and [[War Domain|War ]]Domains), and all non-good prestige classes that aren't exclusive to other factions&lt;br /&gt;
| [[Pale Master]]&lt;br /&gt;
| [[Garagoth]]&lt;br /&gt;
| [[Shadow Legion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Northern Coalition]]&lt;br /&gt;
| Any non-Evil&lt;br /&gt;
| Lawful Good, Lawful Neutral, or Neutral Good&lt;br /&gt;
| [[Cleric]](any domain except Evil), [[Paladin]], [[Monk]], [[Fighter]], [[Bard]], [[Ranger]], all non-evil prestige classes that aren't exclusive to other factions&lt;br /&gt;
| [[Champion of Torm]] and [[Purple Dragon Knight ]]&lt;br /&gt;
| [[Daeron]]&lt;br /&gt;
| [[The Circle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ragnar's Kin]]&lt;br /&gt;
| [[:Category:Dwarf|Dwarf]], [[:Category:Gnome|Gnome]]&lt;br /&gt;
| Any&lt;br /&gt;
| Any except [[Arcane Archer]], [[Cleric]] (All Domains except Plant, Air and Sun), and prestige classes that are exclusive to other factions&lt;br /&gt;
| [[Dwarven Defender]]&lt;br /&gt;
| [[Dwarven Stronghold]]&lt;br /&gt;
| [[Ancient Ones]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Legion]]&lt;br /&gt;
| Any non-Good&lt;br /&gt;
| Evil&lt;br /&gt;
| [[Cleric]] (All Domains except Good, Plant, Air, Fire, and Sun), All other classes except for [[Druid]], [[Ranger]], [[Paladin]], [[Harper Scout]], and prestige classes that are exclusive to other factions&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| [[Menzoduran]]&lt;br /&gt;
| [[Mystral Ascendancy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Circle]]&lt;br /&gt;
| Any non-Evil&lt;br /&gt;
| Lawful Neutral, Neutral Good, Neutral, Chaotic Neutral, Chaotic Good&lt;br /&gt;
| [[Druid]], [[Ranger]], [[Barbarian]], [[Rogue]], [[Bard]], [[Cleric]] ([[Air Domain|Air]], [[Earth Domain|Earth]], [[Fire Domain|Fire]], [[Water Domain|Water]], [[Healing Domain|Healing]], [[Protection Domain|Protection]], [[Sun Domain|Sun]], [[Destruction Domain|Destruction]], [[Travel Domain|Travel]], [[Animal Domain|Animal]], and [[Plant Domain|Plant ]]Domains), [[Fighter]], [[Monk]], all non-evil prestige classes that aren't exclusive to other factions, and Hippy&lt;br /&gt;
| [[Shifter]]&lt;br /&gt;
| [[Melencia]]&lt;br /&gt;
| [[Northern Coalition]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[:Category: Factions|Return to Category:Factions]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Faction_Table&amp;diff=5644</id>
		<title>Faction Table</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Faction_Table&amp;diff=5644"/>
		<updated>2021-11-05T17:33:01Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; |- ! Faction ! Races ! Alignments ! Classes ! Unique Class(es) ! Capital ! Allies |- | Ancient Ones | Any except dwarves and gnomes | All | [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Faction&lt;br /&gt;
! Races&lt;br /&gt;
! Alignments&lt;br /&gt;
! Classes&lt;br /&gt;
! Unique Class(es)&lt;br /&gt;
! Capital&lt;br /&gt;
! Allies&lt;br /&gt;
|-&lt;br /&gt;
| [[Ancient Ones]]&lt;br /&gt;
| Any except dwarves and gnomes&lt;br /&gt;
| All&lt;br /&gt;
| [[Cleric]] (any domains except Earth, Plant, Water and Trickery) All other classes that aren't exclusive to other factions except [[Shadowdancer]], and [[Paladin]]&lt;br /&gt;
| [[Red Dragon Disciple]]&lt;br /&gt;
| [[Sleeth]]&lt;br /&gt;
| [[Ragnar's Kin]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[:Category: Factions|Return to Category:Factions]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Race_Table&amp;diff=5643</id>
		<title>Race Table</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Race_Table&amp;diff=5643"/>
		<updated>2021-11-05T17:21:57Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Base Race&lt;br /&gt;
! ECL&lt;br /&gt;
! Favoured Class&lt;br /&gt;
! Alignment&lt;br /&gt;
! Str&lt;br /&gt;
! Dex&lt;br /&gt;
! Con&lt;br /&gt;
! Int&lt;br /&gt;
! Wis&lt;br /&gt;
! Cha&lt;br /&gt;
|-&lt;br /&gt;
| [[Aasimar]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Good&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Genasi]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Any Neutral&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Azerblood]]&lt;br /&gt;
| [[:Category:Dwarf|Dwarf]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Non-Chaotic&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Duergar]]&lt;br /&gt;
| [[:Category:Dwarf|Dwarf]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Durzagon Fiend]]&lt;br /&gt;
| [[:Category:Dwarf|Dwarf]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| Evil&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Genasi]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Any Neutral&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Genasi]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| Any Neutral&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Full-Blood Human]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Full-Blood Human|All]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostwise Halfling]]&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Githyanki]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Evil&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Githzerai]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| Any Neutral&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnoll]]&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Cleric]]&lt;br /&gt;
| Any&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Dwarf]]&lt;br /&gt;
| [[:Category:Dwarf|Dwarf]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]]&lt;br /&gt;
| [[Svirfneblin]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Any&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]]&lt;br /&gt;
| [[:Category:Half-Elf|Half-Elf]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Half-Elf|Any]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Ogre]]&lt;br /&gt;
| [[:Category:Half-Orc|Half-Orc]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| Any&lt;br /&gt;
| +6&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Orc]]&lt;br /&gt;
| [[:Category:Half-Orc|Half-Orc]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Barbarian]]&lt;br /&gt;
| Any&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Kender]]&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| Any&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightfoot Halfling]]&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| Any&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Lorekeeper Dwarf]]&lt;br /&gt;
| [[:Category:Dwarf|Dwarf]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Any&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Elf]]&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[wizard]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock Gnome]]&lt;br /&gt;
| [[:Category:Gnome|Gnome]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Any&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Dwarf]]&lt;br /&gt;
| [[:Category:Dwarf|Dwarf]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongheart Halfling]]&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun Elf]]&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Svirfneblin]]&lt;br /&gt;
| [[:Category:Gnome|Gnome]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Any&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiefling]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| Evil&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker Gnome]]&lt;br /&gt;
| [[:Category:Gnome|Gnome]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Tinker Gnome|First Class]]&lt;br /&gt;
| Any&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Genasi]]&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| Any Neutral&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild Elf]]&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Druid]]&lt;br /&gt;
| Any&lt;br /&gt;
| 0&lt;br /&gt;
| +2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood Elf]]&lt;br /&gt;
| [[:Category:Elf|Elf]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Ranger]]&lt;br /&gt;
| Any&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| -2&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[:Category: Race|Return to Category:Race]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Planar_Turning&amp;diff=5575</id>
		<title>Planar Turning</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Planar_Turning&amp;diff=5575"/>
		<updated>2021-10-24T01:44:05Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Type of Feat:''' (Epic) Class&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite:''' Cha 25, Wis 25, 21st level, [[Turn Undead]]&lt;br /&gt;
&lt;br /&gt;
'''Required for:''' None&lt;br /&gt;
&lt;br /&gt;
'''Specifics:''' This feat allows outsiders to be turned like undead.&lt;br /&gt;
&lt;br /&gt;
'''Use:''' Selected. If the character has twice as many levels as the outsiders have Hit die, the outsiders are instantly destroyed.&lt;br /&gt;
&lt;br /&gt;
Note: see the [[Turn Undead]] catagory for the mechanics of turning.&lt;br /&gt;
&lt;br /&gt;
*[[Durzagon_Fiend|Durzagon Fiend]], [[Azerblood]], [[Aasimar]], [[Tiefling]], [[Earth Genasi]], [[Fire Genasi]], [[Water Genasi]], [[Air Genasi]], [[Githzerai]], and [[Githyanki]] are all considered outsiders for the purposes of planar turning.&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Mace_of_Menzoberra&amp;diff=5567</id>
		<title>Mace of Menzoberra</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Mace_of_Menzoberra&amp;diff=5567"/>
		<updated>2021-09-26T16:57:05Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Maces|&lt;br /&gt;
Desc=The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.|&lt;br /&gt;
Lvl=30 |&lt;br /&gt;
Enhance=+7|&lt;br /&gt;
Add=+1d12 Bludgeoning Damage, +1d12 Piercing Damage|&lt;br /&gt;
Ele=+1d8 Fire Damage, +1d4 Divine Damage|&lt;br /&gt;
Crit=+2d10 Damage|&lt;br /&gt;
}}&lt;br /&gt;
'''Keen''' &amp;lt;br&amp;gt;&lt;br /&gt;
'''Vampiric Regeneration:''' +4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planar Items]]&lt;br /&gt;
[[Category:Maces]]&lt;br /&gt;
[[Category:Level 30 Maces]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Commanders_Might&amp;diff=5565</id>
		<title>Commanders Might</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Commanders_Might&amp;diff=5565"/>
		<updated>2021-09-21T05:11:18Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Katanas|&lt;br /&gt;
Desc=The katana is the pinnacle of the swordsmith's craft, combining grace and artful design with razor-edged efficiency.|&lt;br /&gt;
Lvl=20|&lt;br /&gt;
Add=+2d6 Slashing Damage|&lt;br /&gt;
Ele=+1d8 Acid Damage|&lt;br /&gt;
Enhance=+4|&lt;br /&gt;
Crit=2d6 Damage|}}&lt;br /&gt;
'''Keen'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''On Hit:''' Poison DC-20 1d2 Strength Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Katanas]]&lt;br /&gt;
[[Category:Level 20 Katanas]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Character_Deletion&amp;diff=5557</id>
		<title>Character Deletion</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Character_Deletion&amp;diff=5557"/>
		<updated>2021-08-23T04:31:28Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neversummer4 allows you to delete unwanted characters from your account.&lt;br /&gt;
&lt;br /&gt;
To do this, you must find a NPC named ''Devil Angel'' in a temple within your faction headquarters. The NPC is located in the following places:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;2%&amp;quot; cellpadding=&amp;quot;3%&amp;quot; align=center&lt;br /&gt;
!Faction!!Location&lt;br /&gt;
|- &lt;br /&gt;
|'''Shadow Legion''' || Menzoduran: Temple of Lolth&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystral Ascendancy''' || Garagoth: Tower of Sorcery&lt;br /&gt;
|-&lt;br /&gt;
|'''Ancient Ones''' || Sleeth: Temple of the Ancients&lt;br /&gt;
|-&lt;br /&gt;
|'''Ragnar's Kin''' || Ragnar's Kin: Headquarters&lt;br /&gt;
|-&lt;br /&gt;
|'''The Circle''' || Northwest of Melencia&lt;br /&gt;
|-&lt;br /&gt;
|'''Northern Coalition''' || Northern Coalition Cleric Training&lt;br /&gt;
|-&lt;br /&gt;
|'''The Last Alliance''' || Neversummer City: Temple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Devil Angel is also now in one of the side rooms in the inn in Avendell, as well as in the faction selection area where you arrive on first login to NS4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be WARNED that deleting your character is irrevocable''' and you should only do so if you are 100% sure this is what you want to do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to delete a character you must pass a security check. If you have characters for deletion that fail the security check please send a private message to a current Dev in the forums with the exact account name to get help.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Jobs&amp;diff=5556</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Jobs&amp;diff=5556"/>
		<updated>2021-08-21T16:32:51Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These entries are specific to your currently running job, and represent only your progress in that job - not any underlying tasks or missions. The quests that the job opens up will appear as separate entries, but this journal entry gives you an overview of your current job level, as well as pointing you in the right direction to find related quests.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Job System ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neversummer4 implements a new and unique way of creatively customizing your character and guiding you through the module - Jobs. The job system is intricately linked with but distinct from the quest system in Neversummer4, and can best be describe as a kind of &amp;quot;subclass&amp;quot; of your character that you can change at will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Job Basics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have joined or changed to a division, your division leader will begin to offer you jobs via a conversation-based menu called the Job Menu. From this menu, you will be able to view your current job status, job points, and review other jobs that are available to you. The job menu is also the only method of gaining job levels and mastering a job.&lt;br /&gt;
&lt;br /&gt;
Initially, you will have no job. In order to start &amp;quot;moving up the ranks&amp;quot;, you will have to choose one of the starting jobs that your division leader offers you. Some factions will allow you to choose your starting job - others will require you to start in a specific one. Whatever the case, progressing in this initial job will open up more job opportunities to you. Before changing to a job, your division leader will provide you with a brief summary of the job and the bonuses (if any) that it provides.&lt;br /&gt;
&lt;br /&gt;
Almost every job will offer you a small bonus of some kind, whether it be a stat or skill increase, a bonus ability activated by an item, or a non-active ability (such as allowing entry into an otherwise inaccessible area). Any job bonuses you receive will remain with you as long as you hold that job - once you change jobs, you will lose all abilities you have gained. The only exception to this is when you Master the job - job masters retain their abilities as long as they stay in their division, no matter what job they are currently pursuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Points, Levels, and Mastery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gaining levels in a job is very similar to gaining levels in a class - it is a point based system, with the ability to &amp;quot;level-up&amp;quot; after earning a certain number of Job Points (JP). Unlike a class, however, before gaining a job level you must report back to your division leader and select &amp;quot;Report Job Progress&amp;quot; from the Job Menu. This is the only way to progress to the next job level.&lt;br /&gt;
&lt;br /&gt;
After a certain number of levels (which varies according to the job), you are considered to be so proficient in the job as to have Mastered it. Mastering a job is exactly like gaining a level, except that after you master a job you will no longer receive any JP in that job, and will be asked to choose another job to peruse. Mastery allows you to retain all job bonuses, even if you change jobs, so staying in a job as a master offers little benefit to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Earning JP ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Job Points, or JP, are earned in a variety of ways depending on the job. Some jobs award you JP automatically every time you kill a certain creature, just like XP. Other jobs only provide JP after successful completion of a task or quest. You will receive a message similar to the XP message&lt;br /&gt;
each time you gain JP, and when you have gained enough to advance a level, a notice will appear above your character informing you of this fact.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the Jobs themselves do not provide you with quests - the journal entry that activates upon choosing a job is simply a general description of what your job requires you to do, it is up to you to seek out NPCs and creatures that fit your job description, and receive your quests from them.&lt;br /&gt;
&lt;br /&gt;
Also remember that just because you are pursuing a job, that doesn't mean it should be the sole focus of your attention! In fact, some jobs require tasks that you will not be able to complete for a while, based on the current state of the world or the mood of an NPC, or whether a given&lt;br /&gt;
creature is around or not. Keep exploring, and use the jobs as a guide to your explorations!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jobs by Faction ==&lt;br /&gt;
&lt;br /&gt;
'''Shadow Legion:''' There are three jobs for the [[Shadow Legion]]: [[Aggressor]], [[Purger]] and [[Reprisalist]].&lt;br /&gt;
&lt;br /&gt;
'''Ragnar's Kin:''' There are two jobs for [[Ragnar's Kin]]: [[Stalwart]] and [[Minemaster]].&lt;br /&gt;
&lt;br /&gt;
'''Northern Coalition:''' There are two jobs for the [[Northern Coalition]]: [[Vigilant]] and [[Border Patrol]].&lt;br /&gt;
&lt;br /&gt;
'''Mystral Ascendency:''' There are two jobs for the [[Mystral Ascendancy]]: [[Arcanist]] and [[Sentinel]].&lt;br /&gt;
&lt;br /&gt;
'''The Circle:''' There are three jobs for [[The Circle]]: [[Empath]], [[Advocate]], and [[Liberator]].&lt;br /&gt;
&lt;br /&gt;
'''Ancient Ones:''' There are two jobs for the [[Ancient Ones]]: [[Exterminator]] and [[Slavery]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Known Job Bugs:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- EE introduced a bug with any jobs requiring you to clear an area or kill all the things. If you are completing those jobs, make sure you watch the log to ensure you see a completion message. If you clear an area but don't see a message, respawn the map and do it again, until you see the success message.&amp;lt;br&amp;gt;&lt;br /&gt;
- Sometimes jobs that give upgraded tokens on mastery (E.G. [[Stalwart]] in [[Ragnar's Kin]], [[Vigilant]] in [[Northern Coalition]] will to return the upgraded token. If that happens, try switching jobs, then back. In RK, you may need to complete the [[Minemaster]] job after mastering Stalwart, then return to Stalwart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Sun_Elf&amp;diff=5555</id>
		<title>Sun Elf</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Sun_Elf&amp;diff=5555"/>
		<updated>2021-08-18T22:30:31Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sun Elves, also called Gold Elves, have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Favored Class: [[Wizard]]&lt;br /&gt;
* +2 Intelligence, -2 Constitution&lt;br /&gt;
* [[Immunity_to_Sleep|Sleeplessness]]: Immune to spells and effects of the 'Sleep' subtype.&lt;br /&gt;
* [[Hardiness vs. Enchantments]]: +2 racial bonus on saving throws against mind-affecting spells.&lt;br /&gt;
* [[Weapon_Proficiency_(Elf)|Bonus Proficiencies]] (Longsword, Rapier, Shortbow, Longbow)&lt;br /&gt;
* [[Skill Affinity (Listen)]]: +2 racial bonus to listen checks.&lt;br /&gt;
* [[Skill Affinity (Search)]]: +2 racial bonus to Search checks.&lt;br /&gt;
* [[Skill Affinity (Spot)]]: +2 racial bonus to Spot checks.&lt;br /&gt;
* [[Keen Sense]]s: Elves make active Search checks automatically and with no movement penalties.&lt;br /&gt;
* [[Low-light Vision]]: Allows them to see better than normal in the dark.&lt;br /&gt;
* +2 [[Concentration]], +2 [[Spellcraft]], +2 [[Listen]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Sun Elf is a Subrace of [[:Category: Elf|Elves]].  To choose it you must pick [[:Category: Elf|Elf]] at creation and choose Sun Elf at first login.&lt;br /&gt;
&lt;br /&gt;
Choosing the Elf race will include Elf adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
:-2 Dexterity, +2 Intelligence&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ragnar's Kin]] due to racial restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Elf]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Epic_Warding&amp;diff=5546</id>
		<title>Epic Warding</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Epic_Warding&amp;diff=5546"/>
		<updated>2021-08-13T20:55:05Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Epic Spell|&lt;br /&gt;
Pre=Epic [[Sorcerer]]/Epic [[Wizard]], Spellcraft 34, Cast 9th level spells|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=Casts the Epic Warding Spell 1x per day|&lt;br /&gt;
Use=Cast&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Spells|&lt;br /&gt;
Casters=epic|&lt;br /&gt;
Innate=10|&lt;br /&gt;
School=[[:Category:Evocation|Evocation]]|&lt;br /&gt;
Range=Medium|&lt;br /&gt;
Save=None|&lt;br /&gt;
SR=No|&lt;br /&gt;
AOE=Caster|&lt;br /&gt;
Duration=Lasts until rest|&lt;br /&gt;
Count=None|&lt;br /&gt;
Description= Provides damage soak based on ''character'' level (not caster level). Lasts until rest, not dispellable, no damage absorbtion cap.&lt;br /&gt;
* Character Level 30: 15/+7 DR&lt;br /&gt;
* Character Level 40: 15/+8 DR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Pale Master]]s can choose this epic spell at level 15 and above.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Scroll_Crafting&amp;diff=5506</id>
		<title>Scroll Crafting</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Scroll_Crafting&amp;diff=5506"/>
		<updated>2021-06-22T02:25:22Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: Undo revision 5505 by Frogofpeace (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ability to cast the spell is all you need. Use the placeable and a conversation is fired asking you how many of the scroll or potion you wish to make (1, 2, 3, 5 or 10). This ends the conversation and you then cast the spell for which you wish to create potions or scrolls.&lt;br /&gt;
&lt;br /&gt;
After casting, the scroll or potion will appear in the placeable, and you will recieve a message telling you the gold and experience costs. When you take the items the experience and gold cost is deducted from you. If you cannot meet them, the items will be taken from you.&lt;br /&gt;
&lt;br /&gt;
Closing the placeable clears all information related to this function, so it will reset things if someone configures a device and leaves. &lt;br /&gt;
&lt;br /&gt;
List of unscribable spells by level:&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
   [[Ironguts]]&lt;br /&gt;
   [[Magic Weapon]]&lt;br /&gt;
   [[Ice Dagger]]&lt;br /&gt;
   [[Shelgarn's Persistant Blade]]&lt;br /&gt;
   [[Horizikaul's Boom]]&lt;br /&gt;
Level 2&lt;br /&gt;
   [[Death Armor]]&lt;br /&gt;
   [[Flame Weapon]]&lt;br /&gt;
   [[Combust]]&lt;br /&gt;
   [[Stone Bones]]&lt;br /&gt;
   [[Cloud of Bewilderment]]&lt;br /&gt;
   [[Balagarn's Iron Horn]]&lt;br /&gt;
   [[Gedlee's Electric Loop]]&lt;br /&gt;
Level 3&lt;br /&gt;
   [[Mestil's Acid Breath]]&lt;br /&gt;
   [[Greater Magic Weapon]]&lt;br /&gt;
   [[Keen Edge]]&lt;br /&gt;
   [[Scintillating Sphere]]&lt;br /&gt;
   [[Darkfire]]&lt;br /&gt;
   [[Prayer]]&lt;br /&gt;
Level 4&lt;br /&gt;
   [[Polymorph Self]]&lt;br /&gt;
   [[Shadow Conjuration]]&lt;br /&gt;
Level 5&lt;br /&gt;
   [[Ball Lightning]]&lt;br /&gt;
   [[Greater Shadow Conjuration]]&lt;br /&gt;
   [[Mestil's Acid Sheath]]&lt;br /&gt;
   [[Battletide]]&lt;br /&gt;
Level 6&lt;br /&gt;
   [[Shades]]&lt;br /&gt;
   [[Undeath To Death]]&lt;br /&gt;
   [[Isaac's Greater Missile Storm]]&lt;br /&gt;
   [[Tenser's Transformation]] &lt;br /&gt;
Level 7&lt;br /&gt;
   [[Aura of Vitality]] &lt;br /&gt;
   [[Great Thunderclap]]&lt;br /&gt;
   [[Power Word, Stun]]&lt;br /&gt;
Level 8&lt;br /&gt;
   [[Blackstaff]]&lt;br /&gt;
   [[Greater Sanctuary]]&lt;br /&gt;
   [[Sunburst]]&lt;br /&gt;
Level 9&lt;br /&gt;
   [[Power Word, Kill]]&lt;br /&gt;
   [[Black Blade of Disaster]]&lt;br /&gt;
   [[Implosion]]&lt;br /&gt;
&lt;br /&gt;
* Note: This page only currently includes Mage spells; Bard, Druid, Ranger, and Cleric spells aren't listed yet.&lt;br /&gt;
[[Category: Crafting]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Scroll_Crafting&amp;diff=5505</id>
		<title>Scroll Crafting</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Scroll_Crafting&amp;diff=5505"/>
		<updated>2021-06-22T02:24:12Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ability to cast the spell is all you need. Use the placeable and a conversation is fired asking you how many of the scroll or potion you wish to make (1, 2, 3, 5 or 10). This ends the conversation and you then cast the spell for which you wish to create potions or scrolls.&lt;br /&gt;
&lt;br /&gt;
After casting, the scroll or potion will appear in the placeable, and you will recieve a message telling you the gold and experience costs. When you take the items the experience and gold cost is deducted from you. If you cannot meet them, the items will be taken from you.&lt;br /&gt;
&lt;br /&gt;
Closing the placeable clears all information related to this function, so it will reset things if someone configures a device and leaves. &lt;br /&gt;
&lt;br /&gt;
List of unscribable spells by level:&lt;br /&gt;
&lt;br /&gt;
Level 1&lt;br /&gt;
   [[Ironguts]]&lt;br /&gt;
   [[Magic Weapon]]&lt;br /&gt;
   [[Ice Dagger]]&lt;br /&gt;
   [[Shelgarn's Persistant Blade]]&lt;br /&gt;
   [[Horizikaul's Boom]]&lt;br /&gt;
Level 2&lt;br /&gt;
   [[Death Armor]]&lt;br /&gt;
   [[Flame Weapon]]&lt;br /&gt;
   [[Combust]]&lt;br /&gt;
   [[Stone Bones]]&lt;br /&gt;
   [[Cloud of Bewilderment]]&lt;br /&gt;
   [[Balagarn's Iron Horn]]&lt;br /&gt;
   [[Gedlee's Electric Loop]]&lt;br /&gt;
Level 3&lt;br /&gt;
   [[Mestil's Acid Breath]]&lt;br /&gt;
   [[Greater Magic Weapon]]&lt;br /&gt;
   [[Keen Edge]]&lt;br /&gt;
   [[Scintillating Sphere]]&lt;br /&gt;
   [[Darkfire]]&lt;br /&gt;
   [[Prayer]]&lt;br /&gt;
Level 4&lt;br /&gt;
   [[Polymorph Self]]&lt;br /&gt;
   [[Shadow Conjuration]]&lt;br /&gt;
Level 5&lt;br /&gt;
   [[Ball Lightning]]&lt;br /&gt;
   [[Greater Shadow Conjuration]]&lt;br /&gt;
   [[Mestil's Acid Sheath]]&lt;br /&gt;
   [[Battletide]]&lt;br /&gt;
Level 6&lt;br /&gt;
   [[Shades]]&lt;br /&gt;
   [[Undeath To Death]]&lt;br /&gt;
   [[Isaac's Greater Missile Storm]]&lt;br /&gt;
   [[Tenser's Transformation]] &lt;br /&gt;
Level 7&lt;br /&gt;
   [[Aura of Vitality]] &lt;br /&gt;
   [[Great Thunderclap]]&lt;br /&gt;
   [[Power Word, Stun]]&lt;br /&gt;
Level 8&lt;br /&gt;
   [[Blackstaff]]&lt;br /&gt;
   [[Greater Sanctuary]]&lt;br /&gt;
   [[Sunburst]]&lt;br /&gt;
Level 9&lt;br /&gt;
   [[Power Word, Kill]]&lt;br /&gt;
   [[Black Blade of Disaster]]&lt;br /&gt;
   [[Implosion]]&lt;br /&gt;
&lt;br /&gt;
* Note: This page only currently includes Mage spells; Bard, Druid, Ranger, and Cleric spells aren't listed yet.&lt;br /&gt;
[[Category: Crafting]] &lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Divine_Wrath&amp;diff=5460</id>
		<title>Divine Wrath</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Divine_Wrath&amp;diff=5460"/>
		<updated>2021-04-01T23:58:32Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: Undo revision 5459 by Frogofpeace (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Champion of Torm]] 5|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The Champion is able to channel a portion of their deities's power once per day giving them a +3 bonus on attack rolls and damage for a number of rounds equal to their Charisma bonus + their Champion of Torm class level. They also gain damage reduction of 5/+5. [[Extend Spell]] feat doubles the duration. &amp;lt;u&amp;gt;Damage&amp;lt;/u&amp;gt; bonuses are &amp;lt;u&amp;gt;halved against non evil creatures&amp;lt;/u&amp;gt;.|&lt;br /&gt;
Use=Selected &lt;br /&gt;
&lt;br /&gt;
The attack and damage increase by a further +2 every five levels and the DR increases as well.&lt;br /&gt;
}}&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;Attack Bonus&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;Divine Damage Bonus&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;(Halved vs non-Evil)!!&amp;lt;u&amp;gt;Damage reduction&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5||align=center|+3||align=center|+7||align=center|5/+5&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10||align=center|+5||align=center|+9||align=center|7/+5&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15||align=center|+7||align=center|+11||align=center|10/+6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20||align=center|+9||align=center|+13||align=center|15/+7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|25||align=center|+11||align=center|+15||align=center|20/+8&lt;br /&gt;
|-&lt;br /&gt;
|align=center|30||align=center|+13||align=center|+17||align=center|25/+9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Like [[Divine Might]], the divine damage bonus is not affected by immunities or vulnerabilities.&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;br /&gt;
[[Category: Feat Changes]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Divine_Wrath&amp;diff=5459</id>
		<title>Divine Wrath</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Divine_Wrath&amp;diff=5459"/>
		<updated>2021-04-01T23:57:14Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Champion of Torm]] 5|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The Champion is able to channel a portion of their deities's power once per day giving them a +3 bonus on attack rolls and damage for a number of rounds equal to their Charisma bonus + their Champion of Torm class level. They also gain damage reduction of 5/+5. [[Extend Spell]] feat doubles the duration. &amp;lt;u&amp;gt;Damage&amp;lt;/u&amp;gt; bonuses are &amp;lt;u&amp;gt;halved against non evil creatures&amp;lt;/u&amp;gt;.|&lt;br /&gt;
Use=Selected &lt;br /&gt;
&lt;br /&gt;
The attack and damage increase by a further +2 every five levels and the DR increases as well.&lt;br /&gt;
}}&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
!&amp;lt;u&amp;gt;Class level&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;Attack Bonus, Saves, Implode DC&amp;lt;/u&amp;gt;!!&amp;lt;u&amp;gt;Divine Damage Bonus&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;(Halved vs non-Evil)!!&amp;lt;u&amp;gt;Damage reduction&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|5||align=center|+3||align=center|+7||align=center|5/+5&lt;br /&gt;
|-&lt;br /&gt;
|align=center|10||align=center|+5||align=center|+9||align=center|7/+5&lt;br /&gt;
|-&lt;br /&gt;
|align=center|15||align=center|+7||align=center|+11||align=center|10/+6&lt;br /&gt;
|-&lt;br /&gt;
|align=center|20||align=center|+9||align=center|+13||align=center|15/+7&lt;br /&gt;
|-&lt;br /&gt;
|align=center|25||align=center|+11||align=center|+15||align=center|20/+8&lt;br /&gt;
|-&lt;br /&gt;
|align=center|30||align=center|+13||align=center|+17||align=center|25/+9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Like [[Divine Might]], the divine damage bonus is not affected by immunities or vulnerabilities.&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;br /&gt;
[[Category: Feat Changes]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=5458</id>
		<title>Areas by Challenge Rating</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=5458"/>
		<updated>2021-03-09T23:06:14Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Rating (CR) is used on NS4 to determine experience points awarded for killing a particular creature, and is an indicator of creature difficulty. Killing creatures of higher CR will award more XP. Killing creatures of lower CR than your character level will award proportionately lower XP, down to no XP award for much lower level creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CR level range of area also roughly indicates the intended level for parties adventuring in the area. Note that bosses have CR ratings higher than the overall average, in most cases 2-4 levels. Bosses in high level areas routinely have CR &amp;gt;40, but are still killable by appropriate parties and/or PC's.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The areas adjacent to [[:Category:Factions|Faction]] cities are generally suitable for adventuring from Level 1 to Level 7 or slightly higher. [[Jobs]] are designed to help with initial leveling.&lt;br /&gt;
&lt;br /&gt;
Higher level areas are tabulated below. Locations of non-planar areas can be discerned on the [[Maps]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area&lt;br /&gt;
! CR (Avg)&lt;br /&gt;
! CR (Min)&lt;br /&gt;
! CR (Max)&lt;br /&gt;
|-&lt;br /&gt;
| Icy Flats&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Headquarters&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Ogre Pass&lt;br /&gt;
| 9.5&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur's Lair&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Snake Pit&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Catacombs&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trail&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Crypt&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Amazons (Lesser)&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Ogres&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Giant Mountain&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| South Road Tower Depths&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Frostdale Frozen Wastes&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Troll Cave&lt;br /&gt;
| 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gnolls&lt;br /&gt;
| 16&lt;br /&gt;
| 14&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Ash Mountain Mezzoloths&lt;br /&gt;
| 17&lt;br /&gt;
| 11&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Isle: Undersea City&lt;br /&gt;
| 20&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Trolls&lt;br /&gt;
| 20&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Efreets&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| Icy Crypts&lt;br /&gt;
| 23&lt;br /&gt;
| 22&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Dreams&lt;br /&gt;
| 24&lt;br /&gt;
| 21&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Ice Giants&lt;br /&gt;
| 25&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Underdark: Illithid Caverns&lt;br /&gt;
| 25&lt;br /&gt;
| 24&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Amazons (Greater)&lt;br /&gt;
| 26&lt;br /&gt;
| 24&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Day)&lt;br /&gt;
| 27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home&lt;br /&gt;
| 30&lt;br /&gt;
| 28&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Night)&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plane of Fire&lt;br /&gt;
| 30&lt;br /&gt;
| 28&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth&lt;br /&gt;
| 31&lt;br /&gt;
| 30&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Air&lt;br /&gt;
| 32&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth: Molemen&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Forest Home&lt;br /&gt;
| 32&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Halls of the Dead (Outer)&lt;br /&gt;
| 33&lt;br /&gt;
| 32&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Water&lt;br /&gt;
| 33&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Knowledge&lt;br /&gt;
| 34&lt;br /&gt;
| 33&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Shadow&lt;br /&gt;
| 34&lt;br /&gt;
| 31&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home: Stairs&lt;br /&gt;
| 35&lt;br /&gt;
| 34&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Elysium&lt;br /&gt;
| 36&lt;br /&gt;
| 33&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Halls of the Dead (Inner)&lt;br /&gt;
| 36&lt;br /&gt;
| 34&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie: Outer&lt;br /&gt;
| 36&lt;br /&gt;
| 34&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Positive Plane&lt;br /&gt;
| 37&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Demonweb Pits (Outer)&lt;br /&gt;
| 38&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie (Inner)&lt;br /&gt;
| 38&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Negative Plane&lt;br /&gt;
| 38&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Illithid Colony&lt;br /&gt;
| 39&lt;br /&gt;
| 39&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Celestia&lt;br /&gt;
| 42&lt;br /&gt;
| 40&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| Abyss&lt;br /&gt;
| 42&lt;br /&gt;
| 40&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| Tu'narath&lt;br /&gt;
| 45&lt;br /&gt;
| 43&lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Data]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=5457</id>
		<title>Areas by Challenge Rating</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=5457"/>
		<updated>2021-03-09T22:24:18Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Rating (CR) is used on NS4 to determine experience points awarded for killing a particular creature, and is an indicator of creature difficulty. Killing creatures of higher CR will award more XP. Killing creatures of lower CR than your character level will award proportionately lower XP, down to no XP award for much lower level creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CR level range of area also roughly indicates the intended level for parties adventuring in the area. Note that bosses have CR ratings higher than the overall average, in most cases 2-4 levels. Bosses in high level areas routinely have CR &amp;gt;40, but are still killable by appropriate parties and/or PC's.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The areas adjacent to [[:Category:Factions|Faction]] cities are generally suitable for adventuring from Level 1 to Level 7 or slightly higher. [[Jobs]] are designed to help with initial leveling.&lt;br /&gt;
&lt;br /&gt;
Higher level areas are tabulated below. Locations of non-planar areas can be discerned on the [[Maps]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Area&lt;br /&gt;
! CR (Avg)&lt;br /&gt;
! CR (Min)&lt;br /&gt;
! CR (Max)&lt;br /&gt;
|-&lt;br /&gt;
| Icy Flats&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Headquarters&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Ogre Pass&lt;br /&gt;
| 9.5&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur's Lair&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Snake Pit&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Catacombs&lt;br /&gt;
| 13&lt;br /&gt;
| 6&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trail&lt;br /&gt;
| 13&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Crypt&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Amazons (Lesser)&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Ogres&lt;br /&gt;
| 14&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Giant Mountain&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| South Road Tower Depths&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Frostdale Frozen Wastes&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| Troll Cave&lt;br /&gt;
| 16&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gnolls&lt;br /&gt;
| 16&lt;br /&gt;
| 14&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Ash Mountain Mezzoloths&lt;br /&gt;
| 17&lt;br /&gt;
| 11&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Isle: Undersea City&lt;br /&gt;
| 20&lt;br /&gt;
| 18&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Trolls&lt;br /&gt;
| 20&lt;br /&gt;
| 19&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Efreets&lt;br /&gt;
| 23&lt;br /&gt;
| 23&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| Icy Crypts&lt;br /&gt;
| 23&lt;br /&gt;
| 22&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Dreams&lt;br /&gt;
| 24&lt;br /&gt;
| 21&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Ice Giants&lt;br /&gt;
| 25&lt;br /&gt;
| 23&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Underdark: Illithid Caverns&lt;br /&gt;
| 25&lt;br /&gt;
| 24&lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| Amazons (Greater)&lt;br /&gt;
| 27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Day)&lt;br /&gt;
| 27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home&lt;br /&gt;
| 30&lt;br /&gt;
| 28&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Night)&lt;br /&gt;
| 30&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plane of Fire&lt;br /&gt;
| 30&lt;br /&gt;
| 28&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth&lt;br /&gt;
| 31&lt;br /&gt;
| 30&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Air&lt;br /&gt;
| 32&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth: Molemen&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| Forest Home&lt;br /&gt;
| 32&lt;br /&gt;
| 31&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Halls of the Dead (Outer)&lt;br /&gt;
| 33&lt;br /&gt;
| 32&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Water&lt;br /&gt;
| 33&lt;br /&gt;
| 33&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Knowledge&lt;br /&gt;
| 34&lt;br /&gt;
| 33&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Shadow&lt;br /&gt;
| 34&lt;br /&gt;
| 31&lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home: Stairs&lt;br /&gt;
| 35&lt;br /&gt;
| 34&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| Elysium&lt;br /&gt;
| 36&lt;br /&gt;
| 33&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Halls of the Dead (Inner)&lt;br /&gt;
| 36&lt;br /&gt;
| 34&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie: Outer&lt;br /&gt;
| 36&lt;br /&gt;
| 34&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Positive Plane&lt;br /&gt;
| 37&lt;br /&gt;
| 36&lt;br /&gt;
| 38&lt;br /&gt;
|-&lt;br /&gt;
| Demonweb Pits (Outer)&lt;br /&gt;
| 38&lt;br /&gt;
| 36&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie (Inner)&lt;br /&gt;
| 38&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Negative Plane&lt;br /&gt;
| 38&lt;br /&gt;
| 36&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Illithid Colony&lt;br /&gt;
| 39&lt;br /&gt;
| 39&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| Celestia&lt;br /&gt;
| 42&lt;br /&gt;
| 40&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| Abyss&lt;br /&gt;
| 42&lt;br /&gt;
| 40&lt;br /&gt;
| 43&lt;br /&gt;
|-&lt;br /&gt;
| Tu'narath&lt;br /&gt;
| 45&lt;br /&gt;
| 43&lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Data]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Pale_Master&amp;diff=5448</id>
		<title>Pale Master</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Pale_Master&amp;diff=5448"/>
		<updated>2021-02-17T21:48:00Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Pale Master|&lt;br /&gt;
Desc=Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.|&lt;br /&gt;
HD=1d6|&lt;br /&gt;
Prof=None|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Persuade, Spellcraft|&lt;br /&gt;
Saves=Fortitude, Will|&lt;br /&gt;
BAB=+1/2 levels|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Cla=[[Wizard]] 3, [[Sorcerer]] 3, or [[Bard]] 3|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=[[Mystral Ascendancy]]|&lt;br /&gt;
All=Non-Good|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bone Skin]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Animate Dead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Darkvision]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Deathless Vigor]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Undead Graft|Undead Graft I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tough as Bone]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Undead Graft|Undead Graft II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Greater Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Deathless Master Touch]]&amp;lt;br /&amp;gt;[[Deathless Mastery]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bonus spells'''&lt;br /&gt;
&lt;br /&gt;
Upon reaching odd-numbered pale master levels, the pale master gains new spells per day as if he/she had also gained a level in his/her highest caster class (bard, sorcerer or wizard).&lt;br /&gt;
&lt;br /&gt;
However, the PM does not learn any new spells through this ability. Therefore, bards and sorcerers can only make use of spell slots which are of a higher spell level than that provided by their highest casting class through the use of meta-magic, while wizards can memorize spells for higher level spell slots from scrolls.|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Automatic Quicken Spell]], [[Automatic Silent Spell]], [[Automatic Still Spell]], [[Epic Energy Resistance]], [[Epic Spell Focus]], [[Epic Spell Penetration]], [[Dragon Knight|Epic Spell: Dragon Knight]], [[Greater Ruin|Epic Spell: Greater Ruin]], [[Hellball|Epic Spell: Hellball]], [[Epic Mage Armor|Epic Spell: Epic Mage Armor]], [[Mummy Dust|Epic Spell: Mummy Dust]], [[Epic Warding|Epic Spell: Epic Warding]], and [[Improved Combat Casting]].|}}&lt;br /&gt;
&lt;br /&gt;
Change as of 3/8/16:&lt;br /&gt;
*Pale Master levels count as half when determining whether the player's arcane class should receive access to the next level of spells.&lt;br /&gt;
:*10 [[Wizard]] and 13 Pale Master levels give 10 + 13/2 = 16.5 rounded up = 17. [[Wizard|Wizards]] gain access to level 9 spells at class level 17, so the player could cast level 9 spells if they had metamagic spells or learned scrolls that fit under spell level 9.&lt;br /&gt;
*The last arcane class leveled is the class that receives the bonus to class levels when leveling up in Pale Master. This makes it possible to have some Pale Master levels apply to one class, and other Pale Master levels to apply to another class. Keep track of this.&lt;br /&gt;
:*Say you level, from 1, in this order: Wiz, Sorc, Sorc, Sorc, Wiz, Pale Master, Sorc, Pale Master, Pale Master.&lt;br /&gt;
::*Upon leveling the first time in Pale Master, you will receive 1 PM level/2 rounded up = 1 class level bonus to [[Wizard]], giving you a calculated class level of 2 + 1 = 3, thus access to level 2 spells for [[Wizard]].&lt;br /&gt;
::*The second Pale Master level follows suit, you will receive 1 PM level/2 rounded up = 1 class level bonus to [[Sorcerer]], giving you a calculated class level of 4 + 1 = 5, thus access to level 2 spells for [[Sorcerer]].&lt;br /&gt;
::*After taking the final third Pale Master level, it will be applied to [[Sorcerer]], and the class level calculation becomes 4 (base sorc levels) + 2 PM levels/2, so still 4 + 1 = 5 calculated class levels, and you still have access to level 2 spells for [[Sorcerer]].&lt;br /&gt;
*Pale Master levels do not add to 'caster levels'. So, when determining duration of spells, damage of spells, or breaking spell resistance, all PM levels should be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change as of 10/12/09:&lt;br /&gt;
*Effectively lowering AC from Pale Master's Bone Skin from +2 to +1 at Pale Master levels 1, 4, 8, 12, 16, 20, 24, and 28. So for example a character with 10 PM levels should lose 3 AC, and one with 28+ PM levels should lose 8 AC.&lt;br /&gt;
&lt;br /&gt;
Change as of 6/14/07:&lt;br /&gt;
*Pale Master will now become EVIL upon taking first PM level.&lt;br /&gt;
*Pale Master gains 50%Divine Vulnerability and 25% Fire Vulnerability at tenth PM level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Pale Master is the unique Prestige Class of the [[Mystral Ascendancy]].&lt;br /&gt;
*Pale Masters receive an additional permanent +5 hit points from [[Deathless Vigor]] for every five levels gained.&lt;br /&gt;
*Pale Masters receive an additional use per day for [[Undead Graft]] for every 3 levels gained.&lt;br /&gt;
*Pale Master's summons are affected by [[Spell Focus|Spell Focuses]] in [[:Category: Necromancy|Necromancy]], not [[:Category: Conjuration|Conjuration]].&lt;br /&gt;
*Pale Master's [[Bone Skin]] increases by +1 every four levels past Level 8.&lt;br /&gt;
*Summons Altered, see [[Summons Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Goblin&amp;diff=5405</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Goblin&amp;diff=5405"/>
		<updated>2021-01-30T21:10:15Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Favored Class: [[Wizard]]&lt;br /&gt;
* -2 Strength, +2 Dexterity, +2 Intelligence, +2 Charisma.&lt;br /&gt;
* [[Small Stature]]&lt;br /&gt;
* [[Hardiness vs. Illusions]]&lt;br /&gt;
* [[Battle Training vs. Reptiles]]&lt;br /&gt;
* [[Battle Training vs. Goblins]]&lt;br /&gt;
* [[Battle Training vs. Giants]]&lt;br /&gt;
* [[Skill Affinity (Listen)]]&lt;br /&gt;
* [[Skill Affinity (Concentration)]]&lt;br /&gt;
* [[Spell Focus|Spell Focus (Illusion)]]&lt;br /&gt;
* [[Low-light Vision]]&lt;br /&gt;
* +2 to all saving throws&lt;br /&gt;
* +2 [[Hide]], +2 [[Search]]&lt;br /&gt;
* Spell Resistance of 5 +1/lvl&lt;br /&gt;
* Darkvision&lt;br /&gt;
* [[Keen Sense]]&lt;br /&gt;
* +4 Deflection AC&lt;br /&gt;
&lt;br /&gt;
* '''Light Sensitivity:''' Fire and light spells blind the player for 1 round and give -2 AC, -4 AB, and -5 spot for 3 rounds.  The player is immune to further blindness for a period of time after the initial blindness.&lt;br /&gt;
* '''Level Adjustment +3'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Goblins are a  is a Subrace of [[Svirfneblin]].  To choose it you must pick [[:Category: Gnome|Gnome]] at creation and choose Svirfneblin at first login.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choosing the Gnome race will include Gnome adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:&lt;br /&gt;
&lt;br /&gt;
:+2 Dexterity, -2 Constitution, +2 Wisdom, -4 Charisma&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Goblin is only available as part of a DM event in February 2021. You must create a Svirfneblin and leave it at level 1 to have a DM apply '''Goblin''' features.&lt;br /&gt;
&lt;br /&gt;
'''Note&amp;quot;''' Until server 0.20 is released Goblins have a base speed 90% of a Human, fix will be applied after 0.20 goes live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selecting the Goblin modifications will have the following THEN applied to that&lt;br /&gt;
* A special NPC conversation will be used to change the form of the character.&lt;br /&gt;
* +2 Intelligence, -2 Wisdom, and +6 Charisma will be applied by the DM.&lt;br /&gt;
* The Blur token will be removed.&lt;br /&gt;
* You will then bind to the Goblin Hut as your starting area and be free to go on your adventures.&lt;br /&gt;
&lt;br /&gt;
===Character Creation Notes:===&lt;br /&gt;
* Unavailable in the [[Ancient Ones]] due to racial restrictions.&lt;br /&gt;
* Cannot be used to make [[Arcane Archer]]s in the available factions due to racial restrictions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Race]]&lt;br /&gt;
[[Category: Gnome]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4732</id>
		<title>Areas by Challenge Rating</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4732"/>
		<updated>2021-01-08T16:50:21Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Rating (CR) is used on NS4 to determine experience points awarded for killing a particular creature, and is an indicator of creature difficulty. Killing creatures of higher CR will award more XP. Killing creatures of lower CR than your character level will award proportionately lower XP, down to no XP award for much lower level creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CR level range of area also roughly indicates the intended level for parties adventuring in the area. Note that bosses have CR ratings higher than the overall average, in most cases 2-4 levels. Bosses in high level areas routinely have CR &amp;gt;40, but are still killable by appropriate parties and/or PC's.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The areas adjacent to [[:Category:Factions|Faction]] cities are generally suitable for adventuring from Level 1 to Level 7 or slightly higher. [[Jobs]] are designed to help with initial leveling.&lt;br /&gt;
&lt;br /&gt;
Higher level areas are tabulated below. Locations of non-planar areas can be discerned on the [[Maps]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Area'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Avg CR'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Min'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Max'''&lt;br /&gt;
|-&lt;br /&gt;
| Icy Flats||7||6||9&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Headquarters||8||4||11&lt;br /&gt;
|-&lt;br /&gt;
| Ogre Pass||9.5||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk||10||7||12&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur's Lair||12||11||14&lt;br /&gt;
|-&lt;br /&gt;
| Catacombs||13||6||16&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trail||13||||&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Crypt||13||11||16&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk Ogres||14||||&lt;br /&gt;
|-&lt;br /&gt;
| Giant Mountain||15||||&lt;br /&gt;
|-&lt;br /&gt;
| South Road Tower: Depths||15||14||16&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Waste||16||15||17&lt;br /&gt;
|-&lt;br /&gt;
| Troll Cave||16||||&lt;br /&gt;
|-&lt;br /&gt;
| Gnolls||||||&lt;br /&gt;
|-&lt;br /&gt;
| Ash Mountain: Mezzoleths||17||11||19&lt;br /&gt;
|-&lt;br /&gt;
| Undersea City||20||18||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Trolls||20||19||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Efreets||23||23||24&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Dreams||24||21||25&lt;br /&gt;
|-&lt;br /&gt;
| Ice Giants||25||23||25&lt;br /&gt;
|-&lt;br /&gt;
| Underdark: Caverns||25||24||26&lt;br /&gt;
|-&lt;br /&gt;
| Amazons: Upper||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Day)||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home||30||28||32&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Night)||30||||&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Fire||30||28||31&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth||31||30||32&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Air||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth: Molemen||32||32||32&lt;br /&gt;
|-&lt;br /&gt;
| Forest Home||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Outer:||33||32||35&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Water||33||33||35&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Knowledge||34||33||34&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Shadow||34||31||39&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home:Stairs||35||34||35&lt;br /&gt;
|-&lt;br /&gt;
| Elyssium||36||33||37&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Inner||36||34||38&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie: Outer||36||34||39&lt;br /&gt;
|-&lt;br /&gt;
| Positive Plane||37||36||38&lt;br /&gt;
|-&lt;br /&gt;
| Demonweb Pits: Outer||38||36||40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie||38||33||41&lt;br /&gt;
|-&lt;br /&gt;
| Negative Plane||38||36||41&lt;br /&gt;
|-&lt;br /&gt;
| Illithid Colony||39||39||40&lt;br /&gt;
|-&lt;br /&gt;
| Celestia||||||&lt;br /&gt;
|-&lt;br /&gt;
| Abyss||||||&lt;br /&gt;
|-&lt;br /&gt;
| Tu'narath||45||43||46&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Data]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4696</id>
		<title>Areas by Challenge Rating</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4696"/>
		<updated>2021-01-06T00:31:20Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Rating (CR) is used on NS4 to determine experience points awarded for killing a particular creature, and is an indicator of creature difficulty. Killing creatures of higher CR will award more XP. Killing creatures of lower CR than your character level will award proportionately lower XP, down to no XP award for much lower level creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CR level range of area also roughly indicates the intended level for parties adventuring in the area. Note that bosses have CR ratings higher than the overall average, in most cases 2-4 levels. Bosses in high level areas routinely have CR &amp;gt;40, but are still killable by appropriate parties and/or PC's.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The areas adjacent to [[:Category:Factions|Faction]] cities are generally suitable for adventuring from Level 1 to Level 7 or slightly higher. [[Jobs]] are designed to help with initial leveling.&lt;br /&gt;
&lt;br /&gt;
Higher level areas are tabulated below. Locations of non-planar areas can be discerned on the [[Maps]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Area'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Avg CR'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Min'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Max'''&lt;br /&gt;
|-&lt;br /&gt;
| Icy Flats||7||6||9&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Headquarters||8||4||11&lt;br /&gt;
|-&lt;br /&gt;
| Ogre Pass||9.5||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk||10||7||12&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur's Lair||12||11||14&lt;br /&gt;
|-&lt;br /&gt;
| Catacombs||13||6||16&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trail||13||||&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Crypt||13||11||16&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk Ogres||14||||&lt;br /&gt;
|-&lt;br /&gt;
| Giant Mountain||15||||&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Waste||16||15||17&lt;br /&gt;
|-&lt;br /&gt;
| Troll Cave||16||||&lt;br /&gt;
|-&lt;br /&gt;
| Ash Mountain: Mezzoleths||17||11||19&lt;br /&gt;
|-&lt;br /&gt;
| Undersea City||20||18||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Trolls||20||19||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Efreets||23||23||24&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Dreams||24||21||25&lt;br /&gt;
|-&lt;br /&gt;
| Ice Giants||25||23||25&lt;br /&gt;
|-&lt;br /&gt;
| Underdark: Caverns||25||24||26&lt;br /&gt;
|-&lt;br /&gt;
| Amazons: Upper||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Day)||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home||30||28||32&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Night)||30||||&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Fire||30||28||31&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth||31||30||32&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Air||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth: Molemen||32||32||32&lt;br /&gt;
|-&lt;br /&gt;
| Forest Home||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Outer:||33||32||35&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Water||33||33||35&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Knowledge||34||33||34&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Shadow||34||31||39&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home:Stairs||35||34||35&lt;br /&gt;
|-&lt;br /&gt;
| Elyssium||36||33||37&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Inner||36||34||38&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie: Outer||36||34||39&lt;br /&gt;
|-&lt;br /&gt;
| Positive Plane||37||36||38&lt;br /&gt;
|-&lt;br /&gt;
| Demonweb Pits: Outer||38||36||40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie||38||33||41&lt;br /&gt;
|-&lt;br /&gt;
| Negative Plane||38||36||41&lt;br /&gt;
|-&lt;br /&gt;
| Illithid Colony||39||39||40&lt;br /&gt;
|-&lt;br /&gt;
| Celestia||||||&lt;br /&gt;
|-&lt;br /&gt;
| Abyss||||||&lt;br /&gt;
|-&lt;br /&gt;
| Tu'narath||45||43||46&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Data]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4695</id>
		<title>Areas by Challenge Rating</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4695"/>
		<updated>2021-01-05T19:01:55Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Rating (CR) is used on NS4 to determine experience points awarded for killing a particular creature, and is an indicator of creature difficulty. Killing creatures of higher CR will award more XP. Killing creatures of lower CR than your character level will award proportionately lower XP, down to no XP award for much lower level creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CR level range of area also roughly indicates the intended level for parties adventuring in the area. Note that bosses have CR ratings higher than the overall average, in most cases 2-4 levels. Bosses in high level areas routinely have CR &amp;gt;40, but are still killable by appropriate parties and/or PC's.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The areas adjacent to [[:Category:Factions|Faction]] cities are generally suitable for adventuring from Level 1 to Level 7 or slightly higher. [[Jobs]] are designed to help with initial leveling.&lt;br /&gt;
&lt;br /&gt;
Higher level areas are tabulated below. Locations of non-planar areas can be discerned on the [[Maps]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Area'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Avg CR'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Min'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Max'''&lt;br /&gt;
|-&lt;br /&gt;
| Icy Flats||7||6||9&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Headquarters||8||4||11&lt;br /&gt;
|-&lt;br /&gt;
| Ogre Pass||9.5||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk||10||7||12&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur's Lair||12||11||14&lt;br /&gt;
|-&lt;br /&gt;
| Catacombs||13||6||16&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trail||13||||&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Crypt||13||11||16&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk Ogres||14||||&lt;br /&gt;
|-&lt;br /&gt;
| Giant Mountain||15||||&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Waste||16||15||17&lt;br /&gt;
|-&lt;br /&gt;
| Troll Cave||16||||&lt;br /&gt;
|-&lt;br /&gt;
| Ash Mountain: Mezzoleths||17||11||19&lt;br /&gt;
|-&lt;br /&gt;
| Undersea City||20||18||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Trolls||20||19||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Efreets||23||23||24&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Dreams||24||21||25&lt;br /&gt;
|-&lt;br /&gt;
| Ice Giants||25||23||25&lt;br /&gt;
|-&lt;br /&gt;
| Underdark: Caverns||25||24||26&lt;br /&gt;
|-&lt;br /&gt;
| Amazons: Upper||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Day)||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home||30||28||32&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Night)||30||||&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Fire||30||28||31&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth||31||30||32&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Air||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth: Molemen||32||32||32&lt;br /&gt;
|-&lt;br /&gt;
| Forest Home||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Outer:||33||32||35&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Water||33||33||35&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Knowledge||34||33||34&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Shadow||34||31||39&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home:Stairs||35||34||35&lt;br /&gt;
|-&lt;br /&gt;
| Elyssium||36||33||37&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Inner||36||34||38&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie: Outer||36||34||39&lt;br /&gt;
|-&lt;br /&gt;
| Positive Plane||37||36||38&lt;br /&gt;
|-&lt;br /&gt;
| Demonweb Pits: Outer||38||36||40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie||38||33||41&lt;br /&gt;
|-&lt;br /&gt;
| Negative Plane||38||36||41&lt;br /&gt;
|-&lt;br /&gt;
| Celestia||||||&lt;br /&gt;
|-&lt;br /&gt;
| Abyss||||||&lt;br /&gt;
|-&lt;br /&gt;
| Tu'narath||45||43||46&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Data]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4693</id>
		<title>Areas by Challenge Rating</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4693"/>
		<updated>2021-01-05T16:02:10Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Rating (CR) is used on NS4 to determine experience points awarded for killing a particular creature, and is an indicator of creature difficulty. Killing creatures of higher CR will award more XP. Killing creatures of lower CR than your character level will award proportionately lower XP, down to no XP award for much lower level creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CR level range of area also roughly indicates the intended level for parties adventuring in the area. Note that bosses have CR ratings higher than the overall average, in most cases 2-4 levels. Bosses in high level areas routinely have CR &amp;gt;40, but are still killable by appropriate parties and/or PC's.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The areas adjacent to [[:Category:Factions|Faction]] cities are generally suitable for adventuring from Level 1 to Level 7 or slightly higher. [[Jobs]] are designed to help with initial leveling.&lt;br /&gt;
&lt;br /&gt;
Higher level areas are tabulated below. Locations of non-planar areas can be discerned on the [[Maps]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Area'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Avg CR'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Min'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Max'''&lt;br /&gt;
|-&lt;br /&gt;
| Icy Flats||7||6||9&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Headquarters||8||4||11&lt;br /&gt;
|-&lt;br /&gt;
| Ogre Pass||9.5||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk||10||7||12&lt;br /&gt;
|-&lt;br /&gt;
| Minotaur's Lair||12||11||14&lt;br /&gt;
|-&lt;br /&gt;
| Catacombs||13||6||16&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trail||13||||&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Crypt||13||11||16&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk Ogres||14||||&lt;br /&gt;
|-&lt;br /&gt;
| Giant Mountain||15||||&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Waste||16||15||17&lt;br /&gt;
|-&lt;br /&gt;
| Troll Cave||16||||&lt;br /&gt;
|-&lt;br /&gt;
| Ash Mountain: Mezzoleths||17||11||19&lt;br /&gt;
|-&lt;br /&gt;
| Undersea City||20||18||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Trolls||20||19||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Efreets||23||23||24&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Dreams||24||21||25&lt;br /&gt;
|-&lt;br /&gt;
| Ice Giants||25||23||25&lt;br /&gt;
|-&lt;br /&gt;
| Amazons: Upper||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Day)||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home||30||28||32&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Night)||30||||&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Fire||30||28||31&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth||31||30||32&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Air||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth: Molemen||32||32||32&lt;br /&gt;
|-&lt;br /&gt;
| Forest Home||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Outer:||33||32||35&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Water||33||33||35&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Knowledge||34||33||34&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Shadow||34||31||39&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home:Stairs||35||34||35&lt;br /&gt;
|-&lt;br /&gt;
| Elyssium||36||33||37&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Inner||36||34||38&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie: Outer||36||34||39&lt;br /&gt;
|-&lt;br /&gt;
| Positive Plane||37||36||38&lt;br /&gt;
|-&lt;br /&gt;
| Demonweb Pits: Outer||38||36||40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie||38||33||41&lt;br /&gt;
|-&lt;br /&gt;
| Negative Plane||||||&lt;br /&gt;
|-&lt;br /&gt;
| Celestia||||||&lt;br /&gt;
|-&lt;br /&gt;
| Abyss||||||&lt;br /&gt;
|-&lt;br /&gt;
| Tu'narath||45||43||46&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planes]]&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Data]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Extra_Smiting&amp;diff=4591</id>
		<title>Extra Smiting</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Extra_Smiting&amp;diff=4591"/>
		<updated>2021-01-04T01:09:56Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Smite Evil]] or [[Smite Good]]|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat increases the smiting ability to 3x/day.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladins and Blackguards (sorry-not-sorry CoTs) can get more smites when they detect infidels.&lt;br /&gt;
&lt;br /&gt;
Mechanics:&lt;br /&gt;
- Have less smites per day than you max out at (0 for no extra smiting, &amp;lt; 3 for extra smiting).&lt;br /&gt;
- Use detect alignment token.&lt;br /&gt;
- Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR &amp;gt;= 35 and you have Extra Smiting.&lt;br /&gt;
- You can gain additional smites at most once per real time minute. &lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Smite_Good&amp;diff=4590</id>
		<title>Smite Good</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Smite_Good&amp;diff=4590"/>
		<updated>2021-01-04T01:09:20Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Blackguard]] 2|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat allows the character to make a special attack against good creatures. The character applies their Charisma modifier to his Attack Roll, and his class level to the damage delivered. Smite Good may be used 1x/day.|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
This only affects good creatures.&lt;br /&gt;
&lt;br /&gt;
Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap &lt;br /&gt;
&lt;br /&gt;
A character can take the [[Extra Smiting]] feat to increase the smiting ability to 3x/day. &lt;br /&gt;
&lt;br /&gt;
To increase the damage a character can take Great Smiting feats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladins and Blackguards can get more smites when they detect infidels.&lt;br /&gt;
&lt;br /&gt;
Mechanics:&lt;br /&gt;
- Have less smites per day than you max out at (0 for no extra smiting, &amp;lt; 3 for extra smiting).&lt;br /&gt;
- Use detect alignment token.&lt;br /&gt;
- Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR &amp;gt;= 35 and you have Extra Smiting.&lt;br /&gt;
- You can gain additional smites at most once per real time minute. &lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Smite_Good&amp;diff=4589</id>
		<title>Smite Good</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Smite_Good&amp;diff=4589"/>
		<updated>2021-01-04T01:08:52Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Blackguard]] 2|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat allows the character to make a special attack against good creatures. The character applies their Charisma modifier to his Attack Roll, and his class level to the damage delivered. Smite Good may be used 1x/day.|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
This only affects good creatures.&lt;br /&gt;
&lt;br /&gt;
Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap &lt;br /&gt;
&lt;br /&gt;
A character can take the Extra Smiting feat to increase the smiting ability to 3x/day. &lt;br /&gt;
&lt;br /&gt;
To increase the damage a character can take Great Smiting feats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladins and Blackguards can get more smites when they detect infidels.&lt;br /&gt;
&lt;br /&gt;
Mechanics:&lt;br /&gt;
- Have less smites per day than you max out at (0 for no extra smiting, &amp;lt; 3 for extra smiting).&lt;br /&gt;
- Use detect alignment token.&lt;br /&gt;
- Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR &amp;gt;= 35 and you have Extra Smiting.&lt;br /&gt;
- You can gain additional smites at most once per real time minute. &lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4515</id>
		<title>Areas by Challenge Rating</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Areas_by_Challenge_Rating&amp;diff=4515"/>
		<updated>2020-12-31T01:24:17Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Rating (CR) is used on NS4 to determine experience points awarded for killing a particular creature, and is an indicator of creature difficulty. Killing creatures of higher CR will award more XP. Killing creatures of lower CR than your character level will award proportionately lower XP, down to no XP award for much lower level creatures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The CR level range of area also roughly indicates the intended level for parties adventuring in the area. Note that bosses have CR ratings higher than the overall average, in most cases 2-4 levels. Bosses in high level areas routinely have CR &amp;gt;40, but are still killable by appropriate parties and/or PC's.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The areas adjacent to [[:Category:Factions|Faction]] cities are generally suitable for adventuring from Level 1 to Level 7 or slightly higher. [[Jobs]] are designed to help with initial leveling.&lt;br /&gt;
&lt;br /&gt;
Higher level areas are tabulated below. Locations of non-planar areas can be discerned on the [[Maps]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Area'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Avg CR'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Min'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Max'''&lt;br /&gt;
|-&lt;br /&gt;
| Icy Flats||7||6||9&lt;br /&gt;
|-&lt;br /&gt;
| Bandit Headquarters||8||4||11&lt;br /&gt;
|-&lt;br /&gt;
| Ogre Pass||9.5||9||10&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk||10||7||12&lt;br /&gt;
|-&lt;br /&gt;
| Catacombs||13||6||16&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Trail||13||||&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk: Crypt||13||11||16&lt;br /&gt;
|-&lt;br /&gt;
| Haddon Mirk Ogres||14||||&lt;br /&gt;
|-&lt;br /&gt;
| Giant Mountain||15||||&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Waste||16||15||17&lt;br /&gt;
|-&lt;br /&gt;
| Troll Cave||16||||&lt;br /&gt;
|-&lt;br /&gt;
| Ash Mountain: Mezzoleths||17||11||19&lt;br /&gt;
|-&lt;br /&gt;
| Undersea City||20||18||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Trolls||20||19||21&lt;br /&gt;
|-&lt;br /&gt;
| Ice Efreets||23||23||24&lt;br /&gt;
|-&lt;br /&gt;
| Isle of Dreams||24||21||25&lt;br /&gt;
|-&lt;br /&gt;
| Ice Giants||25||23||25&lt;br /&gt;
|-&lt;br /&gt;
| Amazons: Upper||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Day)||27||||&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home||30||28||32&lt;br /&gt;
|-&lt;br /&gt;
| Skara (Night)||30||||&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Fire||30||28||31&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth||31||30||32&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Air||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Earth: Molemen||32||32||32&lt;br /&gt;
|-&lt;br /&gt;
| Forest Home||32||31||33&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Outer:||33||32||35&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Water||33||33||35&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Knowledge||34||33||34&lt;br /&gt;
|-&lt;br /&gt;
| Plane of Shadow||34||31||39&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf Home:Stairs||35||34||35&lt;br /&gt;
|-&lt;br /&gt;
| Elyssium||36||33||37&lt;br /&gt;
|-&lt;br /&gt;
| Halls of Death: Inner||36||34||38&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie: Outer||36||34||39&lt;br /&gt;
|-&lt;br /&gt;
| Positive Plane||37||36||38&lt;br /&gt;
|-&lt;br /&gt;
| Demonweb Pits: Outer||38||36||40&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Eyrie||38||33||41&lt;br /&gt;
|-&lt;br /&gt;
| Negative Plane||||||&lt;br /&gt;
|-&lt;br /&gt;
| Celestia||||||&lt;br /&gt;
|-&lt;br /&gt;
| Abyss||||||&lt;br /&gt;
|-&lt;br /&gt;
| Tu'narath||45||||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Paladin&amp;diff=4514</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Paladin&amp;diff=4514"/>
		<updated>2020-12-30T22:19:43Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Paladin|&lt;br /&gt;
Desc=Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry, Persuade, Taunt|&lt;br /&gt;
Saves=Fort|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|Cla=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=[[Ragnar's Kin]], [[Northern Coalition]]|&lt;br /&gt;
All=Lawful Good|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='50%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Divine Grace]]&amp;lt;br /&amp;gt;[[Divine Health]]&amp;lt;br /&amp;gt;[[Lay on Hands]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Aura of Courage]]&amp;lt;br /&amp;gt;[[Smite Evil]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Remove Disease]]&amp;lt;br /&amp;gt;[[Turn Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Greater Spell Focus]], [[Improved Combat Casting]], [[Improved Critical]] (whip), [[Overwhelming Critical]], [[Perfect Health]], [[Planar Turning]] .|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you multi-class into Paladin, you are immediately devoted to 4 more levels (5 total).&lt;br /&gt;
*Paladins are the Favored Class of the [[Aasimar]].&lt;br /&gt;
*Pure-class paladins gain the bonuses below upon joining the [[Purist Guild]].&lt;br /&gt;
'''WARNING: while you will not be able to take levels in other classes after joining the Purists Guild, if you try, you may PERMANENTLY lose pure-class abilities or otherwise bug your character. So be careful when taking levels.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pure Class Bonuses ==  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2%&amp;quot; align=center&lt;br /&gt;
!Level!!Ability Name!!Description&lt;br /&gt;
|-&lt;br /&gt;
| ''21''||align=center|'''Holy Avenger'''||align=center|The [[Holy Sword]] Spell continues to gain in power and grants an Enhancement bonus of Level / 5 + 2 and the bonus damage granted now works against Non-Good creatures. (The Holy Avenger will only work for the Paladin.) &lt;br /&gt;
|-&lt;br /&gt;
| ''23''||align=center|'''Purge'''||align=center|Once per day, a Paladin may Dispel a Target with an effectiveness of Paladin's Level(a dispel check of 1d20 +1 per Paladin's level against a DC of 11 + the spell effect's caster level) . For every spell stripped, the Paladin takes 4 Divine damage. &lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Epic Divine Might'''||align=center|Double duration on [[Divine Might]] and [[Divine Shield]]. Paladin gains +1AB per +5 Charisma modifier while [[Divine Might]] is active and 5% immunity (excluding divine) per 10 Charisma modifier while [[Divine Shield]] is active. &lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Divine Protection'''||align=center|Once per 6 minutes, a Paladin gains 5% Immunity to all damage sources except Divine damage, to which they gain 5% vulnerability. Duration in rounds equals Level / 2 + 1 / 2 Charisma modifier rounded down.&lt;br /&gt;
|-&lt;br /&gt;
| ''28''||align=center|'''Divine Sacrifice'''||align=center|Once per day, the Paladin can cast [[Resurrection]] on a willing, Non-Evil target. The Paladin takes 5 Divine damage per level of the target being raised. The Paladin cannot ressurect someone in this manner if they do not have enough life.&lt;br /&gt;
|-&lt;br /&gt;
| ''30''||align=center|'''Radiance'''||align=center|Once per day, the Paladin and nearby allies gain regeneration equal to 1 / 4th of the Paladin's level. Duration in rounds is Charisma modifier + 10. The Paladin also generates an aura that applies a spell failure rate of Paladin's Level / 2 to any evil foes entering the aura for 1 Hour / 5 Levels. At level 35, Neutral foes are also affected by the aura.&lt;br /&gt;
|-&lt;br /&gt;
| ''31''||align=center|'''Divine Protection'''||align=center|Divine Protection is upgraded to include 10% Immunity to all Damage Sources except Divine. Divine Vulnerability increases to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| ''35''||align=center|'''Detect non-good'''||align=center|Detect evil also detects Neutral characters. Neutral character glow blue for a short duration. &lt;br /&gt;
|-&lt;br /&gt;
| ''37''||align=center|'''Divine Protection'''||align=center|Divine Protection is upgraded to include 15% Immunity to all Damage Sources except Divine. Divine Vulnerability increases to 15%.&lt;br /&gt;
|-&lt;br /&gt;
| ''38''||align=center|'''Martyrdom'''||align=center|Once per 20 Minutes, the Paladin Raises all Non-Evil party members in a Colossal radius, dying in the process. Paladin must have more than 50% HP to sacrifice himself in such a manner. &lt;br /&gt;
|-&lt;br /&gt;
| ''40''||align=center|'''Aspect of the Deity'''||align=center|Once per day, the Paladin channels an immense amount of his God's power, taking on his God's visage while temporarily overwhelming all nearby enemies with his glory. He gains Celestial properties (Immunty to [[Knockdown]], ability decrease, negative levels, poison, paralysis, [[:Category: Mind-Affecting Spells|Mind-Affecting Spells]], and gains +20/5 Damage Reduction), Immunity to Spells 6th Level and lower, 5% Added Immunity to all damage forms (except Divine), [[See Invisibility]], and +20 to spot skill for 1 Round per Charisma Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Spells  ==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!1st level spells&lt;br /&gt;
!2nd level spells&lt;br /&gt;
!3rd level spells&lt;br /&gt;
!4th level spells&lt;br /&gt;
|- align=left valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Bless]]&lt;br /&gt;
*[[Bless Weapon]]&lt;br /&gt;
*[[Cure Light Wounds]]&lt;br /&gt;
*[[Deafening Clang]]&lt;br /&gt;
*[[Divine Favor]]&lt;br /&gt;
*[[Endure Elements]]&lt;br /&gt;
*[[Magic Weapon]]&lt;br /&gt;
*[[Protection from Alignment]]&lt;br /&gt;
*[[Resistance]]&lt;br /&gt;
*[[Virtue]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aid]]&lt;br /&gt;
*[[Aura of Glory]]&lt;br /&gt;
*[[Bull's Strength]]&lt;br /&gt;
*[[Eagle's Splendor]]&lt;br /&gt;
*[[Remove Paralysis]]&lt;br /&gt;
*[[Resist Elements]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Moderate Wounds]]&lt;br /&gt;
*[[Dispel Magic]]&lt;br /&gt;
*[[Greater Magic Weapon]]&lt;br /&gt;
*[[Magic Circle against Alignment]]&lt;br /&gt;
*[[Prayer]]&lt;br /&gt;
*[[Remove Blindness/Deafness]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Serious Wounds]]&lt;br /&gt;
*[[Death Ward]]&lt;br /&gt;
*[[Freedom of Movement]]&lt;br /&gt;
*[[Holy Sword]]&lt;br /&gt;
*[[Neutralize Poison]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Category:Class&amp;diff=4513</id>
		<title>Category:Class</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Category:Class&amp;diff=4513"/>
		<updated>2020-12-30T01:30:23Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The classes in Neversummer 4 EE are listed below.&lt;br /&gt;
&lt;br /&gt;
Certain Classes may not be taken in certain [[:Category: Factions|Factions]], these are also shown on each [[:Category: Factions|Faction's]] corresponding page (like [[Wizard|Wizards]] and [[Sorcerer|Sorcerors]] may not be taken in the [[Northern Coalition]]).&lt;br /&gt;
&lt;br /&gt;
'''Minimum Level Requirements:'''&lt;br /&gt;
&lt;br /&gt;
*5 level minimum requirement for the classes of [[Paladin]], [[Monk]] and all Prestige Classes.  This requirement isn't enforced until the end of your build, before you reach level 40.&lt;br /&gt;
&lt;br /&gt;
*5 level minimum for any class added to after level 20 that doesn't have at least 5 levels.  Classes that are added to before level 20 with 5 or fewer levels are acceptable.&lt;br /&gt;
&lt;br /&gt;
''Examples:''&lt;br /&gt;
&lt;br /&gt;
*You start off by taking 3 levels of [[Wizard]] to qualify for [[Pale Master]]. You're allowed to go all the way to level 40 without taking any more classes in [[Wizard]] if you wish. However, if you add any more levels of [[Wizard]] post level 20, you must take an additional level to round out your [[Wizard]] levels to a total of 5.&lt;br /&gt;
&lt;br /&gt;
*You start off by taking 2 levels of [[Bard]] and the rest [[Fighter]], all the way to level 40: no restrictions on that, 2 [[Bard]]/38 [[Fighter]]. However, if you take 20 levels of [[Fighter]] and then take 2 levels of [[Bard]], you'll be required to take 3 extra levels of [[Bard]] before you reach level 40 and your build will end up being 35 [[Fighter]]/5 [[Bard]].&lt;br /&gt;
&lt;br /&gt;
*You start building a [[Monk]]/[[Rogue]]/[[Shadowdancer]], a mix of all before level 20. You'll be required to end up with 5 levels of [[Monk]] and 5 levels of [[Shadowdancer]].&lt;br /&gt;
&lt;br /&gt;
''Rationale:''&lt;br /&gt;
&lt;br /&gt;
The 5 level minimum requirements for [[Monk]], [[Paladin]], and Prestige classes are to prevent just 1 level to be taken in those classes to reap the benefits without the commitment.&lt;br /&gt;
&lt;br /&gt;
The additional complexity thrown in is the alternative to a flat 5 level minimum. This system was designed to give flexibility to builds that require an earlier combination of classes to do so without having to take the full 5 levels.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Multiclassing Penalties and Favoured Class:'''&lt;br /&gt;
&lt;br /&gt;
Multiclassing penalties and racial favoured classes are handled differently in Neversummer 4.&lt;br /&gt;
* There is no penalty for multiclassing outside of your favoured class.&lt;br /&gt;
:So a [[Shield Dwarf]] (favoured class [[Fighter]]) can be a [[Cleric]]/[[Rogue]] with mismatched levels with no penalty.&lt;br /&gt;
* If you take a level in your race's favoured class you receive 10% of the XP towards your next level immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Removal of the multiclass penalty is implemented by setting the engine level favoured class for all races to Any. This means that you &amp;lt;i&amp;gt;can&amp;lt;/i&amp;gt; suffer a penalty if you take 3 base classes and the lower two are mismatched.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Prestige Classes:'''&lt;br /&gt;
&lt;br /&gt;
*Certain prestige classes are limited to specific factions, known as unique prestige classes.  The following are the unique prestige classes:&lt;br /&gt;
**[[Assassin]] - [[Shadow Legion]]&lt;br /&gt;
**[[Champion of Torm]] and [[Purple Dragon Knight]] - [[Northern Coalition]]&lt;br /&gt;
**[[Dwarven Defender]] - [[Ragnar's Kin]]&lt;br /&gt;
**[[Pale Master]] - [[Mystral Ascendancy]]&lt;br /&gt;
**[[Red Dragon Disciple]] - [[Ancient Ones]]&lt;br /&gt;
**[[Shifter]] - [[The Circle]]&lt;br /&gt;
&lt;br /&gt;
*Only one prestige class is allowed for a character.  Multiple base classes are allowed.&lt;br /&gt;
*One cannot take more than 10 levels in a prestige class before overall character level 21.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Pure Classes'''&lt;br /&gt;
&lt;br /&gt;
*Pure class [[Fighter]], [[Paladin]], and [[Barbarian]] characters receive exceptional bonuses by joining the [[Purist Guild]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Main]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Barbarian&amp;diff=4512</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Barbarian&amp;diff=4512"/>
		<updated>2020-12-30T01:26:16Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Barbarian|&lt;br /&gt;
Desc=Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.|&lt;br /&gt;
HD=1d12|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=4 + Int mod|&lt;br /&gt;
Skills=Craft Armor, Craft Trap, Craft weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Taunt|&lt;br /&gt;
Saves=Fortitude|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=All except the [[Mystral Ascendancy]] and the [[Northern Coalition]].|&lt;br /&gt;
All=Non-Lawful|&lt;br /&gt;
Cla=None|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats=[[Armor_Skin|Armor Skin]],[[Epic_Damage_Reduction|Epic Damage Reduction]],[[Devastating_Critical|Devastating Critical]],[[Epic_Prowess|Epic Prowess]],[[Epic_Toughness|Epic Toughness]],[[Epic_Weapon_Focus|Epic Weapon Focus]],[[Mighty_Rage|Mighty Rage]],[[Overwhelming_Critical|Overwhelming Critical]],[[Superior_Initiative|Superior Initiative]],[[Terrifying_Rage|Terrifying Rage]],&lt;br /&gt;
[[Thundering_Rage|Thundering Rage]]|&lt;br /&gt;
ClassFeats=&lt;br /&gt;
&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='50%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Endurance|Barbarian Endurance]]&amp;lt;br /&amp;gt;[[Barbarian_Rage|Barbarian Rage (1/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (2/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (3/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge III]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (4/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge IV]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (4/day)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (5/day)&amp;lt;br /&amp;gt;[[Uncanny_Dodge|Uncanny Dodge V]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction III]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge VI]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (6/day)&amp;lt;br /&amp;gt;[[Damage_Reduction_Feat|Damage Reduction IV]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Epic_Barbarian_Damage_Reduction|Epic Barbarian Damage Reduction]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain haste while raging.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td colspan='2' align='center'&amp;gt;&amp;lt;b&amp;gt;Pure Barbarian Bonuses&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;&lt;br /&gt;
     +20% Movement speed&lt;br /&gt;
     +1 Regen&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
     +1 Regen&lt;br /&gt;
     +1 AC Dodge (no rage AC penalty)&lt;br /&gt;
     +1 AB&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Greatest Rage) +8 Str/Con, +4 Will, +1 AC, +1 AB while raging; +5 Round rage duration&amp;lt;br /&amp;gt;&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Whirling Rage) +2 Dex, +1 AB, +1 AC.&amp;lt;br /&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
     +1 Regen&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Bloody Roar) The Barbarian lets out such a yell as to terrify even the souls of the Gods. No one is safe from his scream. The closer he is, the more you suffer. (Fort save DC(15 +1/2 Levels + Con Mod) to avoid taking full damage. Will save DC(15 +1/2 Levels + Con Mod) to avoid disability)&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Destructive Rage) +1d6 Magic Damage, +1 AB while raging.&amp;lt;br /&amp;gt;&amp;lt;B&amp;gt;Note:&amp;lt;/B&amp;gt; Like Divine Might, the Magic damage bonus is not affected by immunities&amp;lt;br /&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
     +1 Regen&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Enduring Rage) +1 AC Dodge, 10% Immunity to Slash/Pierce/Bludgeon Damage&amp;lt;br /&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
     +1 Regen&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Barbarians (whether multi-classed or not) receive haste while raging with 25 levels. You no longer need 30 levels of pure-status.&lt;br /&gt;
*'''WARNING: while you will not be able to take levels in other classes after joining the Purists Guild, if you try, you may PERMANENTLY lose pure-class abilities or otherwise bug your character. So be careful when taking levels.'''&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Barbarian&amp;diff=4511</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Barbarian&amp;diff=4511"/>
		<updated>2020-12-30T01:24:39Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: Undo revision 4510 by Frogofpeace (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Barbarian|&lt;br /&gt;
Desc=Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.|&lt;br /&gt;
HD=1d12|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=4 + Int mod|&lt;br /&gt;
Skills=Craft Armor, Craft Trap, Craft weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Taunt|&lt;br /&gt;
Saves=Fortitude|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=All except the [[Mystral Ascendancy]] and the [[Northern Coalition]].|&lt;br /&gt;
All=Non-Lawful|&lt;br /&gt;
Cla=None|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats=[[Armor_Skin|Armor Skin]],[[Epic_Damage_Reduction|Epic Damage Reduction]],[[Devastating_Critical|Devastating Critical]],[[Epic_Prowess|Epic Prowess]],[[Epic_Toughness|Epic Toughness]],[[Epic_Weapon_Focus|Epic Weapon Focus]],[[Mighty_Rage|Mighty Rage]],[[Overwhelming_Critical|Overwhelming Critical]],[[Superior_Initiative|Superior Initiative]],[[Terrifying_Rage|Terrifying Rage]],&lt;br /&gt;
[[Thundering_Rage|Thundering Rage]]|&lt;br /&gt;
ClassFeats=&lt;br /&gt;
&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='50%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Endurance|Barbarian Endurance]]&amp;lt;br /&amp;gt;[[Barbarian_Rage|Barbarian Rage (1/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (2/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (3/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge III]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (4/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge IV]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (4/day)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (5/day)&amp;lt;br /&amp;gt;[[Uncanny_Dodge|Uncanny Dodge V]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction III]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge VI]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (6/day)&amp;lt;br /&amp;gt;[[Damage_Reduction_Feat|Damage Reduction IV]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Epic_Barbarian_Damage_Reduction|Epic Barbarian Damage Reduction]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain haste while raging.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td colspan='2' align='center'&amp;gt;&amp;lt;b&amp;gt;Pure Barbarian Bonuses&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;&lt;br /&gt;
     +20% Movement speed&lt;br /&gt;
     +1 Regen&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
     +1 Regen&lt;br /&gt;
     +1 AC Dodge (no rage AC penalty)&lt;br /&gt;
     +1 AB&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;26&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Greatest Rage) +8 Str/Con, +4 Will, +1 AC, +1 AB while raging; +5 Round rage duration&amp;lt;br /&amp;gt;&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Whirling Rage) +2 Dex, +1 AB, +1 AC.&amp;lt;br /&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
     +1 Regen&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;34&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Bloody Roar) The Barbarian lets out such a yell as to terrify even the souls of the Gods. No one is safe from his scream. The closer he is, the more you suffer. (Fort save DC(15 +1/2 Levels + Con Mod) to avoid taking full damage. Will save DC(15 +1/2 Levels + Con Mod) to avoid disability)&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Destructive Rage) +1d6 Magic Damage, +1 AB while raging.&amp;lt;br /&amp;gt;&amp;lt;B&amp;gt;Note:&amp;lt;/B&amp;gt; Like Divine Might, the Magic damage bonus is not affected by immunities&amp;lt;br /&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
     +1 Regen&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td align='center'&amp;gt;40&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;(Enduring Rage) +1 AC Dodge, 10% Immunity to Slash/Pierce/Bludgeon Damage&amp;lt;br /&amp;gt;&lt;br /&gt;
     +10 HP&lt;br /&gt;
     +1 Regen&lt;br /&gt;
 &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barbarians (whether multi-classed or not) receive haste while raging with 25 levels. You no longer need 30 levels of pure-status.&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Barbarian&amp;diff=4510</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Barbarian&amp;diff=4510"/>
		<updated>2020-12-30T01:21:26Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Barbarian|&lt;br /&gt;
Desc=Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of &amp;quot;sixth sense,&amp;quot; a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.|&lt;br /&gt;
HD=1d12|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=4 + Int mod|&lt;br /&gt;
Skills=Craft Armor, Craft Trap, Craft weapon, Discipline, Heal, Intimidate, Listen, Lore, Parry, Taunt|&lt;br /&gt;
Saves=Fortitude|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=All except the [[Mystral Ascendancy]] and the [[Northern Coalition]].|&lt;br /&gt;
All=Non-Lawful|&lt;br /&gt;
Cla=None|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats=[[Armor_Skin|Armor Skin]],[[Epic_Damage_Reduction|Epic Damage Reduction]],[[Devastating_Critical|Devastating Critical]],[[Epic_Prowess|Epic Prowess]],[[Epic_Toughness|Epic Toughness]],[[Epic_Weapon_Focus|Epic Weapon Focus]],[[Mighty_Rage|Mighty Rage]],[[Overwhelming_Critical|Overwhelming Critical]],[[Superior_Initiative|Superior Initiative]],[[Terrifying_Rage|Terrifying Rage]],&lt;br /&gt;
[[Thundering_Rage|Thundering Rage]]|&lt;br /&gt;
ClassFeats=&lt;br /&gt;
&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='50%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Endurance|Barbarian Endurance]]&amp;lt;br /&amp;gt;[[Barbarian_Rage|Barbarian Rage (1/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (2/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (3/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge III]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Barbarian Rage (4/day)]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge IV]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (4/day)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (5/day)&amp;lt;br /&amp;gt;[[Uncanny_Dodge|Uncanny Dodge V]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Damage_Reduction_Feat|Damage Reduction III]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny_Dodge|Uncanny Dodge VI]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Barbarian_Rage|Greater Rage]] (6/day)&amp;lt;br /&amp;gt;[[Damage_Reduction_Feat|Damage Reduction IV]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;23&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Epic_Barbarian_Damage_Reduction|Epic Barbarian Damage Reduction]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gain haste while raging.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Barbarians (whether multi-classed or not) receive haste while raging with 25 levels. You no longer need 30 levels of pure-status.&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Fighter&amp;diff=4509</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Fighter&amp;diff=4509"/>
		<updated>2020-12-30T01:08:35Z</updated>

		<summary type="html">&lt;p&gt;Frogofpeace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Fighter|&lt;br /&gt;
Desc=Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]||&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry|&lt;br /&gt;
Saves=Fortitude|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Cla=None|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=All|&lt;br /&gt;
All=Any|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='50%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weapon Specialization]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=2|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Epic Damage Reduction]], [[Devastating Critical]], [[Epic Prowess]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Epic Weapon Specialization]], [[Improved Stunning Fist]], [[Improved Whirlwind Attack]], [[Overwhelming Critical]], and [[Superior Initiative]].|}}&lt;br /&gt;
&lt;br /&gt;
*You do not receive [[Weapon Specialization]] automatically upon reaching level 4, it must be chosen.&lt;br /&gt;
&lt;br /&gt;
*Epic and normal Weapon Specialization [[:Category: Feats|Feats]] may only be taken on a Fighter level.&lt;br /&gt;
*Although [[Epic Weapon Specialization]] is an Epic Feat, the character only needs to be an Epic Character with at least 4 levels of Fighter to take it (on a Fighter Level as stated above).&lt;br /&gt;
*Recommended Class if you use Bioware's &amp;quot;Recommended&amp;quot; button. Ideal for a [[Weapon Master]]&lt;br /&gt;
*This class receives pure class bonuses upon joing the [[Purist Guild]] (see below).&lt;br /&gt;
*If you receive the benefit of an AB boosting spell or ability (ex. Bard Song) while your Pure Class Token is active, the bonuses will not register on your character sheet. However, these bonuses are quite functional when you observe your combat log. &lt;br /&gt;
*Haste and the Pure Class Token do not play well together. To obtain maximum effect, it is reccomended you receive Haste before you use your Token, if you receive Haste after having used your Pure Class Token, all of the Token's bonuses will be stripped. If you receive Haste before activating your token, the bonuses will stack and all is well. &lt;br /&gt;
*The AB bonus from Warlord's Might will register higher on your character sheet than the bonus you actually receive, this is because you are still bound by the +20 AB bonus cap enforced by the game engine. &lt;br /&gt;
&lt;br /&gt;
'''WARNING: while you will not be able to take levels in other classes after joining the Purists Guild, if you try, you may PERMANENTLY lose pure-class abilities or otherwise bug your character. So be careful when taking levels.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pure Class Bonuses ==  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2%&amp;quot; align=center&lt;br /&gt;
!Level!!Ability Name!!Description&lt;br /&gt;
|-&lt;br /&gt;
| ''21''||align=center|'''March'''||align=center|Passive movement speed increase of 20%. +1 AB, +1 AC, +1 Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Exceptional Prowess'''||align=center|Gain an extra attack. +1 AB, +1 AC, +1 Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| ''30''||align=center|'''Immoveable'''||align=center|Once per day, the Fighter becomes an immoveable object, gaining Immunity to Paralysis, Movement Impairing Effects, [[Fear]], and + 20 [[Discipline]] for 1 Round/3 levels. +1 AB, +1 AC, +1 Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| ''34''||align=center|'''Warlord's Rumble'''||align=center|Three times per day, the Fighter slams the ground, creating an earthquake of large radius with the following affects: A two round knockdown if you fail a '''discipline check''' equal to the '''Fighter's Discipline check''',and between 20 - Str*3.5 Bludgeoning damage if you fail a reflex save of DC: 10 + 1/2 Level + StrMod.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ''35''||align=center|'''Sprint'''||align=center|2/day, The fighter gains a temporary 50% speed increase for 1 round/ 2 levels. +1 AB, +1 AC, +1 Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
| ''40''||align=center|'''Warlord's Might'''||align=center|Twice per day, the fighter swings his weapon with such might as to simulate a +20 weapon for 1 round / 5 levels. +1 AB, +1 AC, +1 Regeneration. The Fighter also gains a bonus to their heal skill equaling their level + 7. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>Frogofpeace</name></author>
		
	</entry>
</feed>