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	<title>Neversummer 4 EE Wiki - User contributions [en]</title>
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	<updated>2026-04-04T09:20:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Blackguard&amp;diff=7843</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Blackguard&amp;diff=7843"/>
		<updated>2024-01-01T03:10:26Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Blackguard|&lt;br /&gt;
Desc=A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as Anti-[[Paladin]]s due to their completely evil nature. No one class makes the best blackguard, all that is required is a willingness to serve the forces of darkness.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Taunt|&lt;br /&gt;
Saves=Fortitude|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=+ 6|&lt;br /&gt;
Cla=None|&lt;br /&gt;
Feats=[[Cleave]]|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=Hide 5|&lt;br /&gt;
Fact=All except [[The Circle]] and [[Northern Coalition]]|&lt;br /&gt;
All=Evil|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Use Poison]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Smite Good]]&amp;lt;br /&amp;gt;[[Dark Blessing]]&amp;lt;br /&amp;gt;[[Bull's Strength Feat|Bulls Strength]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Turn Undead]]&amp;lt;br /&amp;gt;[[Create Undead Feat|Create Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sneak Attack|Sneak Attack +1d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Fiend]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inflict Serious Wounds Feat|Inflict Serious Wounds]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Contagion Feat|Contagion]]&amp;lt;br /&amp;gt;[[Sneak Attack|Sneak Attack +2d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inflict Critical Wounds Feat|Inflict Critical Wounds]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sneak Attack|Sneak Attack +3d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Fiendish Servant]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Improved Combat Casting]], [[Improved Sneak Attack]], [[Overwhelming Critical]], [[Perfect Health]], and [[Planar Turning]].|}}&lt;br /&gt;
&lt;br /&gt;
*Blackguard requires the player to be Evil which is not allowed in [[The Circle]] or the [[Northern Coalition]].&lt;br /&gt;
*Blackguard Summons Altered, see the [[Summons Guide]].&lt;br /&gt;
*Blackguards receive a Detect Alignment Token at level 10. The token allows them to detect good. &lt;br /&gt;
*Blackguard's [[Sneak Attack]] increases by +1d6 every three levels after 10th.&lt;br /&gt;
*Divine Shield and Divine Might duration is doubled at Blackguard level 20.&lt;br /&gt;
*Shared Dark Blessing: Summon receives a bonus to all saves equal to the Blackguard's Charisma modifier.&lt;br /&gt;
*Corrupt Weapon: Blackguards have access to a special spell, Corrupt Weapon, which is the opposing counterpart of the Paladin spell Holy Sword. Instead of improving a weapon’s effectiveness against evil foes Corrupt Weapon makes a weapon more effective against good foes. Corrupt Weapon is gained with 15 Blackguard levels. When the Corrupt Weapon token is activated, the currently equipped (melee, or thrown) weapon receives a divine damage bonus that scales with Blackguard level:  15 Blackguard levels: 1d4 divine damage vs. good, 20 Blackguard levels: 1d6 divine damage vs. non-evil, 25 Blackguard levels: 2d4 divine damage vs. non-evil, 30 Blackguard levels: 2d6 divine damage vs. non-evil&lt;br /&gt;
*Contagion: Now applies a curse to target if they fail a will save. DC is Blackguard level + Blackguard's Charisma modifier. Curse is a penalty to all six abilities scores equal to half the Blackguard's Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Paladin&amp;diff=7842</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Paladin&amp;diff=7842"/>
		<updated>2024-01-01T02:59:07Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Paladin|&lt;br /&gt;
Desc=Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry, Persuade, Ride, Taunt|&lt;br /&gt;
Saves=Fort|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|Cla=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=[[Ragnar's Kin]], [[Northern Coalition]]|&lt;br /&gt;
All=Lawful Good|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='50%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Divine Grace]]&amp;lt;br /&amp;gt;[[Divine Health]]&amp;lt;br /&amp;gt;[[Lay on Hands]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Aura of Courage]]&amp;lt;br /&amp;gt;[[Smite Evil]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Remove Disease]]&amp;lt;br /&amp;gt;[[Turn Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Greater Spell Focus]], [[Improved Combat Casting]], [[Improved Critical]] (whip), [[Overwhelming Critical]], [[Perfect Health]], [[Planar Turning]] .|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you multi-class into Paladin, you are immediately devoted to 4 more levels (5 total).&lt;br /&gt;
*Paladins are the Favored Class of the [[Aasimar]].&lt;br /&gt;
*At level 10 Paladins receive a Detect Alignment Token. The token allows them to detect evil and, if pure, at level 35 detect neutral as well.&lt;br /&gt;
*Pure-class paladins gain the bonuses below upon joining the [[Purist Guild]].&lt;br /&gt;
'''WARNING: while you will not be able to take levels in other classes after joining the Purists Guild, if you try, you may PERMANENTLY lose pure-class abilities or otherwise bug your character. So be careful when taking levels.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pure Class Bonuses ==  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2%&amp;quot; align=center&lt;br /&gt;
!Level!!Ability Name!!Description&lt;br /&gt;
|-&lt;br /&gt;
| ''21''||align=center|'''Holy Avenger'''||align=center|The [[Holy Sword]] Spell continues to gain in power and grants an Enhancement bonus of Level / 5 + 2 and the bonus damage granted now works against Non-Good creatures. (The Holy Avenger will only work for the Paladin.) &lt;br /&gt;
|-&lt;br /&gt;
| ''23''||align=center|'''Purge'''||align=center|Once per day, a Paladin may Dispel a Target with an effectiveness of Paladin's Level(a dispel check of 1d20 +1 per Paladin's level against a DC of 11 + the spell effect's caster level) . For every spell stripped, the Paladin takes 4 Divine damage. &lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Epic Divine Might'''||align=center|Double duration on [[Divine Might]] and [[Divine Shield]]. Paladin gains +1AB per +5 Charisma modifier while [[Divine Might]] is active and 5% immunity (excluding divine) per 10 Charisma modifier while [[Divine Shield]] is active. &lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Divine Protection'''||align=center|Once per 6 minutes, a Paladin gains 5% Immunity to all damage sources except Divine damage, to which they gain 5% vulnerability (Note: Damage from Divine Might and Divine Wrath ignore vulnerabilities and immunities). Duration in rounds equals Level / 2 + 1 / 2 Charisma modifier rounded down.&lt;br /&gt;
|-&lt;br /&gt;
| ''28''||align=center|'''Divine Sacrifice'''||align=center|Once per day, the Paladin can cast [[Resurrection]] on a willing, Non-Evil target. The Paladin takes 5 Divine damage per level of the target being raised. The Paladin cannot resurect someone in this manner if they do not have enough life.&lt;br /&gt;
|-&lt;br /&gt;
| ''30''||align=center|'''Radiance'''||align=center|Once per day, the Paladin and nearby allies gain regeneration equal to 1 / 4th of the Paladin's level. Duration in rounds is Charisma modifier + 10. The Paladin also generates an aura that applies a spell failure rate of Paladin's Level / 2 to any evil foes entering the aura for 1 Hour / 5 Levels. At level 35, Neutral foes are also affected by the aura.&lt;br /&gt;
|-&lt;br /&gt;
| ''31''||align=center|'''Divine Protection'''||align=center|Divine Protection is upgraded to include 10% Immunity to all Damage Sources except Divine. Divine Vulnerability increases to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| ''35''||align=center|'''Detect non-good'''||align=center|Detect evil also detects Neutral characters. Neutral character glow blue for a short duration. &lt;br /&gt;
|-&lt;br /&gt;
| ''37''||align=center|'''Divine Protection'''||align=center|Divine Protection is upgraded to include 15% Immunity to all Damage Sources except Divine. Divine Vulnerability increases to 15%.&lt;br /&gt;
|-&lt;br /&gt;
| ''38''||align=center|'''Martyrdom'''||align=center|Once per 20 Minutes, the Paladin Raises all Non-Evil party members in a Colossal radius, dying in the process. Paladin must have more than 50% HP to sacrifice himself in such a manner. &lt;br /&gt;
|-&lt;br /&gt;
| ''40''||align=center|'''Aspect of the Deity'''||align=center|Once per day, the Paladin channels an immense amount of his God's power, taking on his God's visage while temporarily overwhelming all nearby enemies with his glory. He gains Celestial properties (Immunty to [[Knockdown]], ability decrease, negative levels, poison, paralysis, [[:Category: Mind-Affecting Spells|Mind-Affecting Spells]], and gains +20/5 Damage Reduction), Immunity to Spells 6th Level and lower, 5% Added Immunity to all damage forms (except Divine), [[See Invisibility]], and +20 to spot skill for 1 Round per Charisma Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Spells  ==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!1st level spells&lt;br /&gt;
!2nd level spells&lt;br /&gt;
!3rd level spells&lt;br /&gt;
!4th level spells&lt;br /&gt;
|- align=left valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Bless]]&lt;br /&gt;
*[[Bless Weapon]]&lt;br /&gt;
*[[Cure Light Wounds]]&lt;br /&gt;
*[[Deafening Clang]]&lt;br /&gt;
*[[Divine Favor]]&lt;br /&gt;
*[[Endure Elements]]&lt;br /&gt;
*[[Magic Weapon]]&lt;br /&gt;
*[[Protection from Alignment]]&lt;br /&gt;
*[[Resistance]]&lt;br /&gt;
*[[Virtue]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aid]]&lt;br /&gt;
*[[Aura of Glory]]&lt;br /&gt;
*[[Bull's Strength]]&lt;br /&gt;
*[[Eagle's Splendor]]&lt;br /&gt;
*[[Remove Paralysis]]&lt;br /&gt;
*[[Resist Elements]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Moderate Wounds]]&lt;br /&gt;
*[[Dispel Magic]]&lt;br /&gt;
*[[Greater Magic Weapon]]&lt;br /&gt;
*[[Magic Circle against Alignment]]&lt;br /&gt;
*[[Prayer]]&lt;br /&gt;
*[[Remove Blindness/Deafness]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Serious Wounds]]&lt;br /&gt;
*[[Death Ward]]&lt;br /&gt;
*[[Freedom of Movement]]&lt;br /&gt;
*[[Holy Sword]]&lt;br /&gt;
*[[Neutralize Poison]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Extra_Smiting&amp;diff=7841</id>
		<title>Extra Smiting</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Extra_Smiting&amp;diff=7841"/>
		<updated>2024-01-01T02:46:28Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Smite Evil]] or [[Smite Good]]|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat increases the smiting ability to 3x/day.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladins and Blackguards can get more smites when using their Detect Alignment token.&lt;br /&gt;
&lt;br /&gt;
Mechanics:&lt;br /&gt;
- Have less smites per day than you max out at (0 for no extra smiting, &amp;lt; 3 for extra smiting).&lt;br /&gt;
- Use detect alignment token.&lt;br /&gt;
- Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR &amp;gt;= 35 and you have Extra Smiting.&lt;br /&gt;
- You can gain additional smites at most once per real time minute. &lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Smite_Evil&amp;diff=7840</id>
		<title>Smite Evil</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Smite_Evil&amp;diff=7840"/>
		<updated>2024-01-01T02:44:59Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Champion of Torm]] 3, [[Paladin]] 2|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat allows the character to make a special attack against evil creatures. The character applies their Charisma modifier to his Attack Roll, and his class level to the damage delivered. Smite evil may be used 1x/day.|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
This only affects evil creatures.&lt;br /&gt;
&lt;br /&gt;
Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap &lt;br /&gt;
&lt;br /&gt;
A character can take the [[Extra Smiting]] feat to increase the smiting ability to 3x/day. &lt;br /&gt;
&lt;br /&gt;
To increase the damage a character can take [[Great Smiting]] feats.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladins and Blackguards can get more smites when using their Detect Alignment token.&lt;br /&gt;
&lt;br /&gt;
Mechanics: &amp;lt;br&amp;gt;&lt;br /&gt;
- Have less smites per day than you max out at (0 for no extra smiting, &amp;lt; 3 for extra smiting).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Use detect alignment token.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR &amp;gt;= 35 and you have Extra Smiting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- You can gain additional smites at most once per real time minute.&lt;br /&gt;
&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Smite_Good&amp;diff=7839</id>
		<title>Smite Good</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Smite_Good&amp;diff=7839"/>
		<updated>2024-01-01T02:41:24Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Blackguard]] 2|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat allows the character to make a special attack against good creatures. The character applies their Charisma modifier to his Attack Roll, and his class level to the damage delivered. Smite Good may be used 1x/day.|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
This only affects good creatures.&lt;br /&gt;
&lt;br /&gt;
Attack Bonus from the charisma bonus will not count towards the weaponry +20 Attack Bonus cap &lt;br /&gt;
&lt;br /&gt;
A character can take the [[Extra Smiting]] feat to increase the smiting ability to 3x/day. &lt;br /&gt;
&lt;br /&gt;
To increase the damage a character can take Great Smiting feats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paladins and Blackguards can get more smites when using their Detect Alignment token.&lt;br /&gt;
&lt;br /&gt;
Mechanics:&lt;br /&gt;
- Have less smites per day than you max out at (0 for no extra smiting, &amp;lt; 3 for extra smiting).&lt;br /&gt;
- Use detect alignment token.&lt;br /&gt;
- Receive one additional smite; receive two smites if the enemy is an NPC of higher CR than you or CR &amp;gt;= 35 and you have Extra Smiting.&lt;br /&gt;
- You can gain additional smites at most once per real time minute. &lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Category:Traps&amp;diff=7827</id>
		<title>Category:Traps</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Category:Traps&amp;diff=7827"/>
		<updated>2023-11-27T23:46:30Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Epic Traps==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|align=center|'''Name'''||align=center|'''Component'''||align=center|'''Damage type'''||align=center|'''Save DC'''&lt;br /&gt;
|-&lt;br /&gt;
| Blob||Acid Flask||paralyze||49 reflex vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Splash||Acid Flask||acid||48 reflex vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Electrical||Quartz Crystal||electrical||51 reflex vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Fire||Alchemist's Fire||fire||47 reflex vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Frost||Coldstone||paralyze and cold damage||47 fortitude vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Gas||Choking Powder||strength drain||42 fortitude vs poison&lt;br /&gt;
|-&lt;br /&gt;
| Holy||Holy Water||divine||49 reflex vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Negative||Skeleton Knuckles||level drain and negative damage||50 fortitude vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Sonic||Thunderstone||stun and sonic damage||47 will vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Spike||Caltrops||physical||47 reflex vs traps&lt;br /&gt;
|-&lt;br /&gt;
| Tangle||Tanglefoot Bag||slow||49 reflex vs traps&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Set_Trap&amp;diff=7822</id>
		<title>Set Trap</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Set_Trap&amp;diff=7822"/>
		<updated>2023-11-23T15:06:05Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: finished epic column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ability: Dexterity'''&lt;br /&gt;
&lt;br /&gt;
Implemented, required to use crafted traps.&lt;br /&gt;
&lt;br /&gt;
==DC==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|align=center|'''Type'''||align=center|'''Component'''||align=center|'''Minor'''||align=center|'''Average'''||align=center|'''Strong'''||align=center|'''Deadly'''||align=center|'''Epic'''&lt;br /&gt;
|-&lt;br /&gt;
| Blob||Acid Flask||?||?||?||?||55&lt;br /&gt;
|-&lt;br /&gt;
| Splash||Acid Flask||?||?||?||?||58&lt;br /&gt;
|-&lt;br /&gt;
| Electrical||Quartz Crystal||?||?||?||?||57&lt;br /&gt;
|-&lt;br /&gt;
| Fire||Alchemist's Fire||?||?||?||?||57&lt;br /&gt;
|-&lt;br /&gt;
| Frost||Coldstone||?||?||?||?||58&lt;br /&gt;
|-&lt;br /&gt;
| Gas||Choking Powder||?||?||?||?||55&lt;br /&gt;
|-&lt;br /&gt;
| Holy||Holy Water||?||?||?||?||55&lt;br /&gt;
|-&lt;br /&gt;
| Negative||Skeleton Knuckles||?||?||?||?||61&lt;br /&gt;
|-&lt;br /&gt;
| Sonic||Thunderstone||?||?||?||?||61&lt;br /&gt;
|-&lt;br /&gt;
| Spike||Caltrops||?||?||?||?||54&lt;br /&gt;
|-&lt;br /&gt;
| Tangle||Tanglefoot Bag||?||?||?||?||56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Summon_Creature_III&amp;diff=7694</id>
		<title>Summon Creature III</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Summon_Creature_III&amp;diff=7694"/>
		<updated>2023-09-17T00:36:04Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: corrected evil summon name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Cleric_Spells#3|Cleric 3]], [[:Category:Mage_Spells#3|Wizard/Sorcerer 3]],&lt;br /&gt;
[[:Category:Druid_Spells#3|Druid 3]],&lt;br /&gt;
[[:Category:Bard_Spells#3|Bard 3]],&lt;br /&gt;
[[:Category:Ranger_Spells#3|Ranger 3]]|&lt;br /&gt;
Innate=3|&lt;br /&gt;
School=[[:Category:Conjuration|Conjuration]]|&lt;br /&gt;
Range=Short|&lt;br /&gt;
Save=None|&lt;br /&gt;
SR=No|&lt;br /&gt;
AOE=Point|&lt;br /&gt;
Duration=16 Rounds / Caster Level|&lt;br /&gt;
Count=None|&lt;br /&gt;
Description=The caster summons a loyal servant to his side.  Depending on allignment, this will either be a Celestial Wolf (Good), a Fenhound Whelp (neutral), or a Dire Wolf (Evil).  For more information, see the [[Summons Guide]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Conjuration]]&lt;br /&gt;
[[Category:Cleric_Spells]]&lt;br /&gt;
[[Category:Mage_Spells]]&lt;br /&gt;
[[Category:Druid_Spells]]&lt;br /&gt;
[[Category:Bard_Spells]]&lt;br /&gt;
[[Category:Ranger_Spells]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Template:Monsters&amp;diff=7547</id>
		<title>Template:Monsters</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Template:Monsters&amp;diff=7547"/>
		<updated>2023-08-19T15:55:25Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: removed return link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{{Monster}}} ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Description:''' {{{Desc}}}&lt;br /&gt;
&lt;br /&gt;
'''Special Abilities:''' {{{SP}}}&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rating:''' {{{CR}}}&lt;br /&gt;
&lt;br /&gt;
'''Drops:''' {{{Drops}}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Cloudkill&amp;diff=7358</id>
		<title>Cloudkill</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Cloudkill&amp;diff=7358"/>
		<updated>2023-08-18T02:23:11Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Mage_Spells|Wizard/Sorcerer 5]] |&lt;br /&gt;
Innate=5|&lt;br /&gt;
School=[[:Category:Conjuration|Conjuration]]|&lt;br /&gt;
Components=V,S|&lt;br /&gt;
Range=Long|&lt;br /&gt;
Save=Fortitude Special|&lt;br /&gt;
SR=Yes|&lt;br /&gt;
AOE=Large|&lt;br /&gt;
Count=None|&lt;br /&gt;
Duration= 1 Round/2 Levels|&lt;br /&gt;
Description=Enemies in the AoE are affected based on their Hit Dice.&lt;br /&gt;
* 1-3 HD Instant Death&lt;br /&gt;
* 4-6 HD Fortitude save vs Death,&lt;br /&gt;
* 7+  HD 1d10 damage(acid)/round&lt;br /&gt;
* '''Special: No matter the CR, the creatures called [[Troll]], the normal ones who live on the Avendell mountain, must roll a save vs death for avoiding instant death.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Conjuration]]&lt;br /&gt;
[[Category:Mage_Spells]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Bolt_of_Justice&amp;diff=7357</id>
		<title>Bolt of Justice</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Bolt_of_Justice&amp;diff=7357"/>
		<updated>2023-08-18T02:20:03Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: corrected description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Bolts|&lt;br /&gt;
Desc=Bolts and quarrels are the standard ammunition for all types of crossbows, varying in function depending on the shape of the head.|&lt;br /&gt;
Lvl=20|&lt;br /&gt;
Add=+2d8 Piercing|&lt;br /&gt;
Ele=+1d8 Fire, +2 Positive vs Evil|}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=7294</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=7294"/>
		<updated>2023-07-12T23:51:29Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Realm Storyline ==&lt;br /&gt;
&lt;br /&gt;
The realm of [[Aetheria]] is in a state of all-out war - the dimensional walls between planes are crumbling, sending creatures of all types - powerful and weak, good and evil - swarming through the cracks at an alarming rate. These creatures have begun to completely take over the land, and the once peaceful and widespread people of Aetheria have been driven back into a small corner of the world that was once theirs.&lt;br /&gt;
&lt;br /&gt;
Hundreds of years have passed since the swarms began, and the once wild and reckless creatures, pulled from their home planes and forced to fend for themselves in a strange land, have begun to form civilizations of their own, usurping the lands that once belonged to the citizens of [[Aetheria]]. To survive, they were forced to band together, and seven factions have since emerged:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mystral Ascendancy| The Mystral Ascendancy]]&lt;br /&gt;
* [[Shadow Legion| The Shadow Legion]]&lt;br /&gt;
* [[The Circle]]&lt;br /&gt;
* [[Northern Coalition| The Northern Coalition]]&lt;br /&gt;
* [[Ancient Ones| The Ancient Ones]]&lt;br /&gt;
* [[Ragnar's Kin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their ultimate goal - to eliminate the other powers and take the realm of [[Aetheria]] for themselves, once and for all.&lt;br /&gt;
&lt;br /&gt;
As a player, you arrive in [[Aetheria]] through one such dimensional rift, having been pulled from your home plane and tossed into a world you know nothing about. You are met at the opening of this rift by seven Ambassadors, sent by their faction leaders in a desperate attempt to gain the upper hand, recruiting people and [[:Category:Monsters|monsters]] that stream through at an ever-inreasing rate. The forces battling for control of [[Aetheria]] are not the only dangers you will face, due to the unstable nature of the plane, traveling through the realm affords many opportunities to venture into other planes, more distant, but also more dangerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;4&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to Neversummer 4 Enhanced Edition&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[New Player Guide|&amp;lt;b&amp;gt;New Player Guide&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Basic Endgame Character Building Guidelines|&amp;lt;b&amp;gt;Basic Endgame Character Building Guidelines&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Features|&amp;lt;b&amp;gt;Neversummer 4 EE Features&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Rules|&amp;lt;b&amp;gt;Rules&amp;lt;/b&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Known Bugs|&amp;lt;b&amp;gt;Known Bugs&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Chat_Commands|&amp;lt;b&amp;gt;Chat Commands&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Race|Races]] | [[:Category:Class|Classes]] | [[:Category:Spells|Spells]] | [[:Category:Skills|Skills]] | [[:Category:Feats|Feats]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[:Category:Items|Items]] | [[:Category:Crafting|Crafting]] | [[Jobs|Jobs]] | [[:Category:Factions|Factions]] | [[:Category:Guilds|Guilds]] | [[The Nexus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category: Deities|Deities]] | [[:Category:Monsters|Monsters]] | [[:Category:Areas|Areas]] | [[:Category: Maps|Maps]] | [[:Category:Data|Epic Plane Data]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Before contributing...&amp;lt;/h3&amp;gt;&lt;br /&gt;
You are required to [[Special:Userlogin|create an account]] to contribute to the wiki content. Completing the account creation will generate a request for access which requires approval. Once approved, you will receive an email with a system generated password to login. This is unfortunately needed to avoid having bots adding spam to the wiki. Please contact Bargeld via the [https://ns4ee.com/forum/ forum] with any questions or problems. Thank you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Anything posted can be deleted or edited at any time by the NS4 EE administration and/or the NS4 EE Wiki Editors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you have questions that are not answered here, please go to [https://ns4ee.com/forum/ our forum] or [https://discord.com/channels/697924719084568676/ on Discord] and we will do our best to help you'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Dice_Roll_Commands&amp;diff=7269</id>
		<title>Dice Roll Commands</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Dice_Roll_Commands&amp;diff=7269"/>
		<updated>2022-11-21T02:10:38Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dice Roll Commands ==&lt;br /&gt;
&lt;br /&gt;
Roll commands allow you to roll dice without using the Neversummer Diary.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''/roll &amp;lt;die type&amp;gt;''' - rolls the specified dice type, and displays the result over your head, just as if you had used the dice commands from the Neversummer Diary. (example '''/roll d20''')&lt;br /&gt;
*'''/partyroll''' - ''for party leaders only'' - shows a list to the entire party of the names of the party in random order&lt;br /&gt;
[[Category: Chat Commands]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Bless&amp;diff=7267</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Bless&amp;diff=7267"/>
		<updated>2022-10-07T23:00:32Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Cleric_Spells|Cleric 1]], [[:Category:Paladin_Spells|Paladin 1]]|&lt;br /&gt;
Innate=1|&lt;br /&gt;
School=[[:Category:Enchantment|Enchantment]]|&lt;br /&gt;
Component=V,S|&lt;br /&gt;
Range=Long|&lt;br /&gt;
Save=No|&lt;br /&gt;
SR=No|&lt;br /&gt;
Count=[[Bane (Spell)|Bane]]|&lt;br /&gt;
AOE=Colossal|&lt;br /&gt;
Duration=1 Turn + 1 Round/Level|&lt;br /&gt;
Description=All allies within 30ft of the caster gain the following bonuses:&lt;br /&gt;
* +1 AB&lt;br /&gt;
* +1 Will&lt;br /&gt;
* +1 Damage.&lt;br /&gt;
&lt;br /&gt;
This spell does not stack with [[Aid]], [[Prayer]], [[Battletide]] or [[Aura versus Alignment]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Enchantment]]&lt;br /&gt;
[[Category:Cleric Spells]]&lt;br /&gt;
[[Category:Paladin Spells]]&lt;br /&gt;
[[Category:Mind-Affecting Spells]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Animate_Dead&amp;diff=7266</id>
		<title>Animate Dead</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Animate_Dead&amp;diff=7266"/>
		<updated>2022-10-07T22:55:07Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Cleric_Spells#3|Cleric 3]], [[:Category:Mage_Spells#5|Wizard/Sorcerer 5]]|&lt;br /&gt;
Innate=3|&lt;br /&gt;
School=[[:Category:Necromancy|Necromancy]]|&lt;br /&gt;
Component=V,S|&lt;br /&gt;
Range=Short|&lt;br /&gt;
Save=No|&lt;br /&gt;
SR=No|&lt;br /&gt;
Count=[[Sunbeam]]|&lt;br /&gt;
AOE=Point|&lt;br /&gt;
Duration=80 Turns|&lt;br /&gt;
Description=This spell either animates a fresh corpse or bones into a faithful servant.&lt;br /&gt;
&lt;br /&gt;
*The undead summoned by this spell has a maximum level of 7.  Summon level is equal to the summoner's caster level.&lt;br /&gt;
&lt;br /&gt;
See the [[Summons Guide]] for more information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Necromancy]]&lt;br /&gt;
[[Category:Cleric_Spells]]&lt;br /&gt;
[[Category:Mage_Spells]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Greater_Spell_Penetration&amp;diff=7265</id>
		<title>Greater Spell Penetration</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Greater_Spell_Penetration&amp;diff=7265"/>
		<updated>2022-10-01T00:56:47Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=General|&lt;br /&gt;
Pre=[[Spell Penetration]]|&lt;br /&gt;
Req=[[Epic Spell Penetration]]|&lt;br /&gt;
Spec=A +4 bonus to caster level checks is granted to the character when trying to beat a creature’s Spell Resistance.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
Supercedes [[Spell Penetration]] under a Player Character's Feat list.&lt;br /&gt;
&lt;br /&gt;
[[Epic Spell Penetration]] does not stack with Greater Spell Penetration despite the presence of both feats under the character's feat list.&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Assassin&amp;diff=7264</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Assassin&amp;diff=7264"/>
		<updated>2022-09-18T00:28:18Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added note showing int bonus to ab no longer functions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Assassins|&lt;br /&gt;
Desc=The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. [[Rogue]]s, [[Monk]]s, and [[Bard]]s are ideal candidates to become assassins.|&lt;br /&gt;
HD=1d6|&lt;br /&gt;
Prof=None|&lt;br /&gt;
SP=4 + Int mod|&lt;br /&gt;
Skills=Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device|&lt;br /&gt;
Saves=Reflex|&lt;br /&gt;
BAB=+3/4 levels|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=Hide 8, Move Silently 8|&lt;br /&gt;
Fact=[[Shadow Legion]]|&lt;br /&gt;
All=Evil|&lt;br /&gt;
Cla=None|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Death Attack|Death Attack +1d6]]&amp;lt;br /&amp;gt;[[Use Poison]]&amp;lt;td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny Dodge|Uncanny Dodge I]]&amp;lt;br /&amp;gt;[[Ghostly Visage Feat]]&amp;lt;br /&amp;gt;[[Poison Save|Poison Save +1]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Death Attack|Death Attack +2d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Poison Save|Poison Save +2]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Death Attack|Death Attack +3d6]]&amp;lt;br /&amp;gt;[[Uncanny Dodge|Uncanny Dodge II]]&amp;lt;br /&amp;gt;[[Darkness Feat]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Poison Save|Poison Save +3]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Death Attack|Death Attack +4d6]]&amp;lt;br /&amp;gt;[[Invisibility Feat]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Poison Save|Poison Save +4]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Death Attack|Death Attack +5d6]]&amp;lt;br /&amp;gt;[[Improved Invisibility Feat]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Uncanny Dodge|Uncanny Dodge III]]&amp;lt;br /&amp;gt;[[Poison Save|Poison Save +5]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=4|&lt;br /&gt;
EpicFeats=[[Epic Reflexes]], [[Epic Skill Focus|Epic Skill Focus (Hide)]], [[Epic Skill Focus|Epic Skill Focus (Move Silently)]], [[Great Dexterity]], [[Improved Combat Casting]], [[Improved Sneak Attack]], [[Self Concealment]], and [[Superior Initiative]].|}}&lt;br /&gt;
*The Sneak Attack improves by +1d6 every two levels after 9th.&lt;br /&gt;
*An additional +1 is gained for every two levels after 10th on the Assassin's saving throws against poison.&lt;br /&gt;
*The concealment from the Assassin's Improved Invisibility feat cannot be dispelled or breached.&lt;br /&gt;
&amp;lt;br /&amp;gt;Added Content&lt;br /&gt;
*Assassin levels count as half levels for purposes of resisting dispels, in the same manner as Pale Masters, Paladins, and Rangers.&lt;br /&gt;
*Assassins Ghostly Visage is a Free Action&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 4 they can cast [[True Strike]] 1x/day as a level 5 caster. An assassin's true strike spell lasts for 18 seconds (3 rounds), which is double the duration of the standard mage spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 5 they gain the ability to use their Intelligence towards their AB for tiny weapons (dagger, kukri, dart, shuriken). '''As of update to .34 this ability does ''NOT'' work'''&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 5 they receive a stealth ability usable 1x/day. The ability gives + 1 hide/ms per 2 Assassin levels for 2 rounds per Assassin level.&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 6 they can cast Cat's Grace 1x/day as a level 15 caster.&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 10 they get Permanent Ultravision&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 11 they can cast Fox's Cunning 1x/day as a level 15 caster.&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 15 they can cast Freedom of Movement 1x/day as a level 7 caster.&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 15 the Improved Invisibility feat improves to 60% concealment.&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 20 they can cast Clairaudience/Clairvoyance 3x/day as a level 15 caster.&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 20 Improved Ghostly Visage - Assassin becomes Ethereal for 1rd&amp;lt;br /&amp;gt;&lt;br /&gt;
*On Assassin level 30 Improved Ghostly Visage - Assassin becomes Ethereal for 2rds&lt;br /&gt;
&lt;br /&gt;
Most importantly, when an Assassin reaches their 10th level, they are given a vial containing the venom of Lolth herself... here are the details:&lt;br /&gt;
&lt;br /&gt;
1. Assassin uses poison.&lt;br /&gt;
&lt;br /&gt;
2. Poison is applied to weapon in main hand (does not work on unarmed attack, ranged weapons, or bludgeoning weapons).&lt;br /&gt;
&lt;br /&gt;
3. Poison will stay on weapon until a target is hit, or 1 round per Assassin level, whichever is shorter.&lt;br /&gt;
&lt;br /&gt;
4. Assassin hits creature. If target is currently attacking another creature or casting a spell, the target isn't vulnerable. Target must make a fortitude save or die. DC is 5 + Assassin Level + Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
DC increases by an accumulative +1 if underground, +1 if in Menzoduran, and +1 if in the Temple of Lolth. So for example, the DC is 8 + Assassin Level + Intelligence modifier in the Temple of Lolth (located in Menzoduran).&lt;br /&gt;
&lt;br /&gt;
Immunity to death magic, sneak attacks, critical hits, poison, and paralysis do not help the target avoid the destructive power of Lolth's venom. However, non-living creatures, including people shapeshifted into an non-living form, are immune.&lt;br /&gt;
&lt;br /&gt;
Note: regular Assassin death attack remains unchanged (its hard-coded).&lt;br /&gt;
&lt;br /&gt;
5. Poison cannot be reapplied for 5 minutes or until the Assassin rests, whichever duration is shorter. Poison cannot be applied while Assassin is in combat or while a living hostile creature is nearby. Poison also cannot be applied to weapon while assassin is ethereal, and going ethereal removes the poison from an assassin's weapon.&lt;br /&gt;
&lt;br /&gt;
6. Finally, Lolth is not pleased with those who use her power against her beloved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Blackguard&amp;diff=7263</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Blackguard&amp;diff=7263"/>
		<updated>2022-09-12T23:15:07Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Blackguard|&lt;br /&gt;
Desc=A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as Anti-[[Paladin]]s due to their completely evil nature. No one class makes the best blackguard, all that is required is a willingness to serve the forces of darkness.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Taunt|&lt;br /&gt;
Saves=Fortitude|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=+ 6|&lt;br /&gt;
Cla=None|&lt;br /&gt;
Feats=[[Cleave]]|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=Hide 5|&lt;br /&gt;
Fact=All except [[The Circle]] and [[Northern Coalition]]|&lt;br /&gt;
All=Evil|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Use Poison]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Smite Good]]&amp;lt;br /&amp;gt;[[Dark Blessing]]&amp;lt;br /&amp;gt;[[Bull's Strength Feat|Bulls Strength]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Turn Undead]]&amp;lt;br /&amp;gt;[[Create Undead Feat|Create Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sneak Attack|Sneak Attack +1d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Fiend]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inflict Serious Wounds Feat|Inflict Serious Wounds]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Contagion Feat|Contagion]]&amp;lt;br /&amp;gt;[[Sneak Attack|Sneak Attack +2d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inflict Critical Wounds Feat|Inflict Critical Wounds]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sneak Attack|Sneak Attack +3d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Fiendish Servant]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Improved Combat Casting]], [[Improved Sneak Attack]], [[Overwhelming Critical]], [[Perfect Health]], and [[Planar Turning]].|}}&lt;br /&gt;
&lt;br /&gt;
*Blackguard requires the player to be Evil which is not allowed in [[The Circle]] or the [[Northern Coalition]].&lt;br /&gt;
*Blackguard Summons Altered, see the [[Summons Guide]].&lt;br /&gt;
*Blackguard's [[Sneak Attack]] increases by +1d6 every three levels after 10th.&lt;br /&gt;
*Divine Shield and Divine Might duration is doubled at Blackguard level 20.&lt;br /&gt;
*Shared Dark Blessing: Summon receives a bonus to all saves equal to the Blackguard's Charisma modifier.&lt;br /&gt;
*Corrupt Weapon: Blackguards have access to a special spell, Corrupt Weapon, which is the opposing counterpart of the Paladin spell Holy Sword. Instead of improving a weapon’s effectiveness against evil foes Corrupt Weapon makes a weapon more effective against good foes. Corrupt Weapon is gained with 15 Blackguard levels. When the Corrupt Weapon token is activated, the currently equipped (melee, or thrown) weapon receives a divine damage bonus that scales with Blackguard level:  15 Blackguard levels: 1d4 divine damage vs. good, 20 Blackguard levels: 1d6 divine damage vs. non-evil, 25 Blackguard levels: 2d4 divine damage vs. non-evil, 30 Blackguard levels: 2d6 divine damage vs. non-evil&lt;br /&gt;
*Contagion: Now applies a curse to target if they fail a will save. DC is Blackguard level + Blackguard's Charisma modifier. Curse is a penalty to all six abilities scores equal to half the Blackguard's Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Blackguard&amp;diff=7262</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Blackguard&amp;diff=7262"/>
		<updated>2022-09-12T22:55:02Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: edited description of Corrupt Weapon to make functioning clearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Blackguard|&lt;br /&gt;
Desc=A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as Anti-[[Paladin]]s due to their completely evil nature. No one class makes the best blackguard, all that is required is a willingness to serve the forces of darkness.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Taunt|&lt;br /&gt;
Saves=Fortitude|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=+ 6|&lt;br /&gt;
Cla=None|&lt;br /&gt;
Feats=[[Cleave]]|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=Hide 5|&lt;br /&gt;
Fact=All except [[The Circle]] and [[Northern Coalition]]|&lt;br /&gt;
All=Evil|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Use Poison]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Smite Good]]&amp;lt;br /&amp;gt;[[Dark Blessing]]&amp;lt;br /&amp;gt;[[Bull's Strength Feat|Bulls Strength]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Turn Undead]]&amp;lt;br /&amp;gt;[[Create Undead Feat|Create Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sneak Attack|Sneak Attack +1d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Fiend]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inflict Serious Wounds Feat|Inflict Serious Wounds]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Contagion Feat|Contagion]]&amp;lt;br /&amp;gt;[[Sneak Attack|Sneak Attack +2d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Inflict Critical Wounds Feat|Inflict Critical Wounds]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sneak Attack|Sneak Attack +3d6]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Fiendish Servant]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Improved Combat Casting]], [[Improved Sneak Attack]], [[Overwhelming Critical]], [[Perfect Health]], and [[Planar Turning]].|}}&lt;br /&gt;
&lt;br /&gt;
*Blackguard requires the player to be Evil which is not allowed in [[The Circle]] or the [[Northern Coalition]].&lt;br /&gt;
*Blackguard Summons Altered, see the [[Summons Guide]].&lt;br /&gt;
*Blackguard's [[Sneak Attack]] increases by +1d6 every three levels after 10th.&lt;br /&gt;
*Divine Shield and Divine Might duration is doubled at Blackguard level 20.&lt;br /&gt;
*Shared Dark Blessing: Summon receives a bonus to all saves equal to the Blackguard's Charisma modifier.&lt;br /&gt;
*Corrupt Weapon: Blackguards have access to a special spell, Corrupt Weapon, which is the opposing counterpart of the Paladin spell Holy Sword. Instead of improving a weapon’s effectiveness against evil foes Corrupt Weapon makes a weapon more effective against good foes. Corrupt Weapon is gained with 15 Blackguard levels. When your token is activated, the currently equipped (melee, or thrown) weapon receives a divine damage bonus that scales with Blackguard level:  15 Blackguard levels: 1d4 divine damage vs. good, 20 Blackguard levels: 1d6 divine damage vs. non-evil, 25 Blackguard levels: 2d4 divine damage vs. non-evil, 30 Blackguard levels: 2d6 divine damage vs. non-evil&lt;br /&gt;
*Contagion: Now applies a curse to target if they fail a will save. DC is Blackguard level + Blackguard's Charisma modifier. Curse is a penalty to all six abilities scores equal to half the Blackguard's Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Uncanny_Dodge&amp;diff=7259</id>
		<title>Uncanny Dodge</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Uncanny_Dodge&amp;diff=7259"/>
		<updated>2022-09-08T03:23:38Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uncanny Dodge I ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Assassin]] 2, [[Barbarian]] 2, [[Rogue]] 3, [[Shadowdancer]] 2|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge II ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Assassin]] 5, [[Barbarian]] 5, [[Rogue]] 6, [[Shadowdancer]] 5|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.&amp;lt;/br&amp;gt;&lt;br /&gt;
As of Enhanced Edition patch 1.74, Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker unless the attacker has at least four more combined class levels of rogue, assassin, barbarian, and shadowdancer than the defender. (blackguard levels are not counted.) For example, a level 10 rogue would have this immunity when attacked by a level 13 rogue, but not when attacked by a level 14 rogue. This immunity does not apply when the defender is flat-footed.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge III ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Assassin]] 10, [[Barbarian]] 10, [[Rogue]] 11, [[Shadowdancer]] 10|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge IV ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Barbarian]] 13, [[Rogue]] 14|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge V ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Barbarian]] 16, [[Rogue]] 17|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uncanny Dodge VI+ ==&lt;br /&gt;
&lt;br /&gt;
{{Feats|&lt;br /&gt;
Type=General|&lt;br /&gt;
Pre=[[Barbarian]] 19, [[Rogue]] 20|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
Contrary to its name, Uncanny Dodge does not allow a character to retain Dodge AC when flat-footed, only the Dexterity bonus to AC.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Death_Domain&amp;diff=7255</id>
		<title>Death Domain</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Death_Domain&amp;diff=7255"/>
		<updated>2022-09-07T02:28:30Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Domain Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
All undead summoned by the cleric receive a small buff.  See the [[Summons Guide]] for more information.&lt;br /&gt;
The Negative Plane Avatar is now disabled.&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Negative Plane Touch - Once per day the cleric can make a melee touch attack against a living creature, and if that creatures hitpoints do not exceed 4 x caster level, they die.&lt;br /&gt;
&lt;br /&gt;
== Bonus Spells ==&lt;br /&gt;
* Level 4 [[Phantasmal Killer]]&lt;br /&gt;
* Level 5 [[Enervation]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Domains]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=7254</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Main_Page&amp;diff=7254"/>
		<updated>2022-09-07T01:04:27Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added discord channel link to the Discord wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Realm Storyline ==&lt;br /&gt;
&lt;br /&gt;
The realm of [[Aetheria]] is in a state of all-out war - the dimensional walls between planes are crumbling, sending creatures of all types - powerful and weak, good and evil - swarming through the cracks at an alarming rate. These creatures have begun to completely take over the land, and the once peaceful and widespread people of Aetheria have been driven back into a small corner of the world that was once theirs.&lt;br /&gt;
&lt;br /&gt;
Hundreds of years have passed since the swarms began, and the once wild and reckless creatures, pulled from their home planes and forced to fend for themselves in a strange land, have begun to form civilizations of their own, usurping the lands that once belonged to the citizens of [[Aetheria]]. To survive, they were forced to band together, and seven factions have since emerged:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Mystral Ascendancy| The Mystral Ascendancy]]&lt;br /&gt;
* [[Shadow Legion| The Shadow Legion]]&lt;br /&gt;
* [[The Circle]]&lt;br /&gt;
* [[Northern Coalition| The Northern Coalition]]&lt;br /&gt;
* [[Ancient Ones| The Ancient Ones]]&lt;br /&gt;
* [[Ragnar's Kin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their ultimate goal - to eliminate the other powers and take the realm of [[Aetheria]] for themselves, once and for all.&lt;br /&gt;
&lt;br /&gt;
As a player, you arrive in [[Aetheria]] through one such dimensional rift, having been pulled from your home plane and tossed into a world you know nothing about. You are met at the opening of this rift by seven Ambassadors, sent by their faction leaders in a desperate attempt to gain the upper hand, recruiting people and [[:Category:Monsters|monsters]] that stream through at an ever-inreasing rate. The forces battling for control of [[Aetheria]] are not the only dangers you will face, due to the unstable nature of the plane, traveling through the realm affords many opportunities to venture into other planes, more distant, but also more dangerous.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;4&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%; vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Welcome to Neversummer 4 Enhanced Edition&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[New Player Guide|&amp;lt;b&amp;gt;New Player Guide&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Features|&amp;lt;b&amp;gt;Neversummer 4 EE Features&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Rules|&amp;lt;b&amp;gt;Rules&amp;lt;/b&amp;gt;]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Known Bugs|&amp;lt;b&amp;gt;Known Bugs&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Chat_Commands|&amp;lt;b&amp;gt;Chat Commands&amp;lt;/b&amp;gt;]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category:Race|Races]] | [[:Category:Class|Classes]] | [[:Category:Spells|Spells]] | [[:Category:Skills|Skills]] | [[:Category:Feats|Feats]]&amp;lt;br /&amp;gt; &lt;br /&gt;
[[:Category:Items|Items]] | [[:Category:Crafting|Crafting]] | [[Jobs|Jobs]] | [[:Category:Factions|Factions]] | [[:Category:Guilds|Guilds]] | [[The Nexus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[:Category: Deities|Deities]] | [[:Category:Monsters|Monsters]] | [[:Category:Areas|Areas]] | [[:Category: Maps|Maps]] | [[:Category:Data|Epic Plane Data]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 1px solid #000000; color: #000000; background-color: #ffffff ; padding: .4em .9em .9em&amp;quot; |&lt;br /&gt;
&amp;lt;h3&amp;gt;Before contributing...&amp;lt;/h3&amp;gt;&lt;br /&gt;
You are required to [[Special:Userlogin|create an account]] to contribute to the wiki content. Completing the account creation will generate a request for access which requires approval. Once approved, you will receive an email with a system generated password to login. This is unfortunately needed to avoid having bots adding spam to the wiki. Please contact Bargeld via the [https://ns4ee.com/forum/ forum] with any questions or problems. Thank you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Warning:''' Anything posted can be deleted or edited at any time by the NS4 EE administration and/or the NS4 EE Wiki Editors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''If you have questions that are not answered here, please go to [https://ns4ee.com/forum/ our forum] or [https://discord.com/channels/697924719084568676/ on Discord] and we will do our best to help you'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Known_Bugs&amp;diff=7252</id>
		<title>Known Bugs</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Known_Bugs&amp;diff=7252"/>
		<updated>2022-08-30T02:27:27Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: high level mobs spellsbooks restored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*    Shifting causes all items to unequip for a second, making the character lose any spell slots gained from items.&lt;br /&gt;
*    RACES: Svirfneblin, Drow, Githzerai and Githyanki racial Spell Resistance disappears upon dying, but reappears upon resting.&lt;br /&gt;
*    Invisible Enemies - This is an EE engine bug. Use chat command: /blink to resolve.&lt;br /&gt;
*    Character Sheet not matching combat logs - There are a few things that are known to cause this&lt;br /&gt;
**   Abilities that exceed the 20 AB cap, such as Warlords Might and Divine Wrath&lt;br /&gt;
*    Pure Fighter token - When possible, receive haste before activating fighter token, otherwise oddities may occur ranging from losing all token bonuses to having those bonuses expire when haste spell expires.&lt;br /&gt;
*    If the haste spell expires while you're under the effect of Barbarian's rage haste, you'll lose haste even when still enraged.&lt;br /&gt;
*    Multiclass caster buff queue - divine casts as arcane. See details here: https://ns4ee.com/forum/viewtopic.php?f=40&amp;amp;t=36&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Template:Armors&amp;diff=7240</id>
		<title>Template:Armors</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Template:Armors&amp;diff=7240"/>
		<updated>2022-08-23T23:05:46Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{{Item}}}==&lt;br /&gt;
'''Description:''' {{{Desc}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Required Level:''' {{{Lvl}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Base Armor Class:''' {{{Enhance}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Maximum Dexterity Bonus:''' {{{Dex}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Armor Check Penalty:''' {{{ACP}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Arcane Spell Failure:''' 0%&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Feats Required:''' {{{Type}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Base Item:''' Armor&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Weight:''' {{{Weight}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
=== Bonus Abilities ===&lt;br /&gt;
'''Armor Class Bonus:''' {{{ACB}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Damage Immunity:''' {{{AddImm}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Elemental Damage Immunity:''' {{{EleImm}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' {{{Add}}}&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Template:Armors&amp;diff=7239</id>
		<title>Template:Armors</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Template:Armors&amp;diff=7239"/>
		<updated>2022-08-23T23:04:13Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{{Item}}}==&lt;br /&gt;
'''Description:''' {{{Desc}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Required Level:''' {{{Lvl}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Base Armor Class:''' {{{Enhance}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Maximum Dexterity Bonus:''' {{{Dex}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Armor Check Penalty:''' {{{ACP}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Arcane Spell Failure:''' 0%&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Arcane Spell Failure:''' {{{Fail}}}&amp;lt;BR&amp;gt; - This is the prior version of the ASF Line --&amp;gt;&lt;br /&gt;
'''Feats Required:''' {{{Type}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Base Item:''' Armor&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Weight:''' {{{Weight}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
=== Bonus Abilities ===&lt;br /&gt;
'''Armor Class Bonus:''' {{{ACB}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Damage Immunity:''' {{{AddImm}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Elemental Damage Immunity:''' {{{EleImm}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Damage Resistance:''' {{{Add}}}&amp;lt;BR&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Kith%27Rak_Shield&amp;diff=7211</id>
		<title>Kith'Rak Shield</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Kith%27Rak_Shield&amp;diff=7211"/>
		<updated>2022-02-24T23:51:47Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower Shields|&lt;br /&gt;
Item=Kith'Rak Shield|&lt;br /&gt;
Desc=While unwieldy, a Githyanki Kithrak shield is well suited to protecting its wielder from all manner of threats.|&lt;br /&gt;
Lvl=40|&lt;br /&gt;
Enhance=6|&lt;br /&gt;
Dex=N/A|&lt;br /&gt;
ACB=+6|&lt;br /&gt;
Type=[[:Category: Tower Shields|Tower Shield]]|&lt;br /&gt;
Fail=50%|&lt;br /&gt;
AddImm=10% Slashing, 10% Bludgeoning|&lt;br /&gt;
Add=15/- Slashing, 15/- Bludgeoning|&lt;br /&gt;
EleImm=None|}}&lt;br /&gt;
'''Reduced Saving Throws:''' Reflex -3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Planar Items]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Epic_Energy_Resistance&amp;diff=7188</id>
		<title>Epic Energy Resistance</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Epic_Energy_Resistance&amp;diff=7188"/>
		<updated>2022-01-12T00:54:23Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=(Epic) General|&lt;br /&gt;
Pre=21st level|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The character can resist the effects of a chosen type of energy (acid, cold, electricity, fire, sonic). The resistance to the selected kind of energy increases by 10.|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
Epic Energy Resistance supercedes [[Resist Energy]]; they do not stack.&amp;lt;br&amp;gt;&lt;br /&gt;
This feat does stack with — and is applied before — other (non-feat) sources of damage resistance.&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Resist_Energy&amp;diff=7187</id>
		<title>Resist Energy</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Resist_Energy&amp;diff=7187"/>
		<updated>2022-01-12T00:52:48Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Feats|&lt;br /&gt;
Type=General|&lt;br /&gt;
Pre=Base Fortitude save bonus +8|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The character gains +5 resistance against the chosen type of energy (first 5 points of damage of this type of energy are ignored).|&lt;br /&gt;
Use=Automatic&lt;br /&gt;
&lt;br /&gt;
[[Epic Energy Resistance]] supercedes Resist Energy; they do not stack.&amp;lt;br&amp;gt;&lt;br /&gt;
This feat does stack with — and is applied before — other (non-feat) sources of damage resistance.&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Feats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Paladin&amp;diff=7182</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Paladin&amp;diff=7182"/>
		<updated>2021-12-23T19:42:06Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: slight rewording of some text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Paladin|&lt;br /&gt;
Desc=Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Divine power also guides their sword arms, making them among the most effective warriors against undead and evil outsiders. Many of the paladin's special abilities also benefit from a high Charisma score.|&lt;br /&gt;
HD=1d10|&lt;br /&gt;
Prof=[[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]], [[Armor Proficiency (Heavy)]], [[Shield Proficiency]], [[Weapon Proficiency (Martial)]], [[Weapon Proficiency (Simple)]]|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry, Persuade, Ride, Taunt|&lt;br /&gt;
Saves=Fort|&lt;br /&gt;
BAB=+1/level|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|Cla=None|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=[[Ragnar's Kin]], [[Northern Coalition]]|&lt;br /&gt;
All=Lawful Good|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='50%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Divine Grace]]&amp;lt;br /&amp;gt;[[Divine Health]]&amp;lt;br /&amp;gt;[[Lay on Hands]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Aura of Courage]]&amp;lt;br /&amp;gt;[[Smite Evil]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Remove Disease]]&amp;lt;br /&amp;gt;[[Turn Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Armor Skin]], [[Devastating Critical]], [[Epic Prowess]], [[Epic Reputation]], [[Epic Spell Focus]], [[Epic Toughness]], [[Epic Weapon Focus]], [[Great Smiting]], [[Greater Spell Focus]], [[Improved Combat Casting]], [[Improved Critical]] (whip), [[Overwhelming Critical]], [[Perfect Health]], [[Planar Turning]] .|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you multi-class into Paladin, you are immediately devoted to 4 more levels (5 total).&lt;br /&gt;
*Paladins are the Favored Class of the [[Aasimar]].&lt;br /&gt;
*Pure-class paladins gain the bonuses below upon joining the [[Purist Guild]].&lt;br /&gt;
'''WARNING: while you will not be able to take levels in other classes after joining the Purists Guild, if you try, you may PERMANENTLY lose pure-class abilities or otherwise bug your character. So be careful when taking levels.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pure Class Bonuses ==  &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;2%&amp;quot; align=center&lt;br /&gt;
!Level!!Ability Name!!Description&lt;br /&gt;
|-&lt;br /&gt;
| ''21''||align=center|'''Holy Avenger'''||align=center|The [[Holy Sword]] Spell continues to gain in power and grants an Enhancement bonus of Level / 5 + 2 and the bonus damage granted now works against Non-Good creatures. (The Holy Avenger will only work for the Paladin.) &lt;br /&gt;
|-&lt;br /&gt;
| ''23''||align=center|'''Purge'''||align=center|Once per day, a Paladin may Dispel a Target with an effectiveness of Paladin's Level(a dispel check of 1d20 +1 per Paladin's level against a DC of 11 + the spell effect's caster level) . For every spell stripped, the Paladin takes 4 Divine damage. &lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Epic Divine Might'''||align=center|Double duration on [[Divine Might]] and [[Divine Shield]]. Paladin gains +1AB per +5 Charisma modifier while [[Divine Might]] is active and 5% immunity (excluding divine) per 10 Charisma modifier while [[Divine Shield]] is active. &lt;br /&gt;
|-&lt;br /&gt;
| ''25''||align=center|'''Divine Protection'''||align=center|Once per 6 minutes, a Paladin gains 5% Immunity to all damage sources except Divine damage, to which they gain 5% vulnerability (Note: Damage from Divine Might and Divine Wrath ignore vulnerabilities and immunities). Duration in rounds equals Level / 2 + 1 / 2 Charisma modifier rounded down.&lt;br /&gt;
|-&lt;br /&gt;
| ''28''||align=center|'''Divine Sacrifice'''||align=center|Once per day, the Paladin can cast [[Resurrection]] on a willing, Non-Evil target. The Paladin takes 5 Divine damage per level of the target being raised. The Paladin cannot resurect someone in this manner if they do not have enough life.&lt;br /&gt;
|-&lt;br /&gt;
| ''30''||align=center|'''Radiance'''||align=center|Once per day, the Paladin and nearby allies gain regeneration equal to 1 / 4th of the Paladin's level. Duration in rounds is Charisma modifier + 10. The Paladin also generates an aura that applies a spell failure rate of Paladin's Level / 2 to any evil foes entering the aura for 1 Hour / 5 Levels. At level 35, Neutral foes are also affected by the aura.&lt;br /&gt;
|-&lt;br /&gt;
| ''31''||align=center|'''Divine Protection'''||align=center|Divine Protection is upgraded to include 10% Immunity to all Damage Sources except Divine. Divine Vulnerability increases to 10%.&lt;br /&gt;
|-&lt;br /&gt;
| ''35''||align=center|'''Detect non-good'''||align=center|Detect evil also detects Neutral characters. Neutral character glow blue for a short duration. &lt;br /&gt;
|-&lt;br /&gt;
| ''37''||align=center|'''Divine Protection'''||align=center|Divine Protection is upgraded to include 15% Immunity to all Damage Sources except Divine. Divine Vulnerability increases to 15%.&lt;br /&gt;
|-&lt;br /&gt;
| ''38''||align=center|'''Martyrdom'''||align=center|Once per 20 Minutes, the Paladin Raises all Non-Evil party members in a Colossal radius, dying in the process. Paladin must have more than 50% HP to sacrifice himself in such a manner. &lt;br /&gt;
|-&lt;br /&gt;
| ''40''||align=center|'''Aspect of the Deity'''||align=center|Once per day, the Paladin channels an immense amount of his God's power, taking on his God's visage while temporarily overwhelming all nearby enemies with his glory. He gains Celestial properties (Immunty to [[Knockdown]], ability decrease, negative levels, poison, paralysis, [[:Category: Mind-Affecting Spells|Mind-Affecting Spells]], and gains +20/5 Damage Reduction), Immunity to Spells 6th Level and lower, 5% Added Immunity to all damage forms (except Divine), [[See Invisibility]], and +20 to spot skill for 1 Round per Charisma Modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==  Spells  ==&lt;br /&gt;
&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!1st level spells&lt;br /&gt;
!2nd level spells&lt;br /&gt;
!3rd level spells&lt;br /&gt;
!4th level spells&lt;br /&gt;
|- align=left valign=top&lt;br /&gt;
|&lt;br /&gt;
*[[Bless]]&lt;br /&gt;
*[[Bless Weapon]]&lt;br /&gt;
*[[Cure Light Wounds]]&lt;br /&gt;
*[[Deafening Clang]]&lt;br /&gt;
*[[Divine Favor]]&lt;br /&gt;
*[[Endure Elements]]&lt;br /&gt;
*[[Magic Weapon]]&lt;br /&gt;
*[[Protection from Alignment]]&lt;br /&gt;
*[[Resistance]]&lt;br /&gt;
*[[Virtue]]&lt;br /&gt;
|&lt;br /&gt;
*[[Aid]]&lt;br /&gt;
*[[Aura of Glory]]&lt;br /&gt;
*[[Bull's Strength]]&lt;br /&gt;
*[[Eagle's Splendor]]&lt;br /&gt;
*[[Remove Paralysis]]&lt;br /&gt;
*[[Resist Elements]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Moderate Wounds]]&lt;br /&gt;
*[[Dispel Magic]]&lt;br /&gt;
*[[Greater Magic Weapon]]&lt;br /&gt;
*[[Magic Circle against Alignment]]&lt;br /&gt;
*[[Prayer]]&lt;br /&gt;
*[[Remove Blindness/Deafness]]&lt;br /&gt;
|&lt;br /&gt;
*[[Cure Serious Wounds]]&lt;br /&gt;
*[[Death Ward]]&lt;br /&gt;
*[[Freedom of Movement]]&lt;br /&gt;
*[[Holy Sword]]&lt;br /&gt;
*[[Neutralize Poison]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Pale_Master&amp;diff=7181</id>
		<title>Pale Master</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Pale_Master&amp;diff=7181"/>
		<updated>2021-12-23T19:38:58Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: slight rewording of some text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Classes|&lt;br /&gt;
Class=Pale Master|&lt;br /&gt;
Desc=Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.|&lt;br /&gt;
HD=1d6|&lt;br /&gt;
Prof=None|&lt;br /&gt;
SP=2 + Int mod|&lt;br /&gt;
Skills=Concentration, Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Persuade, Spellcraft|&lt;br /&gt;
Saves=Fortitude, Will|&lt;br /&gt;
BAB=+1/2 levels|&lt;br /&gt;
AB=Any|&lt;br /&gt;
Feats=None|&lt;br /&gt;
Cla=[[Wizard]] 3, [[Sorcerer]] 3, or [[Bard]] 3|&lt;br /&gt;
Race=Any|&lt;br /&gt;
Spells=None|&lt;br /&gt;
Skill=None|&lt;br /&gt;
Fact=[[Mystral Ascendancy]]|&lt;br /&gt;
All=Non-Good|&lt;br /&gt;
ClassFeats=&amp;lt;table border='1' cellpadding='1' cellspacing='0' width='25%'&amp;gt;&lt;br /&gt;
&amp;lt;tr align='center'&amp;gt;&amp;lt;td&amp;gt;'''Level'''&amp;lt;/td&amp;gt;&amp;lt;td width='90%'&amp;gt;'''Feat(s)'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td valign='top' align='center'&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Bone Skin]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Animate Dead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Darkvision]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Deathless Vigor]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Undead Graft|Undead Graft I]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tough as Bone]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Undead Graft|Undead Graft II]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Summon Greater Undead]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align='center'&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Deathless Master Touch]]&amp;lt;br /&amp;gt;[[Deathless Mastery]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Bonus spells'''&lt;br /&gt;
&lt;br /&gt;
Upon reaching odd-numbered pale master levels, the pale master gains new spells per day as if he/she had also gained a level in his/her highest caster class (bard, sorcerer or wizard).&lt;br /&gt;
&lt;br /&gt;
However, the PM does not learn any new spells through this ability. Therefore, bards and sorcerers can only make use of spell slots which are of a higher spell level than that provided by their highest casting class through the use of meta-magic, while wizards can memorize spells for higher level spell slots from scrolls.|&lt;br /&gt;
EpicFeatNum=3|&lt;br /&gt;
EpicFeats=[[Automatic Quicken Spell]], [[Automatic Silent Spell]], [[Automatic Still Spell]], [[Epic Energy Resistance]], [[Epic Spell Focus]], [[Epic Spell Penetration]], [[Dragon Knight|Epic Spell: Dragon Knight]], [[Greater Ruin|Epic Spell: Greater Ruin]], [[Hellball|Epic Spell: Hellball]], [[Epic Mage Armor|Epic Spell: Epic Mage Armor]], [[Mummy Dust|Epic Spell: Mummy Dust]], [[Epic Warding|Epic Spell: Epic Warding]], and [[Improved Combat Casting]].|}}&lt;br /&gt;
&lt;br /&gt;
Change as of 3/8/16:&lt;br /&gt;
*Pale Master levels count as half when determining whether the player's arcane class should receive access to the next level of spells.&lt;br /&gt;
:*10 [[Wizard]] and 13 Pale Master levels give 10 + 13/2 = 16.5 rounded up = 17. [[Wizard|Wizards]] gain access to level 9 spells at class level 17, so the player could cast level 9 spells if they had metamagic spells or learned scrolls that fit under spell level 9.&lt;br /&gt;
*The last arcane class leveled is the class that receives the bonus to class levels when leveling up in Pale Master. This makes it possible to have some Pale Master levels apply to one class, and other Pale Master levels to apply to another class. Keep track of this.&lt;br /&gt;
:*Say you level, from 1, in this order: Wiz, Sorc, Sorc, Sorc, Wiz, Pale Master, Sorc, Pale Master, Pale Master.&lt;br /&gt;
::*Upon leveling the first time in Pale Master, you will receive 1 PM level/2 rounded up = 1 class level bonus to [[Wizard]], giving you a calculated class level of 2 + 1 = 3, thus access to level 2 spells for [[Wizard]].&lt;br /&gt;
::*The second Pale Master level follows suit, you will receive 1 PM level/2 rounded up = 1 class level bonus to [[Sorcerer]], giving you a calculated class level of 4 + 1 = 5, thus access to level 2 spells for [[Sorcerer]].&lt;br /&gt;
::*After taking the final third Pale Master level, it will be applied to [[Sorcerer]], and the class level calculation becomes 4 (base sorc levels) + 2 PM levels/2, so still 4 + 1 = 5 calculated class levels, and you still have access to level 2 spells for [[Sorcerer]].&lt;br /&gt;
*Pale Master levels do not add to 'caster levels'. So, when determining duration of spells, damage of spells, or breaking spell resistance, all PM levels should be ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Change as of 10/12/09:&lt;br /&gt;
*Effectively lowering AC from Pale Master's Bone Skin from +2 to +1 at Pale Master levels 1, 4, 8, 12, 16, 20, 24, and 28. So for example a character with 10 PM levels should lose 3 AC, and one with 28+ PM levels should lose 8 AC.&lt;br /&gt;
&lt;br /&gt;
Change as of 6/14/07:&lt;br /&gt;
*Pale Master will now become EVIL upon taking first PM level.&lt;br /&gt;
*Pale Master gains 50% Divine Vulnerability and 25% Fire Vulnerability at tenth PM level. (Note: Damage from many sources ignore immunities and vulnerabilities. This includes, but isn't limited to: Divine Might, Divine Wrath, Terrifying Rage, Job Tokens, and War Cry.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Pale Master is the unique Prestige Class of the [[Mystral Ascendancy]].&lt;br /&gt;
*Pale Masters receive an additional permanent +5 hit points from [[Deathless Vigor]] for every five levels gained.&lt;br /&gt;
*Pale Masters receive an additional use per day for [[Undead Graft]] for every 3 levels gained.&lt;br /&gt;
*Pale Master's summons are affected by [[Spell Focus|Spell Focuses]] in [[:Category: Necromancy|Necromancy]], not [[:Category: Conjuration|Conjuration]].&lt;br /&gt;
*Pale Master's [[Bone Skin]] increases by +1 every four levels past Level 8.&lt;br /&gt;
*Summons Altered, see [[Summons Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Class]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Twisted_Oak_Wand&amp;diff=7176</id>
		<title>Twisted Oak Wand</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Twisted_Oak_Wand&amp;diff=7176"/>
		<updated>2021-12-12T20:55:19Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wands|&lt;br /&gt;
Item=Twisted Oak Wand|&lt;br /&gt;
Desc=The wand is potentially a magically-charged item. Powers and effects vary greatly.|&lt;br /&gt;
Lvl=1|&lt;br /&gt;
Use=[[Magic Missile]] (5) 1 charges/use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Sticky_Oak_Wand&amp;diff=7175</id>
		<title>Sticky Oak Wand</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Sticky_Oak_Wand&amp;diff=7175"/>
		<updated>2021-12-12T20:54:57Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wands|&lt;br /&gt;
Item=Sticky Oak Wand|&lt;br /&gt;
Desc=The wand is potentially a magically-charged item. Powers and effects vary greatly.|&lt;br /&gt;
Lvl= 1|&lt;br /&gt;
Use=[[Web]] (3) 1 charge/use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Shaved_Oak_Wand&amp;diff=7174</id>
		<title>Shaved Oak Wand</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Shaved_Oak_Wand&amp;diff=7174"/>
		<updated>2021-12-12T20:54:43Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wands|&lt;br /&gt;
Item=Shaved Oak Wand|&lt;br /&gt;
Desc=The wand is potentially a magically-charged item. Powers and effects vary greatly.|&lt;br /&gt;
Lvl= 1|&lt;br /&gt;
Use=[[Negative Energy Ray]] (3) 1 charge/use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Polished_Oak_Wand&amp;diff=7173</id>
		<title>Polished Oak Wand</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Polished_Oak_Wand&amp;diff=7173"/>
		<updated>2021-12-12T20:54:25Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wands|&lt;br /&gt;
Item=Polished Oak Wand|&lt;br /&gt;
Desc=The wand is potentially a magically-charged item. Powers and effects vary greatly.|&lt;br /&gt;
Lvl= 1|&lt;br /&gt;
Use=[[Charm Person or Animal]] (3) 1 charge/use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Gnarled_Oak_Wand&amp;diff=7172</id>
		<title>Gnarled Oak Wand</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Gnarled_Oak_Wand&amp;diff=7172"/>
		<updated>2021-12-12T20:54:06Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wands|&lt;br /&gt;
Item=Gnarled Oak Wand|&lt;br /&gt;
Desc=The wand is potentially a magically-charged item. Powers and effects vary greatly.|&lt;br /&gt;
Lvl= 1|&lt;br /&gt;
Use=[[Ray of Enfeeblement]] (2) 1 charge/use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Burnt_Oak_Wand&amp;diff=7171</id>
		<title>Burnt Oak Wand</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Burnt_Oak_Wand&amp;diff=7171"/>
		<updated>2021-12-12T20:52:45Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wands|&lt;br /&gt;
Item=Burnt Oak Wand|&lt;br /&gt;
Desc=The wand is potentially a magically-charged item. Powers and effects vary greatly.|&lt;br /&gt;
Lvl= 1|&lt;br /&gt;
Charge=10|&lt;br /&gt;
Wgt=1|&lt;br /&gt;
Use=[[Burning Hands]] (5) 2 charges/use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Template:Wands&amp;diff=7170</id>
		<title>Template:Wands</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Template:Wands&amp;diff=7170"/>
		<updated>2021-12-12T20:51:41Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{{Item}}} ==&lt;br /&gt;
The wand is potentially a magically charged item.  Powers and effects vary greatly.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Wands cannot be equipped to any of your inventory slots.  You may assign a wand to your quickslots.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Required Level:''' {{{Lvl}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Base Item:''' Magic Wand&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Charges:''' {{{Charge|10}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Weight:''' {{{Wgt|1.0}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
'''Only Usable By:''' [[Bard]]&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Only Usable By:''' [[Sorcerer]]&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Only Usable By:''' [[Wizard]]&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Use:''' {{{Use}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Level {{padleft:{{{Lvl}}}|2}} Wands]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Curved_Oak_Wand&amp;diff=7169</id>
		<title>Curved Oak Wand</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Curved_Oak_Wand&amp;diff=7169"/>
		<updated>2021-12-12T20:45:06Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: Created page with &amp;quot;{{Wands| Item=Curved Oak Wand| Desc=The wand is potentially a magically-charged item. Powers and effects vary greatly.| Lvl=1 | Charge=10| Wgt=1.0| Use=Sleep (5) 1 Charge/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wands|&lt;br /&gt;
Item=Curved Oak Wand|&lt;br /&gt;
Desc=The wand is potentially a magically-charged item. Powers and effects vary greatly.|&lt;br /&gt;
Lvl=1 |&lt;br /&gt;
Charge=10|&lt;br /&gt;
Wgt=1.0|&lt;br /&gt;
Use=[[Sleep]] (5) 1 Charge/Use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Template:Wands&amp;diff=7168</id>
		<title>Template:Wands</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Template:Wands&amp;diff=7168"/>
		<updated>2021-12-12T20:44:56Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added parameters for weight and charge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== {{{Item}}} ==&lt;br /&gt;
The wand is potentially a magically charged item.  Powers and effects vary greatly.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Wands cannot be equipped to any of your inventory slots.  You may assign a wand to your quickslots.&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Required Level:''' {{{Lvl}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Base Item:''' Magic Wand&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Charges:''' {{{Charge|15}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Weight:''' {{{Wgt|1.0}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
=== Special Properties ===&lt;br /&gt;
'''Only Usable By:''' [[Bard]]&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Only Usable By:''' [[Sorcerer]]&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Only Usable By:''' [[Wizard]]&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Use:''' {{{Use}}}&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Level {{padleft:{{{Lvl}}}|2}} Wands]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Short_Sword_of_Sharpness&amp;diff=7167</id>
		<title>Short Sword of Sharpness</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Short_Sword_of_Sharpness&amp;diff=7167"/>
		<updated>2021-12-12T04:21:54Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Shortswords|&lt;br /&gt;
Desc=So named for the keen edge and point this blade possesses. It also has a nack for disfiguring its foes with a clean strike.|&lt;br /&gt;
Lvl=20|&lt;br /&gt;
Add=+2d6 Piercing Damage, +1d6 Slashing|  &lt;br /&gt;
Ele=None|&lt;br /&gt;
Enhance=+4|&lt;br /&gt;
Crit=2d8 Damage|&lt;br /&gt;
}}&lt;br /&gt;
'''Keen''' &amp;lt;br&amp;gt;&lt;br /&gt;
'''On Hit:''' Charisma Drain DC-18&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Bone_Thresher&amp;diff=7166</id>
		<title>Bone Thresher</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Bone_Thresher&amp;diff=7166"/>
		<updated>2021-12-12T04:12:11Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: corrected description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Quarterstaves|&lt;br /&gt;
Desc=The staff of a Winnower of the Dead, used for separating the undead chosen for the next realm of the macabre...and for creating new undead.|&lt;br /&gt;
Lvl=25|&lt;br /&gt;
Enhance=+5|&lt;br /&gt;
Add=+2d12 Bludgeoning Damage|&lt;br /&gt;
Ele=+1d8 Cold Damage, 1d8 Negative Damage|&lt;br /&gt;
Crit=2d12 Damage|}}&lt;br /&gt;
'''Keen''' &amp;lt;br&amp;gt;&lt;br /&gt;
'''On Hit:''' Ability Drain DC=26 Dexterity &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Planar Items]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Masterwork_Iron_Morningstar&amp;diff=7165</id>
		<title>Masterwork Iron Morningstar</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Masterwork_Iron_Morningstar&amp;diff=7165"/>
		<updated>2021-12-12T04:08:53Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Morningstars|&lt;br /&gt;
Desc=The morningstar is a derivative of the mace that includes a chain tether - similar to the flail - to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head|&lt;br /&gt;
Lvl=1|&lt;br /&gt;
Add=+1d4 Bludgeoning Damage|  &lt;br /&gt;
Ele=None|&lt;br /&gt;
Enhance=None|&lt;br /&gt;
Crit=1d4 Damage|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Silver_Sword_of_Gith&amp;diff=7164</id>
		<title>Silver Sword of Gith</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Silver_Sword_of_Gith&amp;diff=7164"/>
		<updated>2021-12-12T04:04:40Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Longswords|&lt;br /&gt;
Desc=The Silver Sword of Gith is an artifact sacred to the Githyanki. It was the first and most powerful of the silver swords and belonged to the Githyanki hero Gith. Now it belongs to you. Standards are dropping.|&lt;br /&gt;
Lvl=40|&lt;br /&gt;
Add=+2d12 Slashing Damage|  &lt;br /&gt;
Ele=+2 Divine Damage, +2 Magical Damage, +2 Negative Energy Damage, +2 Positive Energy Damage, +2 Sonic Damage|&lt;br /&gt;
Enhance=None|&lt;br /&gt;
Keen|&lt;br /&gt;
Crit=None|&lt;br /&gt;
}}&lt;br /&gt;
'''Attack Bonus:''' +8&amp;lt;br&amp;gt;&lt;br /&gt;
'''Attack Bonus vs:''' Aberration +10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keen''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Planar Items]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Imbued_Mithril_Light_Flail&amp;diff=7163</id>
		<title>Imbued Mithril Light Flail</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Imbued_Mithril_Light_Flail&amp;diff=7163"/>
		<updated>2021-12-12T01:46:34Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Flails, Light|&lt;br /&gt;
Desc=Originally a farm implement for threshing grain, the light flail consist of a wooden shaft attached to a heavy or spiked head by a chain or hinge. The light flail is approximately two feet long.|&lt;br /&gt;
Lvl=16|&lt;br /&gt;
Add=+2d6 Bludgeoning Damage|&lt;br /&gt;
Ele=None|&lt;br /&gt;
Enhance=+3|&lt;br /&gt;
Crit=2d6 Damage&lt;br /&gt;
}}&lt;br /&gt;
'''Keen'''&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Lich%27s_Wrath&amp;diff=7162</id>
		<title>Lich's Wrath</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Lich%27s_Wrath&amp;diff=7162"/>
		<updated>2021-12-12T01:43:29Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: updated description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Double Axes|&lt;br /&gt;
Desc=This double axe was wielded by the Lich King in the Halls of the Dead. As an experienced executioner of the living, this evil blade served him well.|&lt;br /&gt;
Lvl=35|&lt;br /&gt;
Add=+2d12 Slashing Damage, +1d8 Bludgeoning Damage|&lt;br /&gt;
Ele=+1d6 Cold Damage, +2d8 Negative Energy Damage|&lt;br /&gt;
Enhance=+7|&lt;br /&gt;
Crit=2d10 Damage|}}&lt;br /&gt;
'''Damage Resistance:''' 10/- Bludgeoning Resist &amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Immunity:''' 10% Bludgeoning Immunity Bonus &amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Immunity:''' 5% Bludgeoning Immunity Bonus &amp;lt;br&amp;gt;&lt;br /&gt;
'''Keen''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Planar Items]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Imbued_Mithril_Battleaxe&amp;diff=7161</id>
		<title>Imbued Mithril Battleaxe</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Imbued_Mithril_Battleaxe&amp;diff=7161"/>
		<updated>2021-12-12T01:34:00Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Battleaxes|&lt;br /&gt;
Desc=The battleaxe consist of a single blade atop a three- or four-foot shaft. It is a versatile weapon, and remains a useful tool when not in combat.|&lt;br /&gt;
Lvl=16|&lt;br /&gt;
Add=+2d6 Slashing Damage|&lt;br /&gt;
Ele=None|&lt;br /&gt;
Enhance=+3|&lt;br /&gt;
Crit=2d6 Damage|&lt;br /&gt;
}}&lt;br /&gt;
'''Keen'''&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Amulet_of_ice&amp;diff=7160</id>
		<title>Amulet of ice</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Amulet_of_ice&amp;diff=7160"/>
		<updated>2021-12-11T21:51:56Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: Redirected page to Amulet of Ice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Amulet of Ice]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Dull_Dagger&amp;diff=7159</id>
		<title>Dull Dagger</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Dull_Dagger&amp;diff=7159"/>
		<updated>2021-12-11T21:40:52Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Daggers|&lt;br /&gt;
Item=Dull Dagger|&lt;br /&gt;
Desc=A worn nub of iron.|&lt;br /&gt;
Lvl=1|&lt;br /&gt;
Enhance=-3|&lt;br /&gt;
Add=None|&lt;br /&gt;
Ele=None|&lt;br /&gt;
Crit=None|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Dagger&amp;diff=7158</id>
		<title>Dagger</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Dagger&amp;diff=7158"/>
		<updated>2021-12-11T21:39:18Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Daggers|&lt;br /&gt;
Desc=A steel dagger with a gilded hilt. A Gem of Seeing is embedded in the pommel.|&lt;br /&gt;
Lvl=13|&lt;br /&gt;
Add=+1d10 Piercing Damage|&lt;br /&gt;
Ele=None|&lt;br /&gt;
Enhance=+2|&lt;br /&gt;
Crit=1d10 Damage|&lt;br /&gt;
}}&lt;br /&gt;
'''Charged Spell:''' [[See Invisibility]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Mystral_Blade_of_Brimstone&amp;diff=7157</id>
		<title>Mystral Blade of Brimstone</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Mystral_Blade_of_Brimstone&amp;diff=7157"/>
		<updated>2021-12-11T21:37:48Z</updated>

		<summary type="html">&lt;p&gt;MrAsimov: added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons:Shortswords|&lt;br /&gt;
Desc=Forged using demonic flame, this blade was crafted for the rogues of the Mystral Ascendency.|&lt;br /&gt;
Lvl=13|&lt;br /&gt;
Add=+1d10 Piercing Damage|  &lt;br /&gt;
Ele=+2 Fire Damage, +2 Sonic Damage versus Outsiders|&lt;br /&gt;
Enhance=+2|&lt;br /&gt;
Crit=1d10 Damage|&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
	</entry>
</feed>