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	<id>https://ns4ee.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Greater_Wildshape_II</id>
	<title>Greater Wildshape II - Revision history</title>
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	<updated>2026-04-18T04:29:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Greater_Wildshape_II&amp;diff=690&amp;oldid=prev</id>
		<title>MrAsimov: Created page with &quot;{{Feats| Type=Class| Pre=Shifter 3| Req=None| Spec=The character may shift into various creature forms (Minotaur, Harpy, Gargoyle) 3x/day. The shapes are replaced by stron...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Greater_Wildshape_II&amp;diff=690&amp;oldid=prev"/>
		<updated>2020-07-05T03:32:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Feats| Type=Class| Pre=&lt;a href=&quot;/wiki/index.php/Shifter&quot; title=&quot;Shifter&quot;&gt;Shifter&lt;/a&gt; 3| Req=None| Spec=The character may shift into various creature forms (Minotaur, Harpy, Gargoyle) 3x/day. The shapes are replaced by stron...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Feats|&lt;br /&gt;
Type=Class|&lt;br /&gt;
Pre=[[Shifter]] 3|&lt;br /&gt;
Req=None|&lt;br /&gt;
Spec=The character may shift into various creature forms (Minotaur, Harpy, Gargoyle) 3x/day. The shapes are replaced by stronger Epic versions at level 11.|&lt;br /&gt;
Use=Selected&lt;br /&gt;
&lt;br /&gt;
This form of shapeshifting cannot be dispelled.&lt;br /&gt;
&lt;br /&gt;
Bonuses from weapons, armor, shield, helmet, boots, cloak and jewelry merge into all three shapes. Base (non-magical) AC from shields merge but not from armor. Bracer/gauntlet/glove properties merge except for attack bonuses and bonus damage. Off-hand weapon and ranged weapon properties never merge. Unlike in the original campaign, all AC bonuses merge, not just the highest.&lt;br /&gt;
&lt;br /&gt;
Normal Forms receive : &amp;lt;BR&amp;gt;&lt;br /&gt;
  Cleave&lt;br /&gt;
  Weapon Finesse&lt;br /&gt;
  +12 Discipline&lt;br /&gt;
Epic Forms receive : &amp;lt;BR&amp;gt;&lt;br /&gt;
  Cleave&lt;br /&gt;
  Weapon Finesse&lt;br /&gt;
  +20 Discipline&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon focus feats now work with all forms that use weapons.  Feats must be taken for the weapon the specific form wields to apply. Weapon focus feats do not work on unarmed forms.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following table denotes your new Strength, Dexterity and Constitution, Temporary Hitpoints, and an additional dodge AC bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5%&amp;quot; align=center&lt;br /&gt;
!Shape!!Str!!Dex!!Con!!Temp. HP!!Dodge AC bonus!!Special!!Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Gargoyle  ||align=center| -||align=center| -||align=center|23||align=center| +20||align=center| -||align=center| Stoneskin (as spell, absorbs 10*shifter level damage before collapsing. Short duration)&amp;lt;BR&amp;gt; ||align=center| Battleaxe &amp;lt;BR&amp;gt; Immunity Poison &amp;lt;BR&amp;gt; On Hit: Poison (DC=26 / 1d2 Dexterity)&lt;br /&gt;
|-&lt;br /&gt;
|Harpy     ||align=center| -||align=center|23||align=center| -||align=center| +15||align=center| -||align=center| Captivating Song (2d4+shifter level sonic damage to all surrounding enemies, heals all surrounding allies the same amount)||align=center| Dagger &amp;lt;BR&amp;gt; Extra Melee Damage Type : Slashing&lt;br /&gt;
|-&lt;br /&gt;
|Minotaur  ||align=center|23||align=center| -||align=center| -||align=center| +25||align=center| -||align=center| Large Size||align=center| Greataxe &amp;lt;BR&amp;gt; Knockdown &amp;lt;BR&amp;gt; +3 Fortitude&lt;br /&gt;
|-&lt;br /&gt;
|Epic Gargoyle  ||align=center| -||align=center| -||align=center|35||align=center| +60||align=center| -||align=center| Stoneskin (as spell, absorbs 10*shifter level damage before collapsing. Short duration)||align=center| Battleaxe &amp;lt;BR&amp;gt; Immunity Poison &amp;lt;BR&amp;gt; On Hit: Poison (DC=26 / 1d2 Dexterity)&lt;br /&gt;
|-&lt;br /&gt;
|Epic Harpy     ||align=center| -||align=center|35||align=center| -||align=center| +40||align=center| -||align=center| Captivating Song (2d4+shifter level sonic damage to all surrounding enemies, heals all surrounding allies the same amount)||align=center| Dagger &amp;lt;BR&amp;gt; Extra Melee Damage Type : Slashing&lt;br /&gt;
|-&lt;br /&gt;
|Epic Minotaur  ||align=center|35||align=center| -||align=center| -||align=center| +50||align=center| +1||align=center| Large Size||align=center| Greataxe &amp;lt;BR&amp;gt; Knockdown &amp;lt;BR&amp;gt; +3 Fortitude&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For general information on NS4 shifting mechanics, see the [[Shifting Guide]].&lt;br /&gt;
[[Category: Feats]]&lt;br /&gt;
[[Category: ClassFeats]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
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