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	<id>https://ns4ee.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Shapechange</id>
	<title>Shapechange - Revision history</title>
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	<updated>2026-05-02T08:44:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ns4ee.com/wiki/index.php?title=Shapechange&amp;diff=489&amp;oldid=prev</id>
		<title>MrAsimov: Created page with &quot;{{Spells| Casters=Druid 9, Wizard/Sorcerer 9| Innate=9| School=Transmutation| Range=Personal|...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ns4ee.com/wiki/index.php?title=Shapechange&amp;diff=489&amp;oldid=prev"/>
		<updated>2020-07-05T00:16:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Spells| Casters=&lt;a href=&quot;/wiki/index.php/Category:Druid_Spells&quot; title=&quot;Category:Druid Spells&quot;&gt;Druid 9&lt;/a&gt;, &lt;a href=&quot;/wiki/index.php/Category:Mage_Spells&quot; title=&quot;Category:Mage Spells&quot;&gt;Wizard/Sorcerer 9&lt;/a&gt;| Innate=9| School=&lt;a href=&quot;/wiki/index.php/Category:Transmutation&quot; title=&quot;Category:Transmutation&quot;&gt;Transmutation&lt;/a&gt;| Range=Personal|...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Spells|&lt;br /&gt;
Casters=[[:Category:Druid Spells|Druid 9]], [[:Category:Mage_Spells|Wizard/Sorcerer 9]]|&lt;br /&gt;
Innate=9|&lt;br /&gt;
School=[[:Category:Transmutation|Transmutation]]|&lt;br /&gt;
Range=Personal|&lt;br /&gt;
Save=None|&lt;br /&gt;
SR=No|&lt;br /&gt;
AOE=Caster|&lt;br /&gt;
Duration=1 Round/Level|&lt;br /&gt;
Count=None|&lt;br /&gt;
Description=The caster is transformed into a creature. &lt;br /&gt;
A Red Dragon, Fire Giant, Balor, Death Slaad or Iron Golem&lt;br /&gt;
&lt;br /&gt;
Bonuses from armor, shield, helmet, boots, cloak, and jewelry merge into all three shapes. Base (non-magical) AC from shields merge but not from armor. Bracer/gauntlet/glove properties merge except for attack bonuses and bonus damage. Weapon properties do not merge on unarmed shapes. Off-hand weapon and ranged weapon properties never merge. Unlike in the original campaign, all AC bonuses merge, not just the highest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon focus feats now work with all forms that use weapons.  Feats must be taken for the weapon the specific form wields to apply. Weapon focus feats do not work on unarmed forms.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following table denotes your new Strength, Dexterity and Constitution, Temporary Hitpoints, and an additional dodge AC bonus.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5%&amp;quot; align=center&lt;br /&gt;
!Shape!!Str!!Dex!!Con!!Temp. HP!!Dodge AC bonus!!Special!!Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Red Dragon ||align=center|38||align=center|10||align=center|23||align=center| +120||align=center|+8||align=center| Fire Breath (DC 10+character level reflex save) &amp;lt;BR&amp;gt; Huge Size &amp;lt;BR&amp;gt;  Fire Immunity 100% &amp;lt;BR&amp;gt; Cold Vulnerability 50%&amp;lt;BR&amp;gt; Damage Reduction 10/+3&amp;lt;br&amp;gt;+10 Discipline&amp;lt;br&amp;gt;Race: Dragon||align=center| Enhancement Bonus +4 &amp;lt;BR&amp;gt; Keen &amp;lt;BR&amp;gt; Massive Criticals 2d12 &amp;lt;BR&amp;gt; Monster Damage 5d6&lt;br /&gt;
|-&lt;br /&gt;
|Fire Giant ||align=center|34||align=center|12||align=center|23||align=center| +80||align=center| -||align=center|Fire Immunity 100%&amp;lt;BR&amp;gt; Cold Vulnerability 50%&amp;lt;BR&amp;gt; Huge Size &amp;lt;BR&amp;gt; Cleave&amp;lt;br&amp;gt;+10 Discipline&amp;lt;br&amp;gt;Race: Giant||align=center| Trident&lt;br /&gt;
|-&lt;br /&gt;
|Balor      ||align=center|28||align=center|18||align=center|26||align=center| +60||align=center| -||align=center| Electrical Immunity 100% &amp;lt;BR&amp;gt; Fire Immunity 100% &amp;lt;BR&amp;gt; Damage Reduction 15/+3 &amp;lt;BR&amp;gt; Immunity: Poison &amp;lt;BR&amp;gt; Spell Resistance: 28 &amp;lt;BR&amp;gt; Large Size &amp;lt;BR&amp;gt; Acid Resistance 10/- &amp;lt;BR&amp;gt; Cold Resistance 10/- &amp;lt;BR&amp;gt; +10 Spot &amp;lt;BR&amp;gt; +10 Search&amp;lt;br&amp;gt;+10 Discipline&amp;lt;br&amp;gt;Race: Outsider||align=center| Bastard Sword&lt;br /&gt;
|-&lt;br /&gt;
|Death Slaad||align=center|26||align=center|20||align=center|24||align=center| +60||align=center|  -||align=center|Damage Reduction 10/+4 &amp;lt;BR&amp;gt; Regeneration: 5 &amp;lt;BR&amp;gt; Large Size &amp;lt;BR&amp;gt; Acid Resistance 10/- &amp;lt;BR&amp;gt; Cold Resistance 10/- &amp;lt;BR&amp;gt; Electrical Resistance 10/- &amp;lt;BR&amp;gt; Fire Resistance 10/- &amp;lt;BR&amp;gt; Sonic Resistance 10/-&amp;lt;br&amp;gt;+8 Discipline&amp;lt;br&amp;gt;Race: Outsider||align=center| Enhancement Bonus +4 &amp;lt;BR&amp;gt; Keen &amp;lt;BR&amp;gt; Massive Criticals 2d12 &amp;lt;BR&amp;gt; Monster Damage 3d8 &amp;lt;BR&amp;gt; On Hit : Wounding (2)&lt;br /&gt;
|-&lt;br /&gt;
|Iron Golem ||align=center|31||align=center|10||align=center|24||align=center| +100||align=center| +6||align=center|Damage Reduction 10/+4 &amp;lt;BR&amp;gt; Immunity: Critical Hit &amp;lt;BR&amp;gt; Immunity: Death Magic &amp;lt;BR&amp;gt; Immunity: Disease &amp;lt;BR&amp;gt; Immunity: Level/Ability Drain &amp;lt;BR&amp;gt; Immunity: Poison &amp;lt;BR&amp;gt; Huge Size &amp;lt;BR&amp;gt; Spell Resistance 32&amp;lt;br&amp;gt;+12 Discipline&amp;lt;br&amp;gt;Race: Construct||align=center| Enhancement Bonus +3 &amp;lt;BR&amp;gt; Massive Criticals 2d10 &amp;lt;BR&amp;gt; Monster Damage 5d8&lt;br /&gt;
|}&lt;br /&gt;
*'''WARNING''' - If you are polymorphed in any way shape or form, DO NOT take a level until you go back to your true form. There are several possible bugs that have been associated with this. From characters being invalidated due to an incorrect amount of skill points, which means the server will autoboot that character. To RDD stat bonuses not being applied at all, and a whole lot in between. As you can see this can really hose up your character. So please, return to your normal shape prior to clicking the level up button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For general information on NS4 shifting mechanics, see the [[Shifting Guide]].&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Transmutation]]&lt;br /&gt;
[[Category:Mage_Spells]]&lt;br /&gt;
[[Category:Druid_Spells]]&lt;/div&gt;</summary>
		<author><name>MrAsimov</name></author>
		
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