Difference between revisions of "Balrog Whip"

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(Created page with "{{Weapons:Whips| Desc=Missing.| Lvl=35| Add=+2d12 Slashing| Ele=+1d8 Fire, +1d4 Negative Energy| Enhance=+7| Crit=2d10|}} '''Bonus Feat:''' Disarm|Disar...")
 
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{{Weapons:Whips|
 
{{Weapons:Whips|
Desc=Missing.|
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Desc=While a whip is not capable of inflicting substantial damage in combat, it can be very useful for disarming enemies, leaving them vulnerable to attacks by other weapons.|
 
Lvl=35|
 
Lvl=35|
 
Add=+2d12 Slashing|
 
Add=+2d12 Slashing|

Revision as of 01:03, 18 January 2021

Description: While a whip is not capable of inflicting substantial damage in combat, it can be very useful for disarming enemies, leaving them vulnerable to attacks by other weapons.
Required Level: 35
Base Damage: 1d2
Base Critical Threat: 20*2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Weapon Proficiency (Exotic)
Base Item: Whip
Weight: 2.0

Special Properties

Additional Damage: +2d12 Slashing
Elemental Damage: +1d8 Fire, +1d4 Negative Energy
Enhancement: +7
Massive Criticals: 2d10

Bonus Feat: Disarm (Whip)
Keen
On Hit: Doom DC=26 25% / 3 Rounds