Difference between revisions of "Weapon Proficiency (Druid)"
Jump to navigation
Jump to search
Line 9: | Line 9: | ||
}} | }} | ||
− | '''Note''' - You cannot take any non-druid weapon proficiencies while leveling up in Druid; that is, you cannot take Simple, Martial, or Exotic weapon proficiency while selecting Druid for your level choice. If a Druid takes another class, they gain that class' proficiencies as normal, and can choose other weapon feats normally as well. | + | '''Note''' - You cannot take any non-druid weapon proficiencies while leveling up in Druid; that is, you cannot take Simple, Martial, or Exotic weapon proficiency while selecting Druid for your level choice. If a Druid takes another class, they gain that class' proficiencies as normal, and can choose other weapon feats normally as well.<br><br> |
+ | |||
+ | Items usable by a character with this proficiency can be found ''[[:Category:Druid Weapons|here]]''<br> | ||
+ | |||
[[Category: Feats]] | [[Category: Feats]] | ||
[[Category: ClassFeats]] | [[Category: ClassFeats]] | ||
− |
Latest revision as of 04:00, 17 January 2021
Type of Feat: Class
Prerequisite: Druid
Required for: None
Specifics: This feat allows the character to use the club, dagger, dart, quarterstaff, scimitar, sickle, sling, and spear.
Use: Automatic
Note - You cannot take any non-druid weapon proficiencies while leveling up in Druid; that is, you cannot take Simple, Martial, or Exotic weapon proficiency while selecting Druid for your level choice. If a Druid takes another class, they gain that class' proficiencies as normal, and can choose other weapon feats normally as well.
Items usable by a character with this proficiency can be found here