Difference between revisions of "Weapon Proficiency (Druid)"

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'''Note''' - You cannot take any non-druid weapon proficiencies while leveling up in Druid; that is, you cannot take Simple, Martial, or Exotic weapon proficiency while selecting Druid for your level choice. If a Druid takes another class, they gain that class' proficiencies as normal, and can choose other weapon feats normally as well.
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'''Note''' - You cannot take any non-druid weapon proficiencies while leveling up in Druid; that is, you cannot take Simple, Martial, or Exotic weapon proficiency while selecting Druid for your level choice. If a Druid takes another class, they gain that class' proficiencies as normal, and can choose other weapon feats normally as well.<br><br>
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Items usable by a character with this proficiency can be found ''[[:Category:Druid Weapons|here]]''<br>
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[[Category: Feats]]
 
[[Category: Feats]]
 
[[Category: ClassFeats]]
 
[[Category: ClassFeats]]
[[Category:Druid Weapons]]
 

Latest revision as of 04:00, 17 January 2021

Type of Feat: Class

Prerequisite: Druid

Required for: None

Specifics: This feat allows the character to use the club, dagger, dart, quarterstaff, scimitar, sickle, sling, and spear.

Use: Automatic

Note - You cannot take any non-druid weapon proficiencies while leveling up in Druid; that is, you cannot take Simple, Martial, or Exotic weapon proficiency while selecting Druid for your level choice. If a Druid takes another class, they gain that class' proficiencies as normal, and can choose other weapon feats normally as well.

Items usable by a character with this proficiency can be found here